ForteXorcist is a powerful AddOn for Raiders. Mainly targeted at Warlocks.
Main features:
Spell Timer
Cooldown Timer
Warning Sounds
Self & Raid messages
Talent Spy
For warlocks also:
Soulstone Tracker
Shard Manager
Summon Assistant
Shard Spy
Healthstone Spy
The timers currently have limited support for All Classes and of course full support for Warlocks & Death Knights.
Type /fx or /fw to show the options interface.
Fortegaming.com, the addon's original home, is no more. That's why I've decided to make wowinterface and curse its new official homes. I will write a new features overview here when I get time. I'm sorry for the current lack of documentation. You should be able to get quite some information from the options interface and its tooltips in-game, but if you have any questions, just ask.
You can always see a sneak peek of the upcoming changes in the change log.
Please post bugs and requests at my ForteXorcist portal from now on. You will also be able to find FAQs, News and other documentation there.
Hugs from Cute Warlock Xussie & Hot DeathKnight Xusseh!
Kazzak EU
v2.00 (work in progress, changes might be split into smaller versions though)
Clone Spell or Cooldown timer frames. They will receive their independent settings.
The spell timer can be set to use the logarithmic layout & the cooldown timer can be set to use the standard layout.
Soulstone/Shard/Healthstone modules update (most of that code is three years old lol)
Summoning module redone.
Talent Spy module redone.
v1.94 (work in progress)
First version 'clone-able' Spell Timer!
Ignoring Runes at the Cooldown Timer will now also properly ignore all associated abilities.
Death Rune changing should now also be visible at the timers.
More spell cooldowns added to the class modules. You can now also see Rune cooldowns at the spell timer.
Added a few spells and trinkets to the class modules.
v1.93
Quick fixes!
v1.92
Note: A number of options are moved to the Advanced category.
Advanced option added for the Cooldown Timer to set the minimum full duration the cooldowns must have for them to show up at the Cooldown Timer (For now you could set this to 10seconds to ignore runes and their associated abilities).
Cooldown type added to the Spell Timer. Currently only for a very selected number of spells.
Fixed problem with the options panel when both Spell and Cooldown modules were disabled.
Summoning assistant will show up again properly.
Fixed a bug with timer bar grouping (unit # assigned improperly).
Use custom backgrounds for the Spell & Cooldown Timer. (still incomplete, but good enough for people that really want to use this)
Time format of Cooldown/Duration left messages fixed.
Shaman Totem code updated. Each totem type has it's own type/color now, which can be changed. Totems that were already up when you loaded the game should also show up properly now.
Fixed drain spells not showing when the cast target guid was 'unclear' to the addon.
Once again fixes to the custom filters.
Cooldown 'scale time tags' will be drawn above bars, and below icons again, instead of behind the bars.
Fixed problem with a few settings not applying properly when switching profiles.
'Smoothed out' Spell Timer behaviour. E.g. No more weird up-down time/highlight switching on casts. Only new or newly cast spells get highlighted, the rest will regain in time smoothly to attract less attention. Stacks of self-casted spells should also no longer switch. 'Fall-off effect' is now smoother for groups with unit name labels. And you can of course still target away while casting and the timers will still show up properly! The current version will be a bit more sensitive to wrong spell data (mostly durations) in the class modules, so please report any weird behaviour.
v1.91
Knock-back of drain spells fixed.
Some fixes involving Talent Switching.
Fixed bug that could prevent the addon from loading properly.
v1.90
A number of spells have been added and fixed.
A number of other small fixes all around.
Revised some of the customization code so the timer changes will always update instantly.
The visual parts of the Core, Spell Timer and Cooldown timer have been rewritten. You should not notice a lot of changes, but keep your eyes out for 'new' bugs.
Note: some of the new options you will find do not work yet.
Important: You will keep all your settings from an older version, but once updated to v1.90 you can not 'downgrade' back to a pre-v1.90 version without loosing a lot of settings. Be careful with that.
v1.16
Finally fixed the problem with unwanted 'other debuffs' showing up if you made a custom filter with its name, regardless of what type/action. Sorry it took so long! :P
v1.15
Some finalizations to the new filters and filter lists
The usual fixes
v1.14
The customize filters have an extra value where you can select the type of spell that needs to be affected by the filter. This should make the customizations much more powerful.
In addition, the customize options can now give an overview of all the changes you made!
The '/fx position' command is replaced by '/fx reset' and will now reset all option-frame related settings like position, scale, columns and lock. (the old command still works btw, but does the same as the new command now)
Heal Over Time spells have their ticks displayed (default is 3 seconds, so this may not be correct for all spells yet)
If you attempt to cast a spell that's on cooldown, the Cooldown Timer will try to get your attention and show you where the spell is on the timer.
Rogue module updated to work more as intended. I'll need your input to check if it's all working correctly though.
Many small changes to all other class modules.
Display of internal trinket cooldowns no longer require the spell timer to be active.
Fixed some problems with icon grouping in the cooldown timer.
