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Escalation (5.3)
Updated:05-31-13 11:22 AM
Created:unknown
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MD5:
5.3
BarKeep  Popular! (More than 5000 hits)
Version: 50300.02
by: Platykurtic [More]
BarKeep

** Now with support of bars that only appear on mouseover via the optional BarKeep_BarFader add-on. BarKeep_BarFader can be found in the 'Optional Files' tab. **

Here are the main features:
  • All the main action buttons can be configured to have from 1-12 buttons.
  • All the main action bars can be reconfigured to have up to 12 rows, so you can have 6 buttons x 2 rows, 3 buttons by 4 rows etc. This is done still using the Blizzard button code for compatibility.
  • All the main action bars can be scaled independently of one another.
  • Stance bar, possess bar, and pet bar can all be relocated to where the user wants them to be.
  • All bars can be hidden if you want, some using the Blizzard options from the interface menu, others using BarKeep.
  • The options are configured by a GUI accessed from /barkeep or /bk.
  • It uses an event / hook based structure for minimal CPU usage.
I want to say thanks to the previous developers of this CleanBar & CleanBarAdvanced since BarKeep would not be possible without their initial help.

So why use BarKeep?

It enables complete rearrangement and scaling of the Blizzard bars and so has some advantages over the traditional bar mod:
  1. It uses Blizzards buttons (and button code). So pretty much it's always compatible if Blizzard make any changes.
  2. Its really light in use - doesn't use a lot of memory and CPU cycles.
  3. It seems pretty stable as a result of the above.
  4. It'll work with cooldown, ranged mods that work with Blizzard buttons and also ButtonFacade with another small mod.
Commands:

/barkeep - show the config screen.
/bk - show the config screen.

FAQ:
  • I can't see all the bars when I first use the addon. All I see are the '+'s that enable the bar placement? - Use the Blizzard 'Action Bars' tab in the interface menu to set which bars are active or not, just as you would the Blizzard bars.
  • How do I set the Key Bindings? - Use the Blizzard Key Bindings interface to set the bindings for all the bars.
  • How do I lock the actions on the bars? - Use the Blizzard 'Action Bars' tab in the interface menu to lock the Blizzard bars.
  • How do I permanently show the empty buttons? - Use the Blizzard 'Action Bars' tab in the interface menu to show the empty button grid.
Future Plans:
  • Bug fixes once identified.
  • A BarKeep_XP optional module to manage the XP bar.
  • A reconfiguration of the mod to easily allow for additional layout types for the bars. This should be fairly easy to do, it'll just require a some coding in BarKeep.lua and a change to the configuration screen, but could take some time as I'll make the changes slowly and test carefully.

Known Issues:
  • None.
Version History
BarKeep 50300.02
-----------------
- Corrected scaling of the possess & stance bars. The scale can now be independent of the mainbar.
- Fixed issue where if stance bar was originally hidden, it would not unhide.

BarKeep 50300.01
-----------------
- Further improved Battle Pet frame code.
- Updated .TOC file for 5.3

BarKeep 50200.04
-----------------
- Added code to ensure that the ActionBars do not appear over the Battle Pet frame.

BarKeep 50200.03
-----------------
- Corrected an error related to PvP MicroMenu button.
- Increase the FrameStrata of the various buttons to reduce the liklihood they'll be covered by other UI elements preventing mouse clicks.

BarKeep 50200.02
-----------------
- Corrected an error related to removed VehicleBar code.

BarKeep 50200.01
-----------------
- Updated .TOC file to 5.2.

BarKeep 50100.03
-----------------
- Fix to /BK UI - some controls didn't appear.
- Attempt to fix the talent change-over issue.
- Miscellaneous tidy-ups around eventing - moved to hooksecurefuncs to ensure no possibilities of conflicts.
- Removed some old code that was commented out.

50000.01 - 50100.01
--------------------
- Conversion to WoW 5.0 & 5.1

BarKeep 40300.02
-----------------
- Change to ensure the LFR and the new raid tab works.

