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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-29-14 10:29 PM
Created:unknown
Downloads:181,372
Favorites:1,148
MD5:
6.0.3
Pawn  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 1.9.3
by: VgerAN [More]
Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.
Version 1.9.3

Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
Included new French translations.

Version 1.9.2

Continued changes to the starter scales and translations.

Version 1.9.1

Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
Significantly increased the value of armor and bonus armor in the tank starter scales.
Fixed a harmless error where a message about #(Item1.UnknownLines) could appear in the chat log when using the Compare tab.
Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

Updated for WoW 6.0 and Warlords of Draenor. Many features have changed in some way as a result of item changes in patch 6.0.
I updated the visuals for the Pawn UI to be a little more warlordy.
A new set of starter scales have been added for all classes and specs. You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations. (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
A new option has been added, on by default: "Ignore sockets on low-level items." When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
All code for Pawn's Reforge Advisor feature has been removed.
Changed the way that information about your best items for purposes of determining upgrades is stored and processed. (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)
Archived Files (1)
File Name
Version
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Author
Date
1.9.2
671kB
VgerAN
10-18-14 12:08 AM


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Unread 08-25-12, 12:47 PM  
VgerAN
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Re: items in void storage

Originally Posted by menace97
it seems to be that i am unable to see my pawn scores/values with items in void storage. is that something that can implemented? or is that a blizzard limitation?

thank you
(replied on Curse)
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Unread 08-25-12, 04:29 AM  
menace97
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items in void storage

it seems to be that i am unable to see my pawn scores/values with items in void storage. is that something that can implemented? or is that a blizzard limitation?

thank you
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Unread 04-19-12, 10:39 AM  
Zidomo
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Originally Posted by VgerAN
For example, that could happen if you vendored or disenchanted those gloves using a different computer than the one you were playing on when you downed Spine of Deathwing. Does that sound similar to what happened?
Not really. One computer, same account, same SVs; don't use Pawn in main raid mod sets, only LFR. The potential exists that those gloves were vendored prior to or after doing LFR Spine, though (not the first time have been there for sure).

Had respeced my offspec from Ret to Holy for a couple of days for the first time in months; was on main spec tank in LFR there at the time. All Holy (& Ret) gear had was in backpacks. First time in there with a Holy offspec that can remember; that may have been a contributing factor.

Will try 1.5.20 and see if it reoccurs.
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Unread 04-10-12, 12:20 AM  
VgerAN
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Okay, I can see how that might happen, at least theoretically. An upgrade dropped, and what Pawn previously thought was your best item for healing (Flash Freeze Gauntlets from Blackwing Descent) wasn't an item that your computer had item stats for from the server yet. I think that would only happen if you didn't actually own that item anymore (because you should always have the stats for items in your inventory and bank). For example, that could happen if you vendored or disenchanted those gloves using a different computer than the one you were playing on when you downed Spine of Deathwing. Does that sound similar to what happened?

I should have it fixed in 1.5.20. In that case, the new item will still show up as an upgrade, but Pawn just won't try (and fail) to show what item it's an upgrade for.
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Unread 04-09-12, 01:59 PM  
Zidomo
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Error thrown on group loot roll frames in LFR

As per the subject: Pawn 1.5.19, USEng client/server, WoW 4.3.3.15354 live, 85 Paladin tank, standard Blizzard group loot roll frames appearing after killing Spine of Deathwing in LFR.

Have Pawn set to show its tooltip to suggest upgrade status on the loot roll frames. When the frames appeared (first time during the session; I joined the LFR with 2 bosses already dead), the Pawn tooltip appeared empty instead of showing data. And an error was thrown up:

