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Plunderstorm (10.2.6)
Updated:03-20-24 03:53 PM
Created:unknown
Downloads:117,541
Favorites:932
MD5:
10.2.6

Skillet  Popular! (More than 5000 hits)

Version: 5.27
by: bsmorgan, nogudnik, yossa

Skillet: A trade skill window replacement

For Skillet-Classic, see https://www.wowinterface.com/downloa...o.php?id=25287

If you find any bugs, you can report them at https://github.com/b-morgan/Skillet/issues.
If you would like to contribute to localization, you can do so at https://www.curseforge.com/wow/addon...t/localization

Features

  • Built-in queue for creating multiple, different items
  • Queued items are saved when you log out and are restored on log in
  • Automatically buy reagents for queued recipes when visiting a vendor
  • If you can craft a reagent needed by a recipe, then clicking on that reagent will take you to its recipe (same features as Reverse Engineering)
  • If the item to be crafted requires a minimum level to use, that level can be displayed along with the recipe (disabled by default)
  • The shopping list of items needed for all queued recipes for all alts can be displayed at banks, auction houses, or from the command line
  • Items needed for crafting queued items can be automatically retrieved from your bank or guild bank (by using the shopping list)
  • User editable list of notes attached to reagents and crafted items
  • Queued counts added to (optional) notes display
  • Crafted counts can be adjusted with Right-click and Shift-right-click on the item icon in the detail frame
  • Recipes can be filtered by name, whether or not you could level when creating the item, and whether or not you have the mats available
  • Sorting of recipes (name, difficulty, level, and quality of crafted item)
  • Tracking inventory on alternate characters
  • Plugin support for (limited) modification of the Skillet frame by other addons
  • Custom grouping
  • User managed Ignored Materials List
  • Complete or mostly complete localizations for deDE, esES, frFR, ruRU, koKR, zhCN, zhTW

FAQ
  • What are the numbers in the middle and how to hide them? - It's the number of craftable items using reagents in your bag, bank, alts. Right+Click on the bag icon to turn them off
  • How to search in the item name only? - Start your search phrase with exclamation mark: !ink
  • How to search in Auction House? - Alt+Click on shopping list
  • How to retrieve items from bank? - Turn on "Display shopping list at banks"
  • How to turn off Skillet temporarily? - Shift+Click your profession button/link. It also works for View All in your Guild Tab.
  • How to use Enchanting Vellum? - Right Click on Process/Create/Create All button. You create only 1 enchanted vellum, repeat to create more
  • How to paste a recipe in the chat? - double click on the recipe list

Skillet -Ace3-
5.27 (2024-03-20)
Full Changelog Previous Releases
  • Update TOC
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Archived Files (139)
File Name
Version
Size
Author
Date
5.26
739kB
bsmorgan
01-16-24 12:18 PM
5.25
739kB
bsmorgan
12-30-23 05:49 PM
5.24
739kB
bsmorgan
12-26-23 08:22 AM
5.24-alpha1
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bsmorgan
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5.23-alpha1
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5.22-alpha2
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5.21
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07-11-23 09:06 AM
5.20-alpha3
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bsmorgan
07-03-23 12:24 PM
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5.19
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5.18
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5.17
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5.11
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5.00-beta11
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4.43-alpha
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4.40
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bsmorgan
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4.33
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4.32
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4.31
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4.29
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4.28
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bsmorgan
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yossa
04-21-21 07:02 AM
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4.24
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yossa
02-21-21 12:35 PM
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yossa
02-21-21 08:03 AM
4.22
625kB
yossa
02-18-21 08:51 AM
4.21.1
616kB
yossa
02-17-21 02:00 PM
4.21
598kB
yossa
02-13-21 07:03 AM


Post A Reply Comment Options
Unread 05-01-09, 02:10 PM  
Linix
A Kobold Labourer
 
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Forum posts: 0
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Unhappy Someone Help!

