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Legion Pre-Patch (7.0.3)
Updated:08-24-16 10:01 PM
Created:unknown
Downloads:208,883
Favorites:1,206
MD5:
7.0.3

Pawn  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 2.0.8
by: VgerAN [More]

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Pawn 2.0 only works on World of Warcraft 7.0, the Legion prepatch. If WoW 7.0 hasn't launched in your region, make sure that you're still using Pawn 1.9.x.

Version 2.0.8

Fixes to the French translation.

Version 2.0.7

Fixed a problem that could occur on some new items where Pawn would display an error message about not expecting an item with 5 bonus IDs.
Minor update to the Simplified Chinese translation.

Version 2.0.6

Fixed a problem where one-handed weapons could show up as huge upgrades for characters who can't dual-wield. (They were being compared against the character's off-hand frill item or shield.)
Updated Korean translation.

Version 2.0.5

Pawn will now show "your best" and "your second best" on tooltips of equipped rings and dual-wielded weapons when using the default settings.
When the item on the left side of the Compare tab is better, its upgrade arrow will now be green like all other upgrade arrows in Pawn.

Version 2.0.4

By popular demand, the Ignore Valor and Baleful Upgrades option has returned. It's on by default, but you can turn it off to better compare new gear.
I'll wait to remove this option until Legion actually launches.
A few more translation updates for Russian.

Version 2.0.3

Made a hopefully-better fix for the problems on the Russian version of WoW.
Updated translation for Russian.

Version 2.0.2

Fixed a bug where one-handed weapons would appear to be upgrades for dual-wielding characters far too often.
Hopefully fixed a problem where numbers 1,000 and up were being calculated incorrectly in the Russian version of WoW.
Updated translations for Italian, Korean, Portuguese, Russian, Spanish, Simplified Chinese, and Traditional Chinese.

Version 2.0.1

Adjusted the value of gems to account for a difference in the values of Draenor gems on the live version of the patch versus what they had on beta.
Increased the item level threshold at which Pawn will start suggesting that you use Legion gems so that you shouldn't see that happen on your Mythic Hellfire Citadel gear. (Looks at own gear and weeps softly)
Updated translations for Spanish and Italian.

Version 2.0

New features and big changes

By default, Pawn will now automatically make suggestions based on your current spec and nothing else, and it will automatically switch its suggestions whenever you change specs. If you prefer to show multiple specs on your tooltips and customize them, just go to the Scale tab and switch to Manual.
To keep things simple, when deciding whether a new item is an upgrade, Pawn will now just compare it against what you currently have equipped. This should be more straightforward now that gear works for all specs, and better mimics the way that other RPGs with similar features (like Diablo) work. You can return to the previous Pawn behavior if you prefer by switching to Manual mode on the Scale tab, and then checking "track for each scale" on the Options tab.
All of the built-in scales have been rebuilt from scratch. For now, the stat values are simplified and are not coming from Wowhead, but I expect to resume getting expert advice from them in the coming weeks.
Please report any bugs you find with incorrect item types marked as not being usable, and so on!

