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Updated: 10-21-10 12:39 PM
Updated:10-21-10 12:39 PM

Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of [email protected]
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now

Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php

Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
10-15-10 04:13 PM
10-15-10 03:19 PM
10-15-10 02:35 PM
10-14-10 06:15 PM
10-14-10 06:12 PM

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Unread 08-13-09, 10:15 AM  
Premium Member
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File comments: 639
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Yep, there's a problem naming frames, that will be fixed in .18

duhwhat - glad everything got working for you!

numein - yeah, putting buffs for two different units in the same frame isn't going to happen (at least for a while) for technical reasons. Basically SBF updates player effects only when it needs to, and target effects only when it needs to, in order to keep the CPU time spent updating to a minimum. Since these updates aren't necessarily at the same time, you'd end up doing a lot of extra work redrawing frames with mixed buffs. It's no skin off my nose to change the design slightly to make it work, but then people who fixate on the outputs of profiling addons get all up in arms =)

H0PE - Thanks for that, will check!

Phanx - Sure, that's no problem

numein/Turgis - Will check it out, thanks!

Psipherious - In 3.1.12, vehicle buffs appearing in the player frame was a bug, and you may have noticed that your defend buff also never updated its stack count. 3.2.14 fixed this, but you also need to explicitly tell SBF where to put vehicle buffs. The v filter is for filtering effects caused by your vehicle, such as Pyrite in the Flame Leviathan encounter, so you can keep track of them more easily.

You have two options: 1) Any frame for player buffs/debuffs that is a blacklist can be set to show vehicle effects instead of player effects when you are mounted by using the Vehicle buffs checkbox. 2) Make a frame for the vehicle unit

AnrDaemon - Uh, if you're just going to have no frames why would you even have the addon installed?
Last edited by Satrina : 08-13-09 at 10:17 AM.
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Unread 08-12-09, 10:27 AM  
A Flamescale Wyrmkin
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Please make it possible to delete all frames or implement other way to completely disable module by user choice.
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Unread 08-12-09, 02:35 AM  
A Defias Bandit

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I upgraded to 3.1.17 a few days ago from 3.1.12. I have noticed when riding the horse vehicle mounts in the tournament grounds and inside the new instances that my buff for "Defend" coming from the vehicle is no longer displaying.

My buff frame uses a black list and only blacklists auras and totems, which I have a separate buff frame whitelisted to only show auras and totems and Defend doesn't show up in either of them.

Aside from this I have had no other issues at all with this version so far.

I have also tried adding v (for vehicles) to the whitelist of my aura/totem frame and still nothing.

Any ideas, and/or anyone else experiencing this?
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Unread 08-11-09, 07:46 PM  
A Fallenroot Satyr

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I was just going to post that I was still getting that error on line 177 but I see another person did. Everything else is working ok with new patch.
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Unread 08-11-09, 01:33 PM  
A Cyclonian
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Getting some errors, so I tought I report it...
Wanted to try out the "Fast bar expiry" feature, but when i enable it i get errors, and not really when the buffs reach the expiry time, it happens more random. Only happens if this feature is enabled.

Getting this error:
Message: Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:177: attempt to compare number with nil
Time: 08/11/09 21:16:27
Count: 561
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:177: in function `DoBar'
Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:127: in function `UpdateDurations'
Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:681: in function `FastUpdates'
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:272: in function <...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:242>

Locals: self = <table> {
 sounds = <table> {
 CancelTimer = <function> defined @Interface\AddOns\Chinchilla\libs\AceTimer-3.0\AceTimer-3.0.lua:305
 UnitGUID = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFCombatLog.lua:11
 StopTimers = <function> defined @Interface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:277
 debug = 0
 CopyTable = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFResources.lua:48
 GetTimer = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:309
 versionStr = "3.1.17"
 ScheduleTimer = <function> defined @Interface\AddOns\Chinchilla\libs\AceTimer-3.0\AceTimer-3.0.lua:270
 RemoveTrackingBuff = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFTracking.lua:24
 enchantID = <table> {
 GetBuffFrame = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFFrame.lua:81
 FrameLevels = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:66
 db = <table> {
 OpenOptions = <function> defined @Interface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:488
 ValueIn = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFUtil.lua:12
 SetEnabledState = <function> defined @Interface\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:430
 DISEASE = "Disease"
 alpha = 0.76666471610467
 AddTrackingBuff = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFTracking.lua:12
 strings = <table> {
 FrameExists = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFUtil.lua:305
 getAuras = <table> {
 PutAnchor = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:659
 NewModule = <function> defined @Interface\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:247
 UpdateUnitAuras = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFBuff.lua:181
 PutName = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:418
 PutCount = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:632
 DescendingDurationSort = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFUtil.lua:245
 revision = 99
 SetupEnchants = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFEnchant.lua:35
 GetName = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:406
 DoFlow = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFBuff.lua:457
 name = "SBF"
 SetBarColour = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:254
 GetAnchor = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:649
 GetBuffs = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFBuff.lua:598
 Dispellable = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFUtil.lua:82
 sbfoVersion = 3.1
 lastUpdate = <table> {
 Print = <function> defined @Interface\AddOns\ButtonFacade\Libs\AceConsole-3.0\AceConsole-3.0.lua:37
 TargetChanged = <function> defined @Interface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:302
 timerFormat2 = "%02d:%02d"
 frameAdjustments = 0
 ExpiryWarning = <function> defined @Interface\AddOns\SatrinaBuffFrame\SBFBuff.lua:389
 flashTime = 0.49999791011214
 ChatCommand = <function> defined @Interface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:423
 durationIncrement = 1
 UnitVehicle = <function> defined @Interface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:311
 CombatLog = <function> defined @Interface\A
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Unread 08-11-09, 01:08 AM  
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Hey Satrina,

Would it be too much trouble to change the Interface Options entry to not automatically close that window and open the SBF GUI? It happens often enough that I click on it by accident, and it's a bit annoying. MSBT solves the same problem by adding a config panel that only has one button to open its configuration GUI.

