Category: Action Bar Mods
Addon Information
Works with 3.2
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Author:
Version:
30200.11 Beta
Date:
11-17-2009 07:16 PM
Size:
14.28 Kb
Downloads:
54,223
Favorites:
103
MD5:
Pictures
Click to enlarge
A BarKeep bar set-up for a N52 (using 3 bars)
Click to enlarge
BarKeep in configuration mode - you can see the unlocked buttons that allow bar placement and the po
BarKeep   Popular! (More than 5000 hits)
BarKeep

** Now with support for the Totem Bar! The Totem Bar should be repositionable, be scaled to the same size as the Main Action Bar and stay in its new position. Please let me know if this is not the case! **

** Now with support of bars that only appear on mouseover via the optional BarKeep_BarFader add-on. Now with support for ButtonFacade via the optional BarKeep_ButtonFacade add-on. BarKeep_BarFader & BarKeep_ButtonFacade can be found in the 'Optional Files' tab. **

Here are the main features:
  • All the main action buttons can be configured to have from 1-12 buttons.
  • All the main action bars can be reconfigured to have up to 12 rows, so you can have 6 buttons x 2 rows, 3 buttons by 4 rows etc. This is done still using the Blizzard button code for compatibility.
  • All the main action bars can be scaled independently of one another.
  • Stance bar, possess bar, pet bar and vehicle bar can all be relocated to where the user wants them to be.
  • All bars can be hidden if you want, some using the Blizzard options from the interface menu, others using BarKeep.
  • The options are configured by a GUI accessed from /barkeep or /bk.
  • It uses an event / hook based structure for minimal CPU usage.
I want to say thanks to the previous developers of this CleanBar & CleanBarAdvanced since BarKeep would not be possible without their initial help.

So why use BarKeep?

It enables complete rearrangement and scaling of the Blizzard bars and so has some advantages over the traditional bar mod:
  1. It uses Blizzards buttons (and button code). So pretty much it's always compatible if Blizzard make any changes.
  2. Its really light in use - doesn't use a lot of memory and CPU cycles.
  3. It seems pretty stable as a result of the above.
  4. It'll work with cooldown, ranged mods that work with Blizzard buttons and also ButtonFacade with another small mod.
Commands:

/barkeep - show the config screen.
/bk - show the config screen.

FAQ:
  • I can't see all the bars when I first use the addon. All I see are the '+'s that enable the bar placement? - Use the Blizzard 'Action Bars' tab in the interface menu to set which bars are active or not, just as you would the Blizzard bars.
  • How do I set the Key Bindings? - Use the Blizzard Key Bindings interface to set the bindings for all the bars.
  • How do I lock the actions on the bars? - Use the Blizzard 'Action Bars' tab in the interface menu to lock the Blizzard bars.
  • How do I permanently show the empty buttons? - Use the Blizzard 'Action Bars' tab in the interface menu to show the empty button grid.
Future Plans:
  • Bug fixes once identified.
  • A BarKeep_XP optional module to manage the XP bar.
  • A reconfiguration of the mod to easily allow for additional layout types for the bars. This should be fairly easy to do, it'll just require a some coding in BarKeep.lua and a change to the configuration screen, but could take some time as I'll make the changes slowly and test carefully.

Known Issues:
  • There is a request to add the seating indicator that needs to be done.
  Change Log - BarKeep
Version History
BarKeep version 30200.11 Beta
------------------------------
- Potential fix to the Totem Recall button positioning.

BarKeep version 30200.10 Beta
------------------------------
- Totem Bar adjustments to stop the Blizzard code hiding the Totem Bar on switching to the stance bar.
- Display correction with vehicle scaling in the configuration frame.
- Reworking of the re-parenting of Blizzard buttons / frames to improve vehicle change-over. With these changes I cannot get the change-over to break on multiple classes (despite trying to).

BarKeep version 30200.9
-----------------------
- Fix for the Keyring button reappearing on zoning.

BarKeep version 30200.8
-----------------------
- Totem Bar should now work - at least it does on my level 5 Shaman.
- Reduced CPU polling on zoning.

BarKeep version 30200.7 & 30200.6
----------------------------------
- Further improved taint on the vehicle -> mainbar switch. This should now work perfectly.

BarKeep version 30200.5
-----------------------
- Another alternative way of managing the change-over between vehicle & the main action bar. Seems to work a lot better with enforced switch-overs.

BarKeep version 30200.4
-----------------------
- Potentially further improved switch-over to and from vehicles incl. turrets.

BarKeep version 30200.3
-----------------------
- Improved switch over to normal bars when dismounted (exiting the vehicle without using the exit key). Works for me in H ToC correctly the whole time.

BarKeep version 30200.2 Beta
----------------------------
- Support for the Totem Bar added to BarKeep.

