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Legion Pre-Patch (7.0.3)
Updated:07-20-16 09:50 AM
Created:unknown
Downloads:204,579
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7.0.3

Pawn  Updated this week!  Popular! (More than 5000 hits)

Version: 2.0.1
by: VgerAN [More]

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Pawn 2.0 only works on World of Warcraft 7.0, the Legion prepatch. If WoW 7.0 hasn't launched in your region, make sure that you're still using Pawn 1.9.x.

Version 2.0.1

Adjusted the value of gems to account for a difference in the values of Draenor gems on the live version of the patch versus what they had on beta.
Increased the item level threshold at which Pawn will start suggesting that you use Legion gems so that you shouldn't see that happen on your Mythic Hellfire Citadel gear. (Looks at own gear and weeps softly)
Updated translations for Spanish and Italian.

Version 2.0

New features and big changes

By default, Pawn will now automatically make suggestions based on your current spec and nothing else, and it will automatically switch its suggestions whenever you change specs. If you prefer to show multiple specs on your tooltips and customize them, just go to the Scale tab and switch to Manual.
To keep things simple, when deciding whether a new item is an upgrade, Pawn will now just compare it against what you currently have equipped. This should be more straightforward now that gear works for all specs, and better mimics the way that other RPGs with similar features (like Diablo) work. You can return to the previous Pawn behavior if you prefer by switching to Manual mode on the Scale tab, and then checking "track for each scale" on the Options tab.
All of the built-in scales have been rebuilt from scratch. For now, the stat values are simplified and are not coming from Wowhead, but I expect to resume getting expert advice from them in the coming weeks.
Please report any bugs you find with incorrect item types marked as not being usable, and so on!

Other less exciting stuff

This version now supports all of the languages that Pawn 1.9 supported—special thanks to the Pawn translation volunteers!
Not all translations are complete yet, but if you do notice something completely broken, please let me know what, and which language.
The Pawn UI visuals have now been slightly tainted by the Fel.
Pawn will now show spec icons on your tooltips (only for default scales), which should make them easier to find and tell apart. You can turn this off on the Options tab.
Built-in scales that are designed for only your current class will no longer show the class name on item tooltips. For example, "Havoc: +14% upgrade" instead of "Demon Hunter: Havoc: +14% upgrade".
Pawn's gem database has been fully updated to account for the stat changes in patch 7.0.
To keep the suggestions manageable, Pawn will no longer consider multi-stat (green, orange, or purple) gems on low-level items.
The Gems tab has been simplified, and will no longer show each gem three times (under red, yellow, and blue gems).
The "Defaults" button on the Scale tab has been removed. A new "Template" button has been added, which creates a more useful scale to start from for your current spec.
Pawn's Socketing Advisor now gives a full list of gems when you have Automatic mode enabled (which is the default).
Pawn's features for assuming that you'll use Valor and Baleful tokens to upgrade your items have been removed.
Removed support for Bonus Armor, Spirit, Multistrike, Spell Power, and colored sockets, as those stats have been removed from the game.
Removed support for meta sockets, PvP Resilience, and PvP Power, as those stats are not relevant on any current gear (though they do still exist in-game, such as on the Dreadful Gladiator sets).
Dodge and Parry on low-level items and tank heirlooms will now be interpreted as if it were Stamina.
Attack Power on low-level items will now be interpreted as if it were Strength or Agility, whichever your scale values most.
I expect that for most players, Pawn's memory usage will decline significantly.

Bug fixes and minor tweaks for 7.0

I improved the "getting started" text that probably nobody reads. Now it'll take even less time for people to not read it.
The Pawn UI now opens to the Compare tab by default (except the first time you open it).
Fixed a rare division by zero error that could occur when wearing cosmetic armor with no stats.
Archived Files (2)
File Name
Version
Size
Author
Date
2.0
709kB
VgerAN
07-18-16 10:17 PM
1.9.31
716kB
VgerAN
06-05-16 10:24 AM


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Unread 09-29-12, 11:53 AM  
Redunder
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Shaman Stats...

I'm leveling a elemental shaman in MoP, and i notice any gear that has spirit on it, it say its and upgrade because for some strange reason its telling me Spirit provides a bonus to spell hit, which it doesn't...

