Category: Warlock
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Xus's Portal Bug Reports Feature Requests
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Version:
v1.93
Date:
09-08-2009 04:02 PM
Size:
655.54 Kb
Downloads:
271,129
Favorites:
879
MD5:
Pictures
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Spell Timer & Cooldown Timer
Soulstone Tracker
Summon Assistant
Click to enlarge
Shard & Healthstone Spy
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Options
ForteXorcist   Popular! (More than 5000 hits)
ForteXorcist is a powerful AddOn for Raiders. Mainly targeted at Warlocks.

Main features:
  • Spell Timer
  • Cooldown Timer
  • Warning Sounds
  • Self & Raid messages
  • Talent Spy

For warlocks also:
  • Soulstone Tracker
  • Shard Manager
  • Summon Assistant
  • Shard Spy
  • Healthstone Spy

The timers currently have limited support for All Classes and of course full support for Warlocks & Death Knights.

Type /fx or /fw to show the options interface.

Fortegaming.com, the addon's original home, is no more. That's why I've decided to make wowinterface and curse its new official homes. I will write a new features overview here when I get time. I'm sorry for the current lack of documentation. You should be able to get quite some information from the options interface and its tooltips in-game, but if you have any questions, just ask.

You can always see a sneak peek of the upcoming changes in the change log.

Please post bugs and requests at my ForteXorcist portal from now on. You will also be able to find FAQs, News and other documentation there.


Hugs from Cute Warlock Xussie & Hot DeathKnight Xusseh!
Kazzak EU
  Change Log - ForteXorcist
See portal for more details.

v2.00 (work in progress, changes might be split into smaller versions though)
  • Clone Spell or Cooldown timer frames. They will receive their independent settings.
  • The spell timer can be set to use the logarithmic layout & the cooldown timer can be set to use the standard layout.
  • Soulstone/Shard/Healthstone modules update (most of that code is three years old lol)
  • Summoning module redone.
  • Talent Spy module redone.

v1.94 (work in progress)
  • First version 'clone-able' Spell Timer!
  • Ignoring Runes at the Cooldown Timer will now also properly ignore all associated abilities.
  • Death Rune changing should now also be visible at the timers.
  • More spell cooldowns added to the class modules. You can now also see Rune cooldowns at the spell timer.
  • Added a few spells and trinkets to the class modules.


v1.93
  • Quick fixes!

v1.92
  • Note: A number of options are moved to the Advanced category.
  • Advanced option added for the Cooldown Timer to set the minimum full duration the cooldowns must have for them to show up at the Cooldown Timer (For now you could set this to 10seconds to ignore runes and their associated abilities).
  • Cooldown type added to the Spell Timer. Currently only for a very selected number of spells.
  • Fixed problem with the options panel when both Spell and Cooldown modules were disabled.
  • Summoning assistant will show up again properly.
  • Fixed a bug with timer bar grouping (unit # assigned improperly).
  • Use custom backgrounds for the Spell & Cooldown Timer. (still incomplete, but good enough for people that really want to use this)
  • Time format of Cooldown/Duration left messages fixed.
  • Shaman Totem code updated. Each totem type has it's own type/color now, which can be changed. Totems that were already up when you loaded the game should also show up properly now.
  • Fixed drain spells not showing when the cast target guid was 'unclear' to the addon.
  • Once again fixes to the custom filters.
  • Cooldown 'scale time tags' will be drawn above bars, and below icons again, instead of behind the bars.
  • Fixed problem with a few settings not applying properly when switching profiles.
  • 'Smoothed out' Spell Timer behaviour. E.g. No more weird up-down time/highlight switching on casts. Only new or newly cast spells get highlighted, the rest will regain in time smoothly to attract less attention. Stacks of self-casted spells should also no longer switch. 'Fall-off effect' is now smoother for groups with unit name labels. And you can of course still target away while casting and the timers will still show up properly! The current version will be a bit more sensitive to wrong spell data (mostly durations) in the class modules, so please report any weird behaviour.

v1.91
  • Knock-back of drain spells fixed.
  • Some fixes involving Talent Switching.
  • Fixed bug that could prevent the addon from loading properly.

v1.90
  • A number of spells have been added and fixed.
  • A number of other small fixes all around.
  • Revised some of the customization code so the timer changes will always update instantly.
  • The visual parts of the Core, Spell Timer and Cooldown timer have been rewritten. You should not notice a lot of changes, but keep your eyes out for 'new' bugs.
  • Note: some of the new options you will find do not work yet.
  • Important: You will keep all your settings from an older version, but once updated to v1.90 you can not 'downgrade' back to a pre-v1.90 version without loosing a lot of settings. Be careful with that.

