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WowLua  Popular! (More than 5000 hits)
Version: v40300-1.0.2
by: Cladhaire [More]
WowLua is an in-game Lua scripting environment that includes an interactive Lua interpreter as well as a multi-page script editor. Other features include:
  • Syntax coloring, courtesy of krka's spectacular For All Indents and Purposes library
  • Sleek buttons, courtesy of Mikk
  • When WowLua is running code, it defines a global function print() which directs output to the WowLua window, for convenience. This global is removed when not running from WowLua
  • Can run WowLua pages from the commandline using /wowluarun or /luarun. Each slash command takes the name of a page, and prints any issues or activity to the chat frame. These can thus be used from macros.
  • Can open WowLua using /wowlua or /lua. Both of these slash commands will take a lua expression and run it, if provided:

/lua print(14) will open WowLua and print the number 14 to the output window.

Please feel free to post any comments or questions here, you'll find I'm relatively responsible. This addon has been written primarily as a companion tool for World of Warcraft Programming: A Guide and Reference for Creating WoW Addons.

commit 71bf3409526a3f8032a10c4658ec6759325e1143
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Wed Nov 30 21:28:45 2011 +0000

Update TOC for 4.3

commit 20d142b75e811bcd62daebfba01a7cf57b97eb23
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Tue Mar 8 15:53:58 2011 +0000

Fix a bug with the 'save as' button

commit 15c34bbf51af85a5ac7f6817ea056fe99b6a0e72
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 16:50:33 2010 +0100

Fix an error when navigating away from an unsaved page

commit 63dab616965a138382ccae3f59be7dd536c38adf
Author: James Whitehead II <jnwhiteh@gmail.com>
Date: Fri Oct 15 16:50:15 2010 +0100

Update .TOC

commit 0b6b9eb06ec656c578ea6fa91f8f6f80dccab7ed
Author: git-svn-migrate <nobody@example.org>
Date: Fri Oct 15 16:48:18 2010 +0100

Convert svn:ignore properties to .gitignore.

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r40 | Cladhaire-15704 | 2010-09-02 15:59:18 +0100 (Thu, 02 Sep 2010) | 2 lines

this -> self/getglobal -> _G

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r39 | Cladhaire-15704 | 2010-09-02 15:54:52 +0100 (Thu, 02 Sep 2010) | 2 lines

Initial fixes for WowLua in Cataclysm

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r37 | Cladhaire-15704 | 2010-08-20 09:07:00 +0100 (Fri, 20 Aug 2010) | 1 line

Fix ChatFrameEditBox issue
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r35 | Cladhaire-15704 | 2010-07-17 14:10:26 +0100 (Sat, 17 Jul 2010) | 7 lines

Add configurable font size, added a slash command, fixed bugs

* Added a new config button to the toolbar which will open the UI options panel to the WowLua page.
* This config panel can be used to customize the font size used for WowLua
* Fixed cursor navigation in the editor
* Added a slash command (/luarun /wowluarun) that takes the name of a page to run, and runs it

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r33 | Cladhaire-15704 | 2010-04-29 23:03:36 +0100 (Thu, 29 Apr 2010) | 1 line

Updating interface number in TOC
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r32 | Cladhaire-15704 | 2009-09-07 10:26:38 +0100 (Mon, 07 Sep 2009) | 1 line

Clicking on the output frame sets the focus to to the commandline edit box, courtesy of Sarog
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r31 | Cladhaire-15704 | 2009-08-05 10:23:50 +0100 (Wed, 05 Aug 2009) | 1 line

Interface version update

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r30 | Cladhaire-15704 | 2009-06-02 20:44:40 +0100 (Tue, 02 Jun 2009) | 3 lines

* Updated interface number
* Fixed an issue with slash commands when not using AddonLoader

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r29 | Cladhaire-15704 | 2008-11-24 09:28:45 +0000 (Mon, 24 Nov 2008) | 2 lines

Added the keybindings file, and the redo icon

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r28 | Cladhaire-15704 | 2008-11-23 18:49:29 +0000 (Sun, 23 Nov 2008) | 3 lines

* Added a primative undo/redo system for WowLua that should make the editor a bit more functional.
Please play with this feature before deciding to rely on it.

