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The Adventure Continues (6.1)
Updated:03-26-15 09:55 PM
Created:unknown
Downloads:190,335
Favorites:1,182
MD5:
6.1

Pawn  Popular! (More than 5000 hits)

Version: 1.9.16
by: VgerAN [More]

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 1.9.16

The "Special effects were not included in the value" message that you'd see at the bottoms of tooltips for trinkets and enchanted weapons has been removed.
The (?) icon used to indicate special effects on items has been replaced with a small orange diamond (like in Diablo III).
Support for crystals of fear and sha-touched sockets, cogwheels and cogwheel sockets, and assigning a fixed value to the effect portion of a meta gem (2% chance to restore mana, etc.) have all been removed, as those features are no longer relevant in any current content.

Version 1.9.15

Pawn will now work with AtlasLoot again.
Included some improvements to the Portuguese translation.

Version 1.9.14

Fixed a bug where sometimes Pawn would save over custom key bindings set up by certain addons, such as ElvUI.
Included updates and improvements to the Italian translation.

Version 1.9.13

Included a variety of updates and improvements to the French translation.

Version 1.9.12

Included the correct version of the French translation (with the changes from 1.9.10, which were accidentally reverted in the 1.9.11 release).

Version 1.9.11

Significant changes to the built-in Wowhead scales. (Note that this iteration doesn't include spell power, attack power, or weapon DPS. This is the design of the Wowhead scales, not a problem with Pawn.)
Lots of further improvements to the Spanish translation.

Version 1.9.10

Fixed a problem where weapon speed was not read properly in Spanish.
Made a few changes to try to make the French version of Pawn understand large numbers (1,000 or greater) better.

Version 1.9.9

Given their exorbitant cost, Pawn will no longer suggest Greater Taladite gems on gear lower than item level 685 (mythic Highmaul).
Fixed the problem where some new Draenor wands caused an error to appear in the chat log and did not have their DPS calculated correctly.
Attempted to fix a problem in Spanish where numbers greater than 1,000 were not read properly.

Version 1.9.8

New scales from Wowhead have been integrated into Pawn, and the starter scales that Pawn previously included have been removed.
Includes a new Spanish translation, which is still a work-in-progress.
Fixed a bug where the socketing advisor would always unhelpfully suggest that you put a gem "of any color" into a prismatic socket.
Fixed a bug where It was difficult or impossible to change the color of a scale, depending on where the Pawn window is situated. (It was difficult if the scale list happened to be behind the color window.)
Fixed a bug where if you opened your chest of Garrison Resources and the last item you won (it showed up in a "you won!" popup) was an upgrade, the Garrison Resources would also show up as an upgrade. (Hey, maybe you got some Complicated Wood instead of Simple Wood.)
Removed the code that dealt with Wrathion's Breath of the Black Prince item, which added sockets to certain weapons, but is no longer obtainable by new players and not relevant to current content.

Version 1.9.7

Strength, Agility, Intellect, and Stamina can't be marked as "unusable" in custom scales. (Since multiple primary stats are on most armor pieces now, marking those as unusable leads to some confusing and unexpected results.)
Made a couple small improvements to the French, German, and Traditional Chinese translations.

Version 1.9.6

Pawn will now no longer suggest gems for items below level 630 (level 100 heroic dungeon). (This change is particularly noticeable for helms, which had high-value meta sockets at level 90, but not at level 100.)
Improved the German and Simplified Chinese translations.

Version 1.9.5

Additional changes to try to prevent the "UseSpecialQuestItem" error from occurring when clicking items in the objectives list.
More improvements to the Simplified Chinese and Traditional Chinese translations.

Version 1.9.4

Dodge and Parry on low-level items will now be treated as if they were Bonus Armor, at a 2:1 ratio. (40 Parry on an item will be treated as 20 Bonus Armor.)
Pawn will now once again work with AtlasLoot even when the "Use GameTooltip" AtlasLoot setting is off. (Release versions only, not the latest AtlasLoot beta.)
The warrior tank starter scale now properly has a value for bonus armor.
Included lots of improvements to the Traditional Chinese translation.

