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Tomb of Sargeras (7.2.0)
Updated:04-04-17 11:38 PM
Created:unknown
Downloads:242,835
Favorites:1,237
MD5:
7.2.0

Pawn  Popular! (More than 5000 hits)

Version: 2.2.4
by: VgerAN [More]

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Language support

Pawn works with English, French, German, Italian, Korean, Portuguese, Russian, Spanish (European and Latin American), Simplified Chinese, and Traditional Chinese. Unlike most addons, Pawn's language has to match the language you play WoW in.

Staying in touch

For fastest assistance with Pawn, check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot. Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) the specific items that don't work as expected, and (3) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Version 2.2.4

Fixed a bug in Pawn where for some low-level characters, Pawn wouldn't recognize that one of your artifact's relic slots was locked, and would suggest relics for that slot.

Version 2.2.3

English: Fixed a problem where the Survival Hunter artifact Talonclaw didn't ever show relic upgrades. (It's possible that this problem exists for other artifacts—it would occur any time that the artifact had a different name on the item tooltip versus the shift-right-click artifact pane.)

Version 2.2.2

Worked around a game bug where WoW was saying that BoE relics looted at level 110 and then passed to lower-level characters would get fewer ilvls from that relic than they actually would.
Some other addons simulate shift-right-clicking on your artifact at logon to get information about it. This caused Pawn to sometimes receive incorrect information about your artifact, which would cause it to overestimate how much of an item level upgrade a relic would be. Pawn will now detect when this is happening and ignore the bad information it received.
Russian: Includes translations for new relic features.

Version 2.2.1

Fixed a bug in Pawn 2.2 where items in a player's bags that required a higher player level and couldn't be equipped were still getting green arrows.
Pawn will no longer work with WoW 7.1.5.
English: Relics that give a single level increase will now say "+1 level" instead of "+1 levels".
Russian: Hopefully fixed some of the catastrophic problems that started occurring with patch 7.2.
Italian: Includes translations for new relic features.

Version 2.2

Includes fixes for compatibility with WoW patch 7.2.
Pawn will now highlight relics that are an item level upgrade to one or more of your artifacts. Note that this upgrade feature is completely separate from Pawn's existing upgrade features—it's based on item level increase, not stats, and your custom scales are not used in any way.
This feature won't work until after you shift-right-click your artifacts. You only have to do that once (for each artifact) after upgrading to Pawn 2.2.
This feature will work for all of your artifacts regardless of which spec you're in.
Top-tier players who want to min/max specific artifact traits rather than focusing purely on their artifact's item level may want to turn this feature off—see Pawn's Options tab to do so.
Pawn will now suggest the cheap 100-stat gems on more items.
Archived Files (1)
File Name
Version
Size
Author
Date
2.2.3
725kB
VgerAN
04-03-17 10:24 AM


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Unread 11-07-12, 11:51 AM  
GeneralWurst
A Defias Bandit

Forum posts: 2
File comments: 98
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I have got two errors with pawn. This is the first one: (the other error is connected to WorldMapBlobFrame:Hide)

Date: 2012-11-07 17:43:23
ID: -2
Error occured in: AddOn: Pawn
Count: 3
Message: Note: AddOn Pawn attempted to call a protected function (WorldMapBlobFrame:Show()) during combat lockdown.
Debug:
[C]: Show()
..\FrameXML\WorldMapFrame.lua:1864: WorldMapFrame_DisplayQuests()
..\FrameXML\WorldMapFrame.lua:1933: WorldMapFrame_UpdateMap()
..\FrameXML\WorldMapFrame.lua:245:
..\FrameXML\WorldMapFrame.lua:231
Locals:
None
AddOns:
Swatter, v5.14.5335 (KowariOnCrutches)
Auctionator, v3.0.5
Buffet, v5.0.1.39
Carbonite, v5.05.05
CarboniteTransfer, v1.01
ClassMonitor, v3.3.3b
ClassMonitorConfigUI, v1.0.4
Cork, v5.0.1.48
ElvUI, v4.65
ElvUIAdvancedMovers, v1.0.2
ElvUICastBarSnap, v2.07
ElvUILocPlus, v1.70
FishermansFriend, v
GnomishVendorShrinker, v5.0.1.15
GoodNewsEveryone, v5.0.1.14
HealersHaveToDie, v2.0.2
iFilger, v5.8
iFilgerConfig, v1.4
iFilgerConfigUI, v2.1
ImprovedOptionsFrames, v1.4
ItemTooltipCleaner, v5.0.5.41
NeonChat, v
Pawn, v1.6.8
SexyCooldown2, v1.0.1
Skillet, v
SpeedyLoad, v2.0.1
stAddonManager, v1.2.3
TheLowDown, v2.0.3.346
TukuiElvUISkins, v3.38
VendorValue, v3.1
WSUFMover, v
BlizRuntimeLib_enUS v5.0.5.50001 <eu>
(ck=305)
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Unread 11-06-12, 01:05 PM  
VgerAN
An Aku'mai Servant
 