v1.16
  • Finally fixed the problem with unwanted 'other debuffs' showing up if you made a custom filter with its name, regardless of what type/action. Sorry it took so long! :P

v1.15
  • Some finalizations to the new filters and filter lists
  • The usual fixes

v1.14
  • The customize filters have an extra value where you can select the type of spell that needs to be affected by the filter. This should make the customizations much more powerful.
  • In addition, the customize options can now give an overview of all the changes you made!
  • The '/fx position' command is replaced by '/fx reset' and will now reset all option-frame related settings like position, scale, columns and lock. (the old command still works btw, but does the same as the new command now)
  • Heal Over Time spells have their ticks displayed (default is 3 seconds, so this may not be correct for all spells yet)
  • If you attempt to cast a spell that's on cooldown, the Cooldown Timer will try to get your attention and show you where the spell is on the timer.
  • Rogue module updated to work more as intended. I'll need your input to check if it's all working correctly though.
  • Many small changes to all other class modules.
  • Display of internal trinket cooldowns no longer require the spell timer to be active.
  • Fixed some problems with icon grouping in the cooldown timer.
  • As always your settings should be converted to their new formats without you even noticing it!

v1.13
  • Fixes in and additions to the paladin module
  • Small fix that will prevent dot listening before your combat log has actually started to work. It will also disable dot listening, since I'm not sure if the first fix is enough. You can re-enable it in the options.

v1.12
  • You should no longer get an error the first time you update (this was a v1.11 problem only) :P
  • Secondary Splash Icon will now properly use the alpha setting in the header, and the old setting is removed.
  • Some Hunter module changes
  • Some other Quick fixes!

v1.11
  • All Self Buffs (yes buffs only, no debuffs or items) that are set to 'show' or 'color' in the custom filter will show up as a Cooldown Icon or Spell Tmer with the type 'buff'. Before only buffs pre-set in the module code could be added.
  • Fixed Stealth/Prowl Cooldown to only show when you leave stealth.
  • Fixed the artificial cooldowns of multiple paladin spells that cannot be used within a certain time of each other.
  • Preset colours for the module options. This should help not to edit the wrong module by accident. You can disable this again from the options appearance settings. I may still change the colours a bit.
  • A transparency setting is added to all module frames.
  • Attempting to drag a locked frame will no longer cause you to 'click' it.
  • The Secondary Splash icon now has its 'own' options for clarity. Note that it still uses the type/filter settings of the Cooldown Timer.
  • You can use a custom tag on the spell timer bars. This is still very basic/limited atm, but good enough for now.
  • Many small class module fixes/changes

v1.10
  • The timer bars can be set to indicate the time it will take to cast this spell or how long global cooldown would take up after the cast. This makes it much easier to time spell casts. Global cooldown is only shown when 'Adapt to one maximum' is enabled AND the Cooldown module is active. This feature may change entirely!
  • You can now add glow around the Splash Icons, so you can see the type (e.g. cooldown or buff)
  • Friendly Paladin buffs should no longer fall off (and get back on) the Spell Timer.
  • Spell Timer will now show full Name-Server tags in a bg, and names with a ' - ' in them will no longer cause problems.
  • Added some more buffs/debuffs and other stuff for multiple classes.
  • Some small changes in the options interface.

v1.09
  • Fixed Spell & Cooldown timer movement lock bug
  • Fixed another bug in the Cooldown module
  • Nothing more, nothing less

v1.08
  • Fixed bug with Buffs or Debuffs in the Spell Timer not showing up properly that are enabled using the custom filter, but with their type/group disabled
  • Global frame lock works for the secondary cooldown splash icon too
  • Some other quick n tiny fixes!

v1.07
  • Fixes to some bugs that I missed!
  • Made some more buffs/debuffs show up
  • For better consistency among all modules regarding icon clicks: LEFT-CLICK will ANNOUNCE the duration, SHIFT+LEFT-CLICK will IGNORE the spell ONCE (as right-click in the Spell-Timer did before), RIGHT-CLICK will open the options and fill in the spell that you clicked in the CUSTOM FILTER FIELD. So there's no real way to accidentally ignore spells any more. The option to disable right-clicks will remain.
  • The addon saves what profile you had active for every Character/Server (instead of needing a profiles named "Name Server" to select the right one).
  • The global frame locking behaviour makes more sense now. You can still click through the Timer and Cooldown frames when they are locked, meaning you can't right-click them for options in that case.

