Category: TradeSkill Mods
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nogudnik's Portal Bug Reports Feature Requests
Author:
Version:
1.12.2
Date:
12-09-2008 11:41 PM
Size:
354.68 Kb
Downloads:
31,029
Favorites:
767
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Skillet: A trade skill window replacement

Skillet is a replacement for the default tradeskill and craft UI, and is based on ATSW , by Slarti. This is not a continuation of ATSW, which is still going strong as far as I know, but is rather a brand new mod based in the ideas in ATSW.

Skillet is now hosted by curse.com and is available through the various updators that reference that site.

Features
  • Larger the the standard tradeskill window
  • Built-in queue for creating multiple, different items
  • User editable list of notes attached to reagents and crafted items.
  • Automatically buy reagents for queued recipes when visiting a vendor
  • Recipes can be filtered by name, whether or not you could level when creating the item, and whether or not you have the mats available.
  • If you can craft a reagent needed by a recipe, then clicking on that reagent will take you to its recipe (same features as Reverse Engineering.
  • Queued items are saved when you log out and are restored on log in
  • If the item to be crafted requires a minimum level to use, that level can be displayed along with the recipe (disabled by default)
  • The shopping list of items needed for all queued recipes for all alts can be displayed at banks, auction houses, or from the command line
  • Items needed for crafting queued items can be automatically retrieved from your bank (by using the shopping list)
  • Sorting of recipes (name, difficulty, and level)
  • Complete or mostly complete localizations for deDE, koKR, zhCN, and zhTW
Planned (Future) Features
  • Ability to view queues of alts
  • Tracking inventory on alternate characters
  • Sorting by slot (head/arms/leg etc)
  • Custom filtering of recipes (have mats, have mats in bank, min level/max level, etc)
  • "Craft Until .." where Skillet will continue to make items until you run out of reagents or a certain skill level is met or until the recipe becomes grey/green.
Supported / Tested Mods

Skillet has been tested with the following mods. Other mods that change or update the tradeskill window may not work.
Mod authors: please contact me if you would like to make your mod work with Skillet, or you would like me to make Skillet work with you mods. I'm always happy to discuss changing the code so it is easier to integrate with.
When in doubt, contact me anyway. I'd rather hear about a problem twice than not at all.

ChangeLog

1.12.2
  • Show item stats in tooltip
  • Added Eternium Thread as buyable
  • More ArkInventory tweaks
1.12.1
  • Minor update to fix a problem with ArkInventory
1.12
  • Added link icon for the current tradeskill
  • Fixed clicking links in chat (including Inscription)
  • Fixed alt character tracking using the new ArkInventory
  • ruRu translation added
  • You may have to delete your SavedVariables/Skillet.lua file to get rid of any bogus recipes.
  Change Log - Skillet
1.12.2

- Show item stats in tooltip
- Added Eternium Thread as buyable
- More ArkInventory tweaks

1.12.1

- Minor fix for the new version of ArkInvetory

1.12

- Added link icon for the current tradeskill
- Fixed clicking links in chat (including Inscription)
- Fixed alt character tracking using the new ArkInventory
- ruRu translation added
- You may have to delete your SavedVariables/Skillet.lua file to get rid of any bogus recipes.
  Optional Files - Skillet
Sorry, there are currently no optional files available.
  Archived Versions - Skillet
File Name
Version
Size
Author
Date
1.12.1
354kB
nogudnik
11-18-2008 01:52 AM
  Comments - Skillet
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Old 09-21-2007, 02:33 PM  
nogudnik
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 84
Uploads: 1
Re: Making the move...

Quote:
Originally posted by Wowgamer233
A tiny request (I hope )...

I love the "Hide uncraftable" checkbox. Could that be saved as a profession specific (and obviously character specific) setting. I'd like to filter my cooking for example as I'm skilling it up but want to see all items on my 375 tailor.
I'm glad its working out for you. As for the feature request, I think making the "hide uncraftable" and "hide trivial" check buttons persistant on a per-profession basis should be possible. let me play around with it a bit tonight and see if I can get that working for you.
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Old 09-21-2007, 02:28 PM  
nogudnik
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 84
Uploads: 1
Re: Question

Quote:
Originally posted by SaberHawke
Does it take items need for crafting from the Bank when the Bank interface is opened?
Not at the moment, but that's a pretty cool idea for a feature . Let me see if I can get that hacked into the next version.
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Old 09-21-2007, 06:43 AM  
Wowgamer233
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Making the move...

I absolutely love ATSW and have used it for a long time. I don't think I could actually go back to pre-ATSW. That being said moving forward to an ACE version, i.e. Skillet, is a logical move.

Many thanks for making Skillet.

As far as features go it appears to be fully functional and working wonderfully and, believe me when I say this, I have a LOT of addons, so I cannot currently see any conflicts or clashes with a quite huge selection of other addons.

A tiny request (I hope )...

