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Return to Karazhan (7.1.0)
Updated:12-06-16 12:05 AM
Created:unknown
Downloads:227,028
Favorites:1,226
MD5:
7.1.0

Pawn  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 2.1.9
by: VgerAN [More]

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 2.1.9

Performance enhancements based on suggestions from rowaasr13 of Garrison Mission Manager.
Pawn's Bag Upgrade Advisor will no longer show green arrows on items in your bags that aren't equippable yet because you don't meet the level requirement. (You'll still see them if you hover over the item.)
Added support for the comparison tooltips that appear when holding Shift over the point-of-interest icon for a world quest that rewards an equippable item.
The "compare item left" and "compare item right" keybinds now work on world quest rewards.

Version 2.1.8

Updated stat weights from Ask Mr. Robot for changes in patch 7.1 and recent hotfixes.

Version 2.1.7

Fixed a mistake I introduced in version 2.1.6 that caused characters to become undying servants of the Lich King if they use Automatic mode (the default), which caused Pawn to not show anything on tooltips, and make it appear as if Pawn thought that your spec was Blood in the Pawn window.

Version 2.1.6

Improved performance in raid groups.

Version 2.1.5

Increased Pawn's memory usage in exchange for faster item scans. (Memory usage should still only be a couple MB, but finding bag upgrades should be much faster.)
Minor translation updates.

Version 2.1.4

Fixed a bug where occasionally Pawn would complain about finding too many "bonus IDs" on items.
Removed the "ignore valor and baleful upgrades" feature, since those items are not relevant anymore.

Version 2.1.3

Updated translations.

Version 2.1.2

The Compare tab will no longer show the differential between the sockets and socket value on the left item versus the right item. (For example, if one item has no socket, and the other has a socket worth 1,250 points, it will no longer show "+1,250".) After this change, the green and red numbers shown will always only be stats, which should make them easier for new people to understand.
Fixed a bug where it was no longer possible to export some scales (generally, scales that were created using the "empty" button or importing, rather than copying an existing scale or starting from a template).

Version 2.1.1

Pawn will now take over the new WoW 7.1 feature that puts green arrows on items in your bags. Normally the feature shows you items that are a higher item level than what you have equipped. Pawn will change the feature so that it shows items that are an upgrade to your currently-equipped gear for any of your active scales. (For example, if you're in the default Automatic mode, it'll put upgrade arrows next to items that are better for your current spec, but not for other specs.)
This feature has no effect on the WoW 7.0 live realms.
If you don't like this, and would rather go back to the old behavior, uncheck "Show bag upgrade advisor" on Pawn's Options tab.

Developer features

These features are primarily useful for people developing guides and simulators.

Pawn scale tags, used with the Import and Export feature on the Scale tab, can now specify a class and spec, such as "Class=Mage, Spec=1".
The spec number in the scale tag is the order in which it displays in the UI. (That spec number is also used internally by the game in a variety of situations.) For example, the specs appear as Arcane, Fire, Frost in the Mage UI, so Arcane is 1, Fire is 2, and Frost is 3.
When class and spec are included in a scale tag, Pawn will automatically add the appropriate list of unusable item types to the scale without having to painstakingly list them all out in the scale tag (IsPolearm = -10000000, etc.).
When scales that have a class and spec associated with them are exported, the resulting scale tag will be smaller than in previous versions. Importing those scales into old versions of Pawn will mostly work okay, but old versions of Pawn will ignore Class and Spec, so there will be subtle differences.

Version 2.1

Pawn's default stat weights now come from Ask Mr. Robot! The existing Wowhead placeholder scales have been removed, and the Ask Mr. Robot scales work automatically in the same was as the previous placeholders, but now have more appropriate and helpful advice for each specialization.
If you'd like advice for more than one spec at once, switch to Manual mode on the Scales tab, and then you can show and hide additional scales from there.
You may notice that items in your bags or bank that weren't upgrades before version 2.1 are now showing up as upgrades—that's to be expected, as some of the new stat weights in this version are vastly different than before.
In the English version, the Values tab has been renamed to Weights, to better match the generally accepted terminology.
The item level display on the Compare tab will no longer show the difference between the two levels ("+15" etc.). I'm hoping that this makes it clearer that the item level isn't used in calculations.
Pawn will no longer add orange diamonds to special effects that it doesn't understand on items. I felt that in modern versions of Pawn, those were just clutter, and didn't really provide useful information.
Archived Files (1)
File Name
Version
Size
Author
Date
2.1.8
717kB
VgerAN
11-08-16 12:07 AM


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Unread 01-03-13, 11:28 PM  
VgerAN
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Hi! To see Ask Mr. Robot's stat weights, go to a page either for your own character or one of the generic characters, like this one:

http://www.askmrrobot.com/wow/gear/shamanrestoration

Then, click Edit Weights. There, you can see the stat weights that Ask Mr. Robot is using. To add them to Pawn, open up Pawn from your character sheet and go to the Scale tab. Choose the most appropriate one of the Wowhead scales in the list (as in, "Shaman: restoration"), and then click Copy. Give your new scale a name.

