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Updated: 10-21-10 12:39 PM
Updated:10-21-10 12:39 PM
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Satrina Buff Frames 3  Popular! (More than 5000 hits)
Version: 3.1.25
by: Satrina, father0fnine
SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
Version
Size
Author
Date
3.1.24
164kB
Satrina
10-15-10 04:13 PM
3.1.23
164kB
Satrina
10-15-10 03:19 PM
3.1.22
164kB
Satrina
10-15-10 02:35 PM
3.1.21
165kB
Satrina
10-14-10 06:15 PM
3.1.21
383kB
Satrina
10-14-10 06:12 PM


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Unread 03-24-10, 08:35 AM  
Phewx2
A Murloc Raider
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Forum posts: 5
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since 3.3.3 there is a "," behind the "Min" if the Timer has "Blizzard Style II"
for example "23 Min,"
Last edited by Phewx2 : 03-24-10 at 08:36 AM.
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Unread 03-23-10, 12:10 AM  
MakiyoIto
A Murloc Raider
 
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Forum posts: 6
File comments: 46
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came across an issue with Satrina Buff Frames support, whenever I reload my ui, my Stuf's unit frame border/background color for debuff/buff icons would reset to white(i had them adjusted to black.)

It happens every time I reload my interface, any hinters on why this is happening ><? Thank you!
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Unread 03-22-10, 12:05 PM  
Albido
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I just want to say that this is without a doubt the best buff mod ever made, and I appreciate your work on this so much!

I would be at a total loss without this great addon!
__________________
- O n y x B o x UI -
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Unread 03-19-10, 11:49 AM  
duhwhat
A Cyclonian

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Originally posted by Buio
It still works if you don't use the BF alpha, so just go back to the released version until a fix is made.
Not asking for help, just reporting the issue, since it is specific to SBF. Dominos and opie are working correctly with all versions of BF.
Last edited by duhwhat : 03-19-10 at 11:51 AM.
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Unread 03-19-10, 07:22 AM  
Buio
A Kobold Labourer

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It still works if you don't use the BF alpha, so just go back to the released version until a fix is made.
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Unread 03-19-10, 06:42 AM  
duhwhat
A Cyclonian

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Originally posted by Buio
The latest alphas of BF changed some methods, you can edit SBF to fix that. And it is already discussed and detailed just some posts below here in fact.

Here is another link with the suggested fix.
http://forums.wowace.com/showpost.ph...&postcount=883
I think you'll find that SBF will not load at all without that fix. I am saying that even with that Lua edit to SBF, BF is still not applying the skin (using the latest alpha, whereas before (BF release) it would at least -sometimes- apply the skin, after multiple /reloadui commands).
Last edited by duhwhat : 03-19-10 at 06:44 AM.
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Unread 03-18-10, 04:24 PM  
Arrowsong
A Defias Bandit

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Originally posted by duhwhat
still getting the "skin not applying" problem with the latest version of BF. again, the only solution is multiple /reloadui commands and crossing your fingers.
Same here. Latest copy of BF, the correct "fix" and still... need to reload ui like 100 times for it to finally click in.

It almost looks like it would be a STRATA issue imo. Maybe check into that seeing as SBF is all set to LOW. Would probably do good to add a configurable option for level.

Just an idea.
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Unread 03-18-10, 05:39 AM  
Buio
A Kobold Labourer

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Originally posted by duhwhat
BF skins are not applying at all now (to SBF frames) with the latest alphas of BF and BF:Caith.
The latest alphas of BF changed some methods, you can edit SBF to fix that. And it is already discussed and detailed just some posts below here in fact.

Here is another link with the suggested fix.
http://forums.wowace.com/showpost.ph...&postcount=883
Last edited by Buio : 03-18-10 at 05:43 AM.
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Unread 03-17-10, 08:50 AM  
duhwhat
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BF skins are not applying at all now (to SBF frames) with the latest alphas of BF and BF:Caith.
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Unread 03-15-10, 09:14 AM  
Choam
A Kobold Labourer

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Question

Hey

I'm sorry if this question appeared somewhere. If so, I must've missed it when looking for the solution.

Everytime I log in with Satrina Buff Frames enabled, there's an icon in the upper right corner of the screen which looks like the icon when you tick the "consolidate buffs" option in the interface menu. It's also got the number 0 on is.

