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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 10:01 AM
Created:unknown
Downloads:39,555
Favorites:328
MD5:
6.0.2
NeonChat  Updated this week!  Popular! (More than 5000 hits)
Version: 3.2
by: mikma [More]
NeonChat does a simple thing:

It colors the chat+editbox border+background to match the active chat you are about to write.

Now it's easier to notice if you are about to talk into a wrong chat!
Prettiness rules OK!
3.2:
* .toc 60000

3.2:
* .toc 50400

3.2:
* GMChatFrame doesn't result an error now.

3.1:
* 4.3 update

3.05:
* Added a slashcommand to toggle chat coloring on/off.

3.04:
* Now uses the border of default Chat EditBox and simply applies a background to it.
* Colors background of the chatframe, too.

3.03:
* Took a try to fix the "Huge" editbox issue with whisper frames

3.02:
* Old style chat editbox is back.
* Now highlights correctly the focused chat frame.

3.01:
* Fixed error with IM mode and custom channels.
* Works with Classic mode.

3.0:
* Complete rewrite for 3.3.5
* Removed options since game colors input now and people still need the chat to be colored :)

2.02:
* ChatEditBox background alpha works again like it should

2.01:
* Spells/Items in ChatFrame1 can now be re-linked if NeonChat -frames are visible

2.0:
* Recode for WoW 3.1 (just cleaned up the code to be nicer :)

1.4:
* top updated to 3.0

1.3.1:
* toc updated to 2.4

1.3:
* Added option to color ChatFrame1 border
* Added slashcommand to toggle the chatborder on/off
* Renamed DB in order to reset old settings

1.2:
* Fixed an error that would pop up if you would have stickychannels on. (ie. You have sticky Trade on and as active channel, exit city and press enter = error)

1.1:
* Added slashcommand, /neonchat (You can now change the alpha of the backdrop and border)
* Added a minor color into chatinput background

1.0:
* Release
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Archived Files (1)
File Name
Version
Size
Author
Date
3.2
1kB
mikma
08-28-14 03:00 AM


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Unread 07-06-10, 10:30 AM  
mikma
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Originally posted by AutolycusWolf
As of latest version the error is gone (yes I should have added I use prat 3.0, but meh... didn't think this might had to do with it)

Anyway, call it nitpicking, but could we pretty please, with much sugar on top, get an option to either enable or disable coloring the background of the chatframe? I personally would like my chatframe to be w/o coloring like it used to be

Thanks for all the hard work

Edit: added the word "background" to clarify what part of the chatframe I was talking about
Yeah, I changed the way EditBox works now, it should be ok with most of the chat-addons for now.

But what, you don't like new winds blowing? Give it a week or so, if it still bothers you, I'll see if there's something I want to do about it
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Unread 07-06-10, 08:59 AM  
AutolycusWolf
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As of latest version the error is gone (yes I should have added I use prat 3.0, but meh... didn't think this might had to do with it)

Anyway, call it nitpicking, but could we pretty please, with much sugar on top, get an option to either enable or disable coloring the background of the chatframe? I personally would like my chatframe to be w/o coloring like it used to be

Thanks for all the hard work

Edit: added the word "background" to clarify what part of the chatframe I was talking about
Last edited by AutolycusWolf : 07-06-10 at 09:04 AM.
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Unread 07-06-10, 07:15 AM  
mikma
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Originally posted by Ratso Steamwheedle
Just wanted to say I like your addon.
I'm glad to hear that. Thank you
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Unread 07-06-10, 04:48 AM  
Ratso Steamwheedle
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Just wanted to say I like your addon.
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Unread 07-05-10, 06:40 PM  
lcarnegie
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love it! works great with phanx chat
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Unread 07-05-10, 01:00 PM  
mikma
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Originally posted by DCUI2
I had to edit out line 7:
chateditbox:SetBackdrop(GameTooltip:GetBackdrop())
To make it compatible with Prat 3.0 otherwise I had the same Editbox ghrapics as in the pictures below
Riiiiiiiiight. That basicly disables the graphics from being shown. So, nice job...
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Unread 07-05-10, 11:01 AM  
DCUI2
A Kobold Labourer

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I had to edit out line 7:
chateditbox:SetBackdrop(GameTooltip:GetBackdrop())
To make it compatible with Prat 3.0 otherwise I had the same Editbox ghrapics as in the pictures below
Last edited by DCUI2 : 07-05-10 at 11:02 AM.
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Unread 07-05-10, 06:24 AM  
mikma
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Originally posted by Tchao
I have the same problem than AutolycusWolf with Chatter and NeonChat !

That's Chatter's problem, not NeonChat's. I tried it and got the same result. Disable Chatter and NeonChat works just like it should.
Last edited by mikma : 07-05-10 at 09:04 AM.
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Unread 07-04-10, 11:33 PM  
Tchao
A Kobold Labourer
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I have the same problem than AutolycusWolf with Chatter and NeonChat !

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Unread 07-04-10, 03:48 PM  
Dridzt
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Filed a bug report about collision with WIM3. (v3.3.7)
Not exactly NeonChat's issue but would be nice if a workaround can be implemented
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Unread 07-04-10, 02:24 PM  
AutolycusWolf
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Originally posted by mikma
Works perfectly on me, with IM and classic, with normal and whisperframes.
Dunno what happens but well what you see in the SS is what i get as of v3.03.

With v3.01 everything is working fine on both IM and Classic
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Unread 07-04-10, 02:15 PM  
mikma
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Works perfectly on me, with IM and classic, with normal and whisperframes.
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Unread 07-04-10, 01:44 PM  
AutolycusWolf
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Nope, sadly the error is still there only this time things are worse

Screenshot follows (hope it gets resized automatically )

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Unread 07-04-10, 10:04 AM  
AutolycusWolf
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For some weird reason, after updating to v3.02, the editbox when I'm answering a tell or I'm involved in a conversation with RealID friends (in a different window from the main one), becomes huge and ugly...

Sad panda here reverting back to 3.01 till the problem gets solved.
Last edited by AutolycusWolf : 07-04-10 at 10:07 AM.
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Unread 07-02-10, 01:50 AM  
mikma
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Originally posted by Kalec
Thank you for the fix. Hope you bring back the EditBox change, do like the blizz version, prefer yours.
I try to arrange it after the weekend.
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