I love the "Hide uncraftable" checkbox. Could that be saved as a profession specific (and obviously character specific) setting. I'd like to filter my cooking for example as I'm skilling it up but want to see all items on my 375 tailor.

Thanks again for a great mod.
__________________
Erm, yes, I would like to get mana back before you start tanking again...
No healer mana = dead tank

Last edited by Wowgamer233 : 09-21-2007 at 06:44 AM.
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Old 09-21-2007, 06:38 AM  
SaberHawke
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Question

Does it take items need for crafting from the Bank when the Bank interface is opened?
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Old 09-21-2007, 02:43 AM  
GrissomXIX
A Chromatic Dragonspawn
 
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Quote:
Originally posted by nogudnik
Hmmm, never played with Quartz before. I took a quick look and it seems like my mod is doiong a bit more than it really needs to when it starts crafting items. I'm going to dial it back a bit in the next revision. That seems to get Quartz working for me.
Works for me, keep up the great work, I've already deleted ATSW from my harddrive. =D
__________________
"Only one is a wanderer, two together are always going somewhere." - Alfred Hitchock [Vertigo]

Last edited by GrissomXIX : 09-21-2007 at 02:44 AM.
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Old 09-21-2007, 01:35 AM  
nogudnik
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 84
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Quote:
Originally posted by GrissomXIX
Loving it so far, but it seems to have a bit of trouble with Quartz. No major errors, but it doesn't work with the Quartz tradeskill plugin. If you haven't used it, Quartz adds up the time to craft everything in the queue (say 12 bandages) and counts them down on the casting bar with a spark until the timer bar reaches the end.
Hmmm, never played with Quartz before. I took a quick look and it seems like my mod is doiong a bit more than it really needs to when it starts crafting items. I'm going to dial it back a bit in the next revision. That seems to get Quartz working for me.
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Old 09-21-2007, 12:37 AM  
GrissomXIX
A Chromatic Dragonspawn
 
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Loving it so far, but it seems to have a bit of trouble with Quartz. No major errors, but it doesn't work with the Quartz tradeskill plugin. If you haven't used it, Quartz adds up the time to craft everything in the queue (say 12 bandages) and counts them down on the casting bar with a spark until the timer bar reaches the end.

When crafting with Skillet and Quartz the cast/timer bar texture stays full and constant and the seconds increase per item. Aside from that minor glitch and the tooltip size, working perfectly so far. =)
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"Only one is a wanderer, two together are always going somewhere." - Alfred Hitchock [Vertigo]
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Old 09-20-2007, 11:31 PM  
nogudnik
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 84
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Quote:
Originally posted by GrissomXIX
Request: A toggle/config for the massive tooltip when hovering over a recipe in the list.
Sure thing. It gets on my nerves sometimes too
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Old 09-20-2007, 11:24 PM  
nogudnik
A Defias Bandit
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Re: but why?

Quote:
Originally posted by Jaim Sandar
I hope you don't mind me asking these questions.
Second question first ... I don't mind at all and am happy to answer any questions you have.

Quote:
I'm not trying to be critical, but just curious. I have used ATSW for a long time, and would not like to be without it. Why are you doing this? Has Slarti abandoned ATSW? Are you taking over the developement of it under a new name?
I should have been more clear in the write up, time for some edits I guess. I'm not taking over ATSW, this is a brand new mod from the ground up.

The reason I started was not that ATSW has been abandoned, although I have not seen any activity from Slarti on any of the sites I hang out on for quite a while. Rather, I wanted to write a mod of my own, and since there were some things I think could be added to ATSW, I decided to use that as my model.

I sent a message to Slari when I started writing this asking if he would mind how similar the two mods are right now, but I never heard back from him. That's when I started coding. Now that I've got a basic mod up and running, I thought I would release it and see what the reaction was while I am working on the shiny new features.

To be clear, if I was not looking around for a project to keep me busy, I would still be using ATSW myself, and I expect it to keep working for quite a while.
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Old 09-20-2007, 10:54 PM  
Farook
A Molten Giant
 
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OMG! An ace'd ATSW? I've been waiting for this so long...

Need to test, keep it up.
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Old 09-20-2007, 10:46 PM  
Jaim Sandar
A Kobold Labourer
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but why?

I'm not trying to be critical, but just curious. I have used ATSW for a long time, and would not like to be without it. Why are you doing this? Has Slarti abandoned ATSW? Are you taking over the developement of it under a new name?

I hope you don't mind me asking these questions.
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Old 09-20-2007, 10:03 PM  
GrissomXIX
A Chromatic Dragonspawn
 
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Works nicely so far, tried it on my son's computer after I remade his UI. Gonna try it myself and see how it goes.

Request: A toggle/config for the massive tooltip when hovering over a recipe in the list.
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"Only one is a wanderer, two together are always going somewhere." - Alfred Hitchock [Vertigo]

Last edited by GrissomXIX : 09-20-2007 at 10:09 PM.
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