Can you update that please as spirit only gives a bonus to regen mana in combat..
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Unread 09-24-12, 02:21 PM  
VgerAN
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Added a note to the to-do list; thanks.
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Unread 09-22-12, 06:31 AM  
eddyofgarona
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Re: Re: excluding hit/expertise at reforger

Originally Posted by VgerAN
Originally Posted by eddyofgarona
Would like to request some way to be able to exclude hit/expertise at the reforger whenever I have a toon I consider "capped". (perhaps checkboxes that would appear each time the reforger screen is opened?)
My purpose would be so that pawn would then suggest the next "best" stats to be reforged instead of always pushing hit/expertise, or suggesting no reforge be done.
(would have posted to curse site, but I don't have an account over there, sorry)

Thanks for your consideration.
Eddy
Thanks! I agree. I've got plans on my to-do list to add a second-best stat when hit and/or expertise is the best. Hopefully I'll get to it sooner rather than later.
Something I just thought of this a.m. - may need to allow for spirit to be ignored as well for those classes such as shadow priests / balance druids that count 1 spirit = 1 hit.

Thanks again,
Eddy
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Unread 09-14-12, 10:11 PM  
VgerAN
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Re: excluding hit/expertise at reforger

Originally Posted by eddyofgarona
Would like to request some way to be able to exclude hit/expertise at the reforger whenever I have a toon I consider "capped". (perhaps checkboxes that would appear each time the reforger screen is opened?)
My purpose would be so that pawn would then suggest the next "best" stats to be reforged instead of always pushing hit/expertise, or suggesting no reforge be done.
(would have posted to curse site, but I don't have an account over there, sorry)

Thanks for your consideration.
Eddy
Thanks! I agree. I've got plans on my to-do list to add a second-best stat when hit and/or expertise is the best. Hopefully I'll get to it sooner rather than later.
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Unread 09-14-12, 02:48 PM  
eddyofgarona
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excluding hit/expertise at reforger

Would like to request some way to be able to exclude hit/expertise at the reforger whenever I have a toon I consider "capped". (perhaps checkboxes that would appear each time the reforger screen is opened?)
My purpose would be so that pawn would then suggest the next "best" stats to be reforged instead of always pushing hit/expertise, or suggesting no reforge be done.
(would have posted to curse site, but I don't have an account over there, sorry)

Thanks for your consideration.
Eddy
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Unread 08-25-12, 12:47 PM  
VgerAN
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Re: items in void storage

Originally Posted by menace97
it seems to be that i am unable to see my pawn scores/values with items in void storage. is that something that can implemented? or is that a blizzard limitation?

thank you
(replied on Curse)
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Unread 08-25-12, 04:29 AM  
menace97
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items in void storage

it seems to be that i am unable to see my pawn scores/values with items in void storage. is that something that can implemented? or is that a blizzard limitation?

thank you
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Unread 04-19-12, 10:39 AM  
Zidomo
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Originally Posted by VgerAN
For example, that could happen if you vendored or disenchanted those gloves using a different computer than the one you were playing on when you downed Spine of Deathwing. Does that sound similar to what happened?
Not really. One computer, same account, same SVs; don't use Pawn in main raid mod sets, only LFR. The potential exists that those gloves were vendored prior to or after doing LFR Spine, though (not the first time have been there for sure).

Had respeced my offspec from Ret to Holy for a couple of days for the first time in months; was on main spec tank in LFR there at the time. All Holy (& Ret) gear had was in backpacks. First time in there with a Holy offspec that can remember; that may have been a contributing factor.

Will try 1.5.20 and see if it reoccurs.
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Unread 04-10-12, 12:20 AM  
VgerAN
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Okay, I can see how that might happen, at least theoretically. An upgrade dropped, and what Pawn previously thought was your best item for healing (Flash Freeze Gauntlets from Blackwing Descent) wasn't an item that your computer had item stats for from the server yet. I think that would only happen if you didn't actually own that item anymore (because you should always have the stats for items in your inventory and bank). For example, that could happen if you vendored or disenchanted those gloves using a different computer than the one you were playing on when you downed Spine of Deathwing. Does that sound similar to what happened?

I should have it fixed in 1.5.20. In that case, the new item will still show up as an upgrade, but Pawn just won't try (and fail) to show what item it's an upgrade for.
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Unread 04-09-12, 01:59 PM  
Zidomo
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Error thrown on group loot roll frames in LFR

As per the subject: Pawn 1.5.19, USEng client/server, WoW 4.3.3.15354 live, 85 Paladin tank, standard Blizzard group loot roll frames appearing after killing Spine of Deathwing in LFR.

