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Updated:10-21-10 12:39 PM
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Satrina Buff Frames 3  Popular! (More than 5000 hits)
Version: 3.1.25
by: Satrina, father0fnine
SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
Version
Size
Author
Date
3.1.24
164kB
Satrina
10-15-10 04:13 PM
3.1.23
164kB
Satrina
10-15-10 03:19 PM
3.1.22
164kB
Satrina
10-15-10 02:35 PM
3.1.21
165kB
Satrina
10-14-10 06:15 PM
3.1.21
383kB
Satrina
10-14-10 06:12 PM


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Unread 11-30-08, 05:43 PM  
Satrina
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Alrighty, will check it and fix asap
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Unread 11-30-08, 04:21 PM  
Elloria
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Originally posted by Satrina
Hm, I was pretty sure I put the fix for that in the last update. I may be hallucinating, will check!

Edit: Yeah, 3.0.4 should have fixed that. If it didn't, let me know!
Just tested this a few times. Created a party left party, booted people still having the buffs stick. Running the newest version as well
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Unread 11-30-08, 03:45 PM  
Satrina
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Hm, I was pretty sure I put the fix for that in the last update. I may be hallucinating, will check!

Edit: Yeah, 3.0.4 should have fixed that. If it didn't, let me know!
Last edited by Satrina : 11-30-08 at 03:46 PM.
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Unread 11-30-08, 03:02 PM  
Elloria
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Hey Satrina,

Has anyone reported issues with party buffs? When someone leaves my party or if i disband or leave a party my party buffs stay on the screen untill i do a /RL or /sbf options and then close the options menu.
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Unread 11-30-08, 02:58 PM  
Satrina
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I have also wiped my wtf and saved variables folder as well and re-worked everything and I still get the same problem. When I have the 2:h filter it fixes it and brings my debuffs back to frame 2.
Do you have buff flowing enabled? If you wiped saved variables there should be no way that debuffs are going into frame 1.

Also under the spells tab there is an options to check or uncheck buff and debuff...
Which has nothing to do with buffs being shown in the frame. I'll make that clearer in 3.1, but those checkboxes control only what appears in the list on the left hand side of the spells tab.
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Unread 11-30-08, 10:56 AM  
Phaux
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Phaux - I just found your email in my spam folder haha.

- The effects that happen with 1:to and 1:e are what will happen by default, so you can remove those filters (saves a bit of CPU time processing buffs)

- The 2:h filter is also redundant, as that should be the default action for debuffs

Awesome and thanks, I am in no hurry I understand that what you do is time consuming and hard work. It is also much appreciated.

I will def. take out the 1:e and 1:to, however when I remove my 2:h my debuffs appear in frame 1 and not in frame 2 where they are defaulted to. I have also wiped my wtf and saved variables folder as well and re-worked everything and I still get the same problem. When I have the 2:h filter it fixes it and brings my debuffs back to frame 2.

Also under the spells tab there is an options to check or uncheck buff and debuff... You can edit this per frame as well via the current frame menu, however it does not work all the way. If I were to change frame 2 to debuff through spells tab then go back to frame 1, frame 1 would now be defaulted to debuff, so I then change frame 1 to buff then go back to frame 2 and its defaulted as buff again. Not sure why this is happening, again I have already wiped my proper folders and re-worked from scratch.
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Unread 11-30-08, 09:06 AM  
Satrina
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Phaux - I just found your email in my spam folder haha.

You will have to wait for 3.1 for filters to work correctly for units other than yourself. Working on it as much as I can, but I have heavy demand from guild to tank heroics when I am online, so my addon coding time is very minimal right now. Sorry!

You have some redundant filters:

- The effects that happen with 1:to and 1:e are what will happen by default, so you can remove those filters (saves a bit of CPU time processing buffs)

- The 2:h filter is also redundant, as that should be the default action for debuffs
Last edited by Satrina : 11-30-08 at 09:07 AM.
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Unread 11-28-08, 04:13 PM  
Phaux
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I want to first let you know that your mod is spectacular, it is everything that I wanted in a buff/debuff mod. =D Okay now for the question, I have 4 frames. In frame 1, I have my buffs, and no debuffs, along with filters (1:to, and 1:e). In frame 2, I have set for my debuffs, with filters (2:h). In frame 3, I have it set for my castable/cleansable debuffs on target and filtered with (3:ha).

