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Updated: 05-22-13 06:50 PM
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:05-22-13 06:50 PM
Created:unknown
Downloads:21,896
Favorites:138
MD5:
OnScreenHealth  Popular! (More than 5000 hits)
Version: 5.3.0.1
by: Dridzt, Phanx
OnScreenHealth

OnScreenHealth provides simple text displays of health and power for you, your vehicle, your pet, and your target.

It additionally shows your combat state, combo points on your target, your target’s target’s name, and your class’s secondary resource (such as Holy Power).

Type “/osh” to open the options panel, or browse to it in the standard Interface Options window.

Not completed
  • Localization (you can help by visiting the link and submitting translations for your language)
Changes
  • WoW API updates for MoP (GetSpecialization etc)
  • Support for all secondary resources.
    combo points, runes, chi, eclipse, holy power, shadow orbs, soul shards|burning embers|demonic fury
  • Support for ClassColors.
  • Switch from event based processing to update based processing, with adjustable throttle.
    Some optimization pending but (a) with Blizzard's move to predictive hp / power updates,
    events don't fire half as often as needed for smooth updates (b) some resources don't fire UNIT_POWER
    or other power related events at all (eclipse, soul shards|embers|fury, shadow orbs etc)
Bug Reports

If you encounter a problem with OnScreenHealth (MoP beta), please post a ticket here with the following information:
  • Addon version (ex: 5.0.3.2)
  • WoW client build and locale as seen on the login screen (ex: 15882 enUS)
  • Description of the problem
  • Steps to reproduce the problem
  • Whether the problem occurs when all other addons are disabled
  • Exact text of any related error messages (WITHOUT lists of local variables or installed addons, please!)
Version 5.3.0.1
  • .toc update, compatible with WoW 5.3 "Escalation"
Version 5.2.0.2
  • Framestrata option added courtesy of Phanx (under Position section)
Version 5.2.0.1
  • Libraries update
  • .toc update, compatible with WoW 5.2.
Version 5.1.0.1
  • Fix for changes to Monk chi
  • .toc update, compatible with WoW 5.1 "Landfall"
Version 5.0.5.1
  • Fix error when selecting 'Player Class' as Health Text color mode.
  • Adjust the maximum font size to 29 (larger sizes are silently ignored in WoW 5.x)
  • Pull in and enable updated koKR localization (sayclub)
  • Update included libraries.
Version 5.0.4.7
  • DK: Fix flickering rune text.
Version 5.0.4.6
  • Full exit of the game is required before upgrade if playing on a non-US client (new files have been added)
  • Fix a sneaky upgrade bug for users with 4.x saved variables.
  • Add esES, esMX, ptBR localizations by Phanx and localization stubs for other files so users don't have to do a full exit for subsequent updates
  • Removed some WoW 4.x compatibility code remnants.
Version 5.0.4.5
  • Fixed player health *stalling* when targeting a corpse
  • Minor performance optimizations
  • WoW 5.0.4+ compatible only!
Version 4.0.3.65
  • Fixed the error when toggling the “Show Power Text” option
  • Updated Korean localization from sayclub

Version 4.0.3.60
  • Fixed localization loading
  • Fixed a couple other minor errors

Version 4.0.3.58
  • Fixed combo points toggle
  • Added a workaround for a Blizzard bug that causes the game client to tell addons that everyone has holy power after being resurrected

Version 4.0.1.56
  • Updated for WoW 4.0
  • Added support for secondary resources (holy power, soul shards, etc.)
  • Added support for vehicles (finally)
  • Added deDE localization from Humfras on Curse.com

Version 3.3.3.51-beta
  • Fixed a bug that prevented texts with percents from updating correctly
  • Replaced AceAddon-3.0 and AceEvent-3.0 libraries with standard event handlers

Version 3.3.3.48-beta
  • Fixed error when toggling combo point display
  • Update all displays when changing profiles

Version 3.3.3.47-beta
  • Converted from obsolete Ace2 to current Ace3
  • Options not extensively tested. Please report any errors, broken options, or strange behaviors.
Archived Files (8)
File Name
Version
Size
Author
Date
5.2.0.2
166kB
Dridzt
04-04-13 04:12 AM
5.2.0.1
165kB
Dridzt
03-06-13 08:17 AM
5.1.0.1
164kB
Dridzt
11-28-12 07:49 AM
5.0.5.1
164kB
Dridzt
09-16-12 05:41 PM
5.0.4.7
165kB
Dridzt
09-11-12 05:17 AM
5.0.4.6
165kB
Phanx
08-31-12 07:04 AM
5.0.4.5
153kB
Phanx
08-27-12 11:44 PM
4.0.3.65
148kB
Phanx
12-23-10 06:00 AM