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r27 | Cladhaire-15704 | 2008-11-11 16:56:43 +0000 (Tue, 11 Nov 2008) | 2 lines

Added keybindings to RUN, SAVE, and SHOW/HIDE the window

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r26 | Cladhaire-15704 | 2008-11-11 16:46:01 +0000 (Tue, 11 Nov 2008) | 3 lines

* Fixed a mis-spelling in the .toc file that lead to AddonLoader support not working
* Fixed an issue where loading the addon via AddOnLoader would cause the main edit box to be too small

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r25 | Cladhaire-15704 | 2008-11-10 11:50:05 +0000 (Mon, 10 Nov 2008) | 2 lines

Updated .toc version and added AddonLoader support for /wowlua and /lua

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r24 | Cladhaire-15704 | 2008-10-17 09:06:18 +0100 (Fri, 17 Oct 2008) | 2 lines

* Removed wrath compatability checks

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r23 | Cladhaire-15704 | 2008-08-10 19:38:57 +0100 (Sun, 10 Aug 2008) | 2 lines

Added code to check whether we're running on a wrath client or not

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r22 | Cladhaire-15704 | 2008-08-10 17:51:27 +0100 (Sun, 10 Aug 2008) | 2 lines

Fixing a call into UIPanelTemplates

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r21 | Cogwheel-17646 | 2008-05-09 15:14:31 -0700 (Fri, 09 May 2008) | 1 line

Fixed delete on an unsaved page
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r20 | Cladhaire-15704 | 2008-05-08 23:56:28 -0700 (Thu, 08 May 2008) | 2 lines

Added history back into the interpreter line

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r19 | Cladhaire-15704 | 2008-05-01 15:20:33 -0700 (Thu, 01 May 2008) | 2 lines

Revert the change that requires untitled pages to be renamed

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r18 | Cladhaire-15704 | 2008-04-30 05:15:32 -0700 (Wed, 30 Apr 2008) | 2 lines

Added dirname property so zips are generated correctly

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r17 | Cogwheel-17646 | 2008-04-29 20:16:23 -0700 (Tue, 29 Apr 2008) | 2 lines

Close button now shows unsaved dialog
No longer auto-saves on run (should we add an auto save check box?)
------------------------------------------------------------------------
r16 | Cogwheel-17646 | 2008-04-29 19:23:59 -0700 (Tue, 29 Apr 2008) | 1 line

... Finished reorganizing imagages ><
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r15 | Cogwheel-17646 | 2008-04-29 19:19:11 -0700 (Tue, 29 Apr 2008) | 1 line

Reorganized images
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r14 | Cogwheel-17646 | 2008-04-29 15:58:35 -0700 (Tue, 29 Apr 2008) | 1 line

Added localization support
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r13 | Cogwheel-17646 | 2008-04-29 15:23:41 -0700 (Tue, 29 Apr 2008) | 4 lines

Delete button works again
Added basic Open functionality (sorry cladhaire... selecting names from a dropdown is still > typing from memory)
Saving a new script asks for a name
Creating a new page shows the unsaved page dialog
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r12 | Cogwheel-17646 | 2008-04-29 13:29:23 -0700 (Tue, 29 Apr 2008) | 4 lines

Run button works
Line numbers are no longer editable
Lock/unlock buttons work
Lock button now shows the lock icon based on the current state (tooltip reflects this)
------------------------------------------------------------------------
r11 | Cladhaire-15704 | 2008-04-29 06:07:26 -0700 (Tue, 29 Apr 2008) | 7 lines

Massive changes

* New button implemented
* Undo button implemented
* Prev/Next buttons implemented, including warnings
* Save (and rename) implemented

------------------------------------------------------------------------
r10 | Cladhaire-15704 | 2008-04-29 02:33:15 -0700 (Tue, 29 Apr 2008) | 2 lines

Change the resizing so the code pane will grow instead of the interpreter output

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r9 | Cogwheel-17646 | 2008-04-29 00:05:54 -0700 (Tue, 29 Apr 2008) | 3 lines