Other less exciting stuff

This version now supports all of the languages that Pawn 1.9 supported—special thanks to the Pawn translation volunteers!
Not all translations are complete yet, but if you do notice something completely broken, please let me know what, and which language.
The Pawn UI visuals have now been slightly tainted by the Fel.
Pawn will now show spec icons on your tooltips (only for default scales), which should make them easier to find and tell apart. You can turn this off on the Options tab.
Built-in scales that are designed for only your current class will no longer show the class name on item tooltips. For example, "Havoc: +14% upgrade" instead of "Demon Hunter: Havoc: +14% upgrade".
Pawn's gem database has been fully updated to account for the stat changes in patch 7.0.
To keep the suggestions manageable, Pawn will no longer consider multi-stat (green, orange, or purple) gems on low-level items.
The Gems tab has been simplified, and will no longer show each gem three times (under red, yellow, and blue gems).
The "Defaults" button on the Scale tab has been removed. A new "Template" button has been added, which creates a more useful scale to start from for your current spec.
Pawn's Socketing Advisor now gives a full list of gems when you have Automatic mode enabled (which is the default).
Pawn's features for assuming that you'll use Valor and Baleful tokens to upgrade your items have been removed.
Removed support for Bonus Armor, Spirit, Multistrike, Spell Power, and colored sockets, as those stats have been removed from the game.
Removed support for meta sockets, PvP Resilience, and PvP Power, as those stats are not relevant on any current gear (though they do still exist in-game, such as on the Dreadful Gladiator sets).
Dodge and Parry on low-level items and tank heirlooms will now be interpreted as if it were Stamina.
Attack Power on low-level items will now be interpreted as if it were Strength or Agility, whichever your scale values most.
I expect that for most players, Pawn's memory usage will decline significantly.

Bug fixes and minor tweaks for 7.0

I improved the "getting started" text that probably nobody reads. Now it'll take even less time for people to not read it.
The Pawn UI now opens to the Compare tab by default (except the first time you open it).
Fixed a rare division by zero error that could occur when wearing cosmetic armor with no stats.
Archived Files (2)
File Name
Version
Size
Author
Date
2.0.7
708kB
VgerAN
08-02-16 08:31 AM
2.0.6
708kB
VgerAN
07-31-16 11:30 AM


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Unread 01-03-13, 11:28 PM  
VgerAN
An Aku'mai Servant
 
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Hi! To see Ask Mr. Robot's stat weights, go to a page either for your own character or one of the generic characters, like this one:

http://www.askmrrobot.com/wow/gear/shamanrestoration

Then, click Edit Weights. There, you can see the stat weights that Ask Mr. Robot is using. To add them to Pawn, open up Pawn from your character sheet and go to the Scale tab. Choose the most appropriate one of the Wowhead scales in the list (as in, "Shaman: restoration"), and then click Copy. Give your new scale a name.

Now you have a scale (list of stat weights) that you can work with on the Values tab. Copy the stat weights from Ask Mr. Robot to Pawn. If there are any leftover values in Pawn that didn't come from the stats you added from Ask Mr. Robot, you can remove them with the Remove button. (For example, if the Wowhead scale you copied listed one crappy stat with a value of 13, but it didn't show up in the Ask Mr. Robot weights at all, be sure to remove it, or otherwise that crappy stat will become your best stat because Ask Mr. Robot weights usually only go up to 1.)

The reason I suggest starting with a Wowhead scale and not a blank one is that I already set those up to ignore weapons and armor that your class/spec can't use. But you can also start with a totally blank scale if you find that easier.
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Unread 01-01-13, 02:03 PM  
Stevenlandry
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pawn and askmrrobot

i was wondering if there was a way you could show me and maybe other how to use your addon with askmrrobot. i just dont understand how or where i get the stats from askmrrobot to input in to your addon
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Unread 12-09-12, 10:12 AM  
eddyofgarona
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Mistweaver Monk - Offhand Weapon unusable?

Hello,

New to the "mistweaver" spec, so forgive me if there's an "obvious" reason for this, but........

I just noticed that the default scale for Mistweaver Monks has "Offhand Weapon" flagged as unusable.

I'm not sure if this was intentional, so I wanted to point it out.

Thanks,
Eddy
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Unread 11-30-12, 03:23 PM  
VgerAN
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Re: 2-hand vs 1-hand + off-hand

Hi! Yes, manually adding the raw values of your two one-handers and comparing them against the value of your two-hander is the appropriate thing to do. I'm still planning on developing some features in the future to make this process a little better.

If you'd like, you can see the raw values directly on the item tooltips (in addition to the Compare tab) by selecting the "show item values and upgrade %" option on the Options tab. I usually keep that option on, though you might find that it is a little too much extra clutter.
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Unread 11-29-12, 03:48 PM  
Korelock
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2-hand vs 1-hand + off-hand

Hey all!

