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Satrina Buff Frames 3  Popular! (More than 5000 hits)
Version: 3.1.25
by: Satrina, father0fnine
SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
Version
Size
Author
Date
3.1.24
164kB
Satrina
10-15-10 04:13 PM
3.1.23
164kB
Satrina
10-15-10 03:19 PM
3.1.22
164kB
Satrina
10-15-10 02:35 PM
3.1.21
165kB
Satrina
10-14-10 06:15 PM
3.1.21
383kB
Satrina
10-14-10 06:12 PM


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Unread 02-04-08, 03:39 PM  
Satrina
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1. SBF itself is player only. Due to very popular demand, I am working on a separate addon that will track other unit buffs/debuffs and use SBF frames to display them. No ETA on that just yet.

2. Yes. They'll just show up in buff frame 1 without any configuration. You can break them out to a separate frame using filters

3. No. It will be in 2.9, though.

Full explanations of filtering and such are here: http://www.wowinterface.com/download...ffFrames2.html (though the filter help is also available from the SBF configuration window)
Last edited by Satrina : 02-04-08 at 03:39 PM.
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Unread 02-04-08, 09:57 AM  
Tenson
A Fallenroot Satyr

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I couldn't find explanations, so here goes (apologize if it's already explained).

1. Is this only tracking player's buffs/defbuffs?

2. Does it have weapon buff tracking (oils/fishing/shaman - couldn't find it)?

3. Does it have tracking (herb/mine/city guard) and allows right-click switch?

Thanks in advance for your replies (and your patience).
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Unread 02-01-08, 11:52 AM  
erica647
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Originally posted by Satrina
Error is fixed, thanks!

There's a cyCircled size adjustment slider on the Global tab =)
Ah ok... thanks Satrina!
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Unread 02-01-08, 10:56 AM  
Satrina
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Error is fixed, thanks!

There's a cyCircled size adjustment slider on the Global tab =)
Last edited by Satrina : 02-01-08 at 10:57 AM.
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Unread 02-01-08, 10:21 AM  
erica647
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Error when copying frame data

I get the following message when trying to copy info from one buff frame to another. I tried reloading woW to see if it's persistent and it does happen every time.

[2008/02/01 11:14:47-15-x1]: SatrinaBuffFrame\SatrinaBuffFrame.lua:1337: 'for' limit must be a number
SatrinaBuffFrame\SatrinaBuffFrame.lua:1356: in function `SetupFrame'
SBFOptions-2.8.14\SatrinaBuffFrameOptions.lua:1500: in function `callback'
...ibScrollingDropDown-1.0\LibScrollingDropDown-1.0.lua:305: in function <...ibScrollingDropDown-1.0\LibScrollingDropDown-1.0.lua:296>

Also I'm noticing that the cycircled border seems huge compared to the main buff icons which seems to make it take a lot of space on my screen when scaling. Is there a way to change the size of the cycircled border? I haven't tried this with a lot of skins as there are only a few I like. It may only be a problem with certain skins but a feature to adjust this would be awesome!
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Unread 01-31-08, 07:39 PM  
Satrina
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Hm, neat. You can't actually make frame 2 go away, SBF won't let you. Try this, though:

1) Select frame 2. On the Layout tab, set its visibility to Never
2) Go to the Filters tab. Make sure the "Enable Filters" checkbox is checked
3) On the Filters tab add the filter 1:h

That should put all debuffs into Frame 1 properly, and you'll never see Frame 2
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Unread 01-31-08, 06:35 PM  
forfeit
A Murloc Raider

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debuff in grp 1?

I like your buff mod so far, but I'm having a bit of a problem getting debuffs to show in grp1.. I've gone into the settings and selected to show buffs and debuffs, and disabled grp 2 alltogether. when I run outside of shat and start hitting the spiders or moths, none of the debuffs show up in grp1. However, if I enable grp2 it shows all the debuffs, but none of the buffs(even though I have both options selected. I've tried setting the options then reloading UI, but it doesnt change anything
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Unread 01-30-08, 02:15 PM  
Satrina
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Ah, just a little mixup in the options addon. Fixed for next release. In the meantime, click it twice.
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Unread 01-30-08, 12:47 PM  
erica647
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Font Outline Option Won't stay checked

Noticing something strange about the outline fonts option for the various buff windows... it won't stay selected after moving away from the window. The setting seems to remain but the checkmark just goes away. It's not a biggie but it's kinda confusing when going back to check settings. I'm also unsure about how I'd remove this option later since the check box is already unchecked. Hope this makes sense but if not, just let me know and I'll try to be more specific after a bit more caffeine. hehe
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Unread 01-28-08, 10:33 PM  
Satrina
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Global tab, Bar update rate slider. It doesn't work quite right in the current release, though.