Refactored click handler
Delete button creates a new page if you delete the only remaining one
Window title displays name of current page
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r8 | Cogwheel-17646 | 2008-04-28 18:21:25 -0700 (Mon, 28 Apr 2008) | 1 line

Next button correctly removes desaturation from the Previous button
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r7 | Cladhaire-15704 | 2008-04-28 15:41:23 -0700 (Mon, 28 Apr 2008) | 2 lines

Remove debug messages

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r6 | Cladhaire-15704 | 2008-04-28 15:40:22 -0700 (Mon, 28 Apr 2008) | 2 lines

Ensure that lines are highlighted when they contain an error

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r5 | Cladhaire-15704 | 2008-04-28 15:34:10 -0700 (Mon, 28 Apr 2008) | 2 lines

Fixed issues with line numbering

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r4 | Cladhaire-15704 | 2008-04-28 13:46:52 -0700 (Mon, 28 Apr 2008) | 2 lines

Adding resize texture

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r3 | Cladhaire-15704 | 2008-04-28 13:32:10 -0700 (Mon, 28 Apr 2008) | 2 lines

Added the topleft texture

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r2 | Cladhaire-15704 | 2008-04-28 13:23:20 -0700 (Mon, 28 Apr 2008) | 2 lines

Initial import

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r1 | Cladhaire-15704 | 2008-04-28 13:21:43 -0700 (Mon, 28 Apr 2008) | 2 lines

Initial directory setup

------------------------------------------------------------------------
Beta Files (1)
File Name
Version
Hits
Size
Author
Date
r8
1,665
161kB
Cogwheel
04-29-08 09:25 PM


Archived Files (13)
File Name
Version
Size
Author
Date
v40000-1.0.1
178kB
Cladhaire
03-08-11 10:05 AM
v40000-1.0.0
178kB
Cladhaire
10-15-10 10:43 AM
v40000-1.0.0
177kB
Cladhaire
10-15-10 09:53 AM
r40
178kB
Cladhaire
09-02-10 09:01 AM
r37
178kB
Cladhaire
08-24-10 03:09 AM
r37
178kB
Cladhaire
08-20-10 02:08 AM
r37
178kB
Cladhaire
08-20-10 02:08 AM
r35
178kB
Cladhaire
07-17-10 07:12 AM
r33
169kB
Cladhaire
04-29-10 04:04 PM
r32
169kB
Cladhaire
09-07-09 03:27 AM
r31
169kB
Cladhaire
08-05-09 08:35 AM
r30
169kB
Cladhaire
06-02-09 01:45 PM
r29
169kB
Cladhaire
11-24-08 03:30 AM


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Unread 06-04-10, 08:17 PM  
Cidwel
A Fallenroot Satyr
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First of all, thanks for bringing this addon. I used it a lot, and I'm surprised about how it indent the code. Many thanks because for a novice programmer is the best aid to see the behaviour of the wow api.

I have a question. Is there a way to define the spaces in a tab spacement? I want to add one more space. That will be compatible with my main editor in order to copy and paste code between text editos without breaking the exact indent

many thanks !
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Unread 02-07-10, 01:35 PM  
Lilithurian
A Deviate Faerie Dragon
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Re: Re: How to use the Wowlua addon?

Originally posted by Cladhaire
WowLua is only for testing and writing Lua code within the game. It's not a text editor that can be used to write actual addons. It's there so you can run the interactive examples in-game without having to download a Lua interpreter (or use the online version). If you want to write addon files, you will need to use a text editor of your choice.

That's where you are (in the book) directed to create a directory, create a file and then add code to that file. Let me know if that doesn't make sense.
That was indeed a good explanation, thank you very much!
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Unread 01-24-10, 11:07 AM  
Cladhaire
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Re: How to use the Wowlua addon?

Originally posted by Lilithurian
Hi,

I've recently bought the World of Warcraft Programming book and installed the Wowlua addon. However I am quiet puzzled on how to use this addon.

I understand that it allows me to write files in game, but where exactly are these files stored? Does this addon allow me to create the addon in game? When I write a new .xml file in game I cannot save it wherever I want it. How can I make addon files then? Also I cannot open any files that were not created in game.

Or is the addon only to be used as an interpretor, to test bits and pieces of code?

