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LilSparky's Workshop  Popular! (More than 5000 hits)
Version: 119release
by: lilsparky [More]
LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.

Supported Auction Scanners:

* Auctioneer
* AuctionLite
* AuctionMaster
* Auctionator

Trade Skill Interfaces Supported:

* GnomeWorks
* AdvancedTradeSkillWindow
* Skillet
* Blizzard's Standard UI
* Doublewide Tradeskills
* Tradeskill HD
* MrTrader
* Jobber

Optionally Requires:

* Informant
* LibPeriodicTable
(these mods will assist in identifying vendor sourced items)


Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).

The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.

The Cost column simply sums up the costs for each reagent and reports the total.

Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.

Tooltips for each column give more details about the price breakdowns LSW is considering.


Right clicking on the cost column will bring up a menu offering the ability to override item price and vendor availability on a per-reagent basis.


version history:
v0.1 - oct.09,2007
- initial release

v0.2 - oct.11,2007
- fixed skill value computation (no longer reports inflated values)
- removed dependency on advanced tradeskill window
- fixed bug where addon initialized prior to auctioneer loading
- now loads on demand

v0.3 -- oct.12,2007
- added skillet support
- additional bug fixes in auctioneer queries

v0.31 -- oct.12,2007
- added support for resizable skillet window

v0.32 -- oct.18,2007
- support for latest skillet features (sorting)

v0.33 -- oct.22,2007
- added value as percent toggle
- added KC_Items support (initial)

v0.34 -- oct.26,2007
- added support for "GetSellValue()" api as fallback for when Informant or SellValues is not loaded

v0.40 -- oct.29,2007
- bug fixes

v0.41 -- oct.31, 2007
- fixed informant bug for purchase price of stacked items (like vials)
- added price sanity check routine for skill costs

v0.42 -- nov.05, 2007
- added detailed info to value tooltip

v0.43 -- nov.17, 2007
- updated toc for 2.3

v0.44 -- dec.10, 2007
- fixed enchanting values losing parenting

v0.50 -- dec.20, 2007
- added tradeskillinfoui support

v0.51b -- jan.10, 2008
- added support for periodic table interface to determine reagent availability at vendors
- identifies BOP items when displaying auction item values and reagent purchase prices


v0.52 -- jan.19, 2008
- added tooltip info for known recipes (note that only information that has been cached will show up here)

v0.71 -- oct.23, 2008
- reworked for 3.0 api (skillet support semi-functional)

v0.72 -- nov.2, 2008
- support for skillet reworked, should support standard skillet as well as my updated branch

v0.80 -- nov.22, 2008
- reworked support for all known tradeskill ui's (blizzard, advanced tradeskill window, skillet)
- removed support for tradeskill info ui

v0.91 -- feb.4, 2009
- added support for auctionmaster
- added support for auctionlite
- added support for selectable auctioneer modules
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
r88beta
41kB
lilsparky
03-26-10 03:40 PM
r84
37kB
lilsparky
09-11-09 05:33 PM
r77
37kB
lilsparky
07-01-09 05:19 PM
r72
36kB
lilsparky
06-29-09 02:04 AM
v0.91beta
17kB
lilsparky
02-06-09 10:08 AM
v0.80b
17kB
lilsparky
11-24-08 03:30 PM


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Old 06-08-10, 03:53 PM  
Laike
A Murloc Raider

Forum posts: 7
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Great mod, I'm a heavy AH user so I have a seperate AH mule to hold the masses of glyphs I carry. I would love to see the ability to have a column to show how many glyphs I have in total across the server (maybe from informants total items value?). It'd would easily half the time it takes to queue all the glyphs I make.
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Old 05-20-10, 01:01 PM  
lilsparky
A Flamescale Wyrmkin
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Originally posted by shane3547
I like the mod, but I don't like that it changes the font!

Please allow this mod to use the default font that's installed, especially for those using a different font style and size.

Aside from that, it's a great addition.
i change the font to make more room, but i suppose i could manage that some other way....
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Old 05-17-10, 06:51 PM  
shane3547
A Kobold Labourer
 
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I like the mod, but I don't like that it changes the font!

Please allow this mod to use the default font that's installed, especially for those using a different font style and size.

Aside from that, it's a great addition.
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Old 05-01-10, 11:33 AM  
lilsparky
A Flamescale Wyrmkin
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Originally posted by JimBober
I just started using this addon for making glyphs and I like it so far.

What I was wondering is if there is anyone that, for the cost column, anything that uses an ink that costs more than [Ink of the Sea], it would use that as the price instead. It would make the costs a bit more accurate since most of the time I just make a bunch of those and use the ink trader in Dalaran for everything else.
i've had people ask for this before. i think i've got a means to achieve this now, so i'll add ink conversions next go 'round.
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Old 04-29-10, 02:53 PM  
JimBober
A Kobold Labourer

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I just started using this addon for making glyphs and I like it so far.

