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WowLua  Popular! (More than 5000 hits)

Version: v40300-1.0.2
by: Cladhaire [More]

WowLua is an in-game Lua scripting environment that includes an interactive Lua interpreter as well as a multi-page script editor. Other features include:

  • Syntax coloring, courtesy of krka's spectacular For All Indents and Purposes library
  • Sleek buttons, courtesy of Mikk
  • When WowLua is running code, it defines a global function print() which directs output to the WowLua window, for convenience. This global is removed when not running from WowLua
  • Can run WowLua pages from the commandline using /wowluarun or /luarun. Each slash command takes the name of a page, and prints any issues or activity to the chat frame. These can thus be used from macros.
  • Can open WowLua using /wowlua or /lua. Both of these slash commands will take a lua expression and run it, if provided:

/lua print(14) will open WowLua and print the number 14 to the output window.

Please feel free to post any comments or questions here, you'll find I'm relatively responsible. This addon has been written primarily as a companion tool for World of Warcraft Programming: A Guide and Reference for Creating WoW Addons.

commit 71bf3409526a3f8032a10c4658ec6759325e1143
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Wed Nov 30 21:28:45 2011 +0000

Update TOC for 4.3

commit 20d142b75e811bcd62daebfba01a7cf57b97eb23
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Tue Mar 8 15:53:58 2011 +0000

Fix a bug with the 'save as' button

commit 15c34bbf51af85a5ac7f6817ea056fe99b6a0e72
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 16:50:33 2010 +0100

Fix an error when navigating away from an unsaved page

commit 63dab616965a138382ccae3f59be7dd536c38adf
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 16:50:15 2010 +0100

Update .TOC

commit 0b6b9eb06ec656c578ea6fa91f8f6f80dccab7ed
Author: git-svn-migrate <nobody@example.org>
Date: Fri Oct 15 16:48:18 2010 +0100

Convert svn:ignore properties to .gitignore.

------------------------------------------------------------------------
r40 | Cladhaire-15704 | 2010-09-02 15:59:18 +0100 (Thu, 02 Sep 2010) | 2 lines

this -> self/getglobal -> _G

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r39 | Cladhaire-15704 | 2010-09-02 15:54:52 +0100 (Thu, 02 Sep 2010) | 2 lines

Initial fixes for WowLua in Cataclysm

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r37 | Cladhaire-15704 | 2010-08-20 09:07:00 +0100 (Fri, 20 Aug 2010) | 1 line

Fix ChatFrameEditBox issue
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r35 | Cladhaire-15704 | 2010-07-17 14:10:26 +0100 (Sat, 17 Jul 2010) | 7 lines

Add configurable font size, added a slash command, fixed bugs

* Added a new config button to the toolbar which will open the UI options panel to the WowLua page.
* This config panel can be used to customize the font size used for WowLua
* Fixed cursor navigation in the editor
* Added a slash command (/luarun /wowluarun) that takes the name of a page to run, and runs it

------------------------------------------------------------------------
r33 | Cladhaire-15704 | 2010-04-29 23:03:36 +0100 (Thu, 29 Apr 2010) | 1 line

Updating interface number in TOC
------------------------------------------------------------------------
r32 | Cladhaire-15704 | 2009-09-07 10:26:38 +0100 (Mon, 07 Sep 2009) | 1 line

Clicking on the output frame sets the focus to to the commandline edit box, courtesy of Sarog
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r31 | Cladhaire-15704 | 2009-08-05 10:23:50 +0100 (Wed, 05 Aug 2009) | 1 line

Interface version update

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r30 | Cladhaire-15704 | 2009-06-02 20:44:40 +0100 (Tue, 02 Jun 2009) | 3 lines

* Updated interface number
* Fixed an issue with slash commands when not using AddonLoader

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r29 | Cladhaire-15704 | 2008-11-24 09:28:45 +0000 (Mon, 24 Nov 2008) | 2 lines

Added the keybindings file, and the redo icon

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r28 | Cladhaire-15704 | 2008-11-23 18:49:29 +0000 (Sun, 23 Nov 2008) | 3 lines

* Added a primative undo/redo system for WowLua that should make the editor a bit more functional.
Please play with this feature before deciding to rely on it.

