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WowLua  Popular! (More than 5000 hits)

Version: v40300-1.0.2
by: Cladhaire [More]

WowLua is an in-game Lua scripting environment that includes an interactive Lua interpreter as well as a multi-page script editor. Other features include:

  • Syntax coloring, courtesy of krka's spectacular For All Indents and Purposes library
  • Sleek buttons, courtesy of Mikk
  • When WowLua is running code, it defines a global function print() which directs output to the WowLua window, for convenience. This global is removed when not running from WowLua
  • Can run WowLua pages from the commandline using /wowluarun or /luarun. Each slash command takes the name of a page, and prints any issues or activity to the chat frame. These can thus be used from macros.
  • Can open WowLua using /wowlua or /lua. Both of these slash commands will take a lua expression and run it, if provided:

/lua print(14) will open WowLua and print the number 14 to the output window.

Please feel free to post any comments or questions here, you'll find I'm relatively responsible. This addon has been written primarily as a companion tool for World of Warcraft Programming: A Guide and Reference for Creating WoW Addons.

commit 71bf3409526a3f8032a10c4658ec6759325e1143
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Wed Nov 30 21:28:45 2011 +0000

Update TOC for 4.3

commit 20d142b75e811bcd62daebfba01a7cf57b97eb23
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Tue Mar 8 15:53:58 2011 +0000

Fix a bug with the 'save as' button

commit 15c34bbf51af85a5ac7f6817ea056fe99b6a0e72
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 16:50:33 2010 +0100

Fix an error when navigating away from an unsaved page

commit 63dab616965a138382ccae3f59be7dd536c38adf
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 16:50:15 2010 +0100

Update .TOC

commit 0b6b9eb06ec656c578ea6fa91f8f6f80dccab7ed
Author: git-svn-migrate <nobody@example.org>
Date: Fri Oct 15 16:48:18 2010 +0100

Convert svn:ignore properties to .gitignore.

------------------------------------------------------------------------
r40 | Cladhaire-15704 | 2010-09-02 15:59:18 +0100 (Thu, 02 Sep 2010) | 2 lines

this -> self/getglobal -> _G

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r39 | Cladhaire-15704 | 2010-09-02 15:54:52 +0100 (Thu, 02 Sep 2010) | 2 lines

Initial fixes for WowLua in Cataclysm

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r37 | Cladhaire-15704 | 2010-08-20 09:07:00 +0100 (Fri, 20 Aug 2010) | 1 line

Fix ChatFrameEditBox issue
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r35 | Cladhaire-15704 | 2010-07-17 14:10:26 +0100 (Sat, 17 Jul 2010) | 7 lines

Add configurable font size, added a slash command, fixed bugs

* Added a new config button to the toolbar which will open the UI options panel to the WowLua page.
* This config panel can be used to customize the font size used for WowLua
* Fixed cursor navigation in the editor
* Added a slash command (/luarun /wowluarun) that takes the name of a page to run, and runs it

------------------------------------------------------------------------
r33 | Cladhaire-15704 | 2010-04-29 23:03:36 +0100 (Thu, 29 Apr 2010) | 1 line

Updating interface number in TOC
------------------------------------------------------------------------
r32 | Cladhaire-15704 | 2009-09-07 10:26:38 +0100 (Mon, 07 Sep 2009) | 1 line

Clicking on the output frame sets the focus to to the commandline edit box, courtesy of Sarog
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r31 | Cladhaire-15704 | 2009-08-05 10:23:50 +0100 (Wed, 05 Aug 2009) | 1 line

Interface version update

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r30 | Cladhaire-15704 | 2009-06-02 20:44:40 +0100 (Tue, 02 Jun 2009) | 3 lines

* Updated interface number
* Fixed an issue with slash commands when not using AddonLoader

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r29 | Cladhaire-15704 | 2008-11-24 09:28:45 +0000 (Mon, 24 Nov 2008) | 2 lines

Added the keybindings file, and the redo icon

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r28 | Cladhaire-15704 | 2008-11-23 18:49:29 +0000 (Sun, 23 Nov 2008) | 3 lines

* Added a primative undo/redo system for WowLua that should make the editor a bit more functional.
Please play with this feature before deciding to rely on it.