As always your settings should be converted to their new formats without you even noticing it!
v1.13
Fixes in and additions to the paladin module
Small fix that will prevent dot listening before your combat log has actually started to work. It will also disable dot listening, since I'm not sure if the first fix is enough. You can re-enable it in the options.
v1.12
You should no longer get an error the first time you update (this was a v1.11 problem only) :P
Secondary Splash Icon will now properly use the alpha setting in the header, and the old setting is removed.
Some Hunter module changes
Some other Quick fixes!
v1.11
All Self Buffs (yes buffs only, no debuffs or items) that are set to 'show' or 'color' in the custom filter will show up as a Cooldown Icon or Spell Tmer with the type 'buff'. Before only buffs pre-set in the module code could be added.
Fixed Stealth/Prowl Cooldown to only show when you leave stealth.
Fixed the artificial cooldowns of multiple paladin spells that cannot be used within a certain time of each other.
Preset colours for the module options. This should help not to edit the wrong module by accident. You can disable this again from the options appearance settings. I may still change the colours a bit.
A transparency setting is added to all module frames.
Attempting to drag a locked frame will no longer cause you to 'click' it.
The Secondary Splash icon now has its 'own' options for clarity. Note that it still uses the type/filter settings of the Cooldown Timer.
You can use a custom tag on the spell timer bars. This is still very basic/limited atm, but good enough for now.
Many small class module fixes/changes
v1.10
The timer bars can be set to indicate the time it will take to cast this spell or how long global cooldown would take up after the cast. This makes it much easier to time spell casts. Global cooldown is only shown when 'Adapt to one maximum' is enabled AND the Cooldown module is active. This feature may change entirely!
You can now add glow around the Splash Icons, so you can see the type (e.g. cooldown or buff)
Friendly Paladin buffs should no longer fall off (and get back on) the Spell Timer.
Spell Timer will now show full Name-Server tags in a bg, and names with a ' - ' in them will no longer cause problems.
Added some more buffs/debuffs and other stuff for multiple classes.
Some small changes in the options interface.
v1.09
Fixed Spell & Cooldown timer movement lock bug
Fixed another bug in the Cooldown module
Nothing more, nothing less
v1.08
Fixed bug with Buffs or Debuffs in the Spell Timer not showing up properly that are enabled using the custom filter, but with their type/group disabled
Global frame lock works for the secondary cooldown splash icon too
Some other quick n tiny fixes!
v1.07
Fixes to some bugs that I missed!
Made some more buffs/debuffs show up
For better consistency among all modules regarding icon clicks: LEFT-CLICK will ANNOUNCE the duration, SHIFT+LEFT-CLICK will IGNORE the spell ONCE (as right-click in the Spell-Timer did before), RIGHT-CLICK will open the options and fill in the spell that you clicked in the CUSTOM FILTER FIELD. So there's no real way to accidentally ignore spells any more. The option to disable right-clicks will remain.
The addon saves what profile you had active for every Character/Server (instead of needing a profiles named "Name Server" to select the right one).
The global frame locking behaviour makes more sense now. You can still click through the Timer and Cooldown frames when they are locked, meaning you can't right-click them for options in that case.
v1.06
Custom filters for the Cooldown Timer fixed to overwrite group/type settings.
All Debuffs can now be shown in the Cooldown Timer (Buffs didn't change).
Some fixes/changes to the Master Icons & Splash Icons in the Cooldown Timer.
Several fixes related to the dual Glyphs and Talents changes.
Talent Spy is disabled for now
Vehicle module fixes
Some more spells added and things fixed!
v1.05
Mostly fixes to bugs due to the changes of v1.04
v1.04
Works with patch 3.0.x and 3.1.x (PTR)
Experimental Paladin and Rogue Modules included
Made the Cooldown timer more usable for Death Knights. Currently this means that certain cooldown groups received a 'master icon', in this case different runes. I will make this more customizable in the future. Cooldown bar will be more suitable once it supports multiple clones in v2.00.
Corrected some weird behaviour in the Spell Timer
Added a number of spells and buffs for all classes
Individual spell filter can now be set to 'show', which will overwrite the type/group settings
Test mode for the Spell Timer (wont fake all types yet, like self buffs)
Left-Click cooldown icon to announce the remaining time (see party/raid messages for settings)
v1.03
Added an indication of when you should start recasting a spell on the Spell Timer (first version)
Added more proccs and spells to the modules
The summon assistant should work properly with Northrend now
Some small fixes
v1.02
The drain timers are now properly fixed for 'interruption'. There's a similar bug in the standard UI in case of these drain updates, as with Corruption or SW:P refreshes. The timer now compensates for this and removes the excess time.
You can now change the color of the 'dot ticks' and your 'sparks'.
Some changes to the totem code to make the bars behave in a more similar way to the other ones regarding their expiration and removal.
Some additions to the class modules.
Friendly target proccs can get detected now.
Buffs without a duration can be shown now (like Desecration).
A 'Vehicle Module' has been added. Currently it's only an attempt to track Wyrmrest Skytalon abilities, but more may be added to it.