BarKeep 40300.01
-----------------
- Change to the Encounter Journal to ensure it works.
- Initial attempt to fix the BonusActionBar for in-combat stance switching.

BarKeep 40200.01
-----------------
- Initial *must* fixes for patch 4.2.

BarKeep 40000.06
-----------------
- Fix for ActionButton1 stance bar issue.

BarKeep 40000.05
-----------------
- Likely fix for the 'hidden Totembutton reappearing' issue.
- Improved ActionButton1 frame set-up.

BarKeep 40000.04Beta
---------------------
- An attempt to fix the Glyph taint issue some people are reporting (I'll need feedback whether it solves the issue).

BarKeep 40000.03
-----------------
- Fixes the Guildbutton on the MicroMenuBar.
- Adds the ability to scale the Shape Bar separately from the MainBar.
- Adds the ability to hide and scale the Totem Bar.
- Reorganizes the settings pane to fit in all the new settings.

BarKeep 40000.02
-----------------
- Fixes the BonusActionBar issues and the scaling of a couple of the bars.

BarKeep 40000.01
-----------------
- WoW patch 4.01 version.

BarKeep version 30300.10
------------------------
- Fix to stance bar bugs. Scaling & movement now works and stance bar updates.
- Some code adjustments in preparation for WoW 4.0 patch.

BarKeep version 30300.9
-----------------------
- Added back selective transparency to hide MainBar buttons where the BonusActionBar has no action.
- Added a (likely) fix for the 'I just got my first key and now the keyring is displayed' bug.

BarKeep version 30300.8
-----------------------
- Removes all the redundancy and transparency code that previously ran when stance switching - stealthing still works fine on my Rogue. Let me know if this improves the Warrior stance change timing.

BarKeep version 30300.7
-----------------------
- Slightly improves vehicle exiting under combat - HToC for example - by noting the exiting the vehicle, and if the exit fails then rearranging the buttons on leaving combat. Corrects an issue with the MicroMenuBar.

BarKeep version 30300.6
-----------------------
- Adds the character portrait to the character micromenu button.

BarKeep version 30300.5
-----------------------
- Corrects a SpellbookMicroButton bug introduced by 30300.4 when switching talent specs.

BarKeep version 30300.4
-----------------------
- More elegant and better fix to correct for the Blizzard AcheivementMicroButtonUpdate bug.
- Reverted to using the Blizzard SpellBookMicroButton to enable casting from the Spellbook while in combat.


BarKeep version 30300.3
-----------------------
- Temporary fix to correct for the Blizzard AcheivementMicroButtonUpdate bug.

BarKeep version 30300.2
-----------------------
- A small change to improve the working with other add-ons that may tweak the MicroMenuBar.

BarKeep version 30300.1
-----------------------
- Updated .TOC for 30300.
- Corrected all the MicroMenuBar code to work with the new dungeon interface.
Optional Files (2)
File Name
Version
Size
Author
Date
Type
50300.01
5kB
05-22-13 04:05 PM
Addon
30100.2
4kB
04-23-09 03:37 PM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
50300.01
16kB
Platykurtic
05-22-13 04:04 PM
50200.04
16kB
Platykurtic
05-06-13 02:57 PM


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Old 03-15-09, 02:24 PM  
Platykurtic
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30000.19 now up

Uploaded 30000.19. This release should further standardize the MultiBar attachments (important for having additional bar arrangements moving forward) so Lagby may need to check if this version has an issue with porting (95% sure it shouldn't). Also changed back again to hooking the change over rather than events to avoid the Malygos vortex issue. Vehicle bar should now work perfectly moving forward (crossed fingers). Almost there!
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Old 03-13-09, 04:27 AM  
Platykurtic
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Originally posted by Pookhill
When Malygos did his Vortex, all my action bars except the main bar disappeared. (Didn't have any problems with the vehicle changes.)
Arghh - that means the "PLAYER_ENTERED_VEHICLE" event with the arguement "player" fired on entering the vortex. Not sure why that would happen. I'll switch back to securehooking the "MainMenuBar_ToVehicleArt" function to get this correct (as I prefered to use the event).

