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Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Updated:02-24-17 09:18 AM
Created:unknown
Downloads:234,556
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7.1.5

Pawn  Updated Today!  Popular! (More than 5000 hits)

Version: 2.1.16
by: VgerAN [More]

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 2.1.16

When copying built-in scales, the spec icon (as well as other internal details) will now be copied as well.
The Compare tab will now refresh itself whenever it's shown, so changing scale values or an option that affects calculations like "ignore sockets on low-level items" will have an immediate effect.
Fixed a minor bug where one of the details of each scale was being saved incorrectly. (Neither the bug nor the fix should have an immediate impact as the feature to use that detail isn't available in Pawn yet.)

Version 2.1.15

Updated default stat weights from Ask Mr. Robot for The Nighthold and the latest hotfixes.
When the Pawn button is set to the left side, it will now appear in its usual location on the right side of the item socketing window. (It was originally intended to not be visible at all if the left setting was used, but that hasn't displayed properly in ages and no one complained, so I guess it probably doesn't cause any problems there.)

Version 2.1.14

Fixed a bug introduced in 2.1.13 where the list of scales in the Pawn UI wouldn't show or hide immediately upon switching between Automatic and Manual mode.

Version 2.1.13

Scales that are imported with both Class and Spec included will use spec icons and class colors by default, just like the built-in Automatic scales. (Pawn will automatically include them when exporting any of the built-in scales.)
There's currently no way to change a scale's class, spec, or icon in the Pawn UI other than through the export and import features.
Pawn scale tags can now specify a spec using its English name instead of just a number. For example: ( Pawn: v1: "Hunter: Beast Mastery": Class=Hunter, Spec=BeastMastery, Agility=10 )
Scales exported in this version can't be imported into earlier versions of Pawn, so for the next few weeks while people may not have updated, if you share scales with others, you may need to remind them to upgrade. (Or, change Spec= to its old number form: 1 is the first spec listed in the game's Specialization window, 2 is the second, and 3 is the third.)
When using the "show item IDs" option, Pawn will once again show item IDs for items that can't be equipped (food, relics, crafting reagents, and so on).
Fixed a bug where the color picker would disappear too soon when choosing a scale color.
There's still a bug where the initial color that appears when choosing a new color is incorrect, but that's a problem with the game itself. (For example, you can see the same issue with the chat window color options.)
Worked around a problem where the item level display that appears when hovering over the Pawn button while inspecting another player would undervalue off-hand artifacts (including weapons, shields, and frill). (The game shows the item level of off-hand artifacts as 750 regardless of their actual level, so Pawn works around the bug by assuming that the off-hand artifact is always the same level as the main-hand artifact.)

Version 2.1.12

New updates to the default Ask Mr. Robot scales for patch 7.1.5.

Version 2.1.11

Added some new unverified changes that will hopefully eliminate the problem a few people are seeing where items are missing stats and causing other items to show up as upgrades when they aren't.
Fixed a bug where the Template button on the Scale tab didn't work.
Made some minor changes that should slightly improve performance with certain items that can never have stats, like artifact relics and tabards.
Updated all of the default Ask Mr. Robot scales with new stat weights.

Version 2.1.10

Additional minor changes to help debug a problem some people are having with items missing stats.

Version 2.1.9

Performance enhancements based on suggestions from rowaasr13 of Garrison Mission Manager.
Pawn's Bag Upgrade Advisor will no longer show green arrows on items in your bags that aren't equippable yet because you don't meet the level requirement. (You'll still see them if you hover over the item.)
Added support for the comparison tooltips that appear when holding Shift over the point-of-interest icon for a world quest that rewards an equippable item.
The "compare item left" and "compare item right" keybinds now work on world quest rewards.

Version 2.1.8

Updated stat weights from Ask Mr. Robot for changes in patch 7.1 and recent hotfixes.

Version 2.1.7

Fixed a mistake I introduced in version 2.1.6 that caused characters to become undying servants of the Lich King if they use Automatic mode (the default), which caused Pawn to not show anything on tooltips, and make it appear as if Pawn thought that your spec was Blood in the Pawn window.

Version 2.1.6

Improved performance in raid groups.

Version 2.1.5

Increased Pawn's memory usage in exchange for faster item scans. (Memory usage should still only be a couple MB, but finding bag upgrades should be much faster.)
Minor translation updates.

Version 2.1.4

Fixed a bug where occasionally Pawn would complain about finding too many "bonus IDs" on items.
Removed the "ignore valor and baleful upgrades" feature, since those items are not relevant anymore.

Version 2.1.3

Updated translations.

Version 2.1.2

The Compare tab will no longer show the differential between the sockets and socket value on the left item versus the right item. (For example, if one item has no socket, and the other has a socket worth 1,250 points, it will no longer show "+1,250".) After this change, the green and red numbers shown will always only be stats, which should make them easier for new people to understand.
Fixed a bug where it was no longer possible to export some scales (generally, scales that were created using the "empty" button or importing, rather than copying an existing scale or starting from a template).