------------------------------------------------------------------------
r27 | Cladhaire-15704 | 2008-11-11 16:56:43 +0000 (Tue, 11 Nov 2008) | 2 lines

Added keybindings to RUN, SAVE, and SHOW/HIDE the window

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r26 | Cladhaire-15704 | 2008-11-11 16:46:01 +0000 (Tue, 11 Nov 2008) | 3 lines

* Fixed a mis-spelling in the .toc file that lead to AddonLoader support not working
* Fixed an issue where loading the addon via AddOnLoader would cause the main edit box to be too small

------------------------------------------------------------------------
r25 | Cladhaire-15704 | 2008-11-10 11:50:05 +0000 (Mon, 10 Nov 2008) | 2 lines

Updated .toc version and added AddonLoader support for /wowlua and /lua

------------------------------------------------------------------------
r24 | Cladhaire-15704 | 2008-10-17 09:06:18 +0100 (Fri, 17 Oct 2008) | 2 lines

* Removed wrath compatability checks

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r23 | Cladhaire-15704 | 2008-08-10 19:38:57 +0100 (Sun, 10 Aug 2008) | 2 lines

Added code to check whether we're running on a wrath client or not

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r22 | Cladhaire-15704 | 2008-08-10 17:51:27 +0100 (Sun, 10 Aug 2008) | 2 lines

Fixing a call into UIPanelTemplates

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r21 | Cogwheel-17646 | 2008-05-09 15:14:31 -0700 (Fri, 09 May 2008) | 1 line

Fixed delete on an unsaved page
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r20 | Cladhaire-15704 | 2008-05-08 23:56:28 -0700 (Thu, 08 May 2008) | 2 lines

Added history back into the interpreter line

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r19 | Cladhaire-15704 | 2008-05-01 15:20:33 -0700 (Thu, 01 May 2008) | 2 lines

Revert the change that requires untitled pages to be renamed

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r18 | Cladhaire-15704 | 2008-04-30 05:15:32 -0700 (Wed, 30 Apr 2008) | 2 lines

Added dirname property so zips are generated correctly

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r17 | Cogwheel-17646 | 2008-04-29 20:16:23 -0700 (Tue, 29 Apr 2008) | 2 lines

Close button now shows unsaved dialog
No longer auto-saves on run (should we add an auto save check box?)
------------------------------------------------------------------------
r16 | Cogwheel-17646 | 2008-04-29 19:23:59 -0700 (Tue, 29 Apr 2008) | 1 line

... Finished reorganizing imagages ><
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r15 | Cogwheel-17646 | 2008-04-29 19:19:11 -0700 (Tue, 29 Apr 2008) | 1 line

Reorganized images
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r14 | Cogwheel-17646 | 2008-04-29 15:58:35 -0700 (Tue, 29 Apr 2008) | 1 line

Added localization support
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r13 | Cogwheel-17646 | 2008-04-29 15:23:41 -0700 (Tue, 29 Apr 2008) | 4 lines

Delete button works again
Added basic Open functionality (sorry cladhaire... selecting names from a dropdown is still > typing from memory)
Saving a new script asks for a name
Creating a new page shows the unsaved page dialog
------------------------------------------------------------------------
r12 | Cogwheel-17646 | 2008-04-29 13:29:23 -0700 (Tue, 29 Apr 2008) | 4 lines

Run button works
Line numbers are no longer editable
Lock/unlock buttons work
Lock button now shows the lock icon based on the current state (tooltip reflects this)
------------------------------------------------------------------------
r11 | Cladhaire-15704 | 2008-04-29 06:07:26 -0700 (Tue, 29 Apr 2008) | 7 lines

Massive changes

* New button implemented
* Undo button implemented
* Prev/Next buttons implemented, including warnings
* Save (and rename) implemented

------------------------------------------------------------------------
r10 | Cladhaire-15704 | 2008-04-29 02:33:15 -0700 (Tue, 29 Apr 2008) | 2 lines

Change the resizing so the code pane will grow instead of the interpreter output

------------------------------------------------------------------------
r9 | Cogwheel-17646 | 2008-04-29 00:05:54 -0700 (Tue, 29 Apr 2008) | 3 lines

Refactored click handler
Delete button creates a new page if you delete the only remaining one
Window title displays name of current page
------------------------------------------------------------------------
r8 | Cogwheel-17646 | 2008-04-28 18:21:25 -0700 (Mon, 28 Apr 2008) | 1 line

Next button correctly removes desaturation from the Previous button
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r7 | Cladhaire-15704 | 2008-04-28 15:41:23 -0700 (Mon, 28 Apr 2008) | 2 lines

Remove debug messages

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r6 | Cladhaire-15704 | 2008-04-28 15:40:22 -0700 (Mon, 28 Apr 2008) | 2 lines

Ensure that lines are highlighted when they contain an error

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r5 | Cladhaire-15704 | 2008-04-28 15:34:10 -0700 (Mon, 28 Apr 2008) | 2 lines