Finally, for frame 4 I would like to show my targets buffs... but not all targets buffs, I only want to see my buffs that I cast on them... if I use the filter (4:my) it removes the castable buffs from frame 1 as well and I dont want this to happen. Any ideas?

Thanks again so much it is appreciated.
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Unread 11-25-08, 08:53 PM  
Satrina
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Your saved variables are corrupted.
- Log out
- Delete .../World of Warcraft/WTF/Account/YOURACCOUNTNAME/SavedVariables/SatrinaBuffFrame.lua
- Log back in
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Unread 11-25-08, 07:05 PM  
Mikeyj831
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Error

I get these 2 errors everytime i do /sbf options

Date: 2008-11-25 20:03:47
ID: 54
Error occured in: Global
Count: 1
Message: ...erface\AddOns\SBFOptions\SatrinaBuffFrameOptions.lua line 89:
attempt to index field 'count' (a number value)
Debug:
(tail call): ?
...erface\AddOns\SBFOptions\SatrinaBuffFrameOptions.lua:89:
...erface\AddOns\SBFOptions\SatrinaBuffFrameOptions.lua:16
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:340: InitializeAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:428:
Ace3\AceAddon-3.0\AceAddon-3.0.lua:421
[C]: LoadAddOn()
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:330: OpenOptions()
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:119:
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:117
[C]: InterfaceOptionsListButton_OnClick()
[string "*:OnClick"]:2:
[string "*:OnClick"]:1
AddOns:
Swatter, v3.1.7 (<%codename%>)
Ace2, v
Ace3, v
AdvancedTradeSkillWindow, v
Aloft, v2.4.3
AloftPresets, v
ArcHUD2, v2.2
ArkInventory, v3.01
AutoProfitX, v2.04
Babble22, v2.2.$Revision: 66632 $
Bejeweled, v1.03
BetterInbox, v
ButtonFacade, v0.1Alpha
ButtonFacadeApathy, v3.0.2
ButtonFacadeCaith, v3.0.2
ButtonFacadeEntropy, v3.0.2
ButtonFacadeLiteStep, v3.0.2
ButtonFacadeOnyx, v3.0.2
ButtonFacadeSerenity, v3.0.2
ButtonFacadesimpleSquare, v1.1
Carbonite, v2.511
CarboniteTransfer, v1.01
CCopy, v1.0
Chinchilla, v
ClearFont2, v2.5
CooldownCount, v3.0
CowTip, v
DebugLib, v5.1.DEV.130
Deformat, v1.0 $Revision: 3817 $
DewdropLib, v
Dominos, v1.8.0
DominosConfig, v
EavesDrop, v2.1
eePanels, v1.0
EnhancedColourPicker, vb1.9056.1
FreeRefills, v2.2
FuBar, v
FuBarChatLockFu, v20000.1.$Rev: 31454 $
FuBarClockFu, v3.0
FuBarCombatTimeFu, v
FuBarDurabilityFu, v2.0
FuBarFactionsFu, v2.2.1-79
FuBarFriendsFu, v2.4.1-91
FuBarGuildFu, v2.4.1-98
FuBarMoneyFu, vv1.2
FuBarPerformanceFu, v2.0.0
FuBarRecountFu, v3.6
FuBarTopScoreFu, v2.0
FuBarPlugin20, v2.0 $Revision: 66634 $
GratuityLib, vr$Revision: 66041 $
ICU, v
KivinPetHappiness, v
LibBabbleBoss30, v
LibBabbleClass30, v
LibSharedMedia20, v
LootFilter, v
MikScrollingBattleText, v5.3.26
MiniChat, v1.0
MiniPet, v4.5.135
Omen, v3.0.2
Outfitter, v4.3b13
PitBull, vv3.2.7
PitBullAura, v2.0
PitBullBarFader, v0.1
PitBullCastBar, v2.0
PitBullCombatIcon, v2.0
PitBullCombatText, v2.0
PitBullExperienceBar, v2.0
PitBullHappinessIcon, v2.0
PitBullHealthBar, v2.0
PitBullHideBlizzard, v2.0
PitBullHighlight, v2.0
PitBullLeaderIcon, v2.0
PitBullMasterLooterIcon, v2.0
PitBullPortrait, v2.0
PitBullPowerBar, v2.0
PitBullPvPIcon, v2.0
PitBullRaidTargetIcon, v2.0
PitBullRangeCheck, v0.2
PitBullReadyCheckIcon, v2.0
PitBullReputationBar, v2.0
PitBullRestIcon, v2.0
PitBullSpark, v2.0
PitBullVisualHeal, v2.0
Prat30, vRC4
Prat30HighCPUUsageModules, v
Prat30Libraries, v
Quartz, v1.0
QuartzFlight, v1.0
QuartzInterrupt, v1.0
QuartzLatency, v1.0
QuartzMirror, v1.0
QuartzPet, v1.0
QuartzPlayer, v1.0
QuartzRange, v1.0
QuartzSwing, v1.0
QuartzTarget, v1.0
QuartzTimer, v1.0
QuartzTradeskill, v1.0
Recount, v
RosterLib, v2.1
SatrinaBuffFrame, v3.0
SBFOptions, v3.0
SexyMap, v
SharedMedia, v3.0
SharedMedia20, v2.0
SinkLib, v
Skinner, vb1.9183.3
SlideBar, v3.1.7 (<%codename%>)
SmartBuff, v3.0b
SorrenTimers, v2.5.4
SpecialEventsEmbed, v
Stubby, v5.1.3715 (SnaggleTooth)
Surfaces, v0_o
Talented, v1.9.2
Threat10, v2.1
XLoot, v0.9
XLootGroup, v0.5
XLootMaster, v0.7
XRS, v2.2
ZuxanaModelCitizen, v0.9.3
(ck=ad2)

