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Updated: 11-05-22 12:20 PM
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Compatibility:
Shadowlands patch (9.2.7)
WOTLK (3.4.0)
Dragonflight Pre-patch (10.0.0)
Classic (1.14.3)
Eternity's End patch (9.2.5)
TBC Patch (2.5.4)
Classic Patch (1.14.2)
Eternity's End (9.2.0)
TBC Patch (2.5.3)
Updated:11-05-22 12:20 PM
Created:unknown
Downloads:101,353
Favorites:385
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RangeDisplay  Popular! (More than 5000 hits)

Version: v5.0.3
by: mitch0 [More]

Description:

RangeDisplay is a simple range display addon. It is using spell range, item range and interact-distance based checks to determine the approximate range to your current target, pet, focus or mouseover unit (if enabled). The mouseover unit display can be anchored to mouse, or placed at a fixed position. As of v3.4.1 interact-distance based checks are only used if the other two are unavaliable due to the strange way interact-distance checks work causing strange results with some mobs.

RangeDisplay is a front-end to LibRangeCheck-2.0, a library addon to
calculate the range estimates. DogTag also supports LibRangeCheck via
the [Range] tag, thus you can get range display in addons using DogTag
to build texts, like PitBull (unit frames) and CowTip (tooltip).

Note: RangeDisplay can only check for some specific distances, thus determining
a minimum and maximum range to the target. Some of these ranges are rather
large, so the range update may be slow, as it takes time to cover a bigger
distance. Unfortunately there is no way (that I know of) of providing higher
resolution for range estimates.

Options:

/rangedisplay locked
Toggle the locked state of RangeDisplay frame.
While unlocked, you can drag it to a position you like with the left mouse button and open its config menu by right-clicking on the frame.
While it is locked, you can click-thru the display.

/rangedisplay
Open the config GUI.

Install instructions:

NOTES:

After installing, RangeDisplay will be enabled by default, and unlocked, so you'll see a semi-transparent rectangle in the center of your UI that you can drag to a position you like. After finding a good place for it you should lock the frame with /rangedisplay locked, so that it won't eat your mouse clicks (note: the enemyOnly option only works in locked mode, too).

Contributors:

sayclub - koKR localization
Carylon - deDE localization
lcncg - zhCN and zhTW localizations
Pixel - frFR localization

This change log is outdated. See the auto-generated logs on Curse for recent changes.

v3.8.2
- Add optional sound notifications when entering range sections
- Make the default profile a shared "Default"
- Auto-lock frames when first entering combat

v3.7.6
- Bug fixes

v3.7.1

- added CONFIGMODE (OneButtonConfig) support
- added a new range section
- added option to use section colors as background
- added option to override the numeric range display with static text for sections
- added option to copy current section settings to all other active units
- hide the tooltip while moving
- made the configuration a separate load-on-demand addon to save memory

v3.5.0

- Added support for mouseover unit

v3.4.1

- Added option to hide the background when no valid target is selected
- disabled interact-distance based checks when spell/item based checks are available

v3.3

- Updated for wow version 3.1

v3.2

- Removed the checkVisibility option (it's not that useful now with the new ranges)
- Localization updates
- Fix melee range for Druids

v3.1-beta7

- Added background (backdrop and border) configuration

v3.1-beta3

- Update for 3.0.2 WoW patch
- Added support for displaying range to Focus and Pet (and of course the player's target)
- New IsItemInRange() based checks, much better granuality
- Nicer config dialog
- Optional minimap icon (needs LibDBIcon-1.0)
- Configurable colors for ranges

r68000
- fixed a (mostly theoretical) issue with font setting
- fixed a problem with the profile management functions
- added configurable suffix settings
- added out-of-range color setting
- isler added some cosmos integration

r67546
- just a minor update to enable the profile management.

r67422
- converted to Ace3 framework. Settings are lost due to AceDB-2.0 -> AceDB-3.0 change, sorry about that.

r45971:
- use Arcane Intellect instead of Remove Lesser Curse for mage friendly 30yd range check 'cos it's available from level 1
- added zhCN and zhTW localizations by lcncg
- added frFR localization by Pixel

r45455:
- use spell minimum ranges for estimates where possible (hunter, warrior)
- tweaked interact distances to be in-line with spell ranges
- fixed the buggy behaviour for tauren warriors (was related to interact distance strangeness)
- fixed the problem when some badly written addon hooked us incorrectly
- deDE localization by Carylon (thanks!)

r44840:
- converted RangeDisplay to use the AceAddon/AceDB/AceConsole framework. Unfortunately this means that previous configuration is lost, but RangeDisplay gained Profiles, and better chat commands. Also, RangeDisplay should be configurable via DeuceCommander and Niagara now.
- New 'enemyOnly' option to restrict range display for enemy targets only.
- New 'strata' option to allow setting the frame strata of the range display.
- Support for Gladiator Gloves (Shaman, Mage) in RangeCheck-1.0.
- Fix for out-of-range bug near the 10yd range for hunters with the Hawk Eye talent in RangeCheck-1.0.
- Range display is disabled now if target == player.