Fixed issues with line numbering

------------------------------------------------------------------------
r4 | Cladhaire-15704 | 2008-04-28 13:46:52 -0700 (Mon, 28 Apr 2008) | 2 lines

Adding resize texture

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r3 | Cladhaire-15704 | 2008-04-28 13:32:10 -0700 (Mon, 28 Apr 2008) | 2 lines

Added the topleft texture

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r2 | Cladhaire-15704 | 2008-04-28 13:23:20 -0700 (Mon, 28 Apr 2008) | 2 lines

Initial import

------------------------------------------------------------------------
r1 | Cladhaire-15704 | 2008-04-28 13:21:43 -0700 (Mon, 28 Apr 2008) | 2 lines

Initial directory setup

------------------------------------------------------------------------
Beta Files (1)
File Name
Version
Hits
Size
Author
Date
r8
1,728
161kB
Cogwheel
04-29-08 09:25 PM


Archived Files (13)
File Name
Version
Size
Author
Date
v40000-1.0.1
178kB
Cladhaire
03-08-11 10:05 AM
v40000-1.0.0
178kB
Cladhaire
10-15-10 10:43 AM
v40000-1.0.0
177kB
Cladhaire
10-15-10 09:53 AM
r40
178kB
Cladhaire
09-02-10 09:01 AM
r37
178kB
Cladhaire
08-24-10 03:09 AM
r37
178kB
Cladhaire
08-20-10 02:08 AM
r37
178kB
Cladhaire
08-20-10 02:08 AM
r35
178kB
Cladhaire
07-17-10 07:12 AM
r33
169kB
Cladhaire
04-29-10 04:04 PM
r32
169kB
Cladhaire
09-07-09 03:27 AM
r31
169kB
Cladhaire
08-05-09 08:35 AM
r30
169kB
Cladhaire
06-02-09 01:45 PM
r29
169kB
Cladhaire
11-24-08 03:30 AM


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Unread 10-18-12, 10:11 PM  
papasol
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Originally Posted by papasol
Originally Posted by Cladhaire
Such as what? Could you be a bit more concrete =)
AnrDaemon hit the nail on the head. I understand not wanting to take the addon outside of the scope of its intended purpose. I'll look into your suggestions here, these seem appropriate.

As a follow the addon Hack is exactly what I was looking for. Thanks again for your input.
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Unread 10-18-12, 06:19 AM  
papasol
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Originally Posted by Cladhaire
Such as what? Could you be a bit more concrete =)
AnrDaemon hit the nail on the head. I understand not wanting to take the addon outside of the scope of its intended purpose. I'll look into your suggestions here, these seem appropriate.
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Unread 10-17-12, 11:25 PM  
Cladhaire
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I'm not sure I want to get that complicated at the moment, since the primary purpose of the addon is editing/interpreter. There are other addons, like Hack, that already do most of what I think you're talking about.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 10-17-12, 05:25 PM  
AnrDaemon
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Originally Posted by Cladhaire
Such as what? Could you be a bit more concrete =)
I think, it's already possible.
Just execute a page, that declare a function and hook it to something.
My guess is that he wanted to do that automatically on client startup, but I don't think that would be the right thing to do for WowLua. (edited)
For such things, I have a separate addon, basically a .toc, a loader and a bunch of small files-prototypes/hooks for various things.
You can see the technique in my addons - I think, I moved them all to the same loader structure.
Last edited by AnrDaemon : 10-17-12 at 05:26 PM.
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Unread 10-17-12, 10:05 AM  
Cladhaire
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Such as what? Could you be a bit more concrete =)
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 10-17-12, 06:36 AM  
papasol
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Being a wow addon author, I find this tool one of the most useful creations ever. It allows me to manipulate code segments without constantly saving and reloading a file. I applaud your contribution to the community by developing such a tool.

One feature I would love to see implemented is, the ability to set saved code spinets to automatically run on selected event triggers. This would make it's usefulness even more fantastic in my opinion.
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Unread 09-07-12, 12:34 PM  
Mera
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wowlua for me is always built in, will help ya if I find anything, have nice days
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Unread 08-24-12, 02:17 AM  
Cladhaire
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Just a heads up guys, I move country in under two weeks, have a conference next week, and have committed the next 6-7 weeks of my life to completing my thesis and submitting it. As a result I just do not have the time to get online and test all of the different functions of my addons. If you have access to the MoP beta and are willing to test them out for me and give me good controlled bug reports, I will do my best to make sure I can fix anything before the UI patch hits live. Thanks for all your support!