and

Date: 2008-11-25 20:03:47
ID: 55
Error occured in: Global
Count: 1
Message: ..\AddOns\SatrinaBuffFrame\SBFBuff.lua line 251:
bad argument #1 to 'pairs' (table expected, got nil)
Debug:
[C]: ?
[C]: ?
SatrinaBuffFrame\SBFBuff.lua:251: ClearAuras()
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:345: OpenOptions()
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:119:
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:117
[C]: InterfaceOptionsListButton_OnClick()
[string "*:OnClick"]:2:
[string "*:OnClick"]:1
AddOns:
Swatter, v3.1.7 (<%codename%>)
Ace2, v
Ace3, v
AdvancedTradeSkillWindow, v
Aloft, v2.4.3
AloftPresets, v
ArcHUD2, v2.2
ArkInventory, v3.01
AutoProfitX, v2.04
Babble22, v2.2.$Revision: 66632 $
Bejeweled, v1.03
BetterInbox, v
ButtonFacade, v0.1Alpha
ButtonFacadeApathy, v3.0.2
ButtonFacadeCaith, v3.0.2
ButtonFacadeEntropy, v3.0.2
ButtonFacadeLiteStep, v3.0.2
ButtonFacadeOnyx, v3.0.2
ButtonFacadeSerenity, v3.0.2
ButtonFacadesimpleSquare, v1.1
Carbonite, v2.511
CarboniteTransfer, v1.01
CCopy, v1.0
Chinchilla, v
ClearFont2, v2.5
CooldownCount, v3.0
CowTip, v
DebugLib, v5.1.DEV.130
Deformat, v1.0 $Revision: 3817 $
DewdropLib, v
Dominos, v1.8.0
DominosConfig, v
EavesDrop, v2.1
eePanels, v1.0
EnhancedColourPicker, vb1.9056.1
FreeRefills, v2.2
FuBar, v
FuBarChatLockFu, v20000.1.$Rev: 31454 $
FuBarClockFu, v3.0
FuBarCombatTimeFu, v
FuBarDurabilityFu, v2.0
FuBarFactionsFu, v2.2.1-79
FuBarFriendsFu, v2.4.1-91
FuBarGuildFu, v2.4.1-98
FuBarMoneyFu, vv1.2
FuBarPerformanceFu, v2.0.0
FuBarRecountFu, v3.6
FuBarTopScoreFu, v2.0
FuBarPlugin20, v2.0 $Revision: 66634 $
GratuityLib, vr$Revision: 66041 $
ICU, v
KivinPetHappiness, v
LibBabbleBoss30, v
LibBabbleClass30, v
LibSharedMedia20, v
LootFilter, v
MikScrollingBattleText, v5.3.26
MiniChat, v1.0
MiniPet, v4.5.135
Omen, v3.0.2
Outfitter, v4.3b13
PitBull, vv3.2.7
PitBullAura, v2.0
PitBullBarFader, v0.1
PitBullCastBar, v2.0
PitBullCombatIcon, v2.0
PitBullCombatText, v2.0
PitBullExperienceBar, v2.0
PitBullHappinessIcon, v2.0
PitBullHealthBar, v2.0
PitBullHideBlizzard, v2.0
PitBullHighlight, v2.0
PitBullLeaderIcon, v2.0
PitBullMasterLooterIcon, v2.0
PitBullPortrait, v2.0
PitBullPowerBar, v2.0
PitBullPvPIcon, v2.0
PitBullRaidTargetIcon, v2.0
PitBullRangeCheck, v0.2
PitBullReadyCheckIcon, v2.0
PitBullReputationBar, v2.0
PitBullRestIcon, v2.0
PitBullSpark, v2.0
PitBullVisualHeal, v2.0
Prat30, vRC4
Prat30HighCPUUsageModules, v
Prat30Libraries, v
Quartz, v1.0
QuartzFlight, v1.0
QuartzInterrupt, v1.0
QuartzLatency, v1.0
QuartzMirror, v1.0
QuartzPet, v1.0
QuartzPlayer, v1.0
QuartzRange, v1.0
QuartzSwing, v1.0
QuartzTarget, v1.0
QuartzTimer, v1.0
QuartzTradeskill, v1.0
Recount, v
RosterLib, v2.1
SatrinaBuffFrame, v3.0
SBFOptions, v3.0
SexyMap, v
SharedMedia, v3.0
SharedMedia20, v2.0
SinkLib, v
Skinner, vb1.9183.3
SlideBar, v3.1.7 (<%codename%>)
SmartBuff, v3.0b
SorrenTimers, v2.5.4
SpecialEventsEmbed, v
Stubby, v5.1.3715 (SnaggleTooth)
Surfaces, v0_o
Talented, v1.9.2
Threat10, v2.1
XLoot, v0.9
XLootGroup, v0.5
XLootMaster, v0.7
XRS, v2.2
ZuxanaModelCitizen, v0.9.3
(ck=ad2)
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Unread 11-24-08, 09:39 AM  
Satrina
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/sbf throttle [0.0 - 1.0]