v1.06
  • Custom filters for the Cooldown Timer fixed to overwrite group/type settings.
  • All Debuffs can now be shown in the Cooldown Timer (Buffs didn't change).
  • Some fixes/changes to the Master Icons & Splash Icons in the Cooldown Timer.
  • Several fixes related to the dual Glyphs and Talents changes.
  • Talent Spy is disabled for now
  • Vehicle module fixes
  • Some more spells added and things fixed!

v1.05
  • Mostly fixes to bugs due to the changes of v1.04

v1.04
  • Works with patch 3.0.x and 3.1.x (PTR)
  • Experimental Paladin and Rogue Modules included
  • Made the Cooldown timer more usable for Death Knights. Currently this means that certain cooldown groups received a 'master icon', in this case different runes. I will make this more customizable in the future. Cooldown bar will be more suitable once it supports multiple clones in v2.00.
  • Corrected some weird behaviour in the Spell Timer
  • Added a number of spells and buffs for all classes
  • Individual spell filter can now be set to 'show', which will overwrite the type/group settings
  • Test mode for the Spell Timer (wont fake all types yet, like self buffs)
  • Left-Click cooldown icon to announce the remaining time (see party/raid messages for settings)
v1.03
  • Added an indication of when you should start recasting a spell on the Spell Timer (first version)
  • Added more proccs and spells to the modules
  • The summon assistant should work properly with Northrend now
  • Some small fixes
v1.02
  • The drain timers are now properly fixed for 'interruption'. There's a similar bug in the standard UI in case of these drain updates, as with Corruption or SW:P refreshes. The timer now compensates for this and removes the excess time.
  • You can now change the color of the 'dot ticks' and your 'sparks'.
  • Some changes to the totem code to make the bars behave in a more similar way to the other ones regarding their expiration and removal.
  • Some additions to the class modules.
  • Friendly target proccs can get detected now.
  • Buffs without a duration can be shown now (like Desecration).
  • A 'Vehicle Module' has been added. Currently it's only an attempt to track Wyrmrest Skytalon abilities, but more may be added to it.
  • Fixed options dropdowns being duplicated on zoning
  • Some other fixes.
v1.01
  • An option to only show the next tick on the spell timer (instead of all remaining ticks)
  • Drain spells now display the proper remaining time
  • Other Bug fixes
v1.00
  • Added a Shaman module
  • Support for shared media
  • Option to display remaining dot ticks on the spell timer
  • Many other small fixes
v0.999.9
  • Mainly a fix to the problems raiding ppl were having due to the maximum of 40
    debuffs being displayed
  Archived Versions - ForteXorcist
File Name
Version
Size
Author
Date
v1.92
656kB
Xus
09-06-2009 04:18 PM
v1.91
602kB
Xus
08-24-2009 09:00 PM
v1.90
602kB
Xus
08-23-2009 12:37 PM
v1.16
438kB
Xus
08-05-2009 01:08 PM
v1.15
434kB
Xus
07-23-2009 05:03 PM
v1.14
434kB
Xus
07-21-2009 08:14 AM
v1.13
408kB
Xus
06-07-2009 02:40 PM
v1.12
408kB
Xus
05-22-2009 10:01 AM
v1.11
408kB
Xus
05-21-2009 05:16 PM
v1.10
407kB
Xus
05-06-2009 03:32 PM
v1.09
405kB
Xus
04-29-2009 06:22 AM
v1.08
405kB
Xus
04-26-2009 03:54 PM
v1.07
402kB
Xus
04-24-2009 07:56 PM
v1.06
402kB
Xus
04-19-2009 04:42 PM
v1.05
402kB
Xus
04-05-2009 01:27 PM
v1.04
401kB
Xus
03-28-2009 07:30 PM
v1.03
394kB
Xus
01-06-2009 03:30 PM
v1.02
392kB
Xus
12-25-2008 11:44 AM
v1.01
374kB
Xus
12-13-2008 07:29 PM
v1.00
373kB
Xus
12-12-2008 05:47 PM
v0.999.9
370kB
Xus
12-09-2008 05:20 PM
v0.999.8
370kB
Xus
11-28-2008 07:46 PM
v0.999.7
369kB
Xus
11-16-2008 08:42 AM
v0.999.6
368kB
Xus
11-14-2008 07:34 PM
v0.999.5
368kB
Xus
11-14-2008 07:16 PM
  Comments - ForteXorcist
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Old 08-18-2009, 08:09 AM  
Xus
A Murloc Raider
 
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Forum posts: 4
File comments: 251
Uploads: 2
Quote:
Originally posted by numein
Just "detected" this addon few days ago (didn't check out earlier cause of the ForteWarlock name part - thought it's warlock only :P).
Got to say, gr8 addon.