Have Pawn set to show its tooltip to suggest upgrade status on the loot roll frames. When the frames appeared (first time during the session; I joined the LFR with 2 bosses already dead), the Pawn tooltip appeared empty instead of showing data. And an error was thrown up:

Code:
["message"] = "Pawn-1.5.19\\PawnUI.lua:2241: Usage: GetItemQualityColor(index)\nPawn-1.5.19\\PawnUI.lua:2241: in function <Interface\\AddOns\\Pawn\\PawnUI.lua:2202>\n<in C code>: in function `Show'\nInterface\\FrameXML\\LootFrame.lua:359: in function `GroupLootFrame_OpenNewFrame':\nInterface\\FrameXML\\UIParent.lua:887: in function <Interface\\FrameXML\\UIParent.lua:582>:\n",
			["type"] = "error",
			["locals"] = {
				"self = PawnUI_LootUpgradeAdvisor3 {\n 0 = <userdata>\n arrow = PawnUI_LootUpgradeAdvisor3Arrow {\n }\n GlowLeft = PawnUI_LootUpgradeAdvisor3GlowLeft {\n }\n ShadowLeft = PawnUI_LootUpgradeAdvisor3ShadowLeft {\n }\n ItemLink = \"|cffa335ee|Hitem:78469:0:0:0:0:0:0:1065399856:85:0|h[Gauntlets of the Golden Thorn]|h|r\"\n GlowBottom = PawnUI_LootUpgradeAdvisor3GlowBottom {\n }\n ShadowBottomRight = PawnUI_LootUpgradeAdvisor3ShadowBottomRight {\n }\n ShadowRight = PawnUI_LootUpgradeAdvisor3ShadowRight {\n }\n ShadowTop = PawnUI_LootUpgradeAdvisor3ShadowTop {\n }\n text = PawnUI_LootUpgradeAdvisor3Text {\n }\n GlowTop = PawnUI_LootUpgradeAdvisor3GlowTop {\n }\n ShadowTopRight = PawnUI_LootUpgradeAdvisor3ShadowTopRight {\n }\n ShadowBottom = PawnUI_LootUpgradeAdvisor3ShadowBottom {\n }\n GlowTopRight = PawnUI_LootUpgradeAdvisor3GlowTopRight {\n }\n ShadowBottomLeft = PawnUI_LootUpgradeAdvisor3ShadowBottomLeft {\n }\n GlowTopLeft = PawnUI_LootUpgradeAdvisor3GlowTopLeft {\n }\n ShadowTopLeft = PawnUI_LootUp", -- [1]
				"gradeAdvisor3ShadowTopLeft {\n }\n GlowRight = PawnUI_LootUpgradeAdvisor3GlowRight {\n }\n GlowBottomRight = PawnUI_LootUpgradeAdvisor3GlowBottomRight {\n }\n GlowBottomLeft = PawnUI_LootUpgradeAdvisor3GlowBottomLeft {\n }\n}\nIndex = 3\nRollID = 21\nItemLink = \"|cffa335ee|Hitem:78469:0:0:0:0:0:0:1065399856:85:0|h[Gauntlets of the Golden Thorn]|h|r\"\nItem = <table> {\n Stats = <table> {\n }\n Rarity = 4\n Link = \"|cffa335ee|Hitem:78469:0:0:0:0:0:0:1065399856:85:0|h[Gauntlets of the Golden Thorn]|h|r\"\n UnenchantedSocketBonusStats = <table> {\n }\n UnenchantedStats = <table> {\n }\n PrettyLink = \"|cffa335ee|Hitem:78469:0:0:0:0:0:0:1065399856:85:0|h[Gauntlets of the Golden Thorn]|h|r\"\n Values = <table> {\n }\n Name = \"Gauntlets of the Golden Thorn\"\n SocketBonusStats = <table> {\n }\n ID = 78469\n Level = 390\n InvType = \"INVTYPE_HAND\"\n Texture = \"Interface\\Icons\\inv_gauntlet_plate_raidpaladin_k_01\"\n}\nUpgradeInfo = <table> {\n 1 = <table> {\n }\n}\nNumUpgrades = 1\nShowOldItems = true\nShowScaleNames ", -- [2]
				"= true\nUpgradeText = \"Click to compare with your items.|n\"\nThisUpgradeData = nil\n(for generator) = <function> defined =[C]:-1\n(for state) = <table> {\n 1 = <table> {\n }\n}\n(for control) = 1\n_ = 1\nThisUpgradeData = <table> {\n ScaleName = \"\"Wowhead\":PaladinHoly\"\n LocalizedScaleName = \"Paladin: holy\"\n PercentUpgrade = 0.41189671548163\n ExistingItemID = 59352\n}\nScaleName = \"\"Wowhead\":PaladinHoly\"\nSetAnnotation = \"\"\nThisText = \"|n|cfff58cbaPaladin: holy:  |TInterface\\AddOns\\Pawn\\Textures\\UpgradeArrow:0|t|cff00ff00+41% upgrade|r\"\nExistingItemName = nil\n_ = nil\nQuality = nil\n", -- [3]
			},
			["session"] = 7008,
			["counter"] = 1,
		}, -- [1000]
The same error (with different locals) appeared with this Paladin on March 27 as well, but didn't record the details.
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Unread 12-27-11, 01:58 PM  
VgerAN
An Aku'mai Servant
 