This Blizzard vehicle bar change-over code is really pretty crappy. I'll test out this next version fairly throughly over the next day or so and then post another update. Anyway we're almost there.
Last edited by Platykurtic : 03-13-09 at 06:25 AM.
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Old 03-13-09, 01:06 AM  
Lagby
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Originally posted by Platykurtic
Released 30000.18. Lagby, can you please confirm that this corrects the issue that you were having or not? There are a couple of changes in the final code, each of which should fix the issue, but confirmation would be great.

Now ... back to the bar fading add-in.
I ran it through all my alts.. vehicles.. ports, gundrak and anything else I could think of.. had no issues whatsoever!

Thank you! It's fixed for me. Awesome job!
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Old 03-12-09, 07:23 PM  
Pookhill
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Loaded up version .18, and had a strange bug in EoE.

When Malygos did his Vortex, all my action bars except the main bar disappeared. (Didn't have any problems with the vehicle changes.)
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Old 03-11-09, 10:39 AM  
Lagby
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Originally posted by Platykurtic
Released 30000.18. Lagby, can you please confirm that this corrects the issue that you were having or not? There are a couple of changes in the final code, each of which should fix the issue, but confirmation would be great.

Now ... back to the bar fading add-in.
I'll test it out and let you know.
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Old 03-11-09, 06:52 AM  
Platykurtic
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Released 30000.18. Lagby, can you please confirm that this corrects the issue that you were having or not? There are a couple of changes in the final code, each of which should fix the issue, but confirmation would be great.

Now ... back to the bar fading add-in.
Last edited by Platykurtic : 03-11-09 at 07:31 AM.
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Old 03-10-09, 07:24 PM  
Lagby
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Originally posted by Platykurtic
Perfect ... Thanks Lagby! I got the line I needed. I'll do some testing in a bit and post the update if everythings OK.
Awesome.. looking forward to it.
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Old 03-10-09, 11:56 AM  
Platykurtic
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Perfect ... Thanks Lagby! I got the line I needed. I'll do some testing in a bit and post the update if everythings OK.
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Old 03-10-09, 11:44 AM  
Lagby
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Re: Re: Vehicles

Originally posted by Platykurtic
To help correct this can you please post me the following line in BarKeep.lua in 30000.14 (I've since deleted my past versions):
Around line 390 there should be something likeThanks!

[Edit]On zoning and leaving the vehicle the Blizzard code repositions the MultiBarRight bar. I think I've changed that line back to what it was, but it could be handy for you to post the line from the prior version also. So it's not other add-ons but rather Blizzard code moving the bar. I'm not sure why it's not been an issue for me though, so perhaps some other add-on is having an effect somewhere also or you are scaling your UI or something that I'm not doing.
Hm.. couldn't find that line of code exactly, so I'll post this section: lines 221-384
Code:
	-- Multi Bottom Bars
	if InCombatLockdown() then return end
	MultiBarBottomLeft:ClearAllPoints()
	MultiBarBottomLeft:SetFrameStrata("MEDIUM")
	MultiBarBottomLeftButton1:SetPoint("TOPLEFT", "BarKeepMultiBarBottomLeftFrame", "TOPLEFT", 0, 0)
	local LeftNumberButtons = BK_Setting.LeftBarButtons
	local LeftNumberRows = min(BK_Setting.LeftBarRows, BK_Setting.LeftBarButtons)
	local LeftButtonPerRow = math_floor(LeftNumberButtons/LeftNumberRows + 0.5) -- just a precaution
	for i = 2,12,1 do
		local button=_G["MultiBarBottomLeftButton"..i]
		-- jump into a new row
		if ((i-1) % LeftButtonPerRow) == 0 then
			button:SetPoint("TOPLEFT", "MultiBarBottomLeftButton"..(i-LeftButtonPerRow), "BOTTOMLEFT", 0, -3)
		-- align to the previous button
		else
			button:SetPoint("TOPLEFT", "MultiBarBottomLeftButton"..(i-1), "TOPRIGHT", 3, 0)
		end
		-- hide the unneeded buttons
		if i > LeftNumberButtons then
			button:SetAlpha(0)
			button:Hide()
		-- hack for hiding the grid if it appears
		elseif (not BarKeep_ShowGrid and not HasAction(button.action)) then
			button:Hide()
		else
			button:Show()
		end
	end
	