My main is a warlock who can (obviously) use a 2-hander or a 1-hand plus off-hand.
I'd like to know if I can use Pawn to see which is the better option?

I'm still leveling at the moment - but would like to see at a glance which is the better to equip especially when running dungeons. Am I right in thinking that just adding the total numbers for the 2 separates that show up at the bottom of the tool-tip can be compared with the number for the 2-hander?

I also tried dragging the 2-hander into one of the Compare slot - but there doesn't seem to be an option to drag the separates to the other side?

Help appreciated

(Oh, and thank you for a very nice add-on!)
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Unread 11-19-12, 08:23 PM  
Skarlok
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That was it. Thanks Vger!!
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Unread 11-17-12, 07:58 PM  
VgerAN
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Hi! I'd never used that feature before, haha. I think at some point the guy who makes Outfitter told me about it.

On my characters, it looks like Outfitter lists the scales that are currently visible. Do you have Holy and Discipline hidden in Pawn? You might need to find them in Pawn's list and shift-click them to get them to show up in Outfitter. If that doesn't help then you will probably have better luck if you ask the creator of Outfitter.
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Unread 11-17-12, 12:56 AM  
Skarlok
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Question Priest Holy

I'm utilizing Outfitter 5.6.1 and Pawn (most recent but not the alpha) on my Priest. In the Rebuild for... menu I only have an option for Shadow spec. Would you know why the other two aren't showing?
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Unread 11-08-12, 04:10 AM  
GeneralWurst
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Thank You for your quick answer.
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Unread 11-07-12, 04:41 PM  
VgerAN
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Hi! Thanks for the report. Pawn doesn't interact with the world map. There's are a few unfortunate bugs in WoW right now are generating false errors like that. (Well they're real errors, but they're falsely attributed to addons. The glyph UI has a bug and the inspect UI has a bug, at the very least.) There's unfortunately no way to work around it other than occasionally doing a /reload. The addon that will be reported as causing the error will be whichever one happens to do something first after hitting the bug in WoW, so it's possible that you'll get a different-looking error after that.
Last edited by VgerAN : 11-07-12 at 04:41 PM.
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Unread 11-07-12, 11:51 AM  
GeneralWurst
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I have got two errors with pawn. This is the first one: (the other error is connected to WorldMapBlobFrame:Hide)

Date: 2012-11-07 17:43:23
ID: -2
Error occured in: AddOn: Pawn
Count: 3
Message: Note: AddOn Pawn attempted to call a protected function (WorldMapBlobFrame:Show()) during combat lockdown.
Debug:
[C]: Show()
..\FrameXML\WorldMapFrame.lua:1864: WorldMapFrame_DisplayQuests()
..\FrameXML\WorldMapFrame.lua:1933: WorldMapFrame_UpdateMap()
..\FrameXML\WorldMapFrame.lua:245:
..\FrameXML\WorldMapFrame.lua:231
Locals:
None
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CarboniteTransfer, v1.01
ClassMonitor, v3.3.3b
ClassMonitorConfigUI, v1.0.4
Cork, v5.0.1.48
ElvUI, v4.65
ElvUIAdvancedMovers, v1.0.2
ElvUICastBarSnap, v2.07
ElvUILocPlus, v1.70
FishermansFriend, v
GnomishVendorShrinker, v5.0.1.15
GoodNewsEveryone, v5.0.1.14
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iFilger, v5.8
iFilgerConfig, v1.4
iFilgerConfigUI, v2.1
ImprovedOptionsFrames, v1.4
ItemTooltipCleaner, v5.0.5.41
NeonChat, v
Pawn, v1.6.8
SexyCooldown2, v1.0.1
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SpeedyLoad, v2.0.1
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TukuiElvUISkins, v3.38
VendorValue, v3.1
WSUFMover, v
BlizRuntimeLib_enUS v5.0.5.50001 <eu>
(ck=305)
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Unread 11-06-12, 01:05 PM  
VgerAN
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When comparing items, Pawn assumes that you'll always socket both items with the most appropriate gems (of your preferred quality level), and if you haven't yet, it's just because you just got the item and you're going to do it soon. The way that Pawn deals with socketed items isn't really optimized for leveling given that you rarely run into those items when leveling, and the leveling process usually doesn't last very long compared to how long you spend at endgame, but minute differences in 10 or 20 stats also don't really matter when leveling.