------------------------------------------------------------------------
r27 | Cladhaire-15704 | 2008-11-11 16:56:43 +0000 (Tue, 11 Nov 2008) | 2 lines

Added keybindings to RUN, SAVE, and SHOW/HIDE the window

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r26 | Cladhaire-15704 | 2008-11-11 16:46:01 +0000 (Tue, 11 Nov 2008) | 3 lines

* Fixed a mis-spelling in the .toc file that lead to AddonLoader support not working
* Fixed an issue where loading the addon via AddOnLoader would cause the main edit box to be too small

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r25 | Cladhaire-15704 | 2008-11-10 11:50:05 +0000 (Mon, 10 Nov 2008) | 2 lines

Updated .toc version and added AddonLoader support for /wowlua and /lua

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r24 | Cladhaire-15704 | 2008-10-17 09:06:18 +0100 (Fri, 17 Oct 2008) | 2 lines

* Removed wrath compatability checks

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r23 | Cladhaire-15704 | 2008-08-10 19:38:57 +0100 (Sun, 10 Aug 2008) | 2 lines

Added code to check whether we're running on a wrath client or not

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r22 | Cladhaire-15704 | 2008-08-10 17:51:27 +0100 (Sun, 10 Aug 2008) | 2 lines

Fixing a call into UIPanelTemplates

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r21 | Cogwheel-17646 | 2008-05-09 15:14:31 -0700 (Fri, 09 May 2008) | 1 line

Fixed delete on an unsaved page
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r20 | Cladhaire-15704 | 2008-05-08 23:56:28 -0700 (Thu, 08 May 2008) | 2 lines

Added history back into the interpreter line

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r19 | Cladhaire-15704 | 2008-05-01 15:20:33 -0700 (Thu, 01 May 2008) | 2 lines

Revert the change that requires untitled pages to be renamed

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r18 | Cladhaire-15704 | 2008-04-30 05:15:32 -0700 (Wed, 30 Apr 2008) | 2 lines

Added dirname property so zips are generated correctly

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r17 | Cogwheel-17646 | 2008-04-29 20:16:23 -0700 (Tue, 29 Apr 2008) | 2 lines

Close button now shows unsaved dialog
No longer auto-saves on run (should we add an auto save check box?)
------------------------------------------------------------------------
r16 | Cogwheel-17646 | 2008-04-29 19:23:59 -0700 (Tue, 29 Apr 2008) | 1 line

... Finished reorganizing imagages ><
------------------------------------------------------------------------
r15 | Cogwheel-17646 | 2008-04-29 19:19:11 -0700 (Tue, 29 Apr 2008) | 1 line

Reorganized images
------------------------------------------------------------------------
r14 | Cogwheel-17646 | 2008-04-29 15:58:35 -0700 (Tue, 29 Apr 2008) | 1 line

Added localization support
------------------------------------------------------------------------
r13 | Cogwheel-17646 | 2008-04-29 15:23:41 -0700 (Tue, 29 Apr 2008) | 4 lines

Delete button works again
Added basic Open functionality (sorry cladhaire... selecting names from a dropdown is still > typing from memory)
Saving a new script asks for a name
Creating a new page shows the unsaved page dialog
------------------------------------------------------------------------
r12 | Cogwheel-17646 | 2008-04-29 13:29:23 -0700 (Tue, 29 Apr 2008) | 4 lines

Run button works
Line numbers are no longer editable
Lock/unlock buttons work
Lock button now shows the lock icon based on the current state (tooltip reflects this)
------------------------------------------------------------------------
r11 | Cladhaire-15704 | 2008-04-29 06:07:26 -0700 (Tue, 29 Apr 2008) | 7 lines

Massive changes

* New button implemented
* Undo button implemented
* Prev/Next buttons implemented, including warnings
* Save (and rename) implemented

------------------------------------------------------------------------
r10 | Cladhaire-15704 | 2008-04-29 02:33:15 -0700 (Tue, 29 Apr 2008) | 2 lines

Change the resizing so the code pane will grow instead of the interpreter output

------------------------------------------------------------------------
r9 | Cogwheel-17646 | 2008-04-29 00:05:54 -0700 (Tue, 29 Apr 2008) | 3 lines

Refactored click handler
Delete button creates a new page if you delete the only remaining one
Window title displays name of current page
------------------------------------------------------------------------
r8 | Cogwheel-17646 | 2008-04-28 18:21:25 -0700 (Mon, 28 Apr 2008) | 1 line