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When comparing items, Pawn assumes that you'll always socket both items with the most appropriate gems (of your preferred quality level), and if you haven't yet, it's just because you just got the item and you're going to do it soon. The way that Pawn deals with socketed items isn't really optimized for leveling given that you rarely run into those items when leveling, and the leveling process usually doesn't last very long compared to how long you spend at endgame, but minute differences in 10 or 20 stats also don't really matter when leveling.

(If you really want to nitpick, there's an option on the Options tab that shows you both an item's "current" value including its gems and it's "base" value, which is what Pawn normally shows, based on the gems that Pawn suggests that you should use ignoring what's actually socketed. Then you'll need to start comparing numbers manually. I think that's a lot of unnecessary work for leveling though.)

Yes, if one of my characters is getting too much hit or expertise, I just lower the value of hit and/or expertise to be at or below the next most valuable stat. That way I don't completely ignore items with that stat on them, since I still want to be hit/expertise capped, but I stop gemming for those stats and I reforge them away.
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Unread 11-03-12, 10:25 PM  
Burnum
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I don't recall the item name. It was a green Axe One handed I think. I didn't end up keeping it very long.

do you have a recommendation for how to discount Hit after cap? copy the scale and lower it's value?
I look forward to seeing a good solution that helps with such situations.

how does it account for items with gems already in them vs new stuff? does it account for the loss of the currently equipped gem vs the new item? especially on gear during leveling that doesn't have gems vs older gem gear.
Last edited by Burnum : 11-04-12 at 11:24 AM.
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Unread 11-02-12, 03:20 PM  
VgerAN
An Aku'mai Servant
 
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Hi! Pawn's current philosophy is that it thinks about items individually, rather than looking at your character's total stats. This way it can make suggestions about gear for your resto set, your enhancement set, and maybe even your resto PvP set (etc.) too, because it doesn't take your current level of hit into account. That said, I know it's a sore spot that a lot of people find unintuitive, and I'm thinking about ways to improve it in the future.

Pawn scores socketed items assuming that you'll insert the gems that would maximize that item's value (as in, the ones that it suggests for you when you shift-right-click that item). That might be gems that match the colored sockets, or if the socket bonus isn't very good, it might be all gems of one color. The actual quality level of gems that it picks for you depends on which quality level is selected on the Gems tab of the Pawn window. (It's probably still set to Cataclysm blues right now though, so it's undervaluing sockets a little bit. In Pawn 1.7 it will automatically select an appropriate gem level for you.)

As far as that item that never stopped showing the green outline, that's weird; you're now the second person to mention that. I don't have any idea what would cause that yet. What was the item? What was the item that it replaced (which one did Pawn think was your "best")? Did you have that old "best" item in an equipment set but stored in your bank?
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Unread 11-01-12, 06:42 PM  
Burnum
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I'm a Ele Shaman, and from all the reading I have done the last few days as I approach level 90, this is the basic rule for stats to value.

Intellect > Hit/Spirit to 15% cap > Haste > Mastery > Crit

PAWN doesn't currently account for keeping our 15% cap, yet allowing for Haste > Mastery > Crit to go up in value when we area at or above the cap. Essentially demoting Hit/Spirit to zero as long as we don't go below the cap value.

also, I'm finding it hard to tell if PAWN is considering the values of gems in items, or only looking at the fact that it has a socket and granting a theoretical value? (I guess I need two of the same item, one with a gem and one without, to see for sure?)

Great Mod! sure helps sort out gear upgrades faster!

Oh, that reminds me. the other day I got an item that never stopped having the green outline this is an upgrade effect to it's tool tip. even after i was using it... Odd....
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Unread 10-10-12, 10:33 AM  
Dridzt
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1.6.9 initialization

I have a strange issue with latest (probably previous as well but only just made the connection).

The scale info on my tooltips is not added on a cold login, only after a /reload.
Since I reload regularly for addon development I didn't notice it until recently

I'm using RatingBuster and ReforgedTooltip that also modify item tooltips, haven't tested with Pawn as the only addon loaded.