Code:
["message"] = "Pawn-1.5.19\\PawnUI.lua:2241: Usage: GetItemQualityColor(index)\nPawn-1.5.19\\PawnUI.lua:2241: in function <Interface\\AddOns\\Pawn\\PawnUI.lua:2202>\n<in C code>: in function `Show'\nInterface\\FrameXML\\LootFrame.lua:359: in function `GroupLootFrame_OpenNewFrame':\nInterface\\FrameXML\\UIParent.lua:887: in function <Interface\\FrameXML\\UIParent.lua:582>:\n",
			["type"] = "error",
			["locals"] = {
				"self = PawnUI_LootUpgradeAdvisor3 {\n 0 = <userdata>\n arrow = PawnUI_LootUpgradeAdvisor3Arrow {\n }\n GlowLeft = PawnUI_LootUpgradeAdvisor3GlowLeft {\n }\n ShadowLeft = PawnUI_LootUpgradeAdvisor3ShadowLeft {\n }\n ItemLink = \"|cffa335ee|Hitem:78469:0:0:0:0:0:0:1065399856:85:0|h[Gauntlets of the Golden Thorn]|h|r\"\n GlowBottom = PawnUI_LootUpgradeAdvisor3GlowBottom {\n }\n ShadowBottomRight = PawnUI_LootUpgradeAdvisor3ShadowBottomRight {\n }\n ShadowRight = PawnUI_LootUpgradeAdvisor3ShadowRight {\n }\n ShadowTop = PawnUI_LootUpgradeAdvisor3ShadowTop {\n }\n text = PawnUI_LootUpgradeAdvisor3Text {\n }\n GlowTop = PawnUI_LootUpgradeAdvisor3GlowTop {\n }\n ShadowTopRight = PawnUI_LootUpgradeAdvisor3ShadowTopRight {\n }\n ShadowBottom = PawnUI_LootUpgradeAdvisor3ShadowBottom {\n }\n GlowTopRight = PawnUI_LootUpgradeAdvisor3GlowTopRight {\n }\n ShadowBottomLeft = PawnUI_LootUpgradeAdvisor3ShadowBottomLeft {\n }\n GlowTopLeft = PawnUI_LootUpgradeAdvisor3GlowTopLeft {\n }\n ShadowTopLeft = PawnUI_LootUp", -- [1]
				"gradeAdvisor3ShadowTopLeft {\n }\n GlowRight = PawnUI_LootUpgradeAdvisor3GlowRight {\n }\n GlowBottomRight = PawnUI_LootUpgradeAdvisor3GlowBottomRight {\n }\n GlowBottomLeft = PawnUI_LootUpgradeAdvisor3GlowBottomLeft {\n }\n}\nIndex = 3\nRollID = 21\nItemLink = \"|cffa335ee|Hitem:78469:0:0:0:0:0:0:1065399856:85:0|h[Gauntlets of the Golden Thorn]|h|r\"\nItem = <table> {\n Stats = <table> {\n }\n Rarity = 4\n Link = \"|cffa335ee|Hitem:78469:0:0:0:0:0:0:1065399856:85:0|h[Gauntlets of the Golden Thorn]|h|r\"\n UnenchantedSocketBonusStats = <table> {\n }\n UnenchantedStats = <table> {\n }\n PrettyLink = \"|cffa335ee|Hitem:78469:0:0:0:0:0:0:1065399856:85:0|h[Gauntlets of the Golden Thorn]|h|r\"\n Values = <table> {\n }\n Name = \"Gauntlets of the Golden Thorn\"\n SocketBonusStats = <table> {\n }\n ID = 78469\n Level = 390\n InvType = \"INVTYPE_HAND\"\n Texture = \"Interface\\Icons\\inv_gauntlet_plate_raidpaladin_k_01\"\n}\nUpgradeInfo = <table> {\n 1 = <table> {\n }\n}\nNumUpgrades = 1\nShowOldItems = true\nShowScaleNames ", -- [2]
				"= true\nUpgradeText = \"Click to compare with your items.|n\"\nThisUpgradeData = nil\n(for generator) = <function> defined =[C]:-1\n(for state) = <table> {\n 1 = <table> {\n }\n}\n(for control) = 1\n_ = 1\nThisUpgradeData = <table> {\n ScaleName = \"\"Wowhead\":PaladinHoly\"\n LocalizedScaleName = \"Paladin: holy\"\n PercentUpgrade = 0.41189671548163\n ExistingItemID = 59352\n}\nScaleName = \"\"Wowhead\":PaladinHoly\"\nSetAnnotation = \"\"\nThisText = \"|n|cfff58cbaPaladin: holy:  |TInterface\\AddOns\\Pawn\\Textures\\UpgradeArrow:0|t|cff00ff00+41% upgrade|r\"\nExistingItemName = nil\n_ = nil\nQuality = nil\n", -- [3]
			},
			["session"] = 7008,
			["counter"] = 1,
		}, -- [1000]
The same error (with different locals) appeared with this Paladin on March 27 as well, but didn't record the details.
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Unread 12-27-11, 01:58 PM  
VgerAN
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Re: Where to find updated values for 4.3

Merry Christmas to you too! When in doubt I'd take updated EJ threads over the Wowhead numbers most anyday, so definitely you're on the right track. Creating your own scale isn't too hard. What I'd suggest is to start with the default Wowhead one even if you're not going to keep any of the numbers—that way you get a few paladin-specific settings automatically set for you, like the color pink for your numbers, a preference for plate after hitting level 50, the inability to use daggers, and so on. Go to the Scales tab in the Pawn UI, choose "Paladin: tank", and click Copy and choose a new name.