r44002:
- Fixed a bug regarding rangecheck for priests against enemy targets (was always showing out-of-range due to a wrong spell in the HarmSpells list).

r43074:
- Fixed an issue where some other addon hooked OnMouseDown() badly thus preventing dragging the display frame.
- Better font handling.
- Minor speed increase in RangeCheck-1.0.

r42768:
- Renamed from RangeCheck to RangeDisplay because of a naming conflict and to avoid confusion with RangeCheck-1.0 (the library part).
- Added "Shoot", "Throw", "Gift of the Naaru" and "Mana Tap" to spell lists.
- New option to display range when out of range as "minRange +".
- New option to check for 'visibility range', too (~ 100yd).
- Optional GUI config with Waterfall or Dewdrop.
- Font selection (font, size, outline, color) (only via GUI).

r41103:
- Changed spell list for Paladins and Warlocks, now RangeCheck should display the correct range for hostile targets.
- Removed the localization options from RangeCheck-1.0. Now the range is always reported in "min - max" format.
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
v4.9.8
212kB
mitch0
07-18-22 05:30 AM


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Unread 09-13-12, 12:47 AM  
mitch0
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Re: Noobish question... ensuring two installs are the same

Originally Posted by Barleduq
I play WoW on two different machines. I spent some time Monday night carefully placing my rangedisplay display boxes on one machine. If I wanted to make sure that they were the same, I'm assuming I need to grab the RangeDisplay folder from that machine and put it on the other... but is there anything else I need to grab? I'm guessing it might be a saved variables file/folder from somewhere, but I'm really not sure.

Thank you for any (useful ) answers!
Hi,

You'll need to copy the saved variables from under the wtf/config folder. I think it's called RangeDisplay.lua, too, but I can't check now.

cheers,
mitch
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Unread 09-12-12, 03:31 PM  
Barleduq
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Noobish question... ensuring two installs are the same

I play WoW on two different machines. I spent some time Monday night carefully placing my rangedisplay display boxes on one machine. If I wanted to make sure that they were the same, I'm assuming I need to grab the RangeDisplay folder from that machine and put it on the other... but is there anything else I need to grab? I'm guessing it might be a saved variables file/folder from somewhere, but I'm really not sure.

Thank you for any (useful ) answers!
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Unread 09-08-12, 01:27 AM  
Barleduq
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Re: Re: *waves hi*

Thank you for updating here!



Originally Posted by mitch0
Originally Posted by Barleduq
I'm going through all my addons now that my desktop is upgraded to the point of being able to pull down 5.0.4... does this need anything to work, other than 'load out of date addons' being checked? Loving it to pieces, *soooo* used to it so fast, and would really really like to keep using it...

Thank you!
Hello,

You'll probably need the newest version currently available from curse. The newest versions of my addons first appear on curse as my repositories are on wowace and the release versions are automatically uploaded to curse.com. I usually update stuff here after a brief "stability period". I'll probably update the MoP versions here in a day or two.

cheers,
mitch
I can completely appreciate ease of use, and I *also* appreciate the fact that you do update here - this site gets along better with my Linux box than Curse does. If I get impatient I'll grab it from there, thank you very much!

Last edited by Barleduq : 09-10-12 at 07:53 PM.
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Unread 09-06-12, 01:54 PM  
mitch0
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Re: *waves hi*

Originally Posted by Barleduq
I'm going through all my addons now that my desktop is upgraded to the point of being able to pull down 5.0.4... does this need anything to work, other than 'load out of date addons' being checked? Loving it to pieces, *soooo* used to it so fast, and would really really like to keep using it...

Thank you!
Hello,

You'll probably need the newest version currently available from curse. The newest versions of my addons first appear on curse as my repositories are on wowace and the release versions are automatically uploaded to curse.com. I usually update stuff here after a brief "stability period". I'll probably update the MoP versions here in a day or two.

cheers,
mitch
Last edited by mitch0 : 09-06-12 at 01:57 PM.
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Unread 09-06-12, 05:06 AM  
Barleduq
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*waves hi*

I'm going through all my addons now that my desktop is upgraded to the point of being able to pull down 5.0.4... does this need anything to work, other than 'load out of date addons' being checked? Loving it to pieces, *soooo* used to it so fast, and would really really like to keep using it...

Thank you!
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Unread 03-12-12, 02:38 AM  
mitch0
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Re: Loving it!

Hello,

Thanks for the feedback! I'm glad you like it

Unfortunately this addon only works with units, so it won't work with objects. You might use the mouseover display to keep a tab on nearby mobs when looting chests, etc though.

cheers,
mitch

Originally Posted by Barleduq
I <3 this intensely, after one day of using it.

Is it possible to get distance to objects? As in, I'm trying to loot that chest and I don't want to be too near cause of the mob, finding the distance is difficult.

I can see it might not be possible at all, but I, at least, would find it useful. (I think...)

Have a banana!

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Unread 03-09-12, 09:07 AM  
Barleduq
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Thumbs up Loving it!

I <3 this intensely, after one day of using it.

