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Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
Version
Size
Author
Date
3.1.24
164kB
Satrina
10-15-10 04:13 PM
3.1.23
164kB
Satrina
10-15-10 03:19 PM
3.1.22
164kB
Satrina
10-15-10 02:35 PM
3.1.21
165kB
Satrina
10-14-10 06:15 PM
3.1.21
383kB
Satrina
10-14-10 06:12 PM


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Unread 10-22-08, 06:43 PM  
Sangull
A Murloc Raider

Forum posts: 5
File comments: 49
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Got these on trash up to Kil'jaeden. Not entirely sure what caused them as I had the standard set of raid buffs going off. :\

[2008/10/22 20:40:21-3432-x10]: SatrinaBuffFrame-3.0\SBFBuff.lua:430: invalid order function for sorting
SatrinaBuffFrame-3.0\SBFBuff.lua:430: in function `SortBuffs'
SatrinaBuffFrame-3.0\SBFBuff.lua:136: in function `UpdateUnitAuras'
SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:220: in function `Update'
SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:209: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...igs\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <...\AddOns\Combuctor\libs\AceEvent-3.0\AceEvent-3.0.lua:69>

---

[2008/10/22 20:40:22-3432-x20]: SatrinaBuffFrame-3.0\SBFBuff.lua:430: invalid order function for sorting
SatrinaBuffFrame-3.0\SBFBuff.lua:430: in function `SortBuffs'
SatrinaBuffFrame-3.0\SBFBuff.lua:136: in function `UpdateUnitAuras'
SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:220: in function <...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:216>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0\AceTimer-3.0.lua:140: in function <...s\CoolDownButtons\Libs\AceTimer-3.0\AceTimer-3.0.lua:114>

---

[2008/10/22 20:41:17-3432-x2]: SatrinaBuffFrame-3.0\SBFBuff.lua:430: invalid order function for sorting
SatrinaBuffFrame-3.0\SBFBuff.lua:430: in function `SortBuffs'
SatrinaBuffFrame-3.0\SBFBuff.lua:136: in function `UpdateUnitAuras'
SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:220: in function `Update'
SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:209: in function `ForceGet'
SatrinaBuffFrame-3.0\SBFTotems.lua:181: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...igs\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <...\AddOns\Combuctor\libs\AceEvent-3.0\AceEvent-3.0.lua:69>

---

Button Facade stuttering appears to be gone though

Edit: Looks like that had something to do with setting my frames to sort by Time Decreasing and setting 'auras have max time'. I've also got weapon buffs shown first, not sure if that is a factor in there as well or not. After reloading when that occurred I had no buffs displayed and a slew of errors until I turned buff sorting off.
Last edited by Sangull : 10-22-08 at 06:52 PM.
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Unread 10-22-08, 05:57 PM  
Satrina
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Forum posts: 47
File comments: 639
Uploads: 24
Well, here goes a night in Sunwell. I'll be tanking though, so if you guys are raiding tonight I am very interested in hearing how it goes with the new BF.

edit: Hm, seems not too bad. I am getting a little hiccup at the end of combats, but I think I know what that is.
Last edited by Satrina : 10-22-08 at 06:37 PM.
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Unread 10-22-08, 05:39 PM  
cragzop
A Kobold Labourer
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Thank you.
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Unread 10-22-08, 03:41 PM  
Satrina
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Rupture applies a DoT onto your target and doesn't put a buff or debuff on you, I thought. The Spells tab tracks effects that have been on you. What you want to do is set up a frame and use the Units tab to put your target's debuffs in it, and check off the "My debuffs" button so you don't get every other debuff that's been put on the mob by your party/raid.

Not to sound like a broken parrot, but this will become a lot easier and more intuitive in version 3.1 =)
Last edited by Satrina : 10-22-08 at 03:44 PM.
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Unread 10-22-08, 03:36 PM  
cragzop
A Kobold Labourer
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OK Rupture is a debuff.
Why am I not seeing it captured in the spell list?
Given it's not captured what type of filter could I use to route only slice and dice and rupture to a frame? I thought I tried routing all spell with rupture to the frame but nothing appeared.
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Unread 10-22-08, 03:32 PM  
Satrina
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Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Some totemic love!

I cleaned up the bit where if you walk out of range of a totem's effect, SBF automatically recreated the buff from the totem information functions. So, if you have Frost Resistance totem down and walk away, the buff will disappear as you'd expect it to.

Then I made an option on the Global tab to make it so that the buff stays if you walk out of range, if you are just wanting to display the timers. I also added an option to not display totems that don't normally give a buff (Healing Stream, Mana Spring, etc.)

But instead some totems do not show up like mana totem or healing totem.
That's right. If you disable SBF and drop Mana Spring or Healing Stream, they do not put a buff on you at all.