Going to post a ticket with some changes I made to my local copy to solve this issue in my setup and link back here
(I think they simplify the loading process a bit, the short version is that some of the things hooked are not yet present in the game at ADDON_LOADED - added some checks and saved the results out to SV temporarily - for a cold login, it's not something that will happen for all users but it will happen for a percentage of them since the changes to the loading process)

Edit: Curseforge ticket with more details.
Last edited by Dridzt : 10-12-12 at 02:24 AM.
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Unread 10-03-12, 10:15 PM  
VgerAN
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Gryzvwald's correct. Elemental shamans, balance druids, and shadow priests all get passive abilities that convert spirit into hit so that they can use some of the same gear for both healing and DPS. Nice bonus!

By the way I just posted Pawn 1.6.9 with some new stat numbers from Wowhead, which should increase the accuracy of the upgrade suggestions that Pawn gives. It should be available shortly, as soon as it's approved.
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Unread 10-03-12, 09:49 PM  
Redunder
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Re: Re: Shaman Stats...

Originally Posted by Gryzvwald
Originally Posted by Redunder
I'm leveling a elemental shaman in MoP, and i notice any gear that has spirit on it, it say its and upgrade because for some strange reason its telling me Spirit provides a bonus to spell hit, which it doesn't...

Can you update that please as spirit only gives a bonus to regen mana in combat..
Suggest you do some reading: Here.

WoW Thank YOU... My Bad!!
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Unread 10-03-12, 07:34 PM  
Gryzvwald
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Re: Shaman Stats...

Originally Posted by Redunder
I'm leveling a elemental shaman in MoP, and i notice any gear that has spirit on it, it say its and upgrade because for some strange reason its telling me Spirit provides a bonus to spell hit, which it doesn't...

Can you update that please as spirit only gives a bonus to regen mana in combat..
Suggest you do some reading: Here.
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Unread 09-29-12, 11:53 AM  
Redunder
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Shaman Stats...

I'm leveling a elemental shaman in MoP, and i notice any gear that has spirit on it, it say its and upgrade because for some strange reason its telling me Spirit provides a bonus to spell hit, which it doesn't...

Can you update that please as spirit only gives a bonus to regen mana in combat..
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Unread 09-24-12, 02:21 PM  
VgerAN
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Added a note to the to-do list; thanks.
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Unread 09-22-12, 06:31 AM  
eddyofgarona
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Re: Re: excluding hit/expertise at reforger

Originally Posted by VgerAN
Originally Posted by eddyofgarona
Would like to request some way to be able to exclude hit/expertise at the reforger whenever I have a toon I consider "capped". (perhaps checkboxes that would appear each time the reforger screen is opened?)
My purpose would be so that pawn would then suggest the next "best" stats to be reforged instead of always pushing hit/expertise, or suggesting no reforge be done.
(would have posted to curse site, but I don't have an account over there, sorry)

Thanks for your consideration.
Eddy
Thanks! I agree. I've got plans on my to-do list to add a second-best stat when hit and/or expertise is the best. Hopefully I'll get to it sooner rather than later.
Something I just thought of this a.m. - may need to allow for spirit to be ignored as well for those classes such as shadow priests / balance druids that count 1 spirit = 1 hit.

Thanks again,
Eddy
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Unread 09-14-12, 10:11 PM  
VgerAN
An Aku'mai Servant
 
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Re: excluding hit/expertise at reforger

Originally Posted by eddyofgarona
Would like to request some way to be able to exclude hit/expertise at the reforger whenever I have a toon I consider "capped". (perhaps checkboxes that would appear each time the reforger screen is opened?)
My purpose would be so that pawn would then suggest the next "best" stats to be reforged instead of always pushing hit/expertise, or suggesting no reforge be done.
(would have posted to curse site, but I don't have an account over there, sorry)

Thanks for your consideration.
Eddy
Thanks! I agree. I've got plans on my to-do list to add a second-best stat when hit and/or expertise is the best. Hopefully I'll get to it sooner rather than later.
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Unread 09-14-12, 02:48 PM  
eddyofgarona
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excluding hit/expertise at reforger

Would like to request some way to be able to exclude hit/expertise at the reforger whenever I have a toon I consider "capped". (perhaps checkboxes that would appear each time the reforger screen is opened?)
My purpose would be so that pawn would then suggest the next "best" stats to be reforged instead of always pushing hit/expertise, or suggesting no reforge be done.
(would have posted to curse site, but I don't have an account over there, sorry)

Thanks for your consideration.
Eddy
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Unread 08-25-12, 12:47 PM  
VgerAN
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Re: items in void storage

Originally Posted by menace97
it seems to be that i am unable to see my pawn scores/values with items in void storage. is that something that can implemented? or is that a blizzard limitation?

thank you
(replied on Curse)
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