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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-18-14 12:08 AM
Created:unknown
Downloads:181,024
Favorites:1,148
MD5:
6.0.2
Pawn  Updated this week!  Popular! (More than 5000 hits)
Version: 1.9.2
by: VgerAN [More]
Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.
Version 1.9.2

Continued changes to the starter scales and translations.

Version 1.9.1

Bonus armor is now listed as a separate stat from base armor and can be given a value independently.
Significantly increased the value of armor and bonus armor in the tank starter scales.
Fixed a harmless error where a message about #(Item1.UnknownLines) could appear in the chat log when using the Compare tab.
Fixed a harmless error where a message about being unable to parse the item link could appear in the chat log when hovering over a caged battle pet.

Version 1.9

Updated for WoW 6.0 and Warlords of Draenor. Many features have changed in some way as a result of item changes in patch 6.0.
I updated the visuals for the Pawn UI to be a little more warlordy.
A new set of starter scales have been added for all classes and specs. You can use these scales as you would the old Wowhead scales, and you can also customize them to your heart's content.
The Wowhead scales have been disabled since they haven't been updated for patch 6.0 and would do more harm than good.
The values of Pawn's default scale have changed to be a more appropriate starting point for WoW 6.0.
New stats are recognized and can be assigned values on the Values tab: Bonus Armor, Multistrike, Versatility, Movement Speed, Leech, Avoidance, Indestructible.
Obsolete stats (hit, etc.) are removed from your scales upon logging in, and have been removed from the UI.
All of the new Taladite gems in Warlords of Draenor are now in Pawn's database.
The changes to stats on pre-Draenor gems in Pawn's database have been taken into account for purposes of gem recommendations. (I anticipate that I'll need to do another update of gem stats before the expansion hits.)
A new option has been added, on by default: "Ignore sockets on low-level items." When this option is enabled, Pawn will ignore sockets when calculating values of low-level items (currently, any item below level 463), so they won't have inflated values when Pawn determines upgrades.
Pawn's calculations for item values no longer take reforging potential into account since that feature is gone from the game.
All code for Pawn's Reforge Advisor feature has been removed.
Changed the way that information about your best items for purposes of determining upgrades is stored and processed. (I now use item links instead of item IDs, since in Warlords of Draenor, a mythic version of one item and the raid finder version of the same item might have the same ID but a different bonus suffix.)
Archived Files (1)
File Name
Version
Size
Author
Date
1.9.1
672kB
VgerAN
10-16-14 02:17 AM


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Unread 08-23-09, 09:56 PM  
VgerAN
An Aku'mai Servant
 
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Sorry for the inconvenience. Pawn 1.2.4, just posted, fixes the error that appeared when hovering over profession recipes.
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Unread 09-20-09, 09:39 PM  
Ninjakitten
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Pawn deeply dislikes the Green Brewfest Stein -- when you mouseover it, you get a lot of:

ERROR: Weapon with mismatched or missing speed and damage stats was not converted to DPS
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Unread 09-20-09, 11:14 PM  
VgerAN
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An update to Pawn to make it get along better with the Brewfest steins will be up shortly.
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Unread 09-21-09, 11:52 PM  
Ninjakitten
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Originally posted by VgerAN
An update to Pawn to make it get along better with the Brewfest steins will be up shortly.
That was impressively quick! Thank you.
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Unread 09-22-09, 01:28 PM  
VgerAN
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Originally posted by Ninjakitten
That was impressively quick! Thank you.
I was there at midnight waiting to do the last couple achievements and get my Violet Proto-Drake, so I became aware of the problem very quickly.
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Unread 09-22-09, 02:14 PM  
asdf
A Murloc Raider

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Originally posted by VgerAN
Hi! Item level display is built into the game now. Check the Display section of Interface Options.
Can you put it back into pawn please?

I hate the default display of item levels because:
1) it's white, very hard to pick out, unlike Pawn's was.

2) It's right in the middle, instead of at the bottom like pawn's was. Again, not as good visually.

-------

I specifically disabled the default item level showing option and went back to Pawn's before the patch, and it would be nice if this was still an option.

At the least, if you could have an option in Pawn to recolor the default display of item level and/or move it to the bottom of the tooltip, I'd LOVE that!
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Unread 09-22-09, 05:03 PM  
VgerAN
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I'll think about it.
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Unread 09-30-09, 06:28 PM  
Tastyfrog
A Deviate Faerie Dragon

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Pawn not recognizing stats

I'm having trouble with pawn. It is not recognizing any stat. Debug info says "Don't recognize stat:" for each stat.
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Unread 10-01-09, 12:34 PM  
VgerAN
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Re: Pawn not recognizing stats

Originally posted by Tastyfrog
I'm having trouble with pawn. It is not recognizing any stat. Debug info says "Don't recognize stat:" for each stat.
Are you using the English version of World of Warcraft? This version of Pawn is for English only.