What I was wondering is if there is anyone that, for the cost column, anything that uses an ink that costs more than [Ink of the Sea], it would use that as the price instead. It would make the costs a bit more accurate since most of the time I just make a bunch of those and use the ink trader in Dalaran for everything else.
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Old 04-09-10, 06:35 PM  
lilsparky
A Flamescale Wyrmkin
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Re: Disappearing Menus when Right-Clicking

Originally posted by loctrinh01
When I right-click on the price column, a menu shows up, but it would disappear after a few seconds, and right-clicking again will do the same. Kind of forced me to have to right-click and choose the option quickly.

It also happens when I tried to enter the a number in the quantity box between "Queue all" and "Queue" in LSW's clone of Skillet. ex. When I enter 4, a few seconds after that it would reset and go back to 1. Not sure what's happening.
next time it does this, check to see if somebody nearby is crafting stuff. for some reason, somebody else crafting seems to trigger some redraw events which do things like what you're seeing. probably skillet's fault -- like listening for an event and not ignoring ones unrelated to the current player.
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Old 04-08-10, 07:26 PM  
loctrinh01
A Kobold Labourer

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Disappearing Menus when Right-Clicking

When I right-click on the price column, a menu shows up, but it would disappear after a few seconds, and right-clicking again will do the same. Kind of forced me to have to right-click and choose the option quickly.

It also happens when I tried to enter the a number in the quantity box between "Queue all" and "Queue" in LSW's clone of Skillet. ex. When I enter 4, a few seconds after that it would reset and go back to 1. Not sure what's happening.
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Old 03-30-10, 11:36 AM  
lilsparky
A Flamescale Wyrmkin
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Re: Re: Re: Re: Re: Bug (?)

Originally posted by Blade_Runner
I use Auctionator if that is what you mean. Other than that, my mods are listed below.

Thanks
yeah, i see you're not using any tradeskill mod. i was just explaining to anrdaemon what i was thinking...
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Old 03-30-10, 08:41 AM  
Blade_Runner
A Kobold Labourer

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Re: Re: Re: Re: Bug (?)

Originally posted by lilsparky
i don't think it's a cache issue. i want to know the tradeskill mod so i can try to duplicate.
I use Auctionator if that is what you mean. Other than that, my mods are listed below.

Thanks
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Old 03-29-10, 05:14 PM  
lilsparky
A Flamescale Wyrmkin
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Re: Re: Re: Bug (?)

Originally posted by AnrDaemon
It is like a caching issue rather than any tradeskill mod.
With recent patch, players local cache was cleared and it takes a few tradeskill reopenings to populate.
i don't think it's a cache issue. i want to know the tradeskill mod so i can try to duplicate.
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Old 03-29-10, 05:12 PM  
lilsparky
A Flamescale Wyrmkin
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Re: Re: Re: Re: Bug (?)

Originally posted by Blade_Runner
So I have to keep opening it twice? Sorry, not that computer literate

It is not a game-breaking thing. If noone else is having it, then something is wrong on my side.

Should I delete the cache?
no. don't delete the cache. if it is a cache issue, it's due to having an empty cache. deleting it only perpetuates the problem. once you've viewed things, then it'll "self-correct" as data makes it to your local cache.

however, i don't think that's the issue here. lsw should auto-update when cache data makes it to your client, so you wouldn't need open your window twice.

it sounds to me like the events lsw listens to aren't firing in the same order anymore. r88 came out to correct a different event order issue (lsw used to miss it's own addon_loaded event because it hadn't been loaded by the time the event came). something about event order has changed in the latest patch.

i'll see if i can duplicate it and then figure out how to fix it.
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Old 03-29-10, 06:49 AM  
Blade_Runner
A Kobold Labourer

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Re: Re: Re: Bug (?)

Originally posted by AnrDaemon
It is like a caching issue rather than any tradeskill mod.
With recent patch, players local cache was cleared and it takes a few tradeskill reopenings to populate.
So I have to keep opening it twice? Sorry, not that computer literate

It is not a game-breaking thing. If noone else is having it, then something is wrong on my side.

Should I delete the cache?
Last edited by Blade_Runner : 03-29-10 at 06:50 AM.
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Old 03-29-10, 06:45 AM  
Blade_Runner
A Kobold Labourer

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Re: Re: Bug (?)

Originally posted by lilsparky
what trade skill mod are you using (if any)?
None. I do not have too many mods. The ones I got are below. Not all of them are active at the same time, depending on the toon I play.

LSW
Auctionator
Omen Threat Meter
Deadly Boss Mods
Dominos
Pallypower
TellMeWhen1.2.3
Postal
DoTimer
Quartz
OmniCC
Clique
Recount
Grid
NugComboBar
Last edited by Blade_Runner : 03-29-10 at 06:52 AM.
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Old 03-29-10, 06:14 AM  
AnrDaemon
A Flamescale Wyrmkin
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Re: Re: Bug (?)

Originally posted by lilsparky
what trade skill mod are you using (if any)?
It is like a caching issue rather than any tradeskill mod.
With recent patch, players local cache was cleared and it takes a few tradeskill reopenings to populate.
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Old 03-29-10, 03:30 AM  
lilsparky
A Flamescale Wyrmkin
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Forum posts: 117
File comments: 164
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Re: Bug (?)

Originally posted by Blade_Runner
I downloaded the new version 88b and noticed that I need to open profession window twice to get LSW working now.
what trade skill mod are you using (if any)?
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