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Updated: 11-15-08 12:06 PM
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Updated:11-15-08 12:06 PM
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Proximo  Popular! (More than 5000 hits)
Version: Beta 2.43
by: Grayhoof [More]
What is it? - Simple enemy unit frames for Arena matches used for identifying and coordinating targets

Features:


- Unit tracking via mouse over, target, party targets, death messages, name plate updates, and optional syncing between all teammates
- Main Assist setting and syncing, shown by yellow outline on current Main Assist target.
- Optional New Enemy, Low Health, Death, and Aura announcements via Chat, Party, RaidWarning, SCT, or MSBT.
- Optional Focus setting via right click.
- Optional Mana bars.
- Optional Party Targets.
- Optional Race Icons.
- Optional Aura tracking.
- Optional Cast bars.
- Optional Talent Guessing.
- Optional Battle Ground Support.
- Minor frame customizations: size, font, texture, header, etc...


For Spells, give the spell name just like you would in a macro. Example: Dispel, Dispel(Rank 1)
For Macros, use ; to break lines and *t to insert the targets name. Example: /target *t;/cast Dispel

Where did it come from? - After using ArenaMaster for a long time, I decided to make my own Arena based mod based on some ideas from myself and friends.

How do I use it? - Unzip Proximo into your interface\addons directory. For more info on installing, please read install.txt. Type /prox test to see a test frame when not in arena. Alt+left click header to move. Right click header for options.

What happens if an enemy is first seen after combat starts? - They will still be shown and synced, however you will not be able to target them by clicking on their bar. This will be designated with **'s around their name (ex. ** Grayhoof ** ).

Support
Please post all errors and suggestions on http://grayhoof.wowinterface.com/ using the provided forms.
Beta 2.43 - Added Death Knights to unit handling
Beta 2.42 - Updates to allow extract tracking of Auras times and optional tracking of PvP Trinkets.
Beta 2.4 - Many updates to take advantage of the 3.0 arena id's. Arena enemies can now always be targeted/clicked regardless of when they are first seen.
2.32 - Fixes for 3.0
2.31 - Updates for 3.0 patch (not tested very well)
2.3 - Added New "Use in Battlegrounds" option. It basically just becomes a "last 5 targets" unit frame for self only, and doesn't sync with other users. Added new talents using TalentGuess-1.0. Provides talents as best as possible based on comblog events and buffs. Converted to using ShareMedia Widgets for Ace3. Added Frost Nova to tracked auras. Fix for highlighted frames staying after leaving and re-entering an arena. Register SML callbacks correctly.
2.2 - Converted Auras to use spellid. Fixed Profile copies/changes. Removed unneeded locals. Convert to LibShareMedia-3.0.
2.1 - Fix for combat log names. Added optional cast bars. Cast bars for your focus and target will be accurate, while others are only approximations. Options for cast bar: color, size, font size, time. Made more of the frame clickable, besides just the health bar. Converted to quicker combat log method. Gave main frame a name
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Unread 10-17-08, 02:29 AM  
Laibeus Lord
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Hiya,

I added a comment here with a link directing to the WoWI page of Proximo. ^_^
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Unread 10-17-08, 08:10 AM  
chaud
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Originally posted by Grayhoof
Thanks for the info. That makes a large part of Proximo obsolete, so guess I'll have to decide how to proceed with it. Any unit frame can now handle arena opponents pretty easily, so not a lot for Proximo to offer anymore =(
The problem is not any unit frame is as good as proximo was. No one wants to see it die just yet.
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Unread 10-17-08, 11:35 AM  
Arkive
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Originally posted by chaud
The problem is not any unit frame is as good as proximo was. No one wants to see it die just yet.
I'm not even sure it's that. Why reinvent the wheel? It's been done well, works good...why spend the effort? :P
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Unread 10-17-08, 06:06 PM  
Grayhoof
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Its not going away, but its going to take me a bit to convert over to the new/better way of doing things. Hopefully the update last night at least made it functional again.

My WoW time is currently severely reduced, which means my arena time is even less =)

Originally posted by Arkive
I'm not even sure it's that. Why reinvent the wheel? It's been done well, works good...why spend the effort? :P
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Unread 10-20-08, 06:46 PM  
Arkive
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Hey, Proximo worked just great in my 2's today, but I got an error as soon as I highlighted over the first character (but not subsequent mouseovers). It referenced Skillet (or at least one of it's libraries), but I'm thinking it might be related to Proximo.