	if InCombatLockdown() then return end
	MultiBarBottomRight:ClearAllPoints()
	MultiBarBottomRight:SetFrameStrata("MEDIUM")
	MultiBarBottomRightButton1:SetPoint("TOPLEFT", "BarKeepMultiBarBottomRightFrame", "TOPLEFT", 0, 0)
	local RightNumberButtons = BK_Setting.RightBarButtons
	local RightNumberRows = min(BK_Setting.RightBarRows, BK_Setting.RightBarButtons)
	local RightButtonPerRow = math_floor(RightNumberButtons/RightNumberRows + 0.5) -- just a precaution
	for i = 2,12,1 do
		local button=_G["MultiBarBottomRightButton"..i]
		-- jump into a new row
		if ((i-1) % RightButtonPerRow) == 0 then
			button:SetPoint("TOPLEFT", "MultiBarBottomRightButton"..(i-RightButtonPerRow), "BOTTOMLEFT", 0, -3)
		-- align to the previous button
		else
			button:SetPoint("TOPLEFT", "MultiBarBottomRightButton"..(i-1), "TOPRIGHT", 3, 0)
		end
		-- hide the unneeded buttons
		if i > RightNumberButtons then
			button:SetAlpha(0)
			button:Hide()
		-- hack for hiding the grid if it appears
		elseif (not BarKeep_ShowGrid and not HasAction(button.action)) then
			button:Hide()
		else
			button:Show()
		end
	end

	-- Shape/Stance/Form Bar
	if InCombatLockdown() then return end
	ShapeshiftButton1:ClearAllPoints()
	ShapeshiftButton1:SetParent("BarKeepShapeFrame")
	ShapeshiftButton1:SetPoint("TOPLEFT","BarKeepShapeFrame","TOPLEFT",0,0)
	ShapeshiftButton1:SetFrameStrata("MEDIUM")
	for i=2,10,1 do
		_G["ShapeshiftButton"..i]:SetParent("BarKeepShapeFrame")
		_G["ShapeshiftButton"..i]:SetPoint("TOPLEFT", "ShapeshiftButton"..(i-1), "TOPRIGHT", 3, 0)
		_G["ShapeshiftButton"..i]:SetFrameStrata("MEDIUM")
	end
	if ShapeshiftBarFrame:IsShown() and BK_Setting.ShapeBarHide then
		ShapeshiftBarFrame:Hide()
		BarKeepShapeFrame:Hide()
	end
	
	-- Pet Bar
	if InCombatLockdown() then return end
	PetActionButton1:ClearAllPoints()
	PetActionButton1:SetParent("BarKeepPetFrame")
	PetActionButton1:SetPoint("TOPLEFT","BarKeepPetFrame","TOPLEFT",0,0)
	PetActionButton1:SetFrameStrata("MEDIUM")
	local PetNumberRows = min(BK_Setting.PetBarRows, 10)
	local PetButtonPerRow = math_floor(10/PetNumberRows + 0.5) -- just a precaution
	for i = 2,10,1 do
		local button=_G["PetActionButton"..i]
		button:SetParent("BarKeepPetFrame")
		-- jump into a new row
		if ((i-1) % PetButtonPerRow) == 0 then
			button:SetPoint("TOPLEFT", "PetActionButton"..(i-PetButtonPerRow), "BOTTOMLEFT", 0, -3)
		-- align to the previous button
		else
			button:SetPoint("TOPLEFT", "PetActionButton"..i-1, "TOPRIGHT", 3, 0)
		end
		button:SetFrameStrata("MEDIUM")
	end