It vanishes after I enter the interface menu and exit it, but is there any way of not making it appear at all? Is there any reason why it appears at all?

Thanks in advance and best regards.
Last edited by Choam : 03-15-10 at 09:18 AM.
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Unread 03-14-10, 02:43 AM  
ii_die_4
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Originally posted by bazelle
PLEASE MAKE SURE YOU HAVE 'then' COMMAND IN ITS PLACE ON LINE 3, LIKE SO...
Code:
if IsAddOnLoaded("ButtonFacade") then --[[and (ButtonFacade ~= nil)]] then
OTHERWISE IT KICK UP AN ERROR!
Actually without the "then" worked.
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Unread 03-12-10, 04:25 PM  
Zhalar
A Kobold Labourer

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Bug report

Not sure what caused this error. I was fishing, had a lure applied to my fishing pole, then changed back to my normal weapon and mounted and got the following error:

Date: 2010-03-12 16:20:49
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\SatrinaBuffFrame\SBFCombatText.lua line 33:
attempt to call method 'msg' (a nil value)
Debug:
[C]: msg()
SatrinaBuffFrame\SBFCombatText.lua:33: CombatTextWarning()
SatrinaBuffFrame\SBFBuff.lua:416: ExpiryWarning()
SatrinaBuffFrame\SBFElements.lua:123: UpdateDurations()
SatrinaBuffFrame\SBFElements.lua:695: FastUpdates()
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:276:
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:246
AddOns:
Swatter, v5.7.4568 (KillerKoala)
Ace3, v
Altoholic, v3.3.002
Ampere, v3.1.0.15
AucAdvanced, v5.7.4568 (KillerKoala)
AucFilterBasic, v5.7.4568 (KillerKoala)
AucFilterOutlier, v5.7.4568.2531
AucMatchUndercut, v5.7.4568.2531
AucScanData, v5.7.4568 (KillerKoala)
AucStatClassic, v5.7.4568 (KillerKoala)
AucStatHistogram, v5.7.4568 (KillerKoala)
AucStatiLevel, v5.7.4568 (KillerKoala)
AucStatPurchased, v5.7.4568 (KillerKoala)
AucStatSales, v5.7.4568.2842
AucStatSimple, v5.7.4568 (KillerKoala)
AucStatStdDev, v5.7.4568 (KillerKoala)
AucStatWOWEcon, v5.7.4568.2530
AucUtilAHWindowControl, v5.7.4568.3311
AucUtilAppraiser, v5.7.4568.2530
AucUtilAskPrice, v5.7.4568.3175
AucUtilAutoMagic, v5.7.4568.3142
AucUtilCompactUI, v5.7.4568.2530
AucUtilEasyBuyout, v5.7.4568.3583
AucUtilFixAH, v5.7.4568 (KillerKoala)
AucUtilGlypher, v5.7.4568.2545
AucUtilItemSuggest, v5.7.4568.3108
AucUtilPriceLevel, v5.7.4568.2545
AucUtilScanButton, v5.7.4568.2530
AucUtilScanFinish, v5.7.4568.2530
AucUtilScanProgress, v5.7.4568.2530
AucUtilSearchUI, v5.7.4568.3655
AucUtilSimpleAuction, v5.7.4568.4553
AucUtilVendMarkup, v5.7.4568.2530
Babylonian, v5.1.DEV.130
BigBrother, v
Clique, vwowi:revision
Configator, v5.1.DEV.130
DataStore, v3.3.001
DataStoreAchievements, v3.3.001
DataStoreAuctions, v3.3.001
DataStoreCharacters, v3.3.001
DataStoreContainers, v3.3.001
DataStoreCrafts, v3.3.001
DataStoreCurrencies, v3.3.001
DataStoreInventory, v3.3.001
DataStoreMails, v3.3.001
DataStorePets, v3.3.001
DataStoreQuests, v3.3.001
DataStoreReputations, v3.3.001
DataStoreSkills, v3.3.001
DataStoreSpells, v3.3.001
DataStoreStats, v3.3.001
DataStoreTalents, v3.3.001
DBMCore, v
DBMGUI, v
DBMIcecrown, v
DebugLib, v5.1.DEV.130
Dominos, v1.16.2
DominosCast, v
DominosRoll, v
EasyMail, v
flagRSP2, v2.2.3
Gatherer, v3.1.14
GroupCalendar5Clock, v5.0b7
GuardianSpirited, v090911
HotCandy, v1.5.3
Informant, v5.7.4568 (KillerKoala)
LibSharedMedia30, v3.0-56
LibSink20, v
LightHeaded, v301
LightHeadedDataE, v301
LightHeadedDataQIDNames, v301
MikScrollingBattleText, v5.4.75
MoveAnything, v3.3.2-10.b5
MSBTOptions, v
Omen, v3.0.9
Outfitter, v4.10
PowerAuras, v3.0.0E
Prat30, v3.3.7
Prat30Libraries, v
Quartz, v3.0.2
RatingBuster, v
Recount, v
RecountDeathTrack, v
RecountGuessedAbsorbs, v
SatrinaBuffFrame, v3.1
SBFOptions, v3.1
SexyMap, v
SharedMedia, v3.0.1-177
SlideBar, v5.7.4568 (KillerKoala)
Stubby, v5.7.4568 (KillerKoala)
Titan, v4.3.4.30300 - Revision 345
TitanAmmo, v4.3.4.30300
TitanBag, v4.3.4.30300
TitanClock, v4.3.4.30300
TitanCoords, v4.3.4.30300
TitanCurrency, v0.3.3
TitanDurability, v1.16
TitanGatherer, v3.3.3
TitanGoldTracker, v4.3.4.30300
TitanLootType, v4.3.4.30300
TitanMail, v3.03.
TitanPerformance, v4.3.4.30300
TitanRegen, v4.3.4.30300
TitanRepair, v4.3.4.30300
TitanSpec, v1.5.30300
TitanVolume, v4.3.4.30300
TitanXP, v4.3.4.30300
TomTom, vwowi:revision
WIM, v3.3.3
WOWScribe, v3.3.1
XPerl, v3.0.8
XPerlArcaneBar, v
XPerlOptions, v
XPerlParty, v
XPerlPartyPet, v
XPerlPlayer, v
XPerlPlayerPet, v
XPerlRaidAdmin, v
XPerlRaidFrames, v
XPerlRaidHelper, v
XPerlRaidMonitor, v
XPerlRaidPets, v
XPerlTarget, v
XPerlTargetTarget, v
BlizRuntimeLib_enUS v3.3.2.30300 <us>
(ck=d49)
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Unread 03-12-10, 07:38 AM  
bazelle
A Kobold Labourer

