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LilSparky's Workshop  Popular! (More than 5000 hits)
Version: 119release
by: lilsparky [More]
LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.

Supported Auction Scanners:

* Auctioneer
* AuctionLite
* AuctionMaster
* Auctionator

Trade Skill Interfaces Supported:

* GnomeWorks
* AdvancedTradeSkillWindow
* Skillet
* Blizzard's Standard UI
* Doublewide Tradeskills
* Tradeskill HD
* MrTrader
* Jobber

Optionally Requires:

* Informant
* LibPeriodicTable
(these mods will assist in identifying vendor sourced items)


Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).

The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.

The Cost column simply sums up the costs for each reagent and reports the total.

Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.

Tooltips for each column give more details about the price breakdowns LSW is considering.


Right clicking on the cost column will bring up a menu offering the ability to override item price and vendor availability on a per-reagent basis.


version history:
v0.1 - oct.09,2007
- initial release

v0.2 - oct.11,2007
- fixed skill value computation (no longer reports inflated values)
- removed dependency on advanced tradeskill window
- fixed bug where addon initialized prior to auctioneer loading
- now loads on demand

v0.3 -- oct.12,2007
- added skillet support
- additional bug fixes in auctioneer queries

v0.31 -- oct.12,2007
- added support for resizable skillet window

v0.32 -- oct.18,2007
- support for latest skillet features (sorting)

v0.33 -- oct.22,2007
- added value as percent toggle
- added KC_Items support (initial)

v0.34 -- oct.26,2007
- added support for "GetSellValue()" api as fallback for when Informant or SellValues is not loaded

v0.40 -- oct.29,2007
- bug fixes

v0.41 -- oct.31, 2007
- fixed informant bug for purchase price of stacked items (like vials)
- added price sanity check routine for skill costs

v0.42 -- nov.05, 2007
- added detailed info to value tooltip

v0.43 -- nov.17, 2007
- updated toc for 2.3

v0.44 -- dec.10, 2007
- fixed enchanting values losing parenting

v0.50 -- dec.20, 2007
- added tradeskillinfoui support

v0.51b -- jan.10, 2008
- added support for periodic table interface to determine reagent availability at vendors
- identifies BOP items when displaying auction item values and reagent purchase prices


v0.52 -- jan.19, 2008
- added tooltip info for known recipes (note that only information that has been cached will show up here)

v0.71 -- oct.23, 2008
- reworked for 3.0 api (skillet support semi-functional)

v0.72 -- nov.2, 2008
- support for skillet reworked, should support standard skillet as well as my updated branch

v0.80 -- nov.22, 2008
- reworked support for all known tradeskill ui's (blizzard, advanced tradeskill window, skillet)
- removed support for tradeskill info ui

v0.91 -- feb.4, 2009
- added support for auctionmaster
- added support for auctionlite
- added support for selectable auctioneer modules
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
r88beta
41kB
lilsparky
03-26-10 03:40 PM
r84
37kB
lilsparky
09-11-09 05:33 PM
r77
37kB
lilsparky
07-01-09 05:19 PM
r72
36kB
lilsparky
06-29-09 02:04 AM
v0.91beta
17kB
lilsparky
02-06-09 11:08 AM
v0.80b
17kB
lilsparky
11-24-08 04:30 PM


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Unread 11-02-10, 10:52 PM  
5hadow
A Kobold Labourer

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Help with load times

Hello!

Great work! Just one problems I'm having... I'm using newest version of auctioneer and newest version of LSW. Once I load my skill window, (JC) it takes about 20 sec for LSW to gather all data, at which my cumputer is frozen. Every time I open auctioneer and if the image changes, (If i search for anything) the LSW has to redo the prices and takes another half a minute. This is a major setback. I can't use both at the same time, it stays frozen if i do any searching. Is there a way to fix this?
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Unread 10-20-10, 12:05 PM  
hagu
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FYI: Not sure what is going on with the version info for LSW and GW but that is what stubby showed.

Great App, TYVM!


Date: 2010-10-20 10:58:54
ID: 87
Error occured in: Global
Count: 1
Message: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua line 1695:
attempt to index global 'this' (a nil value)
Debug:
(tail call): ?
[C]: ?
...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1695: OnEnter()
GnomeWorks\plugins\lsw.lua:218: func()
GnomeWorks\ScrollFrame.lua:781: OnEnter()
GnomeWorks\ScrollFrame.lua:401:
GnomeWorks\ScrollFrame.lua:399
AddOns:
GnomeWorks, v
LilSparkysWorkshop, v
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Unread 10-17-10, 04:29 AM  
perera
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Originally posted by lilsparky
i'll post it over here once i'm sure it's stable.
Seems ok, however you missed a 'this' on line 1698 of lilsparkysworkshop.lua... I replaced it with button as in the other 2 occurrences, no errors so far.
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Unread 10-16-10, 08:46 PM  
AnrDaemon
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Originally posted by lilsparky
i'll post it over here once i'm sure it's stable.
Only issues so far: The known issue with Runeforging (Attempt to acces a nil value) and incorrect detection of Prime glyphs as Major. (I guess you've used static table instead of reading glyph types from the glyphs themselves)
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Unread 10-16-10, 05:17 PM  
lilsparky
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i'll post it over here once i'm sure it's stable.
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Unread 10-16-10, 12:15 PM  
AnrDaemon
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Re: Update for 4.0.1