Is it possible to get distance to objects? As in, I'm trying to loot that chest and I don't want to be too near cause of the mob, finding the distance is difficult.

I can see it might not be possible at all, but I, at least, would find it useful. (I think...)

Have a banana!

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Unread 04-29-11, 11:17 AM  
Szyarah
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ZOMG Mitch!

I feel TERRIBLE. Here I was blaming Range Display for this mystery frame when all the time it was caused by an addon called Roguedar!

Please accept my humble apologies...you and Range Display are wonderful
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Unread 04-28-11, 01:21 PM  
mitch0
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Re: mitch ... all my frames ARE locked

Hello,

This frame is not part of RangeDisplay (at least I don't remember adding anything like this

try typing /framestack and mouseover the offending frame. maybe its name gives a hint as to what addon creates it.

cheers,
mitch

Originally posted by Szyarah
this is a framed window that simply says RD loaded. It does not appear to be a control.

My range display frames are locked, but this frame remains on the screen When I try to move it it attaches to my mouse and will not let go, resulting in me having to terminate wow and restart.

is this part of Range Display?
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Unread 04-28-11, 10:55 AM  
Szyarah
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mitch ... all my frames ARE locked

this is a framed window that simply says RD loaded. It does not appear to be a control.

My range display frames are locked, but this frame remains on the screen When I try to move it it attaches to my mouse and will not let go, resulting in me having to terminate wow and restart.

is this part of Range Display?
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Unread 04-28-11, 10:29 AM  
mitch0
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Re: Why is there

Hi,

Make sure you lock the frames (by typing /rangedisplay locked, for example, or ctrl-clicking the frame)

cheers,
mitch


Originally posted by Szyarah
an annoying frame that reads RD is loaded in the middle of my screen? or ... anywhere?

Why can't I turn it off?


Please?
For now, I've reverted to the older version.
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Unread 04-27-11, 09:21 PM  
Szyarah
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Why is there

an annoying frame that reads RD is loaded in the middle of my screen? or ... anywhere?

Why can't I turn it off?


Please?
For now, I've reverted to the older version.
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Unread 10-17-10, 06:57 AM  
mitch0
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4.0.1 compatible version

Hi,

I've uploaded a new version that is compatible with 4.0.1. (version 3.8.4).

cheers,
mitch
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Unread 10-15-10, 03:05 PM  
Dwargh
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I get this error:
Code:
LibRangeCheck-2.0-100098:440: attempt to call upvalue 'GetSpellName' (a nil value)
LibRangeCheck-2.0-100098:468: in function <...Display\libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:462>
LibRangeCheck-2.0-100098:723: in function `init'
LibRangeCheck-2.0-100098:950: in function `initialOnUpdate'
LibRangeCheck-2.0-100098:1004: in function <...Display\libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:998>

Locals:
spellList = <table> {
 1 = 5185
 2 = 467
 3 = 1126
 4 = 28880
}
itemList = <table> {
 25 = <table> {}
 35 = <table> {}
 15 = <table> {}
 8 = <table> {}
 45 = <table> {}
 5 = <table> {}
 10 = <table> {}
 20 = <table> {}
 40 = <table> {}
 80 = <table> {}
 60 = <table> {}
 30 = <table> {}
}
interactList = <table> {
 3 = 8
 2 = 9
 4 = 28
}
res = <table> {
}
(for index) = 1
(for limit) = 4
(for step) = 1
i = 1
sid = 5185
name = "Healing Touch"
_ = ""
_ = "Interface\Icons\Spell_Nature_HealingTouch"
_ = 438
_ = false
_ = 0
_ = 2500
minRange = 0
range = 40
GetSpellInfo = <function> defined =[C]:-1
findSpellIdx = <function> @ RangeDisplay\libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:437:
MeleeRange = 5
addChecker = <function> @ RangeDisplay\libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:449:
checkers_SpellWithMin = <table> {
}
checkers_Spell = <table> {
}
pairs = <function> defined =[C]:-1
GetItemInfo = <function> defined =[C]:-1
checkers_Item = <table> {
}
next = <function> defined =[C]:-1
checkers_Interact = <table> {
 2 = <function> @ RangeDisplay\libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:398:
 3 = <function> @ RangeDisplay\libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:398:
 4 = <function> @ RangeDisplay\libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:398:
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Unread 10-14-10, 09:37 AM  
H0PE
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Re: Re: Re: Re: minor bug

I lolled! Its so simple yet hard to understand that I couldn't even think of that when I was mucking around "what that hand could mean when the addon is unlocked".

Thanks!
*BTW Best ever range addon cant live without it at all, not when questing, pvping or in raids! :*** *

Originally posted by mitch0
Hello,

When you unlock the rangedisplay frames (/rangedisplay locked, or by clicking the LDB icon), there'll be a semi-transparent green hand icon in the middle of the screen. Position the mouseover unit's frame relative to that icon (as if it were your real mouse pointer) by dragging the frame, then lock the frames. Also make sure that the "Anchor to mouse" option is set for the mouseover unit (in the configuration window).

cheers,
mitch
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