Next button correctly removes desaturation from the Previous button
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r7 | Cladhaire-15704 | 2008-04-28 15:41:23 -0700 (Mon, 28 Apr 2008) | 2 lines

Remove debug messages

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r6 | Cladhaire-15704 | 2008-04-28 15:40:22 -0700 (Mon, 28 Apr 2008) | 2 lines

Ensure that lines are highlighted when they contain an error

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r5 | Cladhaire-15704 | 2008-04-28 15:34:10 -0700 (Mon, 28 Apr 2008) | 2 lines

Fixed issues with line numbering

------------------------------------------------------------------------
r4 | Cladhaire-15704 | 2008-04-28 13:46:52 -0700 (Mon, 28 Apr 2008) | 2 lines

Adding resize texture

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r3 | Cladhaire-15704 | 2008-04-28 13:32:10 -0700 (Mon, 28 Apr 2008) | 2 lines

Added the topleft texture

------------------------------------------------------------------------
r2 | Cladhaire-15704 | 2008-04-28 13:23:20 -0700 (Mon, 28 Apr 2008) | 2 lines

Initial import

------------------------------------------------------------------------
r1 | Cladhaire-15704 | 2008-04-28 13:21:43 -0700 (Mon, 28 Apr 2008) | 2 lines

Initial directory setup

------------------------------------------------------------------------
Beta Files (1)
File Name
Version
Hits
Size
Author
Date
r8
1,728
161kB
Cogwheel
04-29-08 09:25 PM


Archived Files (13)
File Name
Version
Size
Author
Date
v40000-1.0.1
178kB
Cladhaire
03-08-11 10:05 AM
v40000-1.0.0
178kB
Cladhaire
10-15-10 10:43 AM
v40000-1.0.0
177kB
Cladhaire
10-15-10 09:53 AM
r40
178kB
Cladhaire
09-02-10 09:01 AM
r37
178kB
Cladhaire
08-24-10 03:09 AM
r37
178kB
Cladhaire
08-20-10 02:08 AM
r37
178kB
Cladhaire
08-20-10 02:08 AM
r35
178kB
Cladhaire
07-17-10 07:12 AM
r33
169kB
Cladhaire
04-29-10 04:04 PM
r32
169kB
Cladhaire
09-07-09 03:27 AM
r31
169kB
Cladhaire
08-05-09 08:35 AM
r30
169kB
Cladhaire
06-02-09 01:45 PM
r29
169kB
Cladhaire
11-24-08 03:30 AM


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Unread 03-19-11, 04:36 AM  
Netrox
A Murloc Raider
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Forum posts: 9
File comments: 18
Uploads: 3
first i want to say that this is an epic addon and i rly love it <3

i would wish to see a "run on login" feature
i have some scripts i would like to run on startup (w/o having to make an extra addon)

and maybe - well this might be some overkill but would be cool for me in some cases (no need to make own event handling code in some scripts) - running scripts based on ingame events :-D
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Unread 02-13-11, 06:53 AM  
Cladhaire
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The first can be done, the second can't. Tabs are not supported at all in WoW, so it will always have to be spaces, unfortunately. Thankfully any capable editor can re-intent a block of code to whatever standard you specify.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-13-11, 06:11 AM  
Zerotorescue
A Kobold Labourer

Forum posts: 0
File comments: 6
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Great addon, I've been using it a lot to prevent the loading times when testing if some simple functions work.

Here I have two suggestions for the addon, the first is to be able to turn on auto-save in the settings. I usually don't have to save stuff (although doing so might be handy) but it's annoying to always have to confirm if I really want to close the window after trying some stuff. The second suggestion is to allow a user to enter the indentation in the settings. Personally I always use a tab to indent scopes so I can quickly go through a line. Copying the code as it is right now from WowLua into my text editor requires me to translate all spaces into tabs.

Both are minor things that I do not think will be too difficult but they would be great helps minimizing the manual actions required to test pieces of code.

