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Satrina Buff Frames 3  Popular! (More than 5000 hits)
Version: 3.1.25
by: Satrina, father0fnine
SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
Version
Size
Author
Date
3.1.24
164kB
Satrina
10-15-10 04:13 PM
3.1.23
164kB
Satrina
10-15-10 03:19 PM
3.1.22
164kB
Satrina
10-15-10 02:35 PM
3.1.21
165kB
Satrina
10-14-10 06:15 PM
3.1.21
383kB
Satrina
10-14-10 06:12 PM


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Unread 10-29-08, 12:09 AM  
cragzop
A Kobold Labourer
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Originally posted by Satrina
Rupture applies a DoT onto your target and doesn't put a buff or debuff on you, I thought. The Spells tab tracks effects that have been on you. What you want to do is set up a frame and use the Units tab to put your target's debuffs in it, and check off the "My debuffs" button so you don't get every other debuff that's been put on the mob by your party/raid.

Not to sound like a broken parrot, but this will become a lot easier and more intuitive in version 3.1 =)
I've defined buff frame 4. Filtered spells and routed blade flurry to it. Set the units tab to route target to frame 4 and selected my debuffs. Still no rupture ...
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Unread 10-28-08, 09:45 AM  
H0PE
A Fallenroot Satyr
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Originally posted by Satrina
You're either too lazy to update, or WoWMatrix still sucks.
hehe...

Well I will never be lazy to update manually with your addon. Youre a genious, this is The ultimate buff addon. I make marvels with it. Already dropped like 2buff reminder and similar addons in the past because of this. Just so feature-wide, very very good. And I think its feature wide because you listen to the requests. Its still -I feel- many times missing when it comes to addons.

Well done and BIG THANKS!
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Unread 10-28-08, 07:15 AM  
Satrina
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You're either too lazy to update, or WoWMatrix still sucks.
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Unread 10-28-08, 05:43 AM  
kimboslice
A Defias Bandit

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Code:
Interface\AddOns\SatrinaBuffFrame\SBFBuff.lua:430: invalid order function for sorting
(tail call): ?
[C]: ?
Interface\AddOns\SatrinaBuffFrame\SBFBuff.lua:430: in function `SortBuffs'
Interface\AddOns\SatrinaBuffFrame\SBFBuff.lua:136: in function `UpdateUnitAuras'
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:220: in function <...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:216>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...ddOns\BetterInbox\libs\AceTimer-3.0\AceTimer-3.0.lua:140: in function <...ddOns\BetterInbox\libs\AceTimer-3.0\AceTimer-3.0.lua:114>
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Unread 10-27-08, 02:37 PM  
Satrina
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Release!

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

As always, huge thanks to all of you who volunteer to beat this thing up in the beta versions. It wouldn't get done nearly as well without your help =)

Also many thanks to the people who don't usually beta-test, but got kinda roped into it since I wasn't ready for 3.0 to drop when it did. Hope you enjoy SBF!

Trying something a bit different this time since so many people favourited tis beta project. Instead of releasing to the "official" SBF project, I've asked the admins to delete SBF 2.8.8 and change this one out of the beta-version addons category into the buff addons category. Just keep using this for your downloads and it should all be good.
Last edited by Satrina : 10-27-08 at 02:39 PM.
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Unread 10-27-08, 10:03 AM  
Satrina
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Hm, somehow that fell off the list. I'll put it back for 3.1.
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Unread 10-27-08, 08:33 AM  
H0PE
A Fallenroot Satyr
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Requesting a feature:

Clickthrough. I got a small, half transparent debuff counter almost middle of the screen to make sure I'm on the top of the curses and debuffs and stuff in combat. I've set all the related settings for the bar, no tooltips, no rightclick. But when I move the mouse over the buff area (even if its empty, with no buffs), seems that the layer blocking the mouse and the clicks. That is hindering the look and mouse movement to zero that is the problem.

Could you give us this feature or tell me what to set if its already in the addon?

