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CoolFloat  Popular! (More than 5000 hits)
Version: 1.1d
by: Alestane [More]
CoolFloat is for people who like the stock Floating Combat Text included with WoW, but would like to be advised when their spells and items are off cooldown and ready to be used.

CoolFloat currently places function, low resources and ease of authorship above versatile GUIs. See the comments for known issues and fixes. In particular, several fine-tuning settings have no UI for editing yet. A read-me file is included with guidelines on finding and editing these settings.

CoolFloat also includes a more efficient reimplementation of the Blizzard Floating Combat Text. It should be consistent with the existing code except for CPU time, but you can disable it by removing the Blizzard_CombatText files from the CoolFloat folder.
The reimplementation is currently disabled by default as it suffers from what appears to be a bug in 4.0.1 that disables it currently. I will look into correcting this shortly.
* 1.1c: Made CoolFloat more localization-friendly
* 1.1b: Resolved 'Attempt to call global "GetFrameRate" (a nil value)' bug
* 1.1: Attempted to remove bug whereby CoolFloat would occasionally stop working until reload.
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Unread 07-31-09, 12:37 PM  
lolzords
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Originally posted by Alestane
CoolFloat's usage presently profiles much higher than the actual new CPU load it creates. It currently hooks the OnEvent and OnUpdate handlers for the built-in combat text, which means it gets blamed for all of Blizzard_CombatText's CPU load in profiling applications.
Ahh, that explains it. Appreciate the reply and any further work on the addon
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Unread 07-31-09, 09:39 AM  
Alestane
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Originally posted by lolzords
This addon seems to have very, very high CPU usage for what it does.
CoolFloat's usage presently profiles much higher than the actual new CPU load it creates. It currently hooks the OnEvent and OnUpdate handlers for the built-in combat text, which means it gets blamed for all of Blizzard_CombatText's CPU load in profiling applications.

However, its usage does appear somewhat high and I'm looking into releasing an update that should cut down on usage substantially.
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Unread 07-30-09, 06:37 PM  
lolzords
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This addon seems to have very, very high CPU usage for what it does. Even some of the big graphical cooldown alerts like Ghost Pulse 3 or Doom Cooldown Pulse use much less and have more functionality. Maybe it's a side-effect of its age.

It's a shame though, it's exactly what I wanted
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Unread 07-29-08, 12:12 PM  
Alestane
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Re: Re: Re: Re: That's doable

Originally posted by Potter
I want it to only say:

Death Coil

No <> nor the word Ready..just the spell name..nothing else :-) [/b]
Then the command you quoted to me should be the correct one:
/run CoolFloat_locale.enUS.ready = "%s"
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Unread 07-29-08, 09:52 AM  
Potter
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Re: Re: Re: That's doable

Originally posted by Alestane
If you don't want to remove the <>, the command becomes
Code:
/run CoolFloat_locale.enUS.ready = "<%s>"
No no I'm sorry..I guess I didn't explain that well

So the standard format is:

<Death Coil> Ready

Am I right?

I want it to only say:

Death Coil

No <> nor the word Ready..just the spell name..nothing else :-)
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Unread 07-29-08, 06:01 AM  
Alestane
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Re: Re: That's doable

Originally posted by Potter
I know its been awhile right but I was wondering is there also a command I could use to remove the "Is Ready"

Say I want it to only flash Death Coil in the frame..or any Spell Name & nothing more
If you don't want to remove the <>, the command becomes
Code:
/run CoolFloat_locale.enUS.ready = "<%s>"
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Unread 07-28-08, 11:05 AM  
Potter
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Re: That's doable

Originally posted by Alestane
You can customize this by typing into your chatline,

/run CoolFloat_locale.enUS.ready = "%s"

This setting is saved, so it should remain that way even after you upgrade the addon (if I release any upgrades).
I know its been awhile right but I was wondering is there also a command I could use to remove the "Is Ready"

Say I want it to only flash Death Coil in the frame..or any Spell Name & nothing more

Hope to hear from you :-)
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Unread 04-01-08, 11:49 AM  
Alestane
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That's doable

Originally posted by Potter
/agree

This addon would be absolutely perfect is there was no < >'s nor a Ready..nor any punctuation at all.