(If you really want to nitpick, there's an option on the Options tab that shows you both an item's "current" value including its gems and it's "base" value, which is what Pawn normally shows, based on the gems that Pawn suggests that you should use ignoring what's actually socketed. Then you'll need to start comparing numbers manually. I think that's a lot of unnecessary work for leveling though.)

Yes, if one of my characters is getting too much hit or expertise, I just lower the value of hit and/or expertise to be at or below the next most valuable stat. That way I don't completely ignore items with that stat on them, since I still want to be hit/expertise capped, but I stop gemming for those stats and I reforge them away.
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Unread 11-03-12, 10:25 PM  
Burnum
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I don't recall the item name. It was a green Axe One handed I think. I didn't end up keeping it very long.

do you have a recommendation for how to discount Hit after cap? copy the scale and lower it's value?
I look forward to seeing a good solution that helps with such situations.

how does it account for items with gems already in them vs new stuff? does it account for the loss of the currently equipped gem vs the new item? especially on gear during leveling that doesn't have gems vs older gem gear.
Last edited by Burnum : 11-04-12 at 11:24 AM.
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Unread 11-02-12, 03:20 PM  
VgerAN
An Aku'mai Servant
 
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Hi! Pawn's current philosophy is that it thinks about items individually, rather than looking at your character's total stats. This way it can make suggestions about gear for your resto set, your enhancement set, and maybe even your resto PvP set (etc.) too, because it doesn't take your current level of hit into account. That said, I know it's a sore spot that a lot of people find unintuitive, and I'm thinking about ways to improve it in the future.

Pawn scores socketed items assuming that you'll insert the gems that would maximize that item's value (as in, the ones that it suggests for you when you shift-right-click that item). That might be gems that match the colored sockets, or if the socket bonus isn't very good, it might be all gems of one color. The actual quality level of gems that it picks for you depends on which quality level is selected on the Gems tab of the Pawn window. (It's probably still set to Cataclysm blues right now though, so it's undervaluing sockets a little bit. In Pawn 1.7 it will automatically select an appropriate gem level for you.)

As far as that item that never stopped showing the green outline, that's weird; you're now the second person to mention that. I don't have any idea what would cause that yet. What was the item? What was the item that it replaced (which one did Pawn think was your "best")? Did you have that old "best" item in an equipment set but stored in your bank?
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Unread 11-01-12, 06:42 PM  
Burnum
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I'm a Ele Shaman, and from all the reading I have done the last few days as I approach level 90, this is the basic rule for stats to value.

Intellect > Hit/Spirit to 15% cap > Haste > Mastery > Crit

PAWN doesn't currently account for keeping our 15% cap, yet allowing for Haste > Mastery > Crit to go up in value when we area at or above the cap. Essentially demoting Hit/Spirit to zero as long as we don't go below the cap value.

also, I'm finding it hard to tell if PAWN is considering the values of gems in items, or only looking at the fact that it has a socket and granting a theoretical value? (I guess I need two of the same item, one with a gem and one without, to see for sure?)

Great Mod! sure helps sort out gear upgrades faster!

Oh, that reminds me. the other day I got an item that never stopped having the green outline this is an upgrade effect to it's tool tip. even after i was using it... Odd....
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