I also posted a feature request on your portal.
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Unread 08-10-09, 12:55 PM  
A Fallenroot Satyr
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Not sure if its a bug or something else so I didnt want to make a big hassle about this and create a bug report (if you want Satrina I will of course):

-Copying different profile over to a profile
-Setting a Buttonfacade skin globally (seems ok)
-Logoff log in and SFB doesn't retain the selected Skin with BF but the earlier skin from the other profile.

I had this before but then It went away. Now its happening again.
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Unread 08-09-09, 01:36 PM  
A Cyclonian
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First of all, gr8 job to fix the issues since 3.1.13 version. Works cool now. Thanx a lot for the amazing addon.

Have a question. I wanted to configure a frame to show only selected buffs on me and debuffs on my target (e.g. procs like hot streak, and scorch, living bomb on target). I see that flowing doesn't work this way (can't flow target to player), but is there any other way to do this ?

For now my best idea is to just make frames for every effect i want to track and stack them together, wich is cool in some way (every effect would show on same spot every time), but not practical if there are more effects to track then say 3-4.

Thanx for any reply.
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Unread 08-07-09, 04:59 PM  
A Wyrmkin Dreamwalker

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hi satrina. although i went ahead and recreated my buff frames from scratch using your latest version, i just checked my old sbf.lua profiles. they are working fine, all the weirdness and errors with buttonfacade are gone and everything is working correctly. thanks!
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Unread 08-07-09, 02:22 PM  
A Defias Bandit

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In the last version I can't rename buff frames:

Message: ...nterface\AddOns\SatrinaBuffFrame\SBFButtonFacade.lua:54: attempt to index local 'f' (a nil value)
Time: 08/08/09 00:20:18
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
...nterface\AddOns\SatrinaBuffFrame\SBFButtonFacade.lua:54: in function `UndoGroup'
Interface\AddOns\SBFOptions\GeneralTab.lua:141: in function `FrameName'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>
P.S: I have a RU client.
Last edited by Alekc : 08-07-09 at 02:22 PM.
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Unread 08-06-09, 06:29 PM  
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midnightblast - I can bring options up no problems in Ironforge, an inn, whatever. Not sure what to tell you.

Naboo9 - Well, using any filter with ! in a whitelist is not going to give you what you want. Any effect that is not a heal will match tt!~heals. The heals are getting through since Renew and Rejuv and all of those are matching on the first filter.
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Unread 08-06-09, 01:29 PM  
A Kobold Labourer

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whitelist issue

I just updated to the most recent version (from the version released just before this one), and I'm having an issue with a bar that was working fine previously. The filters I'm using are (whitelist):

-D<5&!my (buffs with a duration of less than 5 minutes that weren't cast by me)
-n=XXX (a few specific spells of mine that I want to see in this bar, like barkskin)
-n~potion (I want to see an icon w/duration for the potion of wild magic for example)
-tt!~heals (I do not want to see any heals or HoTs)

This bar is now displaying my "find herbs" aura, the essence of wintergrasp aura, and my flask which has a duration of 2 hours and time remaining of 29 minutes - none of which are specified. Also, the last 2 parameters are not working, and did not work in the previous version either - in other words, I see heals and HoTs, and do not see potion effects.

Any ideas?
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Unread 08-05-09, 09:51 AM  
A Kobold Labourer

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In the known issues - "/sbf options occasionally freezes the game
Haven't been able to reproduce, looking into it". I can recreate it nearly 100% of the time. lol If you try to use the slash command in an area you are getting rested in, IE a town or inn, if freezes up. Also if you have enhanced color picker and you try to copy paste a color to change the timer font color while in a rested zone it hard locks the client damn near every time.

Crashed myself three times trying to change the font color. Moved out of town to see if the lag was causing the issue and never had the slash command freeze me. So hoped back in and out of town and sure enough "ZZZ" = lock up. :/

If you can't get it to do so with that send me a note and I'll send ya a list of the addon's I'm currently running.

Edit: Just moved to the newest SBF and now SBF isn't showing for Button Facade. >< Gonna tool around a bit and see if I cant make it work.

Edit2: Button Facade just updated and now works with SBF again.
Last edited by midnightbast : 08-06-09 at 09:18 AM.
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Unread 08-04-09, 03:16 PM  
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H0PE - Will check, thanks!

Taetee - There isn't currently a way to make individual buffs bigger within a frame. I am considering that for SBF 3.2 since it's a fairly popular request (we'll see if that makes it into the 3.2 list, no guarantees). What most people do is create a frame that displays just a few buffs, set it for target, whitelist, debuffs, and add just a simple my filter for it. That'll show only the debuffs that you have placed on your target in the frame.
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Unread 08-04-09, 05:23 AM  
A Fallenroot Satyr
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Re: how do I enlarge my dot frame

Error when I've tried to modify/rename my 9th bar after creating it in SBF:

[2009/08/04 13:20:52-2549-x1]: SatrinaBuffFrame-3.1\SBFButtonFacade.lua:54: attempt to index local 'f' (a nil value)
SBFOptions-3.1\GeneralTab.lua:141: in function `FrameName'
<string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>

Trying to create an additional frame only for tracking frame. But issue arised straight after trying to rename. Seems tracking isn't functional on the bar (probably got bugged because of the error above?)

Thanks for checking out.
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