Cheers!
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Unread 10-27-08, 12:36 AM  
SvendTofte
A Kobold Labourer

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Originally posted by Satrina
Are you using ButtonFacade? Make sure you are using 3.0r170 or later.
I was using r81762 (date Mon, 15 Sep 2008), can't recall where I got a hold of this one. But just downloaded the version from Curse, which says r172 (atm), will check it out in raid later today

Edit: indeed, was BF causing the lag (or well, it went away when I updated BF, smooth play in tonights raid!)
Last edited by SvendTofte : 10-27-08 at 05:50 PM.
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Unread 10-26-08, 06:07 PM  
Satrina
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Are you using ButtonFacade? Make sure you are using 3.0r170 or later.
Last edited by Satrina : 10-26-08 at 06:08 PM.
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Unread 10-26-08, 06:04 PM  
SvendTofte
A Kobold Labourer

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I've been running into an issue of seeing screenfreezes (upwards of 3-5 seconds) when I drop totems in raids. In solo play, I don't notice anything. I'm not in combat either. I had to log out, and turn off SBF, and turn on ElksBuffbars.

I like these buff frames alot (saves a huge amount of space), so any idea what I can do to help out with this issue? Was a standard BT raid.
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Unread 10-26-08, 03:34 PM  
Satrina
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Re: Filter by count?

Sounds good - on the list for 3.1!
Last edited by Satrina : 10-26-08 at 03:35 PM.
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Unread 10-26-08, 01:44 PM  
Inien
A Kobold Labourer

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Filter by count?

The ability to filter certain buffs into a new frame is really nice. I was wondering if it would be possible to filter a buff based on its stack count?

My enhancement shaman has the talent Maelstrom Weapon. When it stacks up to 5, it makes his next spell with a cast time an instant cast. I was wondering if it could be filtered into my "Important buff is up, stupid!" buff frame when the stack size reached 5?
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Unread 10-25-08, 04:43 PM  
Satrina
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nailertn - preserving colour schemes through buff flowing sounds like a good option. I'll put it on the list for 3.1

mlautens - Will check into it!
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Unread 10-25-08, 04:03 PM  
mlautens
A Kobold Labourer

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Sentry Totem

Not sure if this is a bug or whether it's me. When my shaman drops a Sentry Totem, I am supposed to be able to right click the buff and switch back and forth between my character's view and the totem.

When I do that using SBF, it cancels the buff and destroys the totem.

Works ok when using the Blizzard standard icon.

Thanks!
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Unread 10-25-08, 09:29 AM  
nailertn
An Aku'mai Servant

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It is either a feature suggestion or a question how to achieve the desired effect as i seem to be unable to accomplish it: Right now I have all my buffs and debuffs that are of little importance from a pvp aspect display as icons in the topright corner of my screen. The pvp related buffs are displayed in frame 3 as blue bars just above my player frame, pvp related debuffs go to frame 4 which is parented to frame 3 so that all the debuffs are stacked on top of buffs and are displayed as yellow bars (inheriting their color from frame 3 debuff bar color). Now comes my problem: I have a 5th frame collecting and forwarding CRITICAL debuffs (blind, fear, cyclone, viper sting, ...) to frame 3, these go on top of all the previous stuff (frame 3 child below frame 4). And I would like the bar color to be distinct, say red But frame 5 of course inherits the debuff color property from frame 3. The way I see it right now is I either learn to live with this uniform debuff color or I simply leave the critical debuffs in frame 5 and place it somewhere above 3 so that the color can be kept but then it looks pretty dumb hanging in the middle of nowhere most of the time and also the number of bars in frame 3 need a strict limit. Is there a better solution to this? Or if not, would it be possible to either a.) allow us to set a unique color to buffs/debuffs in the spells tab since the structure is already there or b.) have a checkmark on the sticky tab to determine whether one would like child frames to inherit color properties from parents or c.) allow frame anchoring (given the container frame heights are dynamically set otherwise it is pointless)?
Last edited by nailertn : 10-25-08 at 09:31 AM.
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