	-- Possession Bar
	if InCombatLockdown() then return end
	PossessBarFrame:ClearAllPoints()
	PossessBarFrame:SetFrameStrata("LOW")
	PossessBarFrame:SetPoint("TOPLEFT", "BarKeepPossessFrame", "TOPLEFT", 0, -5)
	PossessButton1:ClearAllPoints()
	PossessButton1:SetPoint("TOPLEFT", "PossessBarFrame", "TOPLEFT", 0, 0)
	PossessButton1:SetFrameStrata("MEDIUM")
	PossessButton2:ClearAllPoints()
	PossessButton2:SetPoint("TOPLEFT", "PossessButton1", "TOPRIGHT", 3, 0)
	PossessButton2:SetFrameStrata("MEDIUM")
	
	-- Multi Bars
	if InCombatLockdown() then return end
	MultiBarLeft:ClearAllPoints()
	MultiBarLeft:SetFrameStrata("MEDIUM")
	MultiBarLeft:SetPoint("TOPRIGHT", "BarKeepMultiBarLeftFrame", "TOPRIGHT", 0, 0)
	local MultiLeftNumberButtons = BK_Setting.MultiBarLeftButtons
	local MultiLeftNumberRows = min(BK_Setting.MultiBarLeftRows, BK_Setting.MultiBarLeftButtons)
	local MultiLeftButtonPerRow = math_floor(MultiLeftNumberButtons/MultiLeftNumberRows + 0.5) -- just a precaution	
	for i = 2,12,1 do
		local button=_G["MultiBarLeftButton"..i]
		-- jump into a new row
		if ((i-1) % MultiLeftButtonPerRow) == 0 then
			_G["MultiBarLeftButton"..i]:SetPoint("TOPLEFT", "MultiBarLeftButton"..(i-MultiLeftButtonPerRow), "BOTTOMLEFT", 0, -3)
		-- align to the previous button
		else
			_G["MultiBarLeftButton"..i]:SetPoint("TOPLEFT", "MultiBarLeftButton"..(i-1), "TOPRIGHT", 3, 0)
		end
		-- hide the unneeded buttons
		if i > MultiLeftNumberButtons then
			button:SetAlpha(0)
			button:Hide()
		-- hack for hiding the grid if it appears
		elseif (not BarKeep_ShowGrid and not HasAction(button.action)) then
			button:Hide()
		else
			button:Show()
		end
	end

	if InCombatLockdown() then return end	
	MultiBarRight:ClearAllPoints()
	MultiBarRight:SetFrameStrata("MEDIUM")
	MultiBarRight:SetPoint("TOPRIGHT", "BarKeepMultiBarRightFrame", "TOPRIGHT", 0, 0)
	local MultiRightNumberButtons = BK_Setting.MultiBarRightButtons
	local MultiRightNumberRows = min(BK_Setting.MultiBarRightRows, BK_Setting.MultiBarRightButtons)
	local MultiRightButtonPerRow = math_floor(MultiRightNumberButtons/MultiRightNumberRows + 0.5) -- just a precaution
	for i = 2,12,1 do
		local button=_G["MultiBarRightButton"..i]
		-- jump into a new row
		if ((i-1) % MultiRightButtonPerRow) == 0 then
			_G["MultiBarRightButton"..i]:SetPoint("TOPLEFT", "MultiBarRightButton"..(i-MultiRightButtonPerRow), "BOTTOMLEFT", 0, -3)
		-- align to the previous button
		else
			_G["MultiBarRightButton"..i]:SetPoint("TOPLEFT", "MultiBarRightButton"..(i-1), "TOPRIGHT", 3, 0)
		end
		-- hide the unneeded buttons
		if i > MultiRightNumberButtons then
			button:SetAlpha(0)
			button:Hide()
		-- hack for hiding the grid if it appears
		elseif (not BarKeep_ShowGrid and not HasAction(button.action)) then
			button:Hide()
		else
			button:Show()
		end
	end
	