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Unread 10-26-08, 02:11 AM  
Guuqa
A Kobold Labourer

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Fixed it. Had to go through another addons (Parrots) menupanel to change it without the pop-up window with the circle. Hard to explain, but I got to change colors.
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Unread 10-26-08, 03:35 AM  
Phanx
A Pyroguard Emberseer
 
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Yeah, definitely an AceConfig error then.
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Unread 11-01-08, 06:26 AM  
ken kao
A Kobold Labourer

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Unhappy move position

"/osh position x:300 y:200"
"/osh position x:[300] y:[200]"
"/osh position x:{300 200}"
"/osh position x:[300]"

all wrong

can you give some example for user?
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Unread 11-01-08, 01:46 PM  
Phanx
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Re: move position

Umm... the same way you'd input a command to any other addon, without all of the extra symbols:

/osh position x 300
/osh position y 200
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Unread 11-12-08, 07:31 PM  
hackz
A Kobold Labourer

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i got an error when i play mine DK i report it under there:


interface\addon\onscreenhealt\onscreenhealt.lua:247:attempt to concatenate up value 'color' [a nil value]

what i must do for resolve it?


Thank you for your time im w8ing an aswer

Ah and forgive me for mine bad english ^^
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Unread 11-13-08, 08:18 PM  
Phanx
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Originally posted by hackz
i got an error when i play mine DK i report it under there:
This error is caused by a bug in OnScreenHealth. When updating the power text, it looks to see what color it should make the text; since I hadn't yet added a special color for runic power, it tried to find the "default" color, but it looks like I forgot to actually add a "default" color. Both issues will be fixed as soon as I get through the 1200+ queue to log on and test a fix.

Edit: This error is now fixed, and OnScreenHealth should be fully functional for death knights.
Last edited by Phanx : 11-14-08 at 12:14 AM.
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Unread 11-14-08, 07:07 AM  
hackz
A Kobold Labourer

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thank you so much m8
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Unread 11-14-08, 12:39 PM  
Goatus
A Deviate Faerie Dragon
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Edit: This error is now fixed, and OnScreenHealth should be fully functional for death knights. [/b]
You need to handle new events

tip:
Code:
if not self:IsEventRegistered("UNIT_RUNIC_POWER") then
	self:RegisterEvent("UNIT_RUNIC_POWER", "UpdatePower")
end
if not self:IsEventRegistered("UNIT_MAXRUNIC_POWER") then
	self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdatePower")
end
and similar for unregistering
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Unread 11-14-08, 01:42 PM  
Phanx
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Originally posted by Goatus
You need to handle new events
Yes, that might help. >_>

I've been so busy working on a 2.0 version of this, plus a 2.0 version of my other addon ShieldsUp, plus a new version of my oUF layout, and probably some other things I'm forgetting about, and generally getting about three hours of sleep a night. I'll post an update here momentarily.

Edit: Fixed.
Last edited by Phanx : 11-14-08 at 03:08 PM.
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Unread 11-18-08, 10:18 PM  
Taroven
A Cyclonian
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Originally posted by Phanx
I've been so busy working on a 2.0 version of this, ...
You have no idea how happy it makes me to hear that.
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Unread 12-23-08, 10:04 PM  
Yinchie
A Murloc Raider

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Would be awesome to be able to show Player name and Target name above the health.
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Unread 12-24-08, 01:06 AM  
Phanx
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Originally posted by Yinchie
Would be awesome to be able to show Player name and Target name above the health.
From the addon description (bold added for emphasis):
Please note that OnScreenHealth is intended to be very minimalistic in nature, and show only vital information. It is not intended to be a unit frame replacement, or a full HUD. In keeping with this intent, OnScreenHealth will never include unit names (other than the ToT), levels, classes, creature types, classifications, buffs, debuffs, or spell casts.
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Unread 12-25-08, 12:02 PM  
pyremo
A Kobold Labourer

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You should post bettter pics of the addon...kinda blurry.
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Unread 12-25-08, 08:16 PM  
Phanx
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The parts of the screenshots that aren't created by this addon are intentionally blurred and dimmed, because they are absolutely irrelevant, and are included only for context. The only parts of the screenshots that matter (i.e. the addon) aren't blurry.
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Unread 12-26-08, 06:33 PM  
Sent
A Deviate Faerie Dragon
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What unit frames are in your screenshots anyway?
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