Version 1.9.3

Changed the way that Pawn uses item tooltips, in the hopes that it will prevent issues where the game blocks certain buttons and actions due to "taint."
Fixed a bug where a few settings wouldn't be saved when logging out, including Pawn's list of your best items used for determining upgrades.
Included new French translations.

Version 1.9.2

Continued changes to the starter scales and translations.

Version 1.9.1

Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
Significantly increased the value of armor and bonus armor in the tank starter scales.
Fixed a harmless error where a message about #(Item1.UnknownLines) could appear in the chat log when using the Compare tab.
Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

Updated for WoW 6.0 and Warlords of Draenor. Many features have changed in some way as a result of item changes in patch 6.0.
I updated the visuals for the Pawn UI to be a little more warlordy.
A new set of starter scales have been added for all classes and specs. You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations. (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
A new option has been added, on by default: "Ignore sockets on low-level items." When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
All code for Pawn's Reforge Advisor feature has been removed.
Changed the way that information about your best items for purposes of determining upgrades is stored and processed. (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)
Archived Files (1)
File Name
Version
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Author
Date
1.9.15
697kB
VgerAN
03-05-15 01:05 AM


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Unread 12-25-11, 01:36 AM  
VinUnleaded
A Kobold Labourer

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Where to find updated values for 4.3

I am making my very first protection paladin so I've been reading from http://elitistjerks.com/f76/t126438-...end_me_my_way/

And

http://www.wowhead.com/guide=473/the...-tanking-stats

The Argument here is that EJ says that strength is the primary (for the latest patches), wowhead says it's stamina. I've read both arguments and agree with EJ. My problem is I can't find anywhere that people actually post new scales for pawn. Every website I find was last updated in 2009!!! (zOMG!!)

Is there a place where people actually share PAWN scales that are current?

Is there a guide or tutorial that shows how to make your own scales? I'd like to modify the scale it just seams overly complicated for me (And I spend my hours in HTML5, CSS3, SASS, SCSS modifying complicated calculations for clients websites - which is no simple task and perhaps more complicated than this!)

Can someone help point me in the right direction please?

Thanks,

VinUnleaded

P.S. Merry Christmas
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Unread 12-24-11, 06:40 AM  
fiote
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Shield vs Off-Hand

Hello!

My toon is using a shield, and when i put the mouse on a "held in off-hand" item, Pawn works like if i got nothing in my off-hand at all (meaning always a "upgrade", even if the shield is +100 stat and the off-hand is only +5 stat).

What can I do to fix it?
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Unread 12-20-11, 08:03 PM  
VgerAN
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Hi; no, unfortunately, since Pawn needs to read the text on tooltips to function properly, this version won't work at all in other languages. There are some translated versions available but I'm not aware of any in Portuguese.
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Unread 12-20-11, 11:57 AM  
bodosko
A Kobold Labourer

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Pawn on different client languages

Hi, how can I make Pawn works on PT-BR client?
Is there any lib to download?

Ty.
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Unread 12-16-11, 10:42 PM  
Daagar
An Aku'mai Servant

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Thanks for the explanation, and the clever workaround! I set up a couple extra scales just as you described and it works just fine, and gives values that look much more like I'd expect. Hooray!
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Unread 12-16-11, 08:27 PM  
VgerAN
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I don't know of any issues off hand (har har har), but I think the issue there is probably that those nice jugs you have there are one-handed weapons so they don't get any value from either the MH DPS or the OH DPS stats, but rather the 1H DPS stats.