Now you have a scale (list of stat weights) that you can work with on the Values tab. Copy the stat weights from Ask Mr. Robot to Pawn. If there are any leftover values in Pawn that didn't come from the stats you added from Ask Mr. Robot, you can remove them with the Remove button. (For example, if the Wowhead scale you copied listed one crappy stat with a value of 13, but it didn't show up in the Ask Mr. Robot weights at all, be sure to remove it, or otherwise that crappy stat will become your best stat because Ask Mr. Robot weights usually only go up to 1.)

The reason I suggest starting with a Wowhead scale and not a blank one is that I already set those up to ignore weapons and armor that your class/spec can't use. But you can also start with a totally blank scale if you find that easier.
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Unread 01-01-13, 02:03 PM  
Stevenlandry
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pawn and askmrrobot

i was wondering if there was a way you could show me and maybe other how to use your addon with askmrrobot. i just dont understand how or where i get the stats from askmrrobot to input in to your addon
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Unread 12-09-12, 10:12 AM  
eddyofgarona
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Mistweaver Monk - Offhand Weapon unusable?

Hello,

New to the "mistweaver" spec, so forgive me if there's an "obvious" reason for this, but........

I just noticed that the default scale for Mistweaver Monks has "Offhand Weapon" flagged as unusable.

I'm not sure if this was intentional, so I wanted to point it out.

Thanks,
Eddy
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Unread 11-30-12, 03:23 PM  
VgerAN
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Re: 2-hand vs 1-hand + off-hand

Hi! Yes, manually adding the raw values of your two one-handers and comparing them against the value of your two-hander is the appropriate thing to do. I'm still planning on developing some features in the future to make this process a little better.

If you'd like, you can see the raw values directly on the item tooltips (in addition to the Compare tab) by selecting the "show item values and upgrade %" option on the Options tab. I usually keep that option on, though you might find that it is a little too much extra clutter.
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Unread 11-29-12, 03:48 PM  
Korelock
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2-hand vs 1-hand + off-hand

Hey all!

My main is a warlock who can (obviously) use a 2-hander or a 1-hand plus off-hand.
I'd like to know if I can use Pawn to see which is the better option?

I'm still leveling at the moment - but would like to see at a glance which is the better to equip especially when running dungeons. Am I right in thinking that just adding the total numbers for the 2 separates that show up at the bottom of the tool-tip can be compared with the number for the 2-hander?

I also tried dragging the 2-hander into one of the Compare slot - but there doesn't seem to be an option to drag the separates to the other side?

Help appreciated

(Oh, and thank you for a very nice add-on!)
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Unread 11-19-12, 08:23 PM  
Skarlok
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That was it. Thanks Vger!!
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Unread 11-17-12, 07:58 PM  
VgerAN
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Hi! I'd never used that feature before, haha. I think at some point the guy who makes Outfitter told me about it.

On my characters, it looks like Outfitter lists the scales that are currently visible. Do you have Holy and Discipline hidden in Pawn? You might need to find them in Pawn's list and shift-click them to get them to show up in Outfitter. If that doesn't help then you will probably have better luck if you ask the creator of Outfitter.
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Unread 11-17-12, 12:56 AM  
Skarlok
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Question Priest Holy

I'm utilizing Outfitter 5.6.1 and Pawn (most recent but not the alpha) on my Priest. In the Rebuild for... menu I only have an option for Shadow spec. Would you know why the other two aren't showing?
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Unread 11-08-12, 04:10 AM  
GeneralWurst
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Thank You for your quick answer.
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Unread 11-07-12, 04:41 PM  
VgerAN
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Hi! Thanks for the report. Pawn doesn't interact with the world map. There's are a few unfortunate bugs in WoW right now are generating false errors like that. (Well they're real errors, but they're falsely attributed to addons. The glyph UI has a bug and the inspect UI has a bug, at the very least.) There's unfortunately no way to work around it other than occasionally doing a /reload. The addon that will be reported as causing the error will be whichever one happens to do something first after hitting the bug in WoW, so it's possible that you'll get a different-looking error after that.
Last edited by VgerAN : 11-07-12 at 04:41 PM.
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Unread 11-07-12, 11:51 AM  
GeneralWurst
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I have got two errors with pawn. This is the first one: (the other error is connected to WorldMapBlobFrame:Hide)