If you're on English and still seeing this, you'll need to disable the other mods that you're using that affect item tooltips and reenable them one or a few at a time until you can figure out which one is causing this to happen. If you can let me know that I may be able to work around the problem in a future version.
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Unread 10-01-09, 06:00 PM  
Tastyfrog
A Deviate Faerie Dragon

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Re: Re: Pawn not recognizing stats

Originally posted by VgerAN
Are you using the English version of World of Warcraft? This version of Pawn is for English only.

If you're on English and still seeing this, you'll need to disable the other mods that you're using that affect item tooltips and reenable them one or a few at a time until you can figure out which one is causing this to happen. If you can let me know that I may be able to work around the problem in a future version.
Im using the english version of wow. I turned off all addons except pawn and it still didnt recognize stats

**I am sooo sorry... i just realized that minion had updated it to the french version. Everything is fine now
Last edited by Tastyfrog : 10-01-09 at 06:07 PM.
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Unread 10-01-09, 11:57 PM  
VgerAN
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Re: Re: Re: Pawn not recognizing stats

Cool; thanks for the update. Let me know if you run into any other problems!

Originally posted by Tastyfrog
Im using the english version of wow. I turned off all addons except pawn and it still didnt recognize stats

**I am sooo sorry... i just realized that minion had updated it to the french version. Everything is fine now
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Unread 10-03-09, 07:30 PM  
keseph
A Kobold Labourer

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Ignoring socket color and bonus

Is it possible to make Pawn ignore a (blue) socket color and associated socket bonus?
As a fury warrior (though it's true of many other classes) it's substantially better to ignore all blue sockets and their socket bonuses except the one [or two] required for my meta gem. I could assign a blue socket the equivalent value of 20 str (what I would've socketed), but then it assumes it's also getting the socket bonus. The auto mode for gems doesn't do any better. Ideally, it should check the value of matching and getting the bonus vs not matching (and socketing the optimal gem) and take the higher of the two.
Last edited by keseph : 10-03-09 at 08:32 PM.
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Unread 10-04-09, 05:21 PM  
VgerAN
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Re: Ignoring socket color and bonus

Originally posted by keseph
Ideally, it should check the value of matching and getting the bonus vs not matching (and socketing the optimal gem) and take the higher of the two.
That's exactly what Pawn should be doing. If you shift-click an item, you can see in the little pane below the socketing UI which gems Pawn thinks you should use given the values that you've set up. Those gems take into account socket bonuses and mis-socketing gems. If it's telling you to socket the correct color of gem, it's because the total value of the item would be higher if you did that rather than just (for example) stacking cardinal rubies.
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Unread 10-10-09, 01:22 AM  
keseph
A Kobold Labourer

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Re: Re: Ignoring socket color and bonus

Originally posted by VgerAN
That's exactly what Pawn should be doing. If you shift-click an item, you can see in the little pane below the socketing UI which gems Pawn thinks you should use given the values that you've set up. Those gems take into account socket bonuses and mis-socketing gems. If it's telling you to socket the correct color of gem, it's because the total value of the item would be higher if you did that rather than just (for example) stacking cardinal rubies.
Yes, and in the socketing UI for Edge of Agony (1x blue socket, bonus of 4 arp), it suggests Sovereign Dreadstone (total value of slightly under 14 SEP with my current weights) rather than Bold Cardinal Ruby (20 SEP). Further, the tooltip Base value reflects the Sovereign Dreadstone use, and therefore all my mis-matched socketed items have a higher current value than base value. Additionally, I have a couple different weight sets configured based on EP values above and below hit/exp caps, and the Base value in the tooltips is the same for all sets despite the fact that Guardian's Dreadstone (exp/stam) should have a higher value than Sovereign Dreadstone in the uncapped set (and indeed the socketing UI suggests using Sovereign in the uncapped weight set). I'll PM you a couple screenshots demonstrating what I mean, including the Compare window showing relevant stat weights. I would also consider it "odd" that when it found several gems with equal weight the socketing UI tip just says "1 Blue" (giving stam a pittance value to make it float to the top is a valid workaround, however).
Last edited by keseph : 10-10-09 at 01:31 AM.
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Unread 10-18-09, 07:14 PM  
VgerAN
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Re: Re: Re: Ignoring socket color and bonus

Can you post or send me one of your scales that isn't working the way you'd expect? (Click Export on the Scales tab and copy/paste here.) I'm trying to figure out what's going on here, but I don't have all the data; I can't see why Vivid Eye of Zul would be suggested because I don't know what value you have assigned to hit. But certainly something seems off.
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