Originally posted by ShadowProwler420
Any plans in the making to have an update for the new chaos Blizzard created recently?
http://www.wowace.com/addons/lil-sparkys-workshop/
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Unread 10-16-10, 09:40 AM  
ShadowProwler420
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Update for 4.0.1

Any plans in the making to have an update for the new chaos Blizzard created recently?
__________________

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Unread 08-23-10, 04:31 PM  
JWeavis
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Nice little addon. Thanks! Working great with Skillit.
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Unread 08-11-10, 10:55 AM  
lilsparky
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Originally posted by AnrDaemon
Seems like it. Curse has 90release (build 91), and it seems to have this issue fixed.
suppose i could move that one over here. there's a new alpha, but it's not fully baked yet (caches auction prices so you can run it sans auctioneer so you can have one toon scan the ah while others still benefit from the price data).

the item level stuff was to help identify scrolls. the item level of the scoll will tell you mostly what level the enchant goes on (bc enchants are something in the 55+ range, wotlk enchants are in the 75+ range). i suppose i could actually replace the item level for scrolls and tell you the level of item they can be cast on instead, which would be a more direct way to get this info.
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Unread 08-11-10, 06:29 AM  
AnrDaemon
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Originally posted by lilsparky
i thought i had fixed that one. hmm... i'll take another look. maybe the version here isn't up-to-date.
Seems like it. Curse has 90release (build 91), and it seems to have this issue fixed.
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Unread 08-10-10, 11:01 AM  
lilsparky
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Originally posted by AnrDaemon
I remember (or was that a dream?) that LSW have been showing required player level (which was extremely useful) for items, rather than (rather useless, or at least i see totally no purpose in) itemlevel.
Could you please (re?) implement that ability (back?).
i thought i had fixed that one. hmm... i'll take another look. maybe the version here isn't up-to-date.
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Unread 08-08-10, 05:58 PM  
AnrDaemon
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I remember (or was that a dream?) that LSW have been showing required player level (which was extremely useful) for items, rather than (rather useless, or at least i see totally no purpose in) itemlevel.
Could you please (re?) implement that ability (back?).
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Unread 06-25-10, 11:40 AM  
lilsparky
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Originally posted by zanoc
In some professions, mainly engineering, a large number of the reagents for any given item are themselves crafted items. The pricing info as I understand it provided by LSW only checks the first level of reagents. What I would like to see is a breakdown of craftable reagents cost to make and so forth until basic reagents are reached. An example item: http://www.wowhead.com/spell=3967 the Big Iron Bomb. All 3 reagents are crafted items, 1 by miners and 2 by engineers. Instead of finding price data for heavy blasting powder, the idea would be to check for price data on heavy stone as well, and the value of iron ore and iron bars, and the value of silver bars and silver ores and silver contacts. The silver contact throws another curve, in that that recipe makes 5 silver contacts, so the contact should be compared to 1/5 the bar and ore. And lastly, the iron bomb makes 2, so the value of 1 iron bomb would be 1/2 the value of the reagents.

Fantastic addon, btw
lsw only checks the prices of the "first level" of reagents when you're looking at resale value for the reagents. the decision to be weighed is "if i have these items, do i sell them or make them into something else?" drilling down further muddies that question without knowing which items you actually have since you can't go backwards.

that said, you can right-click the cost column for options. if you change the cost basis to purchase cost, then lsw will drill down all recipes and pick the cheapest path to craft the item you're looking at.

crafted counts are taken into consideration and residual materials are given a value based on their market value. so if you create 5 items in one batch, but only need 1 for the final craft, the other 4 are residuals that have a value based on auctioning them.
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Unread 06-25-10, 02:45 AM  
zanoc
A Kobold Labourer

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In some professions, mainly engineering, a large number of the reagents for any given item are themselves crafted items. The pricing info as I understand it provided by LSW only checks the first level of reagents. What I would like to see is a breakdown of craftable reagents cost to make and so forth until basic reagents are reached. An example item: http://www.wowhead.com/spell=3967 the Big Iron Bomb. All 3 reagents are crafted items, 1 by miners and 2 by engineers. Instead of finding price data for heavy blasting powder, the idea would be to check for price data on heavy stone as well, and the value of iron ore and iron bars, and the value of silver bars and silver ores and silver contacts. The silver contact throws another curve, in that that recipe makes 5 silver contacts, so the contact should be compared to 1/5 the bar and ore. And lastly, the iron bomb makes 2, so the value of 1 iron bomb would be 1/2 the value of the reagents.

Fantastic addon, btw
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Unread 06-09-10, 01:24 AM  
lilsparky
A Flamescale Wyrmkin
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Originally posted by Laike
Great mod, I'm a heavy AH user so I have a seperate AH mule to hold the masses of glyphs I carry. I would love to see the ability to have a column to show how many glyphs I have in total across the server (maybe from informants total items value?). It'd would easily half the time it takes to queue all the glyphs I make.
this is something people ask for a lot, but i think it's a bit outside the scope of lsw. lsw is really about providing price info.

the good news is that i'm working on a new trade skill frame replacement mod that will have a column for current inventories.

i think somebody has added such a feature to skillet as well. and you might also think about looking at auctioneer's "glypher" module.
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