Pawn currently doesn't have a concept of giving one item a different value based on which hand it's going in, so it has to go based on the weapon type. I'm not really sure how to best handle a value scale with different MH/OH DPS values like that. :-/ But what some people do is to have two nearly identical scales, one for main hand weapons and one for off-hand weapons, and the only difference between them is that in one scale the value for one-handed weapon DPS is the main-hand DPS value and off-hand weapons are hidden entirely for that scale, and in the other scale the one-handed weapon DPS is the off-hand DPS value and everything EXCEPT one-hand weapons and off-hand weapons are hidden for that scale. Then you'd only get one value shown for each item, except one-hand items, which would show two separate values. Kind of a pain, but it works.
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Unread 12-16-11, 02:52 PM  
Daagar
An Aku'mai Servant

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Are there any known issues with Pawn using the MH: DPS and OH: DPS values correctly? I plugged in the default Enhancement Shaman values from askmrrobot.com which makes use of both MH/OH dps and speed. Yet when I compared a lvl 187 mace with a Tremendous Tankard o' Terror, Pawn was telling me it was a mere 57% upgrade. If I instead used just "DPS" (not MH or OH specific), it showed a much greater percentage upgrade, which I'd expect.

Granted, I've been lazy and haven't manually calculated what it should be showing, just going by gut feeling that something is off...
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Unread 12-09-11, 05:39 PM  
VgerAN
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Feature's back in Pawn 1.5.17.
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Unread 12-01-11, 04:18 PM  
VgerAN
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Just a note, I may end up bringing it back for the inspect window. I just noticed in Well of Eternity last night while deciding how scared I should be of my tank that I don't have a way to see how poorly geared my groupmates are now.
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Unread 11-30-11, 05:45 PM  
menace97
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Originally Posted by VgerAN
Yeah, I removed those a couple versions ago when you're on 4.3 realms, and entirely in the latest version since 4.3 is live. This information is available on your character sheet now, even without Pawn. The "epic gear level" number isn't really relevant anymore I think because Blizzard seems to treat item rarity different than they used to. (In Wrath, blue 200s and epic 200s both existed, and the epic 200s were definitely stronger, and contributed more toward vehicle scaling in Wintergrasp and Ulduar. In Cataclysm there are no epic 346s or blue 353s; there seems to just be the one item level number. It's nicer and simpler.)
thank you VgerAN. what an awesome addon!
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Unread 11-30-11, 03:41 PM  
VgerAN
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Yeah, I removed those a couple versions ago when you're on 4.3 realms, and entirely in the latest version since 4.3 is live. This information is available on your character sheet now, even without Pawn. The "epic gear level" number isn't really relevant anymore I think because Blizzard seems to treat item rarity different than they used to. (In Wrath, blue 200s and epic 200s both existed, and the epic 200s were definitely stronger, and contributed more toward vehicle scaling in Wintergrasp and Ulduar. In Cataclysm there are no epic 346s or blue 353s; there seems to just be the one item level number. It's nicer and simpler.)
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Unread 11-30-11, 04:08 AM  
menace97
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Question new version of pawn

i don't see 'average item level' or 'epic gear level' when hovering over the pawn icon on the character screen. were these removed?
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Unread 10-14-11, 01:51 PM  
VgerAN
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Current is as the item currently is (after gems, enchantments, enchantment-like things such as armor kits, and reforging). Base is after the item has been modified using the suggestions from Pawn's advisors (so using the "proper" gems and reforging, but without any enchantments).

Base is the one you want to pay attention to most of the time at endgame; the current value is only useful in a few specific cases, like to determine whether you want to upgrade to a new item right away before it's gemmed or reforged.
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Unread 10-13-11, 09:00 PM  
menace97
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"show both current and base values"

so base would be without gems or enchantments, right?

i just noticed that gear with armor kits applied don't get recognized as having a base level that is less because of the armor kit.


love the addon! i have been using it for so long, thank you for all your hard work!
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Unread 06-27-11, 04:50 PM  
VgerAN
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Yeah, someone (maybe you :-P) suggested Ask Mr. Robot scales too. I should really get around to checking them out. Maybe during one of the graveyard runs in my first Firelands fail-raid...

One thing I could easily do is make the window that pops up when you click Copy on a scale start with the existing scale's name pre-selected. That would make it easier to make a bunch of similar scales.
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