	-- MicroMenu and Bag Bars
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Old 03-10-09, 06:36 AM  
Platykurtic
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Re: Vehicles

Originally posted by Lagby I've been reverting back each release to 3.0000.14 as I have had no issues with that at all.
Hmm ... that's interesting ... Way way back in the day I had issues with the way I linked one of those buttons to the BarKeep frame. It would move around under Blizzard code otherwise (to much frustration). It's possibly being shifted to where you can't see it (say off-screen for example). When I tidied up the BarKeep frames sizes to fix your previous issue I may have broken this.

To help correct this can you please post me the following line in BarKeep.lua in 30000.14 (I've since deleted my past versions):
Around line 390 there should be something like
MultiBarRight:SetPoint("TOPLEFT", "BarKeepMultiBarRightFrame", "TOPLEFT", 0, 0)
Thanks!

[Edit]On zoning and leaving the vehicle the Blizzard code repositions the MultiBarRight bar. I think I've changed that line back to what it was, but it could be handy for you to post the line from the prior version also. So it's not other add-ons but rather Blizzard code moving the bar. I'm not sure why it's not been an issue for me though, so perhaps some other add-on is having an effect somewhere also or you are scaling your UI or something that I'm not doing.
Last edited by Platykurtic : 03-10-09 at 07:12 AM.
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Old 03-09-09, 07:22 PM  
Lagby
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Re: Re: Re: Re: Vehicles

Originally posted by Platykurtic
With that report I'll go out on a limb and say it's not BarKeep that's the issue. This is based on two things:
  • BarKeep has no interaction with porting. It doesn't use porting events, and has no and never had any code to manage anything during a port and I've ported a bunch and never seen this. The only code that might run as a result of a port won't hide a complete bar.
  • I cannot replicate the issue at all. On both characters with lots of the same mods as you and on my test character. And I tried hard to get this error this weekend.
Now I could solve by renaming the names of all the bars (I do this on one or two to manage other Blizzard bugs), but that'd be a the expense of a lot of additional code and would probably introduce another bug cycle (and start to turn the mod into Dominos and Dominos is great at that already), so its probably better we determine which mod is causing this. So ...

Are there any mods that do things to that side of the screen? You could try to disable them one at a time and see if the issue goes away. Some that spring to mind from your list are ButtonFacade (as that changes the buttons - probably not an issue), SlideBar (it slides from that side correct? I'd start with this) and maybe FuBar (based on issues with Titan in the past). Any of these updated around the same time (SlideBar comes with BeanCounter and a couple of other mods and can be disabled for testing with '/nsb off')?
I'll play around with the different addons, like the ones you mentioned. I've been reverting back each release to 3.0000.14 as I have had no issues with that at all.

I'll also switch out omnicc to cooldown text timer to see if that changes anything also.

I'll let you know how it goes.
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Old 03-09-09, 03:19 AM  
Platykurtic
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Re: Re: Re: Vehicles

Originally posted by Lagby
Just happened to me today (have the latest release) porting from dalaran to sw. So it seems it's not only w/vehicles.. Didn't jump in any vehicles yet, but the portal had the same result.
With that report I'll go out on a limb and say it's not BarKeep that's the issue. This is based on two things:
  • BarKeep has no interaction with porting. It doesn't use porting events, and has no and never had any code to manage anything during a port and I've ported a bunch and never seen this. The only code that might run as a result of a port won't hide a complete bar.
  • I cannot replicate the issue at all. On both characters with lots of the same mods as you and on my test character. And I tried hard to get this error this weekend.
Now I could solve by renaming the names of all the bars (I do this on one or two to manage other Blizzard bugs), but that'd be a the expense of a lot of additional code and would probably introduce another bug cycle (and start to turn the mod into Dominos and Dominos is great at that already), so its probably better we determine which mod is causing this. So ...

