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SSArena Frames  Popular! (More than 5000 hits)

Version: r20090730
by: Shadowed [More]

Gives you a small frame that you can use while inside arenas to make targeting enemy players, as the screen shot shows health is displayed as a percentage and as the bar, mana is shown at the bottom of bar and is colored depending on the type. The little squares to the right of the screen are what class of person is targeting them from your team, to make it easier to assist and CC targets. You can also associate click actions that run macro text when a specific key and/or modifier combination is held down, along with only using it for specific classes.

Includes key bindings for targeting people through the arena frames, unlocking the arena frame through /ssaf ui -> General will show you an example frame to help you configure it.

Has three additional modules for enemy information. The first is cast information so you can directly see how many seconds left is on an enemies cast or channel. Second is basic CC timers like Fears, Traps, or Blind/Sap (Requires class icons to be enabled), both this and the cast info are 100% accurate and don't rely on guessing. And the last one is PvP trinket alerts which will show a PvP trinket next to there name when it's usable and hides it for 120 seconds until it's back up.

Due to changes in 3.0, you can now target people even after entering combat if you didn't see them, basically meaning you can enter combat and still target the stealther who pops out. You will have to see them before entering combat to use custom click actions, but general /target and /focus will work all the time.

Slash command: /ssaf

Note Post bug and feature requests on my issue tracker

Author: Shadowed <shadowed.wow@gmail.com>
Date: Thu Jul 30 15:02:45 2009 -0700
* Added support for AddonLoader
* Added zhCN localization
* Updated libraries
* Library update

Date: Sat May 30 15:09:37 2009 -0700
* Redid the bracket detection code so it won't trigger an error, for some reason we can't always get the active arena size on ZONE_CHANGED_NEW_AREA anymore
* Added Repentance and Hammer of Justice to auras

Date: Fri May 8 01:38:47 2009 -0700
* CRLF fix

Date: Sun Apr 12 21:48:30 2009 +0000
* Changed to using ARENA_OPPONENT_UPDATE for finding new arena units
* Changed to using UNIT_TARGET for finding out that a party member changed target
* Added UNIT_NAME_UPDATE call so we know when the arena# units name becomes available
* Fixed an error at line #70 in trinkets.lua
* Increased backdrop edge by 0.4 to stop it from clipping (hopefully)
* Library update

Date: Sat Apr 4 22:32:02 2009 +0000
* Whoops, TOC is supposed to be 30100 not 31000* Updated TOC
* Stripped TalentGuess-1.1 options, not updating it
* Removed TalentGuess

Date: Wed Mar 4 06:52:17 2009 +0000
* Added Hex to the auras list

Date: Sun Jan 4 17:19:23 2009 +0000
* Fixed an error if the trinket gets used twice in a match

Date: Sat Jan 3 17:21:18 2009 +0000
* Slightly increased the size of the trinket icon
* Fixed an error when the trinket cooldown is up
* Library updates

Date: Wed Nov 5 15:51:26 2008 +0000
* Fixed Human Racial not being listed as a trinket

Date: Tue Nov 4 04:05:02 2008 +0000
* Removed the extra aura code in frame.lua, shifted it to auras.lua
* Removed extra cast code in frame.lua, shifted it to casts.lua
* Switched to an OnUpdate per a row for monitoring PvP trinkets, instead of using one large OnUpdate

Date: Sat Nov 1 21:26:28 2008 +0000
* Added PvP trinket info in! When the PvP trinket is up it'll show the trinket icon to the left of there name, when it's been used it'll be hidden for 120 seconds until it's ready again where it'll then reshow it.
* Changed the directory structure slightly, so a game restart is required
* 1000 commits, fun?

Date: Fri Oct 31 06:47:14 2008 +0000
* Removed pulse identify, it's annoying me
* Re-organized the configuration a little bit
* Fixed the aura scanning slightly, won't randomly hide swap icons around
* Added health formating options, percent, current, current/max.
* Added a border around the aura time to make it more visible in the icons
* Implemented all the aura code, will show an icon in place of the class icon for CCs. Specifically, Psychic Scream, Fear, Hwol of Terror, Scare Beast, Polymorph, Pig, Turtle, Sap, Cyclone, Hibernate, Blind, Freezing Trap. 100% accurate do the aura event stuff
* Fixed "0 <time>" showing up once a cast was over (Will show the actual pushback, if any)
* Fixed cast ending. If it was interrupted, it'll show a red bar and fade out slower, if it's stopped (Or finished) it'll maintain the same color and fade out normally