Someone has to continue on the work of this addon... It is awesome and i do not know what i would do without it... ATSW is just not the same!
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Unread 04-30-09, 11:18 PM  
Tigerplayer
A Defias Bandit

Forum posts: 2
File comments: 2
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I get this same error when opening up skillet. Any idea on how to fix? any help greatly appreciated. Thanks


Originally posted by ChaosInc
What steps will reproduce the problem?
1. Bring up a tradeskill with ArkInventory

What version of the product are you using?
1.13-153

Do you have an error log of what happened?
Code:
LibPossessions-158: Unable to obtain items counts for 41805 using ArkInventory: Interface\AddOns\Skillet\LibPossessions.lua:303: attempt to index field 'realm' (a nil value). Will no longer use that addon
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Unread 04-19-09, 07:54 AM  
smasher007
A Kobold Labourer

Forum posts: 0
File comments: 4
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Hi !

Thanks for making such a great addon, however I have a question about a functionnality i'm looking for with an addon like that.

You can make queues, and they are saved when you log off etc. However, is it possible to save a queue in some sort of archive so that for exemple each week I could make all the items in that same queue?

I make a lot of glyphs and they are always the same, and my glyph list is huge so if I have to remake the queue every time, i'm going to go crazy ^^

Thanks for your help and time !

S.
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Unread 04-17-09, 08:44 PM  
Sythalin
Curse staff
 
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Forum posts: 680
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Uploads: 15
What steps will reproduce the problem?
1. Bring up a tradeskill with ArkInventory

What version of the product are you using?
1.13-153

Do you have an error log of what happened?
Code:
LibPossessions-158: Unable to obtain items counts for 41805 using ArkInventory: Interface\AddOns\Skillet\LibPossessions.lua:303: attempt to index field 'realm' (a nil value). Will no longer use that addon
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Unread 04-16-09, 08:39 AM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
File comments: 260
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Originally posted by Spahut
And so it broke under the 3.1 patch
It worked.. mostly.. for me last night.

I did get errors relating to Bagnon integration, since Bagnon's API (seems to have) changed.

I also had to rescan a couple times before my inscription list would show correctly, but it did finally show.
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Unread 04-14-09, 07:48 PM  
Spahut
A Cobalt Mageweaver

Forum posts: 231
File comments: 131
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And so it broke under the 3.1 patch
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Unread 04-13-09, 12:03 PM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
File comments: 260
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Originally posted by Sunicro
Or at a minimum, have the shopping list pop up at the Guild Bank also. Not optimal, but would be a nice work around.
You can, and I have, create a macro with "/skillet shoppinglist", bind it somewhere, and click it whenever.
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Unread 04-13-09, 07:55 AM  
Sunicro
A Defias Bandit

Forum posts: 3
File comments: 13
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Is it possible to add craftable count based off of Guild Bank Inventories? Possibly make it selectable so those that don't want to see the count or can't have access to items in the Guild Bank can turn it off.

Or at a minimum, have the shopping list pop up at the Guild Bank also. Not optimal, but would be a nice work around.

I created a guild for all my crafting alts and now that most mats stored in the Guild Bank, I can't see how many of an item I can make, and it would be very helpful if I could.

Thanks for the great addon...

Another suggestion that has been mentioned many times is the filter option like ATSW, sorting by slot or type of item or class (as in glyphs) would be a huge improvement. Secondly, craft sub components of an item if you have the mats to make.
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Unread 04-12-09, 06:30 AM  
joequincy
A Kobold Labourer

Forum posts: 1
File comments: 4
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As distributed, Skillet does not take into account when a reagent tradeskill crafts multiples of the reagent (such as Volatile Blasting Trigger or Handful of Cobalt Bolts). This causes a bug where queuing them as reagents for a different tradeskill creates a queue much larger than necessary (example: Ultrasafe Bullet Machine requires 4 Volatile Blasting Trigger. The tradeskill for the trigger creates 2 each time, so it only needs to be queued twice, but is queued up 4 times by Skilled).

