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Legion (7.0.3)
Updated:09-25-16 03:54 PM
Created:unknown
Downloads:215,104
Favorites:1,212
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7.0.3

Pawn  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 2.0.13
by: VgerAN [More]

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 2.0.13

Hopefully fixed a problem when Pawn is used in Spanish where stats 1,000 and up would be massively undervalued.
When choosing between relics as quest rewards, Pawn's Quest Upgrade Advisor will now show the same (?) icon that it does for trinkets, instead of showing you which one to choose to vendor.

Version 2.0.12

Pawn's Quest Upgrade Advisor will now also help you identify upgrades rewarded by world quests.

Version 2.0.11

Updated the values of Broken Isles gems again after the recent hotfix. FFS, Blizzard.

Version 2.0.10

The "ignore gems while leveling" feature will now ignore sockets on items below ilvl 800.
Made a small tweak to work around a problem that was reported where an error occurred when trying to sell a battle pet.

Version 2.0.9

Updated the values of Broken Isles gems. Pawn will no longer vastly overvalue sockets on Broken Isles gear.

Version 2.0.8

Fixes to the French translation.

Version 2.0.7

Fixed a problem that could occur on some new items where Pawn would display an error message about not expecting an item with 5 bonus IDs.
Minor update to the Simplified Chinese translation.

Version 2.0.6

Fixed a problem where one-handed weapons could show up as huge upgrades for characters who can't dual-wield. (They were being compared against the character's off-hand frill item or shield.)
Updated Korean translation.

Version 2.0.5

Pawn will now show "your best" and "your second best" on tooltips of equipped rings and dual-wielded weapons when using the default settings.
When the item on the left side of the Compare tab is better, its upgrade arrow will now be green like all other upgrade arrows in Pawn.

Version 2.0.4

By popular demand, the Ignore Valor and Baleful Upgrades option has returned. It's on by default, but you can turn it off to better compare new gear.
I'll wait to remove this option until Legion actually launches.
A few more translation updates for Russian.

Version 2.0.3

Made a hopefully-better fix for the problems on the Russian version of WoW.
Updated translation for Russian.

Version 2.0.2

Fixed a bug where one-handed weapons would appear to be upgrades for dual-wielding characters far too often.
Hopefully fixed a problem where numbers 1,000 and up were being calculated incorrectly in the Russian version of WoW.
Updated translations for Italian, Korean, Portuguese, Russian, Spanish, Simplified Chinese, and Traditional Chinese.

Version 2.0.1

Adjusted the value of gems to account for a difference in the values of Draenor gems on the live version of the patch versus what they had on beta.
Increased the item level threshold at which Pawn will start suggesting that you use Legion gems so that you shouldn't see that happen on your Mythic Hellfire Citadel gear. (Looks at own gear and weeps softly)
Updated translations for Spanish and Italian.

Version 2.0

Pawn 2.0 only works on World of Warcraft 7.0, the Legion prepatch. If WoW 7.0 hasn't launched in your region, make sure that you're still using Pawn 1.9.x.

New features and big changes

By default, Pawn will now automatically make suggestions based on your current spec and nothing else, and it will automatically switch its suggestions whenever you change specs. If you prefer to show multiple specs on your tooltips and customize them, just go to the Scale tab and switch to Manual.
To keep things simple, when deciding whether a new item is an upgrade, Pawn will now just compare it against what you currently have equipped. This should be more straightforward now that gear works for all specs, and better mimics the way that other RPGs with similar features (like Diablo) work. You can return to the previous Pawn behavior if you prefer by switching to Manual mode on the Scale tab, and then checking "track for each scale" on the Options tab.
All of the built-in scales have been rebuilt from scratch. For now, the stat values are simplified and are not coming from Wowhead, but I expect to resume getting expert advice from them in the coming weeks.
Please report any bugs you find with incorrect item types marked as not being usable, and so on!