Date: Thu Oct 30 00:54:54 2008 +0000
* Spells that are interrupted will be set to red + fade out slightly slower
* Spell casts actually work now, stupid system
* Fixed positioning if the frame isn't reloaded (Guess I forgot this)
* Fixed mana bars not always being set to 100% on an unknown

Date: Wed Oct 29 23:23:57 2008 +0000
* Increased cast bar size slightly, as well as cast font size to make it easier to read.
* Added push back display to casts (<pushback> <time left>)
* Casts are now shown as time left on the casts
* Channels will go from right -> left and casts will go from left -> right now to be more visible
* Added a short 0.20s fade when a spell cast ends

Date: Tue Oct 28 21:31:48 2008 +0000
* Added a ClearAllPoints which should fix the frames turning into a jumbled mess when toggling grow up
* Added grow up option to configuration

Date: Mon Oct 27 03:23:00 2008 +0000
* Fixed cast bars not disabling due to the showCC default

Date: Sat Oct 25 21:05:22 2008 +0000
* Fixed a bug with setting text colors
* Enemy casting is now in! Shows a cast bar under the row with the spell name/rank, and all that fancy stuff. Cast bars should be 100% accurate, regardless if you are targeting or focusing them
* Fixed positioning on icons/ToTs so they match the health bar more, even if casting is enabled
* Redid the positioning/row creation to be easier to expand on.
* Added testing back in (Unlock the frame, it shows the anchor + example rows)
* Slowed down the pulse, changed it to pulse only 3 times then stop
* Updated AceGUI-3.0

Date: Fri Oct 17 17:05:33 2008 +0000
* Updated a bajillion libraries since I didn't before apparently

Date: Sun Oct 12 05:26:05 2008 +0000
* Implemented class specific click actions again
* When a unit is first discovered we will slowly flash the frame to indicate that custom attributes for the class were set specifically, once you enter combat the flashing stops completely until the next match
* Fixed ToT icons not hiding when the target dies, or if you leave mid match with another ToT
* Updated TalentGuess-1.1
* Removing pet/minion support for now completely, not sure if I want to add them back yet
* Cleaned up the configuration a little bit

Date: Fri Oct 10 21:55:33 2008 +0000
* Switched over to the new arena units, this will mean you can ALWAYS target people even after entering combat without any special syncing code
* Pet and minion support isn't in yet, need to figure out a better way of implementing these
* Class and type specific actions aren't in yet, you can just set global ones right now, not sure if I'll implement these in still since it'll act weirdly with the above changes
* Removed announcements, because of the nameplates at any distance this isn't really needed
* Removed nameplate and sync code as this is no longer needed
* TOC bump to 30000

Date: Mon Sep 15 19:40:53 2008 +0000
* Updated libraries for WoTLK

Date: Sat Aug 16 21:17:52 2008 +0000
* Implemented the click actions, so the UI should be fully implemented now
* Added names to attributes so it's easier to find then looking for a number
* Fixed frame not resizing correctly with mana bars enabled
* Changed reloading so we don't reset enemies if you're in an arena

Date: Fri Aug 15 23:55:36 2008 +0000
* Moving to AceGUI-3.0/AceConfig-3.0 need to implement the attributes part still but the main configuration is in, still /ssaf to open the configuration
* Moved the target dot and show mana configuration keys so those options were reset
* Should be WoTLK compatabile, but need to add pet icons for the new tamable pets still but can't check too well if it works on WoTLK yet (Just drycoded)
* Fixed Proximo, Arena Master and Arena Unit Frames syncs not working

Date: Sun Jul 27 03:48:46 2008 +0000
* Fixed the pattern matching for pet names, switched to (.+) since ([a-zA-Z]+) was causing issues with annoying people who use accents in their name.
* Updated TalentGuess-1.0 to fix a bug with Shamans showing up as 7/xx/xx when it should have been xx/7/xx.