Fixed options dropdowns being duplicated on zoning
Some other fixes.
v1.01
An option to only show the next tick on the spell timer (instead of all remaining ticks)
Drain spells now display the proper remaining time
Other Bug fixes
v1.00
Added a Shaman module
Support for shared media
Option to display remaining dot ticks on the spell timer
Many other small fixes
v0.999.9
Mainly a fix to the problems raiding ppl were having due to the maximum of 40
debuffs being displayed
Originally posted by fred [2008/02/14 22:21:00-747-x1]: Forte_Core\Forte_Core.lua:2079: attempt to index a nil value
Forte_Core\Forte_Core.lua:841: in function `v'
Forte_Core\Forte_Core.lua:608: in function `OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
---
hey,
please post what modules you have enabled! (if not all) And also what class you are
In this specific case: Does this error persist on loads, or did it only happens once? Or does it happen randomly on loads?
it's possible that two modules still accidently 'depend' on each other. For now you can probably fix it by enabling all modules, and disabling the ones you don't need one by one (untill you get to the problem)!
[2008/02/14 22:21:00-747-x1]: Forte_Core\Forte_Core.lua:2079: attempt to index a nil value
Forte_Core\Forte_Core.lua:841: in function `v'
Forte_Core\Forte_Core.lua:608: in function `OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
Originally posted by Widersinnes Necrosis had the ability to announce when you proc nightfall, backlash, and nether protection. I've found the default visual quetoo difficult to see and I usually play with itunes going so I often miss the sound que I don't use necrosis anymore and so turned to Powerauras. Powerauras allows you to show custom animations and such when an aura or effect procs. Neat mod but i haven't seen it updated in a long time and I only use it for my warlock so I didn't want to see that ability go away with powerauras
Necrosis had the ability to announce when you proc nightfall, backlash, and nether protection. I've found the default visual quetoo difficult to see and I usually play with itunes going so I often miss the sound que I don't use necrosis anymore and so turned to Powerauras. Powerauras allows you to show custom animations and such when an aura or effect procs. Neat mod but i haven't seen it updated in a long time and I only use it for my warlock so I didn't want to see that ability go away with powerauras
Last edited by Widersinnes : 09-20-2007 at 12:24 PM.
Originally posted by Widersinnes
Would like to see something like what Powerauras/necrosis does for nightfall, backlash, and nether protection procs. [/b]
Well I rarely group with another warlock as I haven't gotten into serious raiding yet so the communications aspect (the 'spys') hasn't really done much for me yet.
Would like to see something like what Powerauras/necrosis does for nightfall, backlash, and nether protection procs.
Originally posted by Widersinnes Absolutely fabulous mod. Please continue the stellar work! Combines the best features of Dotimer and Necrosis with a nice unique look.
Originally posted by acapela using v0.963, with "far" mode enabled, standing right next to a summon target (i.e. not even 5 yards away), the mod will both queue and cast a summon on that target.
FYI.
please post the following here
- Are you sure it was the automatic queueing, and not someone that whispered you or another warlock summoning someone (you can tell by the color)?
- Was it inside an instance, if so, what instance?
- Does the player get re-added automatically 10seconds after you right-click remove him?
- Does it only happen in 'far' mode or in 'all outside 30yards' as well?
One of the first things the addon checks is the range to a unit, and if that's smaller than follow range (~30y) it's ignored in both modes. So I can't see how this bug is possible, and I've never heared anything like this in the past half year. The only bug I know of atm is that sometimes people that get summoned by another warlock get 'stuck' on the summon assistant (but can be removed with right-click without any problems).
using v0.963, with "far" mode enabled, standing right next to a summon target (i.e. not even 5 yards away), the mod will both queue and cast a summon on that target.
The addon will be modular in the first non-beta release. But don't expect a modular beta release any time soon. Besides, I want every part of the addon to be tested right now! :P
But please post comments here instead, it's annoying to not have everything on the same forum.
Ps you know about the Healthstone Spy because theres an early version done for the next version (0.97) but that version is far from done atm. Everything else that will be in the next version is on the main post @ fortegaming as well.
I have to agree would like to see this modular and also fubar plugins for the Shard and Soulstone monitors and Healthstone Monitor, and Speaking of healthstone monitor, I saw on your main forums that healthstone monitor was in this addon, but when using it in game I found no healthstone monitor?
other then that this is very very nice work, keep at it... this is very impressive addon
edit: Correction the healthstone monitor is a planned feature.
While it's a very nice addon, it's overkill IMO.
I'd love a version which is broken up into modules, so I can use only which I want. Or 4-5 completely separate addons.
For example I love the CooldownTimer, but Spelltimers I get anyways with NECB, which I'd need for the enemy-timer stuff even if I would want to use ForteWarlock for the spelltimer.
So would be ideal if I could not load the Spelltimer part of ForteWarlock. Now I know I can just disable it, yeah... but still ,would save memory.
Another suggestion would be FuBar-plugins for the Shardtracker and the Soulstone Monitor. ^_^
Otherwise, DAMN this is impressive :O
__________________ SQUEAK.
--(The Death of Rats, Terry Pratchett, Soul Music)
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