Just a downward scrolling Spell Name is all I'm after..without all the fat of SCT..Mik..Parrot..etc.
You can customize this by typing into your chatline,

/run CoolFloat_locale.enUS.ready = "%s"

This setting is saved, so it should remain that way even after you upgrade the addon (if I release any upgrades).
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Unread 03-31-08, 10:19 PM  
Potter
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Originally posted by Jazradel
Awesome, just was I was looking for. Now all I need to do is get rid off the <>'s.
/agree

This addon would be absolutely perfect is there was no < >'s nor a Ready..nor any punctuation at all.

Just a downward scrolling Spell Name is all I'm after..without all the fat of SCT..Mik..Parrot..etc.
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Unread 09-22-07, 10:40 PM  
Alestane
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Update

Okay, I BELIEVE I've got the double-post issue fixed. Please let me know if you encounter double listings of completed cooldowns, or cooldowns which fail to announce when they're done.

The strings that control what the announcements look like are now stored in localization.lua, and in CoolFloat_locale in the account-wide saved variables folder, to make them easier to customize (if for instance you don't like the <> brackets).
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Unread 09-20-07, 08:19 PM  
Alestane
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Progress

Well, I think I've isolated WHY abilities sometimes get double-posted when they're ready, but it'll take me a while to fix it.

I will probably be adjusting the text presentation to make it a little easier to customize.

Groups are a sound idea, and several other cooldown mods support them, but I'm not likely to add them until there's an actual UI implemented to configure them...this is usually the hardest part of any mod and will be a while.
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Unread 09-20-07, 03:47 PM  
Rabscuttle of Executus
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Re: Hrmm...

Originally posted by Alestane
Well, it's really designed to to enhance that feature rather than run on its own, but, um...
A brief review of the Blizzard code suggests that it might work if you remove references to SHOW_COMBAT_TEXT from the last major function listing in CoolFloat.lua in the ~WoW/Addons/CoolFloat directory.
Or, try turning Floating Combat Text on, but then disabling all the different options listed under it.
Well I must admit I feel pretty silly for not thinking of enabling the blizzard fct then disabling all the options

But I would much rather just adjust the code, thank you for the information I found what you mentioned very easily.
Last edited by Rabscuttle of Executus : 09-20-07 at 03:47 PM.
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Unread 09-20-07, 03:36 PM  
Alestane
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Hrmm...

Originally posted by Rabscuttle of Executus
Will I have to change some part of the lua file of the addon for it to work without the default blizzard combat text enabled, and if so may I have a general clue as to what I should be looking for (i.e. the appropriate block of code to mess around with etc)?
Well, it's really designed to to enhance that feature rather than run on its own, but, um...
A brief review of the Blizzard code suggests that it might work if you remove references to SHOW_COMBAT_TEXT from the last major function listing in CoolFloat.lua in the ~WoW/Addons/CoolFloat directory.
Or, try turning Floating Combat Text on, but then disabling all the different options listed under it.
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Unread 09-20-07, 03:28 PM  
Rabscuttle of Executus
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I glanced at the readme file and couldn't find an answer to my soon to be asked question, if it is infact in the readme just post "readme" and that'll be that.

Will I have to change some part of the lua file of the addon for it to work without the default blizzard combat text enabled, and if so may I have a general clue as to what I should be looking for (i.e. the appropriate block of code to mess around with etc)?

Thanks!
Last edited by Rabscuttle of Executus : 09-20-07 at 03:28 PM.
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Unread 09-19-07, 09:14 PM  
Lomir
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Bug and Suggestion!

I first would like to say thanks for this addon its exactly what I was looking for since I dont use any of those bloated SCT addons. But I have a problem and one suggestion. First, sometimes I get a print out of prowl is ready twice, one right after another and it seems to only be prowl lol.. Now for my suggestion, anyway instead of or another skill filter on what is shown is maybe actually put which skills you dont want it to print? I want to have this addon do nothing 10 seconds b/c I want it not to say when prowl is ready but I want it to say when taunt is rdy. Other then that get and keep up the awesome work..
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