(WowLua)
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 04-17-12, 03:44 AM  
Cladhaire
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I'm sorry, I'm not willing to help you with private servers.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 04-16-12, 05:16 PM  
oguz
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wowlua error

am getting an error "interface/addons/wowlua/wowlua.lua:8:unexpected symbol near `...'

i'm trying to use it on a private server just for fun as i've always been curious about how to program addons for wow. am on a 1.12 vanilla wow server. Does it only work with cata or?
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Unread 05-03-11, 03:38 AM  
Cladhaire
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There shouldn't be, but I intentionally lag behind a bit to ensure I can catch any issues when a patch is initially released. I'll make the version change sometime this week, thanks for the report!
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 05-03-11, 03:28 AM  
orgevo
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In case you haven't had the chance to verify functionality since the patch - been using this everyday while fixing my own and haven't seen any errors so far. (Bumped TOC version locally - I always leave "Load out of date addons" disabled so I can differentiate between the addons I've installed that work out of the box with the new patches vs. the ones that need more atention)
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Unread 03-19-11, 10:58 AM  
Netrox
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@AnrDaemon: making an own addon for the scripts is something i dont want to, for some it would be ok, but for most i just dont want

@Cladhaire: thanks for the suggestion, i'll try "Hack"
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Unread 03-19-11, 10:05 AM  
Cladhaire
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There's an addon called 'Hack' I believe that has what you're looking for. I'm not sure I'd want to try and replicate those features in WowLua at this time.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 03-19-11, 05:41 AM  
AnrDaemon
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Originally posted by Netrox
first i want to say that this is an epic addon and i rly love it <3

i would wish to see a "run on login" feature
i have some scripts i would like to run on startup (w/o having to make an extra addon)

and maybe - well this might be some overkill but would be cool for me in some cases (no need to make own event handling code in some scripts) - running scripts based on ingame events :-D
Then write your own addon. It's not like it's unbeatable task.
In reality, it's rather easy. Loader.xml
xml Code:
  1. <Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
  2. ..\FrameXML\UI.xsd">
  3.     <Script file="Libs\LibStub\LibStub.lua" />
  4.     <Include file="Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml" />
  5.     <Script file="Libs\LibDataBroker-1.1\LibDataBroker-1.1.lua" />
  6. <!-- Put your scripts here -->
  7.     <Script file="MyPrivateStuff.lua" />
  8. </Ui>

Event handling (in this instance - fixing minimap mess):
lua Code:
  1. local frame = CreateFrame("Frame", "MyPrivateStuff_Frame1");
  2. local events = {};
  3.  
  4. -- Call event handler from table
  5. frame:SetScript("OnEvent", function(self, event, ...)
  6.   events[event](self, ...);
  7. end);
  8.  
  9. -- You need a PLAYER_ENTERING_WORLD event handler to wait for all skills to load first.
  10. -- THEN you could try and check for real amount of tracking skills.
  11.  
  12. function events:PLAYER_ENTERING_WORLD(...)
  13. -- Kill useless buttons FFS
  14.   MiniMapWorldMapButton:Hide()
  15.   TimeManagerClockButton:Hide()
  16.   MinimapZoomIn:Hide()
  17.   MinimapZoomOut:Hide()
  18.  
  19. -- Enable scroll-zooming
  20.   Minimap:SetScript("OnMouseWheel", function(self, arg1)
  21.     if arg1 < 0 then Minimap_ZoomIn() else Minimap_ZoomOut() end
  22.   end)
  23.  
  24.   Minimap:EnableMouseWheel(true)
  25.  
  26. -- Move the rest of the buttons to their proper positions
  27.  
  28.   local frame = GameTimeFrame;
  29.   local point, relativeTo, relativePoint, xOffset, yOffset = frame:GetPoint(1);
  30.   frame:ClearAllPoints();
  31.   frame:SetPoint(point, relativeTo, relativePoint, 19, 1);
  32.   frame:SetSize(45, 45);
  33.  
  34.   local frame = MiniMapMailFrame;
  35.   local point, relativeTo, relativePoint, xOffset, yOffset = frame:GetPoint(1);
  36.   frame:ClearAllPoints();
  37.   frame:SetPoint(point, relativeTo, relativePoint, 21, -35);
  38.  
  39.   local frame = MiniMapTracking;
  40.   local point, relativeTo, relativePoint, xOffset, yOffset = frame:GetPoint(1)
  41.   frame:ClearAllPoints();
  42.   frame:SetPoint(point, relativeTo, relativePoint, 16, -29);
  43.  
  44.   self:UnregisterAllEvents();
  45.  
  46. end;
  47.  
  48. -- Register all events, for which handlers have been defined
  49. for k, v in pairs(events) do
  50.   frame:RegisterEvent(k);
  51. end;
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