Code:
[2008/10/20 19:14:13-5-x2369]: AceEvent-2.0-91091 (Skillet):695: Roster-2.1: Bad argument #2 to `GetUnitIDFromUnit'. "arena2" is not a legitimate UnitID.
I can't help but notice you're using ace3 embedded and Skillet is using ace2. Could the conflict lie there? If so, is there a way I can work around it? Just to save you the trouble, this is the function from the library the error seems to be referencing, with line 695 highlight w/ astericks at the beginning:

Code:
	if not bucketfunc then
		bucketfunc = function(bucket)
			if bucket.run then
				local current = bucket.current
				local method = bucket.method
				local self = bucket.self
				if bucket.unit then
					for unit in pairs(current) do
						if not UnitExists(unit) then
							current[unit] = nil
						end
					end
				end
				if type(method) == "string" then
** Line 695 **					self[method](self, current, unpack(bucket, 1, bucket.n))
				elseif method then -- function
					method(current, unpack(bucket, 1, bucket.n))
				end
				for k in pairs(current) do
					current[k] = nil
					k = nil
				end
				bucket.run = nil
			end
		end
	end
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Unread 10-20-08, 11:19 PM  
Grayhoof
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Proximo does not use any of those libraries.
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Unread 10-21-08, 05:59 AM  
Arkive
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Well, that may be true, but I ran a few skirmishes this morning to test. With Proximo disabled, no error on mouseover. With Proximo enabled, they come back. It may not be from one of Prox's libraries, but there's apparently an incompatibility if you have any addons with Ace2 embedded.
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Unread 10-22-08, 01:28 AM  
Arkive
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Well, tracked it doen to an older version of Roster-2.1 that was embedded in BigBrother. Weird.
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Unread 10-27-08, 03:29 AM  
elhook
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Any update for WoTLK pleae? HP bars doesnt work well
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Unread 10-27-08, 10:16 PM  
Grayhoof
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A beta version of 2.33 is now posted. It should fix the issues with HP bars and uses the new Arena unit ID system.

Please note I have not been able to heavily test it, so please create bug reports for any issues.
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Unread 10-29-08, 06:06 PM  
Grayhoof
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If you are still having issue with the HP bars and you have 2.33 installed, please try deleting the Proximo files from your WTF folder or resetting your options.

Originally posted by Grayhoof
A beta version of 2.33 is now posted. It should fix the issues with HP bars and uses the new Arena unit ID system.

Please note I have not been able to heavily test it, so please create bug reports for any issues.
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Unread 10-31-08, 05:53 PM  
Arkive
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Did a bunch of skirmishes to try it out. Seems to be working as intended
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Unread 11-02-08, 06:54 PM  
Arkive
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Have you tried this on the beta yet? Is there any reason to believe there would be an update required for the new arenas, or is it capable of just sensing that you're "in" an arena and operating off that info?


*Edit*
I was able to hop in and finally got one of the new ones (something sewers). Seemed to work ok, but I got this error after the arena started:

Code:
[2008/11/02 20:19:24-4-x1]: Proximo-2.3\Proximo.lua:418: attempt to index field '?' (a nil value)
I don't think I've updated my beta interface folder to my current. Will make sure I'm running the latest and try again.


*Edit #2*
While the latest version isn't spitting that error at me, it is spitting this when a deathnkight is on the opposing team:

Code:
[2008/11/02 20:41:44-5-x1]: AceLocale-3.0: ProximoClass: Missing entry for 'DEATHKNIGHT':
Proximo-2.3\class.lua:36: in function `GetLocalClass'
Proximo-2.3\Proximo.lua:311: in function `AddToList'
Proximo-2.3\Proximo.lua:402: in function `CheckUnitIDChanges'
Proximo-2.3\Proximo.lua:566: in function
Last edited by Arkive : 11-02-08 at 07:44 PM.
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Unread 11-03-08, 10:25 AM  
Grayhoof
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This version is not for the beta, but thanks for the input.

Originally posted by Arkive
Have you tried this on the beta yet? Is there any reason to believe there would be an update required for the new arenas, or is it capable of just sensing that you're "in" an arena and operating off that info?


*Edit*
I was able to hop in and finally got one of the new ones (something sewers). Seemed to work ok, but I got this error after the arena started:

Code:
[2008/11/02 20:19:24-4-x1]: Proximo-2.3\Proximo.lua:418: attempt to index field '?' (a nil value)
I don't think I've updated my beta interface folder to my current. Will make sure I'm running the latest and try again.


*Edit #2*
While the latest version isn't spitting that error at me, it is spitting this when a deathnkight is on the opposing team:

Code:
[2008/11/02 20:41:44-5-x1]: AceLocale-3.0: ProximoClass: Missing entry for 'DEATHKNIGHT':
Proximo-2.3\class.lua:36: in function `GetLocalClass'
Proximo-2.3\Proximo.lua:311: in function `AddToList'
Proximo-2.3\Proximo.lua:402: in function `CheckUnitIDChanges'
Proximo-2.3\Proximo.lua:566: in function
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Unread 11-06-08, 12:52 PM  
affix
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Grayhoof: Gladius is tracking PvP trinket usage now. It pops up the PvP trinket icon when a player uses their trinket. This'd be a great feature for Proximo, especially if a small cooldown was on top of the PvP trinket icon.
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