Other less exciting stuff

This version now supports all of the languages that Pawn 1.9 supported—special thanks to the Pawn translation volunteers!
Not all translations are complete yet, but if you do notice something completely broken, please let me know what, and which language.
The Pawn UI visuals have now been slightly tainted by the Fel.
Pawn will now show spec icons on your tooltips (only for default scales), which should make them easier to find and tell apart. You can turn this off on the Options tab.
Built-in scales that are designed for only your current class will no longer show the class name on item tooltips. For example, "Havoc: +14% upgrade" instead of "Demon Hunter: Havoc: +14% upgrade".
Pawn's gem database has been fully updated to account for the stat changes in patch 7.0.
To keep the suggestions manageable, Pawn will no longer consider multi-stat (green, orange, or purple) gems on low-level items.
The Gems tab has been simplified, and will no longer show each gem three times (under red, yellow, and blue gems).
The "Defaults" button on the Scale tab has been removed. A new "Template" button has been added, which creates a more useful scale to start from for your current spec.
Pawn's Socketing Advisor now gives a full list of gems when you have Automatic mode enabled (which is the default).
Pawn's features for assuming that you'll use Valor and Baleful tokens to upgrade your items have been removed.
Removed support for Bonus Armor, Spirit, Multistrike, Spell Power, and colored sockets, as those stats have been removed from the game.
Removed support for meta sockets, PvP Resilience, and PvP Power, as those stats are not relevant on any current gear (though they do still exist in-game, such as on the Dreadful Gladiator sets).
Dodge and Parry on low-level items and tank heirlooms will now be interpreted as if it were Stamina.
Attack Power on low-level items will now be interpreted as if it were Strength or Agility, whichever your scale values most.
I expect that for most players, Pawn's memory usage will decline significantly.

Bug fixes and minor tweaks for 7.0

I improved the "getting started" text that probably nobody reads. Now it'll take even less time for people to not read it.
The Pawn UI now opens to the Compare tab by default (except the first time you open it).
Fixed a rare division by zero error that could occur when wearing cosmetic armor with no stats.
Archived Files (1)
File Name
Version
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Date
2.0.12
709kB
VgerAN
09-17-16 04:04 PM


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Unread 03-31-08, 12:25 PM  
VgerAN
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Re: Re: Re: [BUG] Sockets counting Twice

I see, so in addition to any scales you use to determine item value, you've also got a scale that just sums up all of the stamina on an item, even though you're not maximizing stamina. You don't actually use that scale to select gear, but rather just to know at a glance how much stamina you're going to get from an item. So, you'd want Pawn to be smart with your other scales (or maybe you don't have any other scales?), but not that special stamina scale.

Does that sound accurate? I'm just trying to understand what you want a little better, so I can plan for future versions. If the above is all true, then if I added a "always use the correct gem colors for each socket" option, a scenario such as yours would need that option to be set individually per-scale, not for the whole character, which is something I hadn't considered.


Originally posted by obuw
Ah yes, now it makes sense.

Well, wonderful. Problem is I would never socket a blue gem in a yellow slot since I'm dps. So it's being too clever for my taste.

I guess I'll just stick with ratingbuster for stamina values.
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Unread 04-01-08, 06:27 AM  
obuw
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Re: Re: Re: Re: [BUG] Sockets counting Twice

Yes, that's pretty much it. I have an offense scale, and a stamina scale. I think adding an "always use the correct gem colors for each socket" option would solve the issue for most cases. Even better if it is a per-scale option.

Originally posted by VgerAN
I see, so in addition to any scales you use to determine item value, you've also got a scale that just sums up all of the stamina on an item, even though you're not maximizing stamina. You don't actually use that scale to select gear, but rather just to know at a glance how much stamina you're going to get from an item. So, you'd want Pawn to be smart with your other scales (or maybe you don't have any other scales?), but not that special stamina scale.

Does that sound accurate? I'm just trying to understand what you want a little better, so I can plan for future versions. If the above is all true, then if I added a "always use the correct gem colors for each socket" option, a scenario such as yours would need that option to be set individually per-scale, not for the whole character, which is something I hadn't considered.
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Unread 04-01-08, 01:37 PM  
VgerAN
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Re: Re: Re: Re: Re: [BUG] Sockets counting Twice

Okay, maybe in the next version, then. I'll make it per-scale unless it looks like it's going to be a bunch of extra work to do it that way (probably not).
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Unread 04-01-08, 05:53 PM  
obuw
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Re: [BUG] Sockets counting Twice

Thanks a bunch.

By the way, another handy feature of ratingbuster is, when comparing two items it can show you the difference between them. Would allow lazy brains like mine to do one less basic subtraction, if that wouldn't be too much of a hassle to add.

Originally posted by VgerAN
Okay, maybe in the next version, then. I'll make it per-scale unless it looks like it's going to be a bunch of extra work to do it that way (probably not).
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Unread 04-01-08, 10:30 PM  
VgerAN
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Re: Re: [BUG] Sockets counting Twice

That's definitely scheduled for a future version.
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Unread 04-15-08, 11:36 PM  
VgerAN
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Pawn 1.0.1 will give you the ability to go back to the old gem socketing behavior, where it just used the correct colors instead of maximizing the item value. I'll probably release it this weekend.
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Unread 04-19-08, 11:20 PM  
VgerAN
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1.0.1 has been released.
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Unread 04-24-08, 08:21 PM  
obuw
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Originally posted by VgerAN
1.0.1 has been released.
Wonderful, much better now.