If you set it to 0.0, it'll refresh every single time the buff event fires.
Last edited by Satrina : 11-24-08 at 09:41 AM.
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Unread 11-24-08, 08:52 AM  
Enkidu
A Kobold Labourer

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Refresh rate.

I seem to recall refresh rate being set to something lower in one of the beta versions to conserve cpu use, this is causing some buffs to appear slightly delayed.
I have only noticed this on rare occassions, though. So far I've noticed it 2 obvious times:
1. My character was stunned and no debuff was displayed until a couple of seconds later (Concussion Blow type effect from one of the Violet Hold trash mobs).
2. Thaddius Polarity changed and the debuff frame showed it as positive, the game disagreed (I can say with full confidence my eyes were affixed to the debuff frame at the time).


Is there any way to change the refresh rate manually by editing the lua or something to that effect?
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Unread 11-23-08, 10:39 PM  
daeger
A Murloc Raider

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I love and appreciate the addon, but I have a feature request that is important to me. Basically I have a large-ish minimap, which is nice for gathering, but in the midst of combat it's wasted space. So what I did was, along the top of my nice big square minimap, debuffs are allowed to essentially just run it over.

Now, I attached black eepanels to the buff icons, but I can never get them to work properly, I have to open the options window every time I log on to get them to start working properly, and even then they don't work sometimes, even with the dynamic frames fix checked.

So my request is this, do you think you could give an option for buff icons to have a backdrop? I made the font nice and big with a bold font an outline, but I do wish I could have that black box backdrop all the time.

[Posted this originally in unit frames instead of buff frames on accident.]
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Unread 11-23-08, 02:38 PM  
shinanigans
A Defias Bandit

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Originally posted by Satrina
That's odd, there's no way that debuffs should go to frame 1. Try this, then. Log out of the game. In .../World of Warcraft/WTF/Account/YOURACCOUNTNAME/SavedVariables, delete (or rename if you want to try without blowing away all your settings) the SatrinaBuffFrames.lua file. That will reset everything to defaults.
seems to be working now, thanks a lot. i guess my setting must have gotten corrupted at some point during all those alpha/beta versions.
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Unread 11-22-08, 10:22 PM  
Satrina
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That's odd, there's no way that debuffs should go to frame 1. Try this, then. Log out of the game. In .../World of Warcraft/WTF/Account/YOURACCOUNTNAME/SavedVariables, delete (or rename if you want to try without blowing away all your settings) the SatrinaBuffFrames.lua file. That will reset everything to defaults.
Last edited by Satrina : 11-22-08 at 10:22 PM.
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