Thanks.
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Unread 02-02-11, 04:46 PM  
Cladhaire
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There is a binding for save current page, afaik. Open key bindings dialogue.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-02-11, 03:29 PM  
ChaosInc
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No prob. Just like to mention what an awesome tool this thing is. Definitely better than the old ALT-TAB/save/reload cycle I've been using forever. Only it's missing is CTRL-S to save which I still do out of habit. Other than that, great tool. Will be using for a while to come.
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Originally posted by Mirrikat45
so says the 1/2 million downloads per week.......
Impossible statistics = FAIL!! But don't point this out, or your post will be deleted!
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Unread 02-02-11, 03:50 AM  
Cladhaire
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Thank you.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-02-11, 12:58 AM  
ChaosInc
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Originally posted by Cladhaire
When does this happen? It helps immensely if you can give me the conditions under which an error occurred.
Sorry, obviously forgot to put that up with the post. Happens when I had no saved files and attempted to Shift-Click the button to rename.

EDIT: Correction, it opened to the renaming frame just fine, but threw the error when I attempted to accept it.
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Originally posted by Mirrikat45
so says the 1/2 million downloads per week.......
Impossible statistics = FAIL!! But don't point this out, or your post will be deleted!
Last edited by ChaosInc : 02-02-11 at 01:00 AM.
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Unread 02-01-11, 05:21 PM  
Cladhaire
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When does this happen? It helps immensely if you can give me the conditions under which an error occurred.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-01-11, 05:17 PM  
ChaosInc
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Code:
Message: Interface\AddOns\WowLua\WowLua.lua:402: attempt to index local 'button' (a nil value)
Time: 02/01/11 17:15:18
Count: 1
Stack: Interface\AddOns\WowLua\WowLua.lua:402: in function `OnAccept'
Interface\FrameXML\StaticPopup.lua:3490: in function `StaticPopup_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals: self = StaticPopup1 {
 0 = <userdata>
 hideOnEscape = 1
 itemFrame = StaticPopup1ItemFrame {
 }
 button3 = StaticPopup1Button3 {
 }
 extraFrame = StaticPopup1ExtraFrame {
 }
 icon = StaticPopup1AlertIcon {
 }
 maxWidthSoFar = 420
 button2 = StaticPopup1Button2 {
 }
 moneyFrame = StaticPopup1MoneyFrame {
 }
 moneyInputFrame = StaticPopup1MoneyInputFrame {
 }
 text = StaticPopup1Text {
 }
 editBox = StaticPopup1EditBox {
 }
 timeleft = 0
 numButtons = 2
 exclusive = 1
 maxHeightSoFar = 113.00000088903
 button1 = StaticPopup1Button1 {
 }
 which = "WOWLUA_SAVE_AS"
}
name = "UIParentEditBox"
button = nil
(*temporary) = "UIParent"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'button' (a nil value)"
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Originally posted by Mirrikat45
so says the 1/2 million downloads per week.......
Impossible statistics = FAIL!! But don't point this out, or your post will be deleted!
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Unread 11-09-10, 09:06 PM  
Cybeloras
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There is an error on line 400 of WowLua.lua:

Code:
local name = self:GetParent():GetName().."EditBox"
should be:
Code:
local name = self:GetName().."EditBox"
(The old code returns UIParentEditBox, which throws an error)
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Unread 10-26-10, 01:17 AM  
Cladhaire
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I fail to see why '3' is not sensible.. it's used in many projects because they feel it's 'more than 2' and 'less than four'. I also don't understand how copy and pasting it to your project is an issue, simply re-indent it. If you don't have an editor that can do that for you, I suggest you get one.

The number of spaces used can be manually edited in FAIAP.lua.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 10-25-10, 04:53 PM  
AnrDaemon
A Flamescale Wyrmkin
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It is possible to change indentation to something more sensible?
3 spaces is "neither two nor one and half", and copying the tested code to actual project turning formatting to a joke of itself.
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Unread 10-16-10, 12:19 PM  
AnrDaemon
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Originally posted by Cladhaire
Git is superior for the way I write code =)
Got that. I've been using CVS up until recently, even with biggest projects. But when I got a few that require changes in several files for nearly every feature change, I switched to Subversion. And pretty much satisfied by it's flexibility for now.
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Unread 10-16-10, 10:37 AM  
Cladhaire
Salad!
 
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Git is superior for the way I write code =)
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 10-16-10, 10:04 AM  
AnrDaemon
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Originally posted by Cladhaire
For what it's worth, WowLua has moved from SVN to Git, so the old SVN repository will no longer work if you're tracking it that way. You can contact me for the information about the new repository if you need to.
Out of pure curiosity, what was the reason for such move?
If it can be put in short
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