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Satrina Buff Frames 3  Popular! (More than 5000 hits)
Version: 3.1.25
by: Satrina, father0fnine
SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
Version
Size
Author
Date
3.1.24
164kB
Satrina
10-15-10 04:13 PM
3.1.23
164kB
Satrina
10-15-10 03:19 PM
3.1.22
164kB
Satrina
10-15-10 02:35 PM
3.1.21
165kB
Satrina
10-14-10 06:15 PM
3.1.21
383kB
Satrina
10-14-10 06:12 PM


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Unread 10-08-08, 07:56 AM  
LiaDavinia
A Murloc Raider

Forum posts: 7
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Originally posted by Satrina
Don't try to run SBF 3.0 on live servers, it's for WoW 3.0.

whoops sry
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Unread 10-08-08, 07:29 AM  
Satrina
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Don't try to run SBF 3.0 on live servers, it's for WoW 3.0.
Last edited by Satrina : 10-08-08 at 07:48 AM.
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Unread 10-08-08, 07:12 AM  
LiaDavinia
A Murloc Raider

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get this on live servers

Code:
[2008/10/08 15:08:31-861-x1]: SatrinaBuffFrame-3.0\SBFBuff.lua:97: attempt to call global 'UnitAura' (a nil value)
SatrinaBuffFrame-3.0\SBFBuff.lua:66: in function `UpdateUnitAuras'
SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:190: in function `Update'
SatrinaBuffFrame-3.0\SatrinaBuffFrame.lua:183: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ent\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <...ddOns\BetterInbox\libs\AceEvent-3.0\AceEvent-3.0.lua:69>

  ---
Last edited by LiaDavinia : 10-08-08 at 07:13 AM.
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Unread 10-07-08, 06:13 PM  
Satrina
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Originally posted by Elloria
zomg you added target buffs in this beta? I can haz jour babiez nao?


I put Beta 1 up now that the server's been shut down. Should fix a few of the more glaring problems, like ButtonFacade. I haven't actually tested BF with 3.0 yet.

Server was shut down while I was working on totems. Totems appear in SBF correctly now, but I need to do more work for out of range and such.
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Unread 10-07-08, 03:55 PM  
Elloria
An Onyxian Warder
 
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zomg you added target buffs in this beta? I can haz jour babiez nao?
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Unread 10-07-08, 12:32 PM  
Darkspell
A Deviate Faerie Dragon

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Nothing shows up

Put in bug tab.
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Unread 10-07-08, 06:06 AM  
Satrina
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Phanx - I like that timer format - it shall be done =)

Taroven - Yeah, it costs nothing more than a bunch of elements in a table to add the raid stuff. I ultimately may put them at the bottom of the list and 99.5% of people will never scroll it down.

ManniAT - Missing buff is something I've had in mind yep. Maintank should go on the list as well.

I think ultimately I'd like to do unit buffs and debuffs via filters when I do the filter changes. Something like:

Code:
target[buffs frame 3,debuffs frame 4,castable frame 5,mine frame 6]
which would put my target's buffs in frame 3, all debuffs in frame 4, debuffs that are castable by me in frame 5, and debuffs that I did actually cast in frame 6. Obviously most people wouldn't do all of those at the same time!

You then can get into things like
Code:
mt1[has debuff 'stomp' frame 3, has debuff 'meteor slash' frame 3]
Player filters would change something like this:

Code:
3:D>20      => player[buff duration > 20m frame 3]
4:a         => player[buff untilcancelled frame 4]
6:h&r<20    => player[debuff remaining < 20s frame 6]
3:n~elixir  => player[buff name has 'elixir' frame 3]
It all depends on being able to get a parser for that style of filter description working efficiently. I definitely want to make it less obscure
Last edited by Satrina : 10-07-08 at 06:19 AM.
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Unread 10-07-08, 05:04 AM  
Phanx
A Pyroguard Emberseer
 
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Suggestion for timer format:

I like the way OmniCC shows times. Over 60 seconds it shows "5m", "2h", or "1d" just like the Blizzard format, but without the useless space (I actually have a personal "collection of random stuff" addon that removes the spaces from the Blizzard global strings for time formats). Under 60 seconds it just shows the seconds, without the "s", like "37". I find this makes it easier to notice that it's about to expire, as well as being just generally cleaner.
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Unread 10-07-08, 03:09 AM  
Taroven
A Cyclonian
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Most raid frames are quite capable when it comes to quick buff overviews. I could understand if someone really did want a completely custom look/feel though.