Date: Wed Jul 2 00:10:02 2008 +0000
* Updated TalentGuess-1.0
* Reduced update timing to 0.20
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
r20090530
194kB
Shadowed
05-30-09 04:11 PM
r1243
191kB
Shadowed
04-13-09 09:30 PM
r1053
188kB
Shadowed
01-04-09 11:19 AM
r1051
188kB
Shadowed
01-03-09 11:22 AM
r1003
186kB
Shadowed
11-05-08 09:51 AM


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Unread 06-09-08, 12:27 AM  
zepeq
A Kobold Labourer

Forum posts: 0
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change spell by each class

I downloaded SSArenaFrames, and saw configuration menu.
then, I thought that I can cast two other spells by emeny class with 1 button.
(I dont use this addon in Arena yet.)

for example,
for caster(pri,mag,wlk,shm,pal), cast Curse of Tongues with Right button and no mod key (setting "All").
for melee(war,rog,hun), cast Curse of Weakness with Right button and no mod key.

I think class selection box makes above things possible.
Is it true?
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Unread 05-08-08, 05:51 PM  
Seyss
A Deviate Faerie Dragon
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please remove that option house and use the default wow settings window
thanks a bunch
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Unread 05-02-08, 01:39 PM  
Shadowed
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Hrm, I'm not sure why it wouldn't work. I'll take a look into it.
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Unread 05-02-08, 01:38 PM  
sparkies
A Kobold Labourer

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Yes positive, link included. Of course, Enable macro case is also checked, can't really see it in the picture.

http://i122.photobucket.com/albums/o...kleys/test.jpg
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Unread 05-02-08, 01:34 PM  
Shadowed
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Are you sure you set it to run on any right click, and not a combo like ALT + right click?
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Unread 05-02-08, 01:28 PM  
sparkies
A Kobold Labourer

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/targetexact *name
/cast [target=target] Curse of Tongues
/targetlasttarget

/targetexact *name
/cast [target=target] Curse of Weakness
/targetlasttarget

Does nothing for me with right clicks. I'm trying to get CoT on casters, and CoW on pets/minions/warriors/rogues.
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Unread 04-29-08, 05:48 PM  
Shadowed
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fryjr: Unlock the frames (Through /ssaf ui) and ALT + Drag the "SSArena Frames" title, then relock it.
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Unread 04-29-08, 03:17 PM  
fryjr
A Kobold Labourer

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I can't seem to move the frame like I can SSPVP frames. All I can do is scale it to get it out of the way. Is there anything special you need to do to move the SSArena Frame out of the center???

Thanks!
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Unread 04-01-08, 12:04 AM  
IceMatrix
A Kobold Labourer

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targeting from name bar

Awhile back i had posted about not being able to target from name bar for some reason even with all other add ons disabled...and not people who were not visible before combat started...talking paladins etc...but when i went to look for the thread i cannot find it now...was this year i'm pretty certain...

anyhow...wanted to know if you were ever able to make progress on this or if you were unable to determine why people weren't able to target...obviously it works fine on yours, but I know at least a few people had posted about having difficulties targeting from the name box...so any news on this or still unknown?

thanks...
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Unread 03-04-08, 02:26 PM  
Shadowed
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Remembrance already says talents of people you see now, it'll keep pulling data from that if it can. But you won't be able to rely on inspecting people in arenas for talents anymore.
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Unread 03-04-08, 01:29 PM  
Caze
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Originally posted by Shadowd
No it doesn't, Proximo pulls talents the same way SSAF has done for the last 3-4 months, it just inspects people.

The 2.4 version of SSAF does however support Proximo2, and it already pulls talents from Proximo/Proximo2 syncs if they get sent, but that version only works on 2.4.
Ah, forgive me, I misread that it won't work in 2.4.

Could it be possible for talent specs to be "saved"?
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Unread 03-04-08, 01:07 PM  
Shadowed
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Originally posted by Caze
Would it be possible to have the reporting of enemies sync with the talent specs in Proximo? That gathers talents from the Armoury, not inspect, if I remember correctly.
No it doesn't, Proximo pulls talents the same way SSAF has done for the last 3-4 months, it just inspects people.

The 2.4 version of SSAF does however support Proximo2, and it already pulls talents from Proximo/Proximo2 syncs if they get sent, but that version only works on 2.4.
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Unread 03-04-08, 12:23 PM  
Caze
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Would it be possible to have the reporting of enemies sync with the talent specs in Proximo? That gathers talents from the Armoury, not inspect, if I remember correctly.
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Unread 03-02-08, 05:02 PM  
Shadowed
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Note that as of 2.4, the talent code will be removed because the bug was fixed letting you inspect enemies.
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Unread 02-26-08, 10:51 PM  
Shadowed
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It targets whoever closer, if the pet is closer then the enemy then it'll target the pet instead. This is just standard Blizzard function, nothing I can do about it.
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