I've been reading the chapters of the book over and over but it's not quiet clear to me how I can use this addon.
WowLua is only for testing and writing Lua code within the game. It's not a text editor that can be used to write actual addons. It's there so you can run the interactive examples in-game without having to download a Lua interpreter (or use the online version). If you want to write addon files, you will need to use a text editor of your choice.

That's where you are (in the book) directed to create a directory, create a file and then add code to that file. Let me know if that doesn't make sense.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 01-24-10, 11:03 AM  
Lilithurian
A Deviate Faerie Dragon
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How to use the Wowlua addon?

Hi,

I've recently bought the World of Warcraft Programming book and installed the Wowlua addon. However I am quiet puzzled on how to use this addon.

I understand that it allows me to write files in game, but where exactly are these files stored? Does this addon allow me to create the addon in game? When I write a new .xml file in game I cannot save it wherever I want it. How can I make addon files then? Also I cannot open any files that were not created in game.

Or is the addon only to be used as an interpretor, to test bits and pieces of code?

I've been reading the chapters of the book over and over but it's not quiet clear to me how I can use this addon.
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Unread 10-21-09, 12:03 PM  
DNBRMG
A Murloc Raider

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Re: Re: Output to the Windows Clipboard

Originally posted by Cladhaire
I could possibly add a button that turns the messages in the output window into a box that could be selected, but I can't say its high on my list of priorities.

You can write an incredibly simple addon that then saves the information out to the SavedVariable file, so you can parse and do anything you want with it offline. Is there a reason that doesn't work for you?
Thanks for the quick reply. I figured that there had to be a reason why the text in the output window was not selectable. It would be a nice feature for a future release whenever you can fit it in.

As much as I hate to admit it my programing/scripting skills have gone a little soft, okay alot soft. The Lua script I was given essentially parses the information in an existing saved variables file for the Possessions addon. So I suppose it would not be too hard to write my own addon that collects just the information I am really interested in, each item's name, then saves that off to a saved variables file. Time to dust of the cobwebs and break out the WD-40 to get the old gears moving again.

Thanks again.
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Unread 10-21-09, 11:36 AM  
Cladhaire
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Re: Output to the Windows Clipboard

Originally posted by DNBRMG
Is there a way to copy the contents of the output frame to the windows clipboard?

I was given a lua script to help me generate a list of bag and bank items by item name so that I can do some offline research as to whether or not I need to continue to keep the item or can safely destroy it to free up dwindling inventory space. A link to the official WoW forum post is included below for any one interested in the actual script itself. I know you can't write the information directly to a file due to the sandbox restrictions of WoW. I also know that WoW can interact with the windows clipboard as I have used the windows copy/paste functions to paste text form a web page into a macro and vice versa. So I though that if there was a way to copy the WoWLua output to the windows clipboard buffer I could use it to extract the data in game otherwise I would need an offline Lua interpreter as has been suggested the thread copied below.

http://forums.worldofwarcraft.com/th...66019453&sid=1
I could possibly add a button that turns the messages in the output window into a box that could be selected, but I can't say its high on my list of priorities.

You can write an incredibly simple addon that then saves the information out to the SavedVariable file, so you can parse and do anything you want with it offline. Is there a reason that doesn't work for you?
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 10-21-09, 11:21 AM  
DNBRMG
A Murloc Raider

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Output to the Windows Clipboard

Is there a way to copy the contents of the output frame to the windows clipboard?

I was given a lua script to help me generate a list of bag and bank items by item name so that I can do some offline research as to whether or not I need to continue to keep the item or can safely destroy it to free up dwindling inventory space. A link to the official WoW forum post is included below for any one interested in the actual script itself. I know you can't write the information directly to a file due to the sandbox restrictions of WoW. I also know that WoW can interact with the windows clipboard as I have used the windows copy/paste functions to paste text form a web page into a macro and vice versa. So I though that if there was a way to copy the WoWLua output to the windows clipboard buffer I could use it to extract the data in game otherwise I would need an offline Lua interpreter as has been suggested the thread copied below.

http://forums.worldofwarcraft.com/th...66019453&sid=1
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Unread 10-15-09, 03:29 AM  
Trebot
A Kobold Labourer