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File comments: 11
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Originally posted by Darth Android
change line 3 of SBFButtonFacade.lua to the following until it's fixed:
Code:
if IsAddOnLoaded("ButtonFacade") --[[and (ButtonFacade ~= nil)]] then
This comments out a secondary check to see if ButtonFacade is loaded. ButtonFacade no longer creates a global variable.

PLEASE MAKE SURE YOU HAVE 'then' COMMAND IN ITS PLACE ON LINE 3, LIKE SO...
Code:
if IsAddOnLoaded("ButtonFacade") then --[[and (ButtonFacade ~= nil)]] then
OTHERWISE IT KICK UP AN ERROR!
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Unread 03-12-10, 06:26 AM  
duhwhat
A Cyclonian

Forum posts: 40
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still getting the "skin not applying" problem with the latest version of BF. again, the only solution is multiple /reloadui commands and crossing your fingers.
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Unread 03-11-10, 03:11 PM  
Syzygy09
A Kobold Labourer

Forum posts: 0
File comments: 1
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Can get SBF to work

I can't get this addon to work. Nothing happens when I type in /sbf options. Here's is my lua error when i try typing in /script SBFDB["global"]["spells"] = {};

Help please. Would love to use this addon

Message: [string "SBFDB["global"]["spells"] = {};"]:1: attempt to index global 'SBFDB' (a nil value)
Time: 03/11/10 16:04:00
Count: 1
Stack: [C]: ?
[string "SBFDB["global"]["spells"] = {};"]:1: in main chunk
[C]: in function `RunScript'
Interface\FrameXML\ChatFrame.lua:1901: in function `value'
Interface\FrameXML\ChatFrame.lua:3573: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3221: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:3245: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>
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