I may simply remove it next release.
Last edited by Satrina : 01-28-08 at 11:18 PM.
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Unread 01-28-08, 10:13 PM  
khuren
A Kobold Labourer

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Timer Bars

One thing I noticed with the timer bars is for short duration, the bar growth becomes jumpy. As an example I use the timer bars to display my Light's Grace buff on my paladin so that I know when I need to cast another Holy Light to maintain the buff. This buff only lasts for 15 secs. Is there a way that the bar decay can be made smoother?
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Unread 01-28-08, 06:38 PM  
Phanx
A Pyroguard Emberseer
 
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So that's what the minimum buff time setting is for! I'll change it to "All Buffs". :P

Regarding the flashing, later on on another character I noticed that the flashing was almost normal again, although it was flashing at a sort of variable speed... fade out, fade in, fade-blink blink blink blink-fade in, fade out, etc. Not sure what's causing that...

Yeah, I figured a stack trace wouldn't really help with that error. My complaint was mainly about the fact that I had to type out the error instead of being able to copy/paste it. Plus, I didn't even notice the error right away, as it printed into the first chat frame, and I'm normally viewing another tab. I wouldn't worry too much about interrupting users... Lua error display is disabled by default now, and I'd guess that probably the vast majority of users for whom error display is enabled have it enabled by an addon like BugSack or Swatter, and won't be interrupted by errors anyway. Maybe do some checks and do the "print to chat frame" thing only if no non-default error handler is present?
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Unread 01-28-08, 08:50 AM  
Satrina
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schmittmj: SBF should be able to do exactly what you want. There's a full description of how filtering works here: http://www.wowinterface.com/download...ffFrames2.html (that description is also in the SBF options if you click the Filter Help button on the Filters tab)

Jezzabel & Phanx #1: The error on 657 is yet another thing with cyCircled. I'll get that fixed asap.

Phanx #2: The frame's minimum buff time is set to more than 30 seconds. Seals are a 30 second duration, and the default minimum buff time is 10 minutes. If you want Seals to flash you need to set their frame's minimum buff time All Buffs. (Due to confusion lately about this I've already added tooltips and the default is All Buffs for new installations, for the next release)

Phanx #3: Odd, I have not changed any of the expiry flash code since 2.7 or so. I'll look into it.

The pcall stuff is an experiment, mostly to do with not interrupting the user if something in one of the update paths gets an error (which does not necessarily mean the addon grinds to a halt). BugSack is a nice tool that I use myself, and it's useful for something like StatusWindow where the debug stack shows me where the error really happened. 19/20 in SBF the line where the error ocurred is the only important one and the callstack is irrelevant.
Last edited by Satrina : 01-28-08 at 09:24 AM.
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Unread 01-28-08, 07:08 AM  
schmittmj
A Kobold Labourer

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Hello there, I've been looking for a new buff mod for a little while now and yours looked interesting. Something with just the icons and time remaining is nice and compact. Now I'm not sure if this is even possible, but I thought that your addon may be the one to make it so. What I am looking for is the ability to filter buffs/debuffs into a multitude of bars. Something like ...

Bar 1 (generic stat buffs): AI/AB, GotW, PW:F
Bar 2 (paladin buffs): BoW, BoK, BoS
Bar 3 (consumables): Food buff, flask/elixirs, temp item buffs
Bar 4 (other buffs): trinket activated stuff, other random things
Bar 5 (debuffs):

Using your addon, I could only find the ability to filter buffs into 2 bars, is more possible, or is advanced filtering like that not available through the tools blizzard has provided you.

Thanks.
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Unread 01-28-08, 02:48 AM  
Phanx
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AddonLoader doesn't seem to be erroring out the options menu anymore, hurrah!

A couple new issues:

1. If I log in (or reload the UI) as a ghost, I see empty borders for every possible icon in any buff frame with an acrive aura. Generally this is the debuff frame, because the debuff Ghost is active, but if I have a flask on, the buff frame is also affected.

This message appears in the chat frame:
SBF: Error in Interface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua (line 657) - attempt to index field 'db' (a nil value)

Screenshot:
http://i31.tinypic.com/2nu3gjo.png

On a related note, why are you bypassing normal error handlers and sticking this in the chat frame? I normally use BugSack so I can easily copy and paste errors for reporting...

2. Buffs and debuffs with a total duration of less than my expiry warning time never show as expiring. For example, my paladin's Seals last for 30 seconds, and I have my expiry time set to 60 seconds with white expiring timer text and a flashing icon, so when I cast a Seal, the buff icon should immediately be flashing and have its timer text in white instead of gold. However, it doesn't flash, and has gold text. Buffs with a longer duration correctly turn their timer text white and flash when they reach less than 60 seconds remaining.

3. The expiring buff flash rate is hyperactively fast in the latest update. I'm not sure if this was an intended change or not, but I vastly prefer the old slower fading flash rather than this new hyper blink!
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