Date: 2012-11-07 17:43:23
ID: -2
Error occured in: AddOn: Pawn
Count: 3
Message: Note: AddOn Pawn attempted to call a protected function (WorldMapBlobFrame:Show()) during combat lockdown.
Debug:
[C]: Show()
..\FrameXML\WorldMapFrame.lua:1864: WorldMapFrame_DisplayQuests()
..\FrameXML\WorldMapFrame.lua:1933: WorldMapFrame_UpdateMap()
..\FrameXML\WorldMapFrame.lua:245:
..\FrameXML\WorldMapFrame.lua:231
Locals:
None
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Auctionator, v3.0.5
Buffet, v5.0.1.39
Carbonite, v5.05.05
CarboniteTransfer, v1.01
ClassMonitor, v3.3.3b
ClassMonitorConfigUI, v1.0.4
Cork, v5.0.1.48
ElvUI, v4.65
ElvUIAdvancedMovers, v1.0.2
ElvUICastBarSnap, v2.07
ElvUILocPlus, v1.70
FishermansFriend, v
GnomishVendorShrinker, v5.0.1.15
GoodNewsEveryone, v5.0.1.14
HealersHaveToDie, v2.0.2
iFilger, v5.8
iFilgerConfig, v1.4
iFilgerConfigUI, v2.1
ImprovedOptionsFrames, v1.4
ItemTooltipCleaner, v5.0.5.41
NeonChat, v
Pawn, v1.6.8
SexyCooldown2, v1.0.1
Skillet, v
SpeedyLoad, v2.0.1
stAddonManager, v1.2.3
TheLowDown, v2.0.3.346
TukuiElvUISkins, v3.38
VendorValue, v3.1
WSUFMover, v
BlizRuntimeLib_enUS v5.0.5.50001 <eu>
(ck=305)
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Unread 11-06-12, 01:05 PM  
VgerAN
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When comparing items, Pawn assumes that you'll always socket both items with the most appropriate gems (of your preferred quality level), and if you haven't yet, it's just because you just got the item and you're going to do it soon. The way that Pawn deals with socketed items isn't really optimized for leveling given that you rarely run into those items when leveling, and the leveling process usually doesn't last very long compared to how long you spend at endgame, but minute differences in 10 or 20 stats also don't really matter when leveling.

(If you really want to nitpick, there's an option on the Options tab that shows you both an item's "current" value including its gems and it's "base" value, which is what Pawn normally shows, based on the gems that Pawn suggests that you should use ignoring what's actually socketed. Then you'll need to start comparing numbers manually. I think that's a lot of unnecessary work for leveling though.)

Yes, if one of my characters is getting too much hit or expertise, I just lower the value of hit and/or expertise to be at or below the next most valuable stat. That way I don't completely ignore items with that stat on them, since I still want to be hit/expertise capped, but I stop gemming for those stats and I reforge them away.
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Unread 11-03-12, 10:25 PM  
Burnum
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I don't recall the item name. It was a green Axe One handed I think. I didn't end up keeping it very long.

do you have a recommendation for how to discount Hit after cap? copy the scale and lower it's value?
I look forward to seeing a good solution that helps with such situations.

how does it account for items with gems already in them vs new stuff? does it account for the loss of the currently equipped gem vs the new item? especially on gear during leveling that doesn't have gems vs older gem gear.
Last edited by Burnum : 11-04-12 at 11:24 AM.
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Unread 11-02-12, 03:20 PM  
VgerAN
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Hi! Pawn's current philosophy is that it thinks about items individually, rather than looking at your character's total stats. This way it can make suggestions about gear for your resto set, your enhancement set, and maybe even your resto PvP set (etc.) too, because it doesn't take your current level of hit into account. That said, I know it's a sore spot that a lot of people find unintuitive, and I'm thinking about ways to improve it in the future.

Pawn scores socketed items assuming that you'll insert the gems that would maximize that item's value (as in, the ones that it suggests for you when you shift-right-click that item). That might be gems that match the colored sockets, or if the socket bonus isn't very good, it might be all gems of one color. The actual quality level of gems that it picks for you depends on which quality level is selected on the Gems tab of the Pawn window. (It's probably still set to Cataclysm blues right now though, so it's undervaluing sockets a little bit. In Pawn 1.7 it will automatically select an appropriate gem level for you.)

As far as that item that never stopped showing the green outline, that's weird; you're now the second person to mention that. I don't have any idea what would cause that yet. What was the item? What was the item that it replaced (which one did Pawn think was your "best")? Did you have that old "best" item in an equipment set but stored in your bank?
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Unread 11-01-12, 06:42 PM  
Burnum
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I'm a Ele Shaman, and from all the reading I have done the last few days as I approach level 90, this is the basic rule for stats to value.

Intellect > Hit/Spirit to 15% cap > Haste > Mastery > Crit

PAWN doesn't currently account for keeping our 15% cap, yet allowing for Haste > Mastery > Crit to go up in value when we area at or above the cap. Essentially demoting Hit/Spirit to zero as long as we don't go below the cap value.

also, I'm finding it hard to tell if PAWN is considering the values of gems in items, or only looking at the fact that it has a socket and granting a theoretical value? (I guess I need two of the same item, one with a gem and one without, to see for sure?)

Great Mod! sure helps sort out gear upgrades faster!

Oh, that reminds me. the other day I got an item that never stopped having the green outline this is an upgrade effect to it's tool tip. even after i was using it... Odd....
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