Now one thing you'll notice with SBF's totem timers is that if you put down Mana Spring, it will always show the timer buff for you even if you are more than 40 yards from the totem. That's because as above, Mana Spring does not produce a buff on you so there no reasonable way to detect if you are out of range of the effect (i.e. more than 40 yards from the totem) or not. That's one reason for the "Do not show non-buff totems" option. If I can figure a way to determine how far you are from the totem, I'll use that. Until then, you'll just have to configure to what makes the most sense for you.

The sorting error was related to totems/item enchants as well, and should be fixed now.

Harmful filters (ha, hp, hm, hd, etc.) should all work correctly now.

Busy afternoon!
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Unread 10-22-08, 02:29 PM  
Spanko
A Kobold Labourer

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Originally posted by Satrina
I just got it to reproduce on my friend's shaman. Spanko... you play a shaman?

Edit: Aha, think I've got it now.
Yes, and I'm not really sure what was causing. The only thing I can say is it only seems to happen in a raid and it might have something to do with who im targeting or me getting buffs from other players.
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Unread 10-22-08, 02:00 PM  
Satrina
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Filters will be undergoing an overhaul for SBF 3.1. That sort of thing is part of the planned functionality.
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Unread 10-22-08, 01:54 PM  
Thrillseeker
A Murloc Raider

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Originally posted by Satrina
Thrillseeker - Confirmed there's a bug there, will fix.

ManniAT - I found and fixed the invalid sort order thing (I think!). Will look into the SnD one.

Thanks!
Thank you! Forgot something... could you kindly implement a filter for targetbuffs as well. I couldn't test it. Maybe it works already with the filteroptions. I'd like to be able to create a bar where the buffs from my target that I can dispell will be shown. Enrage would be shown on that bar for my hunter for example.

Thanks a lot in advance!
Last edited by Thrillseeker : 10-22-08 at 01:54 PM.
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Unread 10-22-08, 01:24 PM  
Satrina
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Thrillseeker - Confirmed there's a bug there, will fix.

ManniAT - I found and fixed the invalid sort order thing (I think!). Will look into the SnD one.

Thanks!
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Unread 10-22-08, 12:30 PM  
Thrillseeker
A Murloc Raider

Forum posts: 8
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Dear Satrina, I think I have found a bug. I can reproduce it this way:

Make a new profile
Create a third frame
Activate Filtering
Create Filter 3:ha (3 is the new Frame)

No Buff/Debuff shows up at all. If you deactivate the filter or just take 3:h as a filter it works.

Thanks a lot for this addon!
Last edited by Thrillseeker : 10-22-08 at 12:33 PM.
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Unread 10-22-08, 12:20 PM  
ManniAT
A Kobold Labourer
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The same problem with my rogue in a najentus fight

[2008/10/22 20:14:34-2756-x34]: SatrinaBuffFrame-3.0\SBFBuff.lua:430: invalid order function for sorting
SatrinaBuffFrame-3.0\SBFBuff.lua:430: in function `SortBuffs'
SatrinaBuffFrame-3.0\SBFBuff.lua:136: in function `UpdateUnitAuras'
SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:222: in function `Update'
SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:211: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ber\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>

Plus a hanging bar for SND with
[2008/10/22 20:14:53-2756-x251]: SatrinaBuffFrame-3.0\SBFElements.lua:69: attempt to perform arithmetic on field 'expiryTime' (a nil value)
SatrinaBuffFrame-3.0\SBFElements.lua:497: in function <Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:496>
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Unread 10-22-08, 11:53 AM  
Satrina
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I just got it to reproduce on my friend's shaman. Spanko... you play a shaman?

Edit: Aha, think I've got it now.
Last edited by Satrina : 10-22-08 at 12:14 PM.
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Unread 10-22-08, 11:50 AM  
Lothay
A Deviate Faerie Dragon
 
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Sorting error, more information.

Originally posted by Satrina
I have no idea where that sort error came from all of a sudden. It's the same one Spanko has been getting. Any info you can give me about what buffs you had up, what you were doing would help a lot.
On the sorting errors, I get them when any totem is down and an ability or talent procs a combat buff, such as Unleashed Rage or Flurry. If you want my savedvariables for (so you can see my exact settings) I'll be happy to upload them.

~Lothay/Lunessa on #wowuidev
Last edited by Lothay : 10-22-08 at 11:51 AM.
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Unread 10-22-08, 11:44 AM  
Satrina
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I have no idea where that sort error came from all of a sudden. It's the same one Spanko has been getting. Any info you can give me about what buffs you had up, what you were doing would help a lot.

Totem range is low priority for me given the huge performance problems ButtonFacade has been causing. Last I looked at the TotemTimers addon for 3.0, it doesn't do out of range totem warnings either anymore. Maybe the author got that working again.

If you check the no totem timers checkbox, you only will see buffs from totems that normally give you a buff aura with no timers. In this case, you won't see mana tide totems and the like. That is the correct operation. If unchecked, then SBF uses the GetTotemInfo functions that the default frame totem bar uses, which are primitive.
Last edited by Satrina : 10-22-08 at 11:46 AM.
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