In the end, if you can't decide, throw the headers into a module and call it good. I wouldn't want to set up a full 40-man raidbuff display, but someone else might be crazy enough to try it.
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Unread 10-07-08, 02:25 AM  
ManniAT
A Kobold Labourer
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Raidbuffs

Hi,

about your point2 in showing other members buffs.
I guess you are right - raid1-raid25 is (from my point of view) not helpfull.
I even don't need party1-party4 since in a party environmet I'v no need for this (I have unit frames where I can see it).
But in Raid I normally work with grid (party hidden) there it could help for group buffs - so ok for p1-p4.

What instead of r1-r25 would be very helpfull is support for MT-targets, and (maybe) player targets.
This can't be done with r1-r25 (or only very hard) since we move our tanks depending on the raid situation.
Simple sample - the druid tank is in the melee group, but at Illidan we move him to another group for the paladins fire protection.

So setting MTx buffs / debuffs could help a lot.
--So I could see - MTx is affected by effect ZZZ.
--Or MTx is missing the buff YYY.

This is just an idea, but from my point of view it could help a lot.

-----------
The rest is really nice to read.
Especially Target buffs - so I can (using filters) easily see if my bleeding is up, what's the matter with poisons and so on.
I have a unit frame for the target - of course.
But finding your bleed within 30 other debuffs is pretty hard sometimes.
So your addon can make the life much easier for such cases.
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Unread 10-06-08, 10:39 PM  
Satrina
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SBF 3.0 beta begins! Thank you in advance to everyone who grabs this and helps to make SBF even better

I wanted to get this into your hands before 3.0 goes live to play with, but be warned that this is beta zero - which means basically just out of alpha. It's been very stable for me, but you guys have a real talent for configuring it in ways that make it go boom Have at and let's get this thing stable.

Please take a moment to read over the notes on the Addon Info page, particularly the requested feedback stuff.

There are a few known issues, also listed on the Addon Info page.

Beta 1 should come tomorrow night (Tuesday 8 October) with fixes for most of the simple stuff, and totems I hope.

######################################################################################
######################################################################################
Last edited by Satrina : 10-06-08 at 10:40 PM.
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Unread 05-14-08, 04:07 AM  
Intoxifyre
A Kobold Labourer

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Is it/would it be possible to set the buffs to only show self buffs? I want to use this on my paladin and shaman for their class buffs, but I can't figure out quite how to go about having it show ONLY buffs cast by myself/my totems.

Also, if it's not too much hassle, an option for a center alignment? Right now it's just they either grow one way or the other.
Last edited by Intoxifyre : 05-14-08 at 04:12 AM.
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Unread 05-11-08, 02:57 PM  
Terak
A Defias Bandit

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is it possible to set SBF up like this as i like the way i have it set up in buffalo

Code:
BBBBBBBBBBBBBBBBB< Buffs Growing Right to left
BBBBBBBBBBBBBBBBB< Buffs Growing Right to left
               WW< Weapon Buffs growing Right to left (ignore underscores)
DDDDDDDDDDDDDDDDD< Debuffs Growing from Right to left
ive tried in the past little luck also used to get alot of errors what put me off
Last edited by Terak : 05-11-08 at 03:00 PM.
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Unread 03-13-08, 12:43 AM  
trankillity
A Murloc Raider

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I noticed that you mentioned adding buffs for other units. I think this would be great even if the timers obviously didn't work because SBF allows a lot more configuration than something like PitBull's Aura system.

I'd also like to see/find some way of getting the SBF frames to inherit the visibility/alpha of the PitBull frames (or any frame, maybe by parenting). I ask this because I have my unit frame in the middle of the screen on the left and the target in the middle on the right with buffs below and debuffs above both unit frames. I'm using CombatFader plugin for PitBull in order to hide the player frame when not targetting an enemy or when my mana is full and would like some way to hook SBF into this visibility.

If not that, then maybe SBF could have it's own "combat fader" type portion which we could mirror settings manually.
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Unread 02-10-08, 11:08 AM  
Satrina
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Huge thanks to all of you. As always, your unparalleled ability to break my addon was a driving force in refining the new features and killing off bugs.

See you when 2.9 goes into beta!
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