I was able to patch this (with a check for skills that create random multiples, like the Cobalt Bolts which create 1-3 each time). The following code is inserted into SkilletQueue.lua at Line 73

Code:
73	local minnummade, maxnummade = GetTradeSkillNumMade(item.index) -- ADDED /Uljoquin - Korialstrasz
74	needed = needed - have
75	if maxnummade > 1 then -- Tradeskills that create multiples of a reagent should take this into account when queued.
76		if minnummade~=maxnummade then -- Ts creates a variable number. Estimate this to be the average.
77			maxnummade = maxnummade + minnummade -- Calculate the Mean. Not familiar with LUA, but this and the next line could probably be combined.
78			maxnummade = math.floor(maxnummade / 2) -- Round down
79		end
80		needed = math.ceil(needed / maxnummade) -- Round up
81	end
82	add_items_to_queue(item.index, item, needed) -- CHANGED - "needed" is now determined above, with the "have" amount taken into account during that check.

To explain the rounding:
If a tradeskill creates variable multiples, it will usually average out to the Mean of the possible range over a series of crafts. Thus, "Engineering: Handful of Cobalt Bolts" (1-3 per craft) will produce 2 of the item, on average. A theoretical tradeskill with a range of 2-5, however, will produce an average of 3.5 per craft. Since this is not possible within the limits of the game, this must be rounded down. (Further accuracy is uneccesary and impractical for the use)

Also, when working with multiple-per-craft tradeskills, the amount of a reagent the user already has should be removed from the amount needed, then the remainder should be divided by the amount created per craft. This will sometimes result in a fraction, which should be rounded up (Need two Handful of Cobalt Bolts, have one... results literally in .5 crafts, realistically 1).


Obviously not that you need the lecture... I just find it best to explain reasoning for things; I've seen certain Devs toss out necessary peer code because they didn't know why it was there.
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Unread 03-31-09, 11:59 AM  
Spahut
A Cobalt Mageweaver

Forum posts: 231
File comments: 131
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Bug: If someone links their tradeskill in chat and you click on it, wow opens the normal tradeskil window, not skillet
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Unread 03-27-09, 04:04 PM  
Spahut
A Cobalt Mageweaver

Forum posts: 231
File comments: 131
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Request, in case this is updated: That we can make groups, and put different recipies into a group (you know, like Bag has all bags, just make our own).
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Unread 03-25-09, 12:52 PM  
Spahut
A Cobalt Mageweaver

Forum posts: 231
File comments: 131
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ATSW has the feature, that if you hold shift down when you click the tradeskill button it opens the normal blizzard interface instead, does this one have that?


Also, can't it make an item by making all the subitems like ATSW does?

I wanted to make a diamond cut refractor scope, and i'm told i have no handful of cobalt bolts - true I don't. But I have a ton of the components in my pocket?
Last edited by Spahut : 03-25-09 at 03:40 PM.
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Unread 03-18-09, 12:22 PM  
SilverShadow
An Aku'mai Servant
 
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Forum posts: 39
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Originally posted by vpr
I just learned Delicious Chocolate Cake today, and after using the shopping list to buy all ingredients for 1 cake, I ended up w/ extra ingredients left over. Perhaps the ingredients were changed and/or skillet has the wrong information for this recipe...
That's because things like the milk are only sold in batches of 5.
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Unread 03-16-09, 09:20 AM  
slickwalker
A Deviate Faerie Dragon
 
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Forum posts: 18
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Re: Feature Request

Originally posted by slickwalker
Ability to queue items for an alt while on a different toon.
Example:
I'm on my tailor who needs some elixirs. I'd like to be able to queue the elixirs that my tailor needs, so i can then go to my bank alt and buy the mats from AH. As is, I have to log into my alchemist, remember what i wanted to make, queue it up, then switch to my bank to buy the mats.

Probably not possible, seems more complex now that I typed it out, but there it is.
To clarify, a dropdown list of all your characters that have skillet data saved, so that you can que items across characters, making the shopping list that much more valuable.
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Unread 03-14-09, 01:39 PM  
Barnaby B. Barclay
A Murloc Raider
 
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Forum posts: 7
File comments: 14
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Bug: Sharpening stone

(Blacksmithing) Skillet will not display ANY of these plans in the crafting window. I had to disable the addon before I could craft them for someone.
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