Have few questions tho:
- Is it possible to track the uptime of Mirror Image (to show a spell timer for 30s after casting the spell)?
- Is it possible to show debuffs on self as bars in the spell timer? E.g. the Arcane Blast debuff, it shows up on the cooldown timer, but I would like to set it up as a bar with my buffs; couldn't figure out how to if it's possible...

It's not really a big deal, would be just an added bonus.
I will at least add mirror image on the timer bar, but I'm not sure if I will add debuffs ON self at the spell timer yet.
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Old 08-18-2009, 08:01 AM  
Xus
A Murloc Raider
 
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Forum posts: 4
File comments: 251
Uploads: 2
Quote:
Originally posted by Digweed
offtopic
Xus, Happy B.Day m8 and thanks for this awesome addon.
thanks wasn't sure if anyone even reads the news hehe
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Old 08-18-2009, 06:49 AM  
numein
A Fallenroot Satyr
 
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Just "detected" this addon few days ago (didn't check out earlier cause of the ForteWarlock name part - thought it's warlock only :P).
Got to say, gr8 addon.

Have few questions tho:
- Is it possible to track the uptime of Mirror Image (to show a spell timer for 30s after casting the spell)?
- Is it possible to show debuffs on self as bars in the spell timer? E.g. the Arcane Blast debuff, it shows up on the cooldown timer, but I would like to set it up as a bar with my buffs; couldn't figure out how to if it's possible...

It's not really a big deal, would be just an added bonus.
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Old 08-18-2009, 04:50 AM  
Digweed
A Kobold Labourer

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offtopic
Xus, Happy B.Day m8 and thanks for this awesome addon.
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Old 08-16-2009, 04:40 PM  
Xus
A Murloc Raider
 
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Forum posts: 4
File comments: 251
Uploads: 2
Re: Timers freezin gin Colliseum

Quote:
Originally posted by phunqe
Hi,

before making a bug report I figure I would check if anyone else is having this issue.
When doing Colliseum (both 25 and 10 man), all spell timers I have set up to show on the target freezes frequently (I am shadow priest, so I made the spell timer bar show only timers for own and current target spells). At the beginning of the fight they are counting down, but after a few seconds they freeze up completely.

I don't really know where to start with a bug report on this one...
If that only happens in the colliseum, I have no logical explanation for your problem and I won't be able to test it myself either.
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Old 08-14-2009, 12:02 PM  
phunqe
A Kobold Labourer

Forum posts: 0
File comments: 1
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Timers freezin gin Colliseum

Hi,

before making a bug report I figure I would check if anyone else is having this issue.
When doing Colliseum (both 25 and 10 man), all spell timers I have set up to show on the target freezes frequently (I am shadow priest, so I made the spell timer bar show only timers for own and current target spells). At the beginning of the fight they are counting down, but after a few seconds they freeze up completely.

I don't really know where to start with a bug report on this one...
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Old 08-13-2009, 07:06 PM  
ant1pathy
A Murloc Raider

Forum posts: 5
File comments: 75
Uploads: 0
Quote:
Originally posted by Xus
Once you disabled the class module, you also disabled the ability in the addon to detect what debuffs are yours.

But after seeing this, I better understand your problem. When you disable the main type, and then add spells back to show, it will not distinguish between your and other ppls debuffs.

What you need to do is re-enable all the main types except for 'Other debuffs', and hide the few spells that then appear that you don't want to see. At the moment that's the only way to do what you want. You can then use 'color' (instead of color show) to color them, and you will still only see your own spells.

I will look into a better filter structure for v2.00, but until that this will have to do
Eh. Not fun, but I can make it work. Couldn't you just add a checkbox for "self buffs only?" there? Not exactly sure how much work that would require...
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Old 08-13-2009, 11:29 AM  
Xus
A Murloc Raider
 
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Forum posts: 4
File comments: 251
Uploads: 2
Quote:
Originally posted by ant1pathy
http://hdimage.org/images/14e20uu0l8smmmefc4y1.jpg

I can delete my WTF settings for Forte if that will help...?
Once you disabled the class module, you also disabled the ability in the addon to detect what debuffs are yours.