BarKeep version 30200.1
-----------------------
- Updated .toc file to suit patch 3.2. Everything seems fine on my characters (may need testing on a Shaman though).
  Optional Files - BarKeep
File Name
Version
Size
Author
Date
Type
30200.1
5kB
10-08-2009 04:08 AM
Addon
30100.2
4kB
04-23-2009 05:37 PM
Addon
  Archived Versions - BarKeep
File Name
Version
Size
Author
Date
30200.10 Beta
15kB
Platykurtic
11-12-2009 05:04 AM
  Comments - BarKeep
Post A Reply Comment Options
Old 09-01-2009, 01:42 AM  
Platykurtic
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 109
Uploads: 5
Quote:
Originally posted by RoloX2
The totem bar vanishes after first log-in.
Is that new in 30200.5? Does it show when first logging in and is not there in subsequent log-ins?

Quote:
Originally posted by Flak
It seems to work, but now... at least for me... cpu polling has shot way up. Memory usage is around the same but cpu polling shoots way up and continues to climb....
Interesting ... I'll have a look into that as I have a bit of a theory as to why this might be happening. Were you zoning in and out a lot?

Last edited by Platykurtic : 09-01-2009 at 07:43 AM.
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Old 08-31-2009, 05:46 PM  
RoloX2
A Kobold Labourer

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The totem bar vanishes after first log-in.

I reset the UI (deleted Cache, Interface, WTF directories) and only installed BarKeep 30200.5 addon.
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Old 08-31-2009, 05:31 PM  
Flak
A Defias Bandit

Forum posts: 2
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It seems to work, but now... at least for me... cpu polling has shot way up. Memory usage is around the same but cpu polling shoots way up and continues to climb....
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Old 08-30-2009, 04:19 PM  
Platykurtic
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 109
Uploads: 5
Ok another crack at managing the switch-over between vehicle and main action bars. The use of the Blizzard eventing wasn't working out as well as it had originally - it seemed Barkeep was doing its switch over tasks too quickly and tainting the Blizzard change-over - so a fairly obvious step was to move to post hooking the Blizzard change-over.

With all the testing I've been able to do - lots of flying all over Northrend and doing vehicle based dailies - it seems to be working well, so let me know if you notice any issues.

Last edited by Platykurtic : 08-31-2009 at 01:42 AM.
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Old 08-26-2009, 08:28 AM  
Platykurtic
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 109
Uploads: 5
OK - took a crack at fixing the 'turret issue' with 30200.4. Please let me know if this improves things or any other weirdness pops up. Onto the next stuff.

[Bah - realised I'd screwed up the versioning and still needed to test the changes. I correct all this in 30200.5 - but until then apologies]

Last edited by Platykurtic : 08-27-2009 at 03:26 AM.
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Old 08-24-2009, 04:35 AM  
Platykurtic
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 109
Uploads: 5
Quote:
When using turrets in SotA, the bars are invislbe, but when leaving turrets, only the main action bar becomes visible.[/b]
Hmm interesting. Perhaps the events issued by the server are different for turrets as that'd be BarKeep setting the alpha of the various bars to zero to avoid issues. I'll take a crack at fixing that over the next couple of days.

Still to come:
*Support for the seat indicator.
*I'll then look to add the XP bar as a seperate movable frame.
*Saving the positioning of the bars as variables.
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Old 08-22-2009, 05:14 PM  
PTchaos
A Kobold Labourer

Forum posts: 0
File comments: 1
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Quote:
Originally posted by Platykurtic
Released 30200.3 which has improved switch over between the vehicle and main bars. It should now work flawlessly when you are dismounted (leave a vehicle without using the exit key).

Let me know if you still have any issues.
Hi Platykurtic,

this last revision improved a bit but still hassome issues with bars.

When using turrets in SotA, the bars are invislbe, but when leaving turrets, only the main action bar becomes visible.

Adding support for the XP bar would be a really useful option. Not requiring to have another addon for that.


chaos
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Old 08-16-2009, 07:16 PM  
Platykurtic
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 109
Uploads: 5
Released 30200.3 which has improved switch over between the vehicle and main bars. It should now work flawlessly when you are dismounted (leave a vehicle without using the exit key).

Let me know if you still have any issues.
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Old 08-14-2009, 08:38 AM  
Platykurtic
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 109
Uploads: 5
Ok I've released the first version with Totem Bar support and called it 30200.2 Beta because .. it *should* work as I've been through the Blizzard TotemFrame code quite closely and it doesn't bug out on entry into the game ... but ... as I've not got a Shaman with Totems it's tough to test.

So please give this a whirl if you've got a Shaman and let me know if there are any issues. If there are major issues I'll roll one quickly and level it some to test the Totem bar.

