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Updated: 05-22-13 06:50 PM
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:05-22-13 06:50 PM
Created:unknown
Downloads:21,914
Favorites:138
MD5:
OnScreenHealth  Popular! (More than 5000 hits)
Version: 5.3.0.1
by: Dridzt, Phanx
OnScreenHealth

OnScreenHealth provides simple text displays of health and power for you, your vehicle, your pet, and your target.

It additionally shows your combat state, combo points on your target, your target’s target’s name, and your class’s secondary resource (such as Holy Power).

Type “/osh” to open the options panel, or browse to it in the standard Interface Options window.

Not completed
  • Localization (you can help by visiting the link and submitting translations for your language)
Changes
  • WoW API updates for MoP (GetSpecialization etc)
  • Support for all secondary resources.
    combo points, runes, chi, eclipse, holy power, shadow orbs, soul shards|burning embers|demonic fury
  • Support for ClassColors.
  • Switch from event based processing to update based processing, with adjustable throttle.
    Some optimization pending but (a) with Blizzard's move to predictive hp / power updates,
    events don't fire half as often as needed for smooth updates (b) some resources don't fire UNIT_POWER
    or other power related events at all (eclipse, soul shards|embers|fury, shadow orbs etc)
Bug Reports

If you encounter a problem with OnScreenHealth (MoP beta), please post a ticket here with the following information:
  • Addon version (ex: 5.0.3.2)
  • WoW client build and locale as seen on the login screen (ex: 15882 enUS)
  • Description of the problem
  • Steps to reproduce the problem
  • Whether the problem occurs when all other addons are disabled
  • Exact text of any related error messages (WITHOUT lists of local variables or installed addons, please!)
Version 5.3.0.1
  • .toc update, compatible with WoW 5.3 "Escalation"
Version 5.2.0.2
  • Framestrata option added courtesy of Phanx (under Position section)
Version 5.2.0.1
  • Libraries update
  • .toc update, compatible with WoW 5.2.
Version 5.1.0.1
  • Fix for changes to Monk chi
  • .toc update, compatible with WoW 5.1 "Landfall"
Version 5.0.5.1
  • Fix error when selecting 'Player Class' as Health Text color mode.
  • Adjust the maximum font size to 29 (larger sizes are silently ignored in WoW 5.x)
  • Pull in and enable updated koKR localization (sayclub)
  • Update included libraries.
Version 5.0.4.7
  • DK: Fix flickering rune text.
Version 5.0.4.6
  • Full exit of the game is required before upgrade if playing on a non-US client (new files have been added)
  • Fix a sneaky upgrade bug for users with 4.x saved variables.
  • Add esES, esMX, ptBR localizations by Phanx and localization stubs for other files so users don't have to do a full exit for subsequent updates
  • Removed some WoW 4.x compatibility code remnants.
Version 5.0.4.5
  • Fixed player health *stalling* when targeting a corpse
  • Minor performance optimizations
  • WoW 5.0.4+ compatible only!
Version 4.0.3.65
  • Fixed the error when toggling the “Show Power Text” option
  • Updated Korean localization from sayclub

Version 4.0.3.60
  • Fixed localization loading
  • Fixed a couple other minor errors

Version 4.0.3.58
  • Fixed combo points toggle
  • Added a workaround for a Blizzard bug that causes the game client to tell addons that everyone has holy power after being resurrected

Version 4.0.1.56
  • Updated for WoW 4.0
  • Added support for secondary resources (holy power, soul shards, etc.)
  • Added support for vehicles (finally)
  • Added deDE localization from Humfras on Curse.com

Version 3.3.3.51-beta
  • Fixed a bug that prevented texts with percents from updating correctly
  • Replaced AceAddon-3.0 and AceEvent-3.0 libraries with standard event handlers

Version 3.3.3.48-beta
  • Fixed error when toggling combo point display
  • Update all displays when changing profiles

Version 3.3.3.47-beta
  • Converted from obsolete Ace2 to current Ace3
  • Options not extensively tested. Please report any errors, broken options, or strange behaviors.
Archived Files (8)
File Name
Version
Size
Author
Date
5.2.0.2
166kB
Dridzt
04-04-13 04:12 AM
5.2.0.1
165kB
Dridzt
03-06-13 08:17 AM
5.1.0.1
164kB
Dridzt
11-28-12 07:49 AM
5.0.5.1
164kB
Dridzt
09-16-12 05:41 PM
5.0.4.7
165kB
Dridzt
09-11-12 05:17 AM
5.0.4.6
165kB
Phanx
08-31-12 07:04 AM
5.0.4.5
153kB
Phanx
08-27-12 11:44 PM
4.0.3.65
148kB
Phanx
12-23-10 06:00 AM


Post A Reply Comment Options
Unread 04-29-09, 08:52 PM  
Niku!
A Kobold Labourer

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Hey there,

Firstly, great mod, love the way my health looks with it.