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Re: Re: WowLua install

Originally posted by Cladhaire
Did you ensure the file was unzipped properly? There should be a font file included in the addon (ends in .TTF) and if that's not there, you might get an error like this.
That was it. Don't know how but first download didn't have font or image folder. Must have been corrupted or incomplete or ??? working fine now. Appreciate quick response.
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Unread 10-15-09, 02:23 AM  
Cladhaire
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Re: WowLua install

Originally posted by Trebot
Just installed WowLua. In game when I type /lua, I get this error message:

Message: Interface\AddOns\WowLua\WowLua.lua:843: WowLuaFrameEditBoxLineTest:SetText(): Font not set
Time: 10/14/09 18:31:17
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
[C]: ?
[C]: in function `SetText'
Interface\AddOns\WowLua\WowLua.lua:843: in function `UpdateLineNums'
[string "*:OnCursorChanged"]:4: in function <[string "*:OnCursorChanged"]:1>

Locals:

The wowlua window opens, but all buttons are green textures. Any help appreciated thx.
Did you ensure the file was unzipped properly? There should be a font file included in the addon (ends in .TTF) and if that's not there, you might get an error like this.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 10-14-09, 07:34 PM  
Trebot
A Kobold Labourer

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Question WowLua install

Just installed WowLua. In game when I type /lua, I get this error message:

Message: Interface\AddOns\WowLua\WowLua.lua:843: WowLuaFrameEditBoxLineTest:SetText(): Font not set
Time: 10/14/09 18:31:17
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
[C]: ?
[C]: in function `SetText'
Interface\AddOns\WowLua\WowLua.lua:843: in function `UpdateLineNums'
[string "*:OnCursorChanged"]:4: in function <[string "*:OnCursorChanged"]:1>

Locals:

The wowlua window opens, but all buttons are green textures. Any help appreciated thx.
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Unread 09-30-09, 08:54 AM  
Cladhaire
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Re: Re: Re: Trouble with Spell names in non English locales

Originally posted by AnrDaemon
I think it's not an issue with WowLua, rather - with WoW itself.
WoW UI is not unicode-friendly
While printing in chat is done in unicode, writing unicode messages is not possible... this is the issue with spell names when you are to enter them in Lua editor window. They plainly not work. The only possibility is to use spell ID's, but i'm not sure about notation.
You can most certainly include input, it just must be encoded in UTF-8 (or am I missing something). You should always be using spell ids rather than spell names (however) if you want your addon to work on more than one locale. Doing that is trivial.

I'm not not quite sure what you'd like me to fix (or how I can help you).
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 09-30-09, 08:42 AM  
AnrDaemon
A Flamescale Wyrmkin
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Re: Re: Trouble with Spell names in non English locales

Originally posted by Cladhaire
I'm not terribly sure why this is an issue with WowLua. What are you actually trying to do?
I think it's not an issue with WowLua, rather - with WoW itself.
WoW UI is not unicode-friendly
While printing in chat is done in unicode, writing unicode messages is not possible... this is the issue with spell names when you are to enter them in Lua editor window. They plainly not work. The only possibility is to use spell ID's, but i'm not sure about notation.
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Unread 09-29-09, 02:33 AM  
Cladhaire
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Re: Trouble with Spell names in non English locales

Originally posted by ZillahGiovanni
I'm have ruRU client and can't use english spell names, but localised names not work 8(
I'm not terribly sure why this is an issue with WowLua. What are you actually trying to do?
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 09-28-09, 10:30 PM  
ZillahGiovanni
A Kobold Labourer

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Trouble with Spell names in non English locales

I'm have ruRU client and can't use english spell names, but localised names not work 8(
Last edited by ZillahGiovanni : 09-28-09 at 11:42 PM.
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Unread 09-17-09, 01:37 PM  
Nandini
A Deviate Faerie Dragon

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Originally posted by Cladhaire
It actually _used_ to, but Blizzard changed one of their templates that stopped it from working. I haven't had a chance to figure it out yet =/.
That makes perfect sense, I hadn't used WowLua for a while, but I didn't remember seeing this curious behavior before. It's a fairly minor inconvenience, especially since I can undo things easily.

Thanks again for such a great tool!
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