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LilSparky's Workshop  Popular! (More than 5000 hits)

Version: 119release
by: lilsparky [More]

LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.

Supported Auction Scanners:

* Auctioneer
* AuctionLite
* AuctionMaster
* Auctionator

Trade Skill Interfaces Supported:

* GnomeWorks
* AdvancedTradeSkillWindow
* Skillet
* Blizzard's Standard UI
* Doublewide Tradeskills
* Tradeskill HD
* MrTrader
* Jobber

Optionally Requires:

* Informant
* LibPeriodicTable
(these mods will assist in identifying vendor sourced items)


Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).

The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.

The Cost column simply sums up the costs for each reagent and reports the total.

Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.

Tooltips for each column give more details about the price breakdowns LSW is considering.


Right clicking on the cost column will bring up a menu offering the ability to override item price and vendor availability on a per-reagent basis.


version history:
v0.1 - oct.09,2007
- initial release

v0.2 - oct.11,2007
- fixed skill value computation (no longer reports inflated values)
- removed dependency on advanced tradeskill window
- fixed bug where addon initialized prior to auctioneer loading
- now loads on demand

v0.3 -- oct.12,2007
- added skillet support
- additional bug fixes in auctioneer queries

v0.31 -- oct.12,2007
- added support for resizable skillet window

v0.32 -- oct.18,2007
- support for latest skillet features (sorting)

v0.33 -- oct.22,2007
- added value as percent toggle
- added KC_Items support (initial)

v0.34 -- oct.26,2007
- added support for "GetSellValue()" api as fallback for when Informant or SellValues is not loaded

v0.40 -- oct.29,2007
- bug fixes

v0.41 -- oct.31, 2007
- fixed informant bug for purchase price of stacked items (like vials)
- added price sanity check routine for skill costs

v0.42 -- nov.05, 2007
- added detailed info to value tooltip

v0.43 -- nov.17, 2007
- updated toc for 2.3

v0.44 -- dec.10, 2007
- fixed enchanting values losing parenting

v0.50 -- dec.20, 2007
- added tradeskillinfoui support

v0.51b -- jan.10, 2008
- added support for periodic table interface to determine reagent availability at vendors
- identifies BOP items when displaying auction item values and reagent purchase prices


v0.52 -- jan.19, 2008
- added tooltip info for known recipes (note that only information that has been cached will show up here)

v0.71 -- oct.23, 2008
- reworked for 3.0 api (skillet support semi-functional)

v0.72 -- nov.2, 2008
- support for skillet reworked, should support standard skillet as well as my updated branch

v0.80 -- nov.22, 2008
- reworked support for all known tradeskill ui's (blizzard, advanced tradeskill window, skillet)
- removed support for tradeskill info ui

v0.91 -- feb.4, 2009
- added support for auctionmaster
- added support for auctionlite
- added support for selectable auctioneer modules
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
r88beta
41kB
lilsparky
03-26-10 03:40 PM
r84
37kB
lilsparky
09-11-09 05:33 PM
r77
37kB
lilsparky
07-01-09 05:19 PM
r72
36kB
lilsparky
06-29-09 02:04 AM
v0.91beta
17kB
lilsparky
02-06-09 11:08 AM
v0.80b
17kB
lilsparky
11-24-08 04:30 PM


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Unread 10-11-07, 02:27 AM  
Zyonin
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Nice idea!. Any possibility of this supporting Skillet?
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Unread 10-11-07, 02:40 AM  
lilsparky
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Originally posted by Xinh
Nice idea!. Any possibility of this supporting Skillet?
that's on my list of todo's. right now i'm removing making it work with or without atsw. it's not overly complicated to do that because atsw follows the blizzard tradeskill code pretty closely. skillet seems like a total rewrite, so it's a question of how easy it is to hook into it.
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Unread 10-11-07, 04:21 AM  
LaMaG
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Greet
Thx for your work.....

Waiting for Skillet compatibilyty
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Unread 10-11-07, 01:07 PM  
lilsparky
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just discovered a bug. the item values are all 50% too high. it's a missing parenthesis issue with calculating the stack size "min + max/2" vs "(min+max)/2". will be fixed shortly.
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Unread 10-11-07, 06:52 PM  
lilsparky
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v0.2b should be good to go.

todo:
skillet support
optional price sanity checking in tooltip (tooltip over reagent cost would give the price of each reagent so you can verify accuracy)
Last edited by lilsparky : 10-11-07 at 06:53 PM.
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Unread 10-12-07, 02:46 AM  
LaMaG
A Kobold Labourer

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skillet support: I drream it, You make it
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Unread 10-12-07, 03:37 AM  
Zyonin
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Originally posted by LaMaG
skillet support: I drream it, You make it
Yay! Time to test to see if I can break it.
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Unread 10-13-07, 11:23 AM  
Manaman
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I tried to figure it out myself, but is a way to configure this at all. I see in your screenshots it shows auction, vendor and DE pricing. On mine, there is no DE or vendor prices showing. I have things that say 0 copper for auction even though those same items would have a vendor price or DEable price. Is there a slash command or anything I am missing? Thanks.