Are there any mods that do things to that side of the screen? You could try to disable them one at a time and see if the issue goes away. Some that spring to mind from your list are ButtonFacade (as that changes the buttons - probably not an issue), SlideBar (it slides from that side correct? I'd start with this) and maybe FuBar (based on issues with Titan in the past). Any of these updated around the same time (SlideBar comes with BeanCounter and a couple of other mods and can be disabled for testing with '/nsb off')?
Last edited by Platykurtic : 03-09-09 at 03:22 AM.
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Old 03-06-09, 04:23 PM  
Lagby
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Also, List of addons:
Code:
Atlas_DungeonLocs
Atlas_OutdoorRaids
Atlas_Transportation
AtlasLoot
AtlasLootFu
Auc-Advanced
BarKeep
BarKeep_ButtonFacade
BeanCounter
Butsu
ButtonFacade
ButtonFacade_LiteFlat
ButtonFacade_LiteStep
ButtonFacade_Onyx
Capping
Carbonite
CarboniteNodes
CarboniteTransfer
ClearFont2
DBM-Battlegrounds
DBM-ChamberOfAspects
DBM-Core
DBM-EyeOfEternity
DBM-GUI
DBM-Naxx
DBM-Party-WotLK
DoubleWide
Enchantrix
Enchantrix-Barker
Fane
FreeRefills
FuBar
FuBar_BattlegroundFu
FuBar_DurabilityFu
FuBar_EmoteFu2
FuBar_ExperienceFu
FuBar_GarbageFu
FuBar_GuildFu
FuBar_HonorFu
FuBar_MoneyFu
FuBar_RecZone
FuBar_RestFu
FuBar_TopScoreFu
HealBot
InFlight
InFlight_Load
Informant
LightHeaded
MikScrollingBattleText
MSBTOptions
Omen
OmniCC
OmniCC_Options
PocketPlot
Quartz
RatingBuster
Recount
SharedMedia
SlideBar
Stubby
TipTac
TipTacItemRef
TipTacOptions
TipTacTalents
XPBarNone
XPerl
ZHunterMod
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Old 03-06-09, 01:41 PM  
Lagby
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Re: Re: Vehicles

Originally posted by Platykurtic
I tested this last night on entering and exiting vehicles both in and out of combat and couldn't replicate it. I did discover another funny bug so I'll post an update soon (apologies on that it was my error when I changed back to using events), but not this issue. So some questions:
  1. What other add-ons do you have that affect action bars and frames? (If in doubt just post the total list.)
  2. Where exactly does it happen for you? In or out of combat? Are you grouped and are others goofing with vehicles nearby? Is it a transport mount? Some more details could help.

Just happened to me today (have the latest release) porting from dalaran to sw. So it seems it's not only w/vehicles.. Didn't jump in any vehicles yet, but the portal had the same result.
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Old 03-06-09, 01:48 AM  
Platykurtic
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Re: Vehicles

Originally posted by Lagby But I did find another.. when exiting a vehicle one of my bars does not re-appear after exiting the vehicle. I reloaded the ui.. entered vehicle, left vehicle, and bar is not reappearing (only 1 bar out of the 5)

It's consistent. I believe it's one of the right side bars that vanishes.
I tested this last night on entering and exiting vehicles both in and out of combat and couldn't replicate it. I did discover another funny bug so I'll post an update soon (apologies on that it was my error when I changed back to using events), but not this issue. So some questions:
  1. What other add-ons do you have that affect action bars and frames? (If in doubt just post the total list.)
  2. Where exactly does it happen for you? In or out of combat? Are you grouped and are others goofing with vehicles nearby? Is it a transport mount? Some more details could help.
Last edited by Platykurtic : 03-06-09 at 06:35 AM.
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