But after seeing this, I better understand your problem. When you disable the main type, and then add spells back to show, it will not distinguish between your and other ppls debuffs.

What you need to do is re-enable all the main types except for 'Other debuffs', and hide the few spells that then appear that you don't want to see. At the moment that's the only way to do what you want. You can then use 'color' (instead of color show) to color them, and you will still only see your own spells.

I will look into a better filter structure for v2.00, but until that this will have to do
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Old 08-13-2009, 09:33 AM  
ant1pathy
A Murloc Raider

Forum posts: 5
File comments: 75
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Quote:
Originally posted by Xus
can you make a screenshot of the filter list too? (just click the icon left from customize)
http://hdimage.org/images/14e20uu0l8smmmefc4y1.jpg

I can delete my WTF settings for Forte if that will help...?
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Old 08-13-2009, 06:16 AM  
Xus
A Murloc Raider
 
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Forum posts: 4
File comments: 251
Uploads: 2
Quote:
Originally posted by ant1pathy
http://hdimage.org/images/priyuv520epzhfvmty1x.jpg

Is it something in the "all/buff/debuff/all other" that I'm not setting right?
can you make a screenshot of the filter list too? (just click the icon left from customize)
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Old 08-13-2009, 01:23 AM  
ant1pathy
A Murloc Raider

Forum posts: 5
File comments: 75
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http://hdimage.org/images/priyuv520epzhfvmty1x.jpg

Is it something in the "all/buff/debuff/all other" that I'm not setting right?
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Old 08-11-2009, 08:43 PM  
Xus
A Murloc Raider
 
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Forum posts: 4
File comments: 251
Uploads: 2
Quote:
Originally posted by Elderado
Hey there, first time posting for an addon but this one has me stumped.

Im a pretty hardcore raider, going 5 night's a week.

Well i have switched my roles in the raid and i was in the market for a really nice CD Timer, this one came up in a buddy of mine's UI but he is a warlock so he dosen't have much setting up to do.

I play mainly a DK,Paladin,Preist,Shaman. What im looking for is how to get JUST your extremlley cool looking CD timer to work for those classes, I dont need the rest of your addon as I don't even have a warlock alt.

Thanks for any info
if you only want the cooldown timer, you only need Forte_Core and Forte_Cooldown, but I would also recommend the class modules for the classes you play, since this will organize the cooldowns a bit for you.
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Old 08-11-2009, 06:46 PM  
Saintvallen
A Defias Bandit

Forum posts: 2
File comments: 108
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Quote:
Originally posted by Elderado
Hey there, first time posting for an addon but this one has me stumped.

Im a pretty hardcore raider, going 5 night's a week.

Well i have switched my roles in the raid and i was in the market for a really nice CD Timer, this one came up in a buddy of mine's UI but he is a warlock so he dosen't have much setting up to do.

I play mainly a DK,Paladin,Preist,Shaman. What im looking for is how to get JUST your extremlley cool looking CD timer to work for those classes, I dont need the rest of your addon as I don't even have a warlock alt.

Thanks for any info
Only copy the addons named
Forte_Casting
Forte_Core
Forte_Deathknight
Forte_Vehicle
Forte_Cooldown
Think this is enough, or might infact be to much
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Old 08-11-2009, 04:29 PM  
laekoth
A Kobold Labourer

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File comments: 3
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Would it be possible to implement a spelltimer bar to track the duration of Mirror Images?

It's very helpful to have an easy indication of the length of time left on the threat reduction that is applied, especially since there is no visible buff associated with it. The combat log does however record the application so i think it would be an easy addition.
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Old 08-11-2009, 02:21 PM  
Xus
A Murloc Raider
 
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Forum posts: 4
File comments: 251
Uploads: 2
Quote:
Originally posted by ant1pathy
Still getting it with 1.16, although I did not reset my WTF settings for Forte. Should I do that and re-setup everything?

Also, is it intended that if I do not have a module for a class enabled that I should not see spells for/from that class? It's not playing nice that way anymore.
ok then, back to " if you're using v1.15, can you send me a screenshot of your coloring/filtering options, including an expanded custom filter list? " because I'm clueless
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