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Re: Where to find updated values for 4.3

Merry Christmas to you too! When in doubt I'd take updated EJ threads over the Wowhead numbers most anyday, so definitely you're on the right track. Creating your own scale isn't too hard. What I'd suggest is to start with the default Wowhead one even if you're not going to keep any of the numbers—that way you get a few paladin-specific settings automatically set for you, like the color pink for your numbers, a preference for plate after hitting level 50, the inability to use daggers, and so on. Go to the Scales tab in the Pawn UI, choose "Paladin: tank", and click Copy and choose a new name.

Then, go to the Values tab. For each stat in the list of stat values in your EJ thread, go to that stat in Pawn and type in the number. It doesn't matter if the numbers are in the 100s or in the 1s and 2s as long as they're consistent. Should just take a minute and be much simpler than figuring out how to get the bottoms of your columns to line up in a CSS layout.

There aren't a whole lot of guides that include an actual Pawn scale tag that can be pasted in, but as long as there's a table of stats and values you can use Pawn with it just fine.

Hope that helps! Let me know if you have any other questions.

Originally Posted by VinUnleaded
I am making my very first protection paladin so I've been reading from http://elitistjerks.com/f76/t126438-...end_me_my_way/

And

http://www.wowhead.com/guide=473/the...-tanking-stats
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Unread 12-27-11, 01:47 PM  
VgerAN
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Re: Shield vs Off-Hand

Hi! Does your shield show a value at all? Are you using one of the built-in Wowhead scales or one of your own?

Originally Posted by fiote
Hello!

My toon is using a shield, and when i put the mouse on a "held in off-hand" item, Pawn works like if i got nothing in my off-hand at all (meaning always a "upgrade", even if the shield is +100 stat and the off-hand is only +5 stat).

What can I do to fix it?
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Unread 12-25-11, 01:36 AM  
VinUnleaded
A Kobold Labourer

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Where to find updated values for 4.3

I am making my very first protection paladin so I've been reading from http://elitistjerks.com/f76/t126438-...end_me_my_way/

And

http://www.wowhead.com/guide=473/the...-tanking-stats

The Argument here is that EJ says that strength is the primary (for the latest patches), wowhead says it's stamina. I've read both arguments and agree with EJ. My problem is I can't find anywhere that people actually post new scales for pawn. Every website I find was last updated in 2009!!! (zOMG!!)

Is there a place where people actually share PAWN scales that are current?

Is there a guide or tutorial that shows how to make your own scales? I'd like to modify the scale it just seams overly complicated for me (And I spend my hours in HTML5, CSS3, SASS, SCSS modifying complicated calculations for clients websites - which is no simple task and perhaps more complicated than this!)

Can someone help point me in the right direction please?

Thanks,

VinUnleaded

P.S. Merry Christmas
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Unread 12-24-11, 06:40 AM  
fiote
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Shield vs Off-Hand

Hello!

My toon is using a shield, and when i put the mouse on a "held in off-hand" item, Pawn works like if i got nothing in my off-hand at all (meaning always a "upgrade", even if the shield is +100 stat and the off-hand is only +5 stat).

What can I do to fix it?
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Unread 12-20-11, 08:03 PM  
VgerAN
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Hi; no, unfortunately, since Pawn needs to read the text on tooltips to function properly, this version won't work at all in other languages. There are some translated versions available but I'm not aware of any in Portuguese.
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