For other classes this should work as usual with a slight amount of extra taint hardening around the vehicle frame transition (I've used it a couple of hourse with no issues on 3 different classes). When I'm next on I'll dive quite deeply into what is happening event-wise to understand why some folks have issues (and I don't) with getting 'un-vehicled'.
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Old 08-13-2009, 03:56 AM  
Platykurtic
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 109
Uploads: 5
OK I've added the TotemBar and all other features will likely be added over a couple of releases.

(1) The first release will include the TotemBar using the StanceBars options (scaling etc.). Expect this in the next 36 hours or so.
(2) In the second release I'll look into the involuntary switch over issue (which I've personally not seen myself). This release will take a while longer as I'll need to test it a bunch.
(3) The third release will add the passenger information to the bar and the ability to hide this.
(4) There may be a tidy-up release after this to correct any minor issues.

Last edited by Platykurtic : 08-16-2009 at 07:17 PM.
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Old 08-09-2009, 09:42 PM  
brafish
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Quote:
Originally posted by Platykurtic Thanks for that - it's very helpful. Is this new with 3.2 as I was not seeing this in 3.1?
I don't know if the issue is new or not. The issue with the cast bar being replaced by the vehicle UI when you lose control of your character was seen before 3.2.

Quote:
I'll add that back in in the next update. Personally I find it pretty useless but I can add it back. Look for that in the next update. [/b]
It's useful for two reasons, (1) to see who or what else is in your vehicle (and kick them if you want) and (2) so you can switch seats.

Last edited by brafish : 08-09-2009 at 09:43 PM.
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Old 08-09-2009, 04:29 PM  
Platykurtic
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 109
Uploads: 5
Quote:
Originally posted by Falter
Doesn't seem to support the new shaman bar. I can confirm it doesn't appear to be working on my shaman, how can I help?
Thanks for this as I don't have a Shaman. I'll look into what the Blizzard code is doing around the Shaman bar and implement it. It'll take a couple of days as I'm traveling but look out for updates.

Quote:
This doesn't appear to be a problem with only the coliseum mounts. It's any vehicle that you don't manually dismount like Occulous.
Thanks for that - it's very helpful. Is this new with 3.2 as I was not seeing this in 3.1?

Quote:
I've noticed some strange stuff happening when grabbed by a tentcle in Yogg's room too where my normal spells appeared in a vehicle casting frame.
Occasionally Blizzard use the vehicle interface for times when you lose control of your character but don't reassign the spells on the BonusActionBar (Ignis is another example). I'll review the Blizzard code again to see if I can disable this.

Quote:
loss of vehicle seating interface
I'll add that back in in the next update. Personally I find it pretty useless but I can add it back. Look for that in the next update.
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Old 08-09-2009, 04:16 PM  
brafish
A Kobold Labourer

Forum posts: 0
File comments: 5
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Re: Barkeep is awesome!

Quote:
Originally posted by Crash66
Second, I noticed in the new coliseum 5 man instance in patch 3.2 as I get
auto dismounted after the first three champions (first boss group essentially)
are over my main bar (the 1 through +/= bar) is gone. I have had to make a
reloadui macro to spam for it, and as a tank it is rough. I have tracked it
down as inherent to the barkeep mod itself, unfortunately.
[/b]
This doesn't appear to be a problem with only the coliseum mounts. It's any vehicle that you don't manually dismount like Occulous.

I've noticed some strange stuff happening when grabbed by a tentcle in Yogg's room too where my normal spells appeared in a vehicle casting frame.

The lack of xp bar support and loss of vehicle seating interface are making me think I should look elsewhere. Other than the bugs and the things that are missing, this does exactly what I want it to do (move bars around)

Last edited by brafish : 08-09-2009 at 04:16 PM.
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Old 08-08-2009, 03:22 AM  
Crash66
A Kobold Labourer

Forum posts: 0
File comments: 2
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Barkeep is awesome!

First off, thank you very much for taking the time to write and publish a
modification like this, I have been using it for a long time, and hands down it
is the best ui mod I have had the pleausure to use.

Second, I noticed in the new coliseum 5 man instance in patch 3.2 as I get
auto dismounted after the first three champions (first boss group essentially)
are over my main bar (the 1 through +/= bar) is gone. I have had to make a
reloadui macro to spam for it, and as a tank it is rough. I have tracked it
down as inherent to the barkeep mod itself, unfortunately.

Having that said I still really enjoy this mod despite that one small hiccup,
and will continue to use it as long as it is published, supported and updates
given for sure!
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Old 08-07-2009, 11:32 PM  
Falter
A Deviate Faerie Dragon

Forum posts: 18
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Doesn't seem to support the new shaman bar. I can confirm it doesn't appear to be working on my shaman, how can I help?

Last edited by Falter : 08-07-2009 at 11:34 PM.
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