One question though - the health for myself and other players are shown in full digits (eg, 17400 hp, 13000 mana) however my pet and other npcs/monsters are shown as a percentage.

Is there an easy way for me to change this so I can have my pet health displayed like my own, and monster health displayed both as full digits AND as a percentage?

Something like

13000 (100%) or even 13K (100%)

I've tried playing around with some of the settings in the config, but nothing seems to make the change.

Thanks!

[Edit] Sorry, just to make it clear, I've read the Readme and tried the examples but they didnt quite work!
Last edited by Niku! : 04-29-09 at 09:17 PM.
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Unread 04-27-09, 06:21 AM  
AndreLunde
A Kobold Labourer
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Ok, thanks for reply :P.

I doubt that I will ever be able to code something like that.
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Unread 04-26-09, 07:05 PM  
Phanx
A Pyroguard Emberseer
 
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Ah. Well, I have no plans for horizontal arrangement, sorry. It's already enough of a pain supporting the people who wanted outside and center alignment along the vertical axis. If you want to write the code and send it to me, I might add it, but other than that the chances of it being added are slim to none...
Last edited by Phanx : 04-26-09 at 07:06 PM.
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Unread 04-25-09, 04:36 PM  
AndreLunde
A Kobold Labourer
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I meant the Runic Power text :P

Sorry
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Unread 04-25-09, 02:40 PM  
Phanx
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Umm... OnScreenHealth does not display any icons whatsoever, so you'll have to ask that question on some other addon's page I guess...
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Unread 04-25-09, 07:08 AM  
AndreLunde
A Kobold Labourer
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Is it possible to move the Runic Power icon to the right of my health icon?
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Unread 04-18-09, 06:05 PM  
Phanx
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Re: config

Install Niagara. OnScreenHealth uses a standard Ace2 options table. The default interface provided by Ace2 is a slash command interface. Niagara will provide a more traditional GUI interface for all addons using Ace2 options tables.

Someday I will have the time and motivation to finish rewriting OnScreenHealth with a better built-in configuration method (among other things) but that day is not today, sorry.
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Unread 04-18-09, 04:46 PM  
warthor
A Kobold Labourer

Forum posts: 0
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config

I've a really hard time trying to configure this addon with all the slash's


hope a new version will be easier to config

edit: downloaded deuce commander, easier to config now but still not perfect, will leave some suggestions

would be nicer if the frames weren't linked to the center of the screen, also unlinking the pet frame from my own would help a bunch
Last edited by warthor : 04-18-09 at 05:56 PM.
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Unread 02-19-09, 06:38 PM  
Phanx
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Genome852, there is already an option to poll for power updates on every frame like the Blizzard unit frames do. This option has been available for over 3 months now. If you already have this option enabled, the only way you would see just one update every 0.5 seconds is if you were only getting 2 FPS. If you don't see this option, update.

/osh player frequentUpdates
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Unread 02-19-09, 02:12 AM  
Genome852
A Kobold Labourer

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If I'm getting 1 rage every 0.1 second, OSH will display rage increases by a number >1 (like it's updating the numbers every 0.5 seconds or so), whereas the default Blizzard unit bar will show my rage going up by 1 but at quicker intervals.

Basically what I'm trying to say is, is it possible to make it "tick" or update the numbers faster or at shorter intervals?
Last edited by Genome852 : 02-19-09 at 02:14 AM.
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Unread 02-11-09, 05:48 AM  
Phanx
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/osh position x 200

Either experiment with different numbers until you find one you're happy with, or install something that translates Ace2 options tables into GUI configs, such as Niagara, to get a slider bar for adjusting this setting.
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Unread 02-11-09, 12:46 AM  
robert98374
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Originally posted by Phanx
I'm not sure what you mean. What are you trying to adjust the height of?
I wanted to space the my health and my targets health apart more.
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Unread 02-10-09, 07:06 PM  
Phanx
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I'm not sure what you mean. What are you trying to adjust the height of?
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Unread 02-10-09, 02:44 PM  
robert98374
A Murloc Raider
 
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Can you give me a command that works to adjust the height?

When i try to go by the help in /osh i cant seem to get it right.
Last edited by robert98374 : 02-10-09 at 02:57 PM.
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Unread 12-27-08, 02:24 AM  
Phanx
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The unit frames in the screenshot were PitBull, which I no longer use due to it being a bloated monster and not having anyone actually maintaining it. I now use oUF with a custom layout.
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