Version 2.1.1

Pawn will now take over the new WoW 7.1 feature that puts green arrows on items in your bags. Normally the feature shows you items that are a higher item level than what you have equipped. Pawn will change the feature so that it shows items that are an upgrade to your currently-equipped gear for any of your active scales. (For example, if you're in the default Automatic mode, it'll put upgrade arrows next to items that are better for your current spec, but not for other specs.)
This feature has no effect on the WoW 7.0 live realms.
If you don't like this, and would rather go back to the old behavior, uncheck "Show bag upgrade advisor" on Pawn's Options tab.

Developer features

These features are primarily useful for people developing guides and simulators.

Pawn scale tags, used with the Import and Export feature on the Scale tab, can now specify a class and spec, such as "Class=Mage, Spec=1".
The spec number in the scale tag is the order in which it displays in the UI. (That spec number is also used internally by the game in a variety of situations.) For example, the specs appear as Arcane, Fire, Frost in the Mage UI, so Arcane is 1, Fire is 2, and Frost is 3.
When class and spec are included in a scale tag, Pawn will automatically add the appropriate list of unusable item types to the scale without having to painstakingly list them all out in the scale tag (IsPolearm = -10000000, etc.).
When scales that have a class and spec associated with them are exported, the resulting scale tag will be smaller than in previous versions. Importing those scales into old versions of Pawn will mostly work okay, but old versions of Pawn will ignore Class and Spec, so there will be subtle differences.

Version 2.1

Pawn's default stat weights now come from Ask Mr. Robot! The existing Wowhead placeholder scales have been removed, and the Ask Mr. Robot scales work automatically in the same was as the previous placeholders, but now have more appropriate and helpful advice for each specialization.
If you'd like advice for more than one spec at once, switch to Manual mode on the Scales tab, and then you can show and hide additional scales from there.
You may notice that items in your bags or bank that weren't upgrades before version 2.1 are now showing up as upgrades—that's to be expected, as some of the new stat weights in this version are vastly different than before.
In the English version, the Values tab has been renamed to Weights, to better match the generally accepted terminology.
The item level display on the Compare tab will no longer show the difference between the two levels ("+15" etc.). I'm hoping that this makes it clearer that the item level isn't used in calculations.
Pawn will no longer add orange diamonds to special effects that it doesn't understand on items. I felt that in modern versions of Pawn, those were just clutter, and didn't really provide useful information.
Archived Files (1)
File Name
Version
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Date
2.1.15
720kB
VgerAN
01-25-17 12:33 AM


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Unread 08-23-09, 09:56 PM  
VgerAN
An Aku'mai Servant
 
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Sorry for the inconvenience. Pawn 1.2.4, just posted, fixes the error that appeared when hovering over profession recipes.
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Unread 09-20-09, 09:39 PM  
Ninjakitten
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Pawn deeply dislikes the Green Brewfest Stein -- when you mouseover it, you get a lot of:

ERROR: Weapon with mismatched or missing speed and damage stats was not converted to DPS
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Unread 09-20-09, 11:14 PM  
VgerAN
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An update to Pawn to make it get along better with the Brewfest steins will be up shortly.
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Unread 09-21-09, 11:52 PM  
Ninjakitten
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Originally posted by VgerAN
An update to Pawn to make it get along better with the Brewfest steins will be up shortly.
That was impressively quick! Thank you.
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Unread 09-22-09, 01:28 PM  
VgerAN
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Originally posted by Ninjakitten
That was impressively quick! Thank you.
I was there at midnight waiting to do the last couple achievements and get my Violet Proto-Drake, so I became aware of the problem very quickly.
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Unread 09-22-09, 02:14 PM  
asdf
A Deviate Faerie Dragon

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Originally posted by VgerAN
Hi! Item level display is built into the game now. Check the Display section of Interface Options.
Can you put it back into pawn please?

I hate the default display of item levels because:
1) it's white, very hard to pick out, unlike Pawn's was.

2) It's right in the middle, instead of at the bottom like pawn's was. Again, not as good visually.

-------

I specifically disabled the default item level showing option and went back to Pawn's before the patch, and it would be nice if this was still an option.

At the least, if you could have an option in Pawn to recolor the default display of item level and/or move it to the bottom of the tooltip, I'd LOVE that!
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Unread 09-22-09, 05:03 PM  
VgerAN
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I'll think about it.
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Unread 09-30-09, 06:28 PM  
Tastyfrog
A Deviate Faerie Dragon

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Pawn not recognizing stats

I'm having trouble with pawn. It is not recognizing any stat. Debug info says "Don't recognize stat:" for each stat.
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Unread 10-01-09, 12:34 PM  
VgerAN
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Re: Pawn not recognizing stats

Originally posted by Tastyfrog
I'm having trouble with pawn. It is not recognizing any stat. Debug info says "Don't recognize stat:" for each stat.
Are you using the English version of World of Warcraft? This version of Pawn is for English only.