Then, go to the Values tab. For each stat in the list of stat values in your EJ thread, go to that stat in Pawn and type in the number. It doesn't matter if the numbers are in the 100s or in the 1s and 2s as long as they're consistent. Should just take a minute and be much simpler than figuring out how to get the bottoms of your columns to line up in a CSS layout.

There aren't a whole lot of guides that include an actual Pawn scale tag that can be pasted in, but as long as there's a table of stats and values you can use Pawn with it just fine.

Hope that helps! Let me know if you have any other questions.

Originally Posted by VinUnleaded
I am making my very first protection paladin so I've been reading from http://elitistjerks.com/f76/t126438-...end_me_my_way/

And

http://www.wowhead.com/guide=473/the...-tanking-stats
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Unread 12-27-11, 01:47 PM  
VgerAN
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Re: Shield vs Off-Hand

Hi! Does your shield show a value at all? Are you using one of the built-in Wowhead scales or one of your own?

Originally Posted by fiote
Hello!

My toon is using a shield, and when i put the mouse on a "held in off-hand" item, Pawn works like if i got nothing in my off-hand at all (meaning always a "upgrade", even if the shield is +100 stat and the off-hand is only +5 stat).

What can I do to fix it?
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Unread 12-25-11, 01:36 AM  
VinUnleaded
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Where to find updated values for 4.3

I am making my very first protection paladin so I've been reading from http://elitistjerks.com/f76/t126438-...end_me_my_way/

And

http://www.wowhead.com/guide=473/the...-tanking-stats

The Argument here is that EJ says that strength is the primary (for the latest patches), wowhead says it's stamina. I've read both arguments and agree with EJ. My problem is I can't find anywhere that people actually post new scales for pawn. Every website I find was last updated in 2009!!! (zOMG!!)

Is there a place where people actually share PAWN scales that are current?

Is there a guide or tutorial that shows how to make your own scales? I'd like to modify the scale it just seams overly complicated for me (And I spend my hours in HTML5, CSS3, SASS, SCSS modifying complicated calculations for clients websites - which is no simple task and perhaps more complicated than this!)

Can someone help point me in the right direction please?

Thanks,

VinUnleaded

P.S. Merry Christmas
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Unread 12-24-11, 06:40 AM  
fiote
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Shield vs Off-Hand

Hello!

My toon is using a shield, and when i put the mouse on a "held in off-hand" item, Pawn works like if i got nothing in my off-hand at all (meaning always a "upgrade", even if the shield is +100 stat and the off-hand is only +5 stat).

What can I do to fix it?
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Unread 12-20-11, 08:03 PM  
VgerAN
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Hi; no, unfortunately, since Pawn needs to read the text on tooltips to function properly, this version won't work at all in other languages. There are some translated versions available but I'm not aware of any in Portuguese.
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Unread 12-20-11, 11:57 AM  
bodosko
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Pawn on different client languages

Hi, how can I make Pawn works on PT-BR client?
Is there any lib to download?

Ty.
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Unread 12-16-11, 10:42 PM  
Daagar
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Thanks for the explanation, and the clever workaround! I set up a couple extra scales just as you described and it works just fine, and gives values that look much more like I'd expect. Hooray!
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Unread 12-16-11, 08:27 PM  
VgerAN
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I don't know of any issues off hand (har har har), but I think the issue there is probably that those nice jugs you have there are one-handed weapons so they don't get any value from either the MH DPS or the OH DPS stats, but rather the 1H DPS stats.

Pawn currently doesn't have a concept of giving one item a different value based on which hand it's going in, so it has to go based on the weapon type. I'm not really sure how to best handle a value scale with different MH/OH DPS values like that. :-/ But what some people do is to have two nearly identical scales, one for main hand weapons and one for off-hand weapons, and the only difference between them is that in one scale the value for one-handed weapon DPS is the main-hand DPS value and off-hand weapons are hidden entirely for that scale, and in the other scale the one-handed weapon DPS is the off-hand DPS value and everything EXCEPT one-hand weapons and off-hand weapons are hidden for that scale. Then you'd only get one value shown for each item, except one-hand items, which would show two separate values. Kind of a pain, but it works.
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Unread 12-16-11, 02:52 PM  
Daagar
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Are there any known issues with Pawn using the MH: DPS and OH: DPS values correctly? I plugged in the default Enhancement Shaman values from askmrrobot.com which makes use of both MH/OH dps and speed. Yet when I compared a lvl 187 mace with a Tremendous Tankard o' Terror, Pawn was telling me it was a mere 57% upgrade. If I instead used just "DPS" (not MH or OH specific), it showed a much greater percentage upgrade, which I'd expect.

Granted, I've been lazy and haven't manually calculated what it should be showing, just going by gut feeling that something is off...
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Unread 12-09-11, 05:39 PM  
VgerAN
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Feature's back in Pawn 1.5.17.
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