Edit: BTW I have Auctioneer Classic and Enchantrix. Both are the most recent releases. Thanks again.
Last edited by Manaman : 10-13-07 at 11:26 AM.
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Unread 10-13-07, 03:36 PM  
lilsparky
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Originally posted by Manaman
I tried to figure it out myself, but is a way to configure this at all. I see in your screenshots it shows auction, vendor and DE pricing. On mine, there is no DE or vendor prices showing. I have things that say 0 copper for auction even though those same items would have a vendor price or DEable price. Is there a slash command or anything I am missing? Thanks.

Edit: BTW I have Auctioneer Classic and Enchantrix. Both are the most recent releases. Thanks again.
what kind of item costs are showing up (aka reagent cost, 2nd column)? if those make sense, i would think the auction data interface is functioning properly.

if you mouse click the value column (the first number) it'll cycle through the various pricing models -- best price, auction price, vendor price, disenchant price. best price is the default and picks the highest of the other 3 prices. check the tooltip in the lower right to see which price you're current showing. if you've switched to auction prices, some items might not have enough data to determine an auction price.
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Unread 10-13-07, 04:27 PM  
Manaman
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Originally posted by lilsparky
what kind of item costs are showing up (aka reagent cost, 2nd column)? if those make sense, i would think the auction data interface is functioning properly.

if you mouse click the value column (the first number) it'll cycle through the various pricing models -- best price, auction price, vendor price, disenchant price. best price is the default and picks the highest of the other 3 prices. check the tooltip in the lower right to see which price you're current showing. if you've switched to auction prices, some items might not have enough data to determine an auction price.
Sweet, it seems that on the first load it shows only auction data, after loading the game again it is showing more than AH only, it shows best. I was also not aware of the clicking feature to change columns. Very handy. I guess I missed that part somewhere in the readme or description above. Thank you. It is working great. Awesome mod. More practical and functional than Reagent Cost by Fizwidget. Again, Thank you.

Edit: Does it seriously call me a fairy under my name. Not that that is a bad thing, per se, but still I am being called a fairy, lol.
Last edited by Manaman : 10-13-07 at 04:29 PM.
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Unread 10-13-07, 07:29 PM  
Wowgamer233
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Error

I'm getting this quite frequently

[2007/10/13 18:11:05-2899-x1]: LilSparkysWorkshop\lilsparkysworkshop.lua:710: attempt to concatenate field 'currentTrade' (a nil value)
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Unread 10-13-07, 10:29 PM  
lilsparky
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Re: Error

Originally posted by Wowgamer233
I'm getting this quite frequently

[2007/10/13 18:11:05-2899-x1]: LilSparkysWorkshop\lilsparkysworkshop.lua:710: attempt to concatenate field 'currentTrade' (a nil value)
that seems to be an error with the frame title and skillet support. i'll look into why this is occuring...
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Unread 10-22-07, 02:33 PM  
Wingforce
A Kobold Labourer

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AucAdvanced support without Auctioneer

First off I did not do extensive testing, only limited. I am working on phasing out the traditional Auctioneer 4.0.5 in favor of Auctioneer Advanced. When I have both addons loaded LSW works as expected (combining the two prices). However when I disable auctioneer and leave only aucAdvanced enabled, LSW seems to fallback to vendor and disenchant prices only (yes there are items that have been scanned by my aucAdv DB). Any ideas? I am using LSW v0.32. AucAdv 2319 and Auc 4.0.5.
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Unread 10-23-07, 01:03 PM  
lilsparky
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Re: AucAdvanced support without Auctioneer

Originally posted by Wingforce
First off I did not do extensive testing, only limited. I am working on phasing out the traditional Auctioneer 4.0.5 in favor of Auctioneer Advanced. When I have both addons loaded LSW works as expected (combining the two prices). However when I disable auctioneer and leave only aucAdvanced enabled, LSW seems to fallback to vendor and disenchant prices only (yes there are items that have been scanned by my aucAdv DB). Any ideas? I am using LSW v0.32. AucAdv 2319 and Auc 4.0.5.
darned typos... update and it should work.
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Unread 10-23-07, 07:40 PM  
Wingforce
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Re: Re: AucAdvanced support without Auctioneer

Originally posted by lilsparky
darned typos... update and it should work.
Confirmed, thanks for the quick response and great mod. Is there a better place to be posting bugs/issues or is this the right place?
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