If you're on English and still seeing this, you'll need to disable the other mods that you're using that affect item tooltips and reenable them one or a few at a time until you can figure out which one is causing this to happen. If you can let me know that I may be able to work around the problem in a future version.
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Unread 10-01-09, 06:00 PM  
Tastyfrog
A Deviate Faerie Dragon

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Re: Re: Pawn not recognizing stats

Originally posted by VgerAN
Are you using the English version of World of Warcraft? This version of Pawn is for English only.

If you're on English and still seeing this, you'll need to disable the other mods that you're using that affect item tooltips and reenable them one or a few at a time until you can figure out which one is causing this to happen. If you can let me know that I may be able to work around the problem in a future version.
Im using the english version of wow. I turned off all addons except pawn and it still didnt recognize stats

**I am sooo sorry... i just realized that minion had updated it to the french version. Everything is fine now
Last edited by Tastyfrog : 10-01-09 at 06:07 PM.
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Unread 10-01-09, 11:57 PM  
VgerAN
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Re: Re: Re: Pawn not recognizing stats

Cool; thanks for the update. Let me know if you run into any other problems!

Originally posted by Tastyfrog
Im using the english version of wow. I turned off all addons except pawn and it still didnt recognize stats

**I am sooo sorry... i just realized that minion had updated it to the french version. Everything is fine now
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Unread 10-03-09, 07:30 PM  
keseph
A Kobold Labourer

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Ignoring socket color and bonus

Is it possible to make Pawn ignore a (blue) socket color and associated socket bonus?
As a fury warrior (though it's true of many other classes) it's substantially better to ignore all blue sockets and their socket bonuses except the one [or two] required for my meta gem. I could assign a blue socket the equivalent value of 20 str (what I would've socketed), but then it assumes it's also getting the socket bonus. The auto mode for gems doesn't do any better. Ideally, it should check the value of matching and getting the bonus vs not matching (and socketing the optimal gem) and take the higher of the two.
Last edited by keseph : 10-03-09 at 08:32 PM.
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Unread 10-04-09, 05:21 PM  
VgerAN
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Re: Ignoring socket color and bonus

Originally posted by keseph
Ideally, it should check the value of matching and getting the bonus vs not matching (and socketing the optimal gem) and take the higher of the two.
That's exactly what Pawn should be doing. If you shift-click an item, you can see in the little pane below the socketing UI which gems Pawn thinks you should use given the values that you've set up. Those gems take into account socket bonuses and mis-socketing gems. If it's telling you to socket the correct color of gem, it's because the total value of the item would be higher if you did that rather than just (for example) stacking cardinal rubies.
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Unread 10-10-09, 01:22 AM  
keseph
A Kobold Labourer

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Re: Re: Ignoring socket color and bonus

Originally posted by VgerAN
That's exactly what Pawn should be doing. If you shift-click an item, you can see in the little pane below the socketing UI which gems Pawn thinks you should use given the values that you've set up. Those gems take into account socket bonuses and mis-socketing gems. If it's telling you to socket the correct color of gem, it's because the total value of the item would be higher if you did that rather than just (for example) stacking cardinal rubies.
Yes, and in the socketing UI for Edge of Agony (1x blue socket, bonus of 4 arp), it suggests Sovereign Dreadstone (total value of slightly under 14 SEP with my current weights) rather than Bold Cardinal Ruby (20 SEP). Further, the tooltip Base value reflects the Sovereign Dreadstone use, and therefore all my mis-matched socketed items have a higher current value than base value. Additionally, I have a couple different weight sets configured based on EP values above and below hit/exp caps, and the Base value in the tooltips is the same for all sets despite the fact that Guardian's Dreadstone (exp/stam) should have a higher value than Sovereign Dreadstone in the uncapped set (and indeed the socketing UI suggests using Sovereign in the uncapped weight set). I'll PM you a couple screenshots demonstrating what I mean, including the Compare window showing relevant stat weights. I would also consider it "odd" that when it found several gems with equal weight the socketing UI tip just says "1 Blue" (giving stam a pittance value to make it float to the top is a valid workaround, however).
Last edited by keseph : 10-10-09 at 01:31 AM.
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Unread 10-18-09, 07:14 PM  
VgerAN
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Re: Re: Re: Ignoring socket color and bonus

Can you post or send me one of your scales that isn't working the way you'd expect? (Click Export on the Scales tab and copy/paste here.) I'm trying to figure out what's going on here, but I don't have all the data; I can't see why Vivid Eye of Zul would be suggested because I don't know what value you have assigned to hit. But certainly something seems off.
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