One other issue keeps coming up - I believe Pawn ignores what you have socketed on the item, and tries to socket it with the ideal gem, right?

I can see how that might be the better way of evaluating items for some situations (like knowing how your item would compare to that new thing that dropped, if it was socketed properly).

However, say, when I am comparing my pvp necklace with a resilience/stamina gem to my dps necklace (to see how much offense I'm giving up for how much defense), it calculates the value of the pvp necklace assuming a better dps gem.

Well in any situation where your items are socketed with less than ideal gems (money constraints, pvp gear, socketing for meta requirements etc) pawn will show "incorrect" values. Not exactly incorrect of course; it will just show the potential value of the item rather than its current value.

A "use currently socketed gems" option would solve this issue, although I am not sure the number of situations where it would be useful is enough to justify the time that would be spent on coding it in.
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Unread 04-28-08, 12:41 AM  
VgerAN
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This should only be the case for the unenchanted value. The enchanted value should always show the current state of the item, including the actual gems that you have socketed. Empty sockets will be valued at the value you gave to that empty socket as a "stat," but filled sockets will be valued based on the stats of the gems in them. Socket bonuses will be counted if you qualify OR if there's at least one open socket still. Only the unenchanted value will ignore the gems currently in the item.


Originally posted by obuw
One other issue keeps coming up - I believe Pawn ignores what you have socketed on the item, and tries to socket it with the ideal gem, right?
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Unread 04-30-08, 03:33 PM  
obuw
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I see, that makes sense. I never use the enchanted value, since, well, it is the enchanted value, and it makes little sense to compare your item in its enchanted state to a new item with no enchant on it.

So if I wanted to use pawn to compare two items I already own, I should use the enchanted values. If I want to use it to compare a drop to what I have, I should use the unenchanted values.

Things would be sooo much better if there was an option to just ignore enchants alltogether, but not ignore gems.

Originally posted by VgerAN
This should only be the case for the unenchanted value. The enchanted value should always show the current state of the item, including the actual gems that you have socketed. Empty sockets will be valued at the value you gave to that empty socket as a "stat," but filled sockets will be valued based on the stats of the gems in them. Socket bonuses will be counted if you qualify OR if there's at least one open socket still. Only the unenchanted value will ignore the gems currently in the item.
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Unread 05-02-08, 01:16 PM  
VgerAN
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If you always socket your items so that the total value is maximized (or even get pretty close), and assign appropriate values to the four socket "stats," then you can also ignore gems, always compare unenchanted values, and turn off the enchanted values entirely.

Originally posted by obuw Things would be sooo much better if there was an option to just ignore enchants alltogether, but not ignore gems.
Last edited by VgerAN : 05-02-08 at 01:17 PM.
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Unread 05-06-08, 09:18 PM  
CthulhuDragon
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I just wanted to comment on how glad I was to find your mod! I had spent hours putting together a spreadsheet that assigned a value to all the gear that could be an upgrade based on the stats. While helpful I had begun to think maybe I should make a mod to do it for me. Then I found yours. I spend maybe 2 minutes setting it up and now the tooltips show the exact same values that I get in my spreadsheet. Exactly what I wanted!

Thanks for the addon!
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Unread 05-07-08, 12:23 PM  
VgerAN
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Thanks. I still find myself using my spreadsheet to plan gear acquisitions, but I hope to make my spreadsheet less and less necessary with each version of Pawn.
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Unread 06-27-08, 03:19 PM  
xboxdude1
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Enchanted item values, unenchanted items values discrepency

Ok, I'm a bit fan of straight comparison on item. This includes Enchantes/Gems. However, Pawn is messing with this. When comparing an enchanted item to an un-enchanted one (for instance weapons, one unenchanted, and teh same one enchanted with 81 heals) Pawn doesn't correct the un-enchanted weapon to include the 81 healing that would be enchanted on it.

"why don't you use the un-enchanted value only?"
Because that would not include gems into the calculation. Any item i get will likely be enchanted with the same enchants, and i suspect the same for the rest of you in most cases. Is there a way to fix this?
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Unread 06-27-08, 06:00 PM  
VgerAN
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Re: Enchanted item values, unenchanted items values discrepency

Why do you say that using the unenchanted value doesn't take gems into account? That's the point of having stats for empty sockets. Set the values of the empty sockets to the values of the gems you'd put in them. Then, the unenchanted values of the new healing weapon will be directly comparable to the unenchanted values of the old healing weapon, even if one of them had gems already socketed and was enchanted.
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