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Updated: 10-21-10 12:39 PM
Updated:10-21-10 12:39 PM

Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of [email protected]
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now

Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php

Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
10-15-10 04:13 PM
10-15-10 03:19 PM
10-15-10 02:35 PM
10-14-10 06:15 PM
10-14-10 06:12 PM

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Unread 07-05-09, 06:55 PM  
A Kobold Labourer

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Again I hate to bug you AGAIN Satrina, but I still can't get the my buff bar to only show totems. I took some screen shots, hope it helps you help me haha.

*Note* I also tried "Whitelist" I tried a multitude of variants with filters and just couldn't figure it out.
Last edited by Anferny8 : 07-05-09 at 06:57 PM.
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Unread 07-05-09, 03:57 PM  
A Defias Bandit

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hmm extracted SBFOptions/ProfileTab.lua as well this time as you said but still doesn't work, same error pops up as well.
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Unread 07-05-09, 03:33 PM  
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Seems more like you didn't extract SBFOptions/ProfileTab.lua from the zipfile
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Unread 07-05-09, 03:28 PM  
A Defias Bandit

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The options menu seems pretty broken on this version, frames are stuck in config mode and the options gui doesn't appear but throws this error instead whenever i use the /sbf options command:

[2009/07/06 00:22:00-1521-x1]: SBFOptions-3.1\SatrinaBuffFrameOptions.lua:221: attempt to call method 'ProfileTabInitialise' (a nil value)
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:505: in function `OpenOptions'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:437: in function `?'
AceConsole-3.0-6:68: in function `?'
Interface\FrameXML\ChatFrame.lua:3332: in function <Interface\FrameXML\ChatFrame.lua:3285>:
<in C code>: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3052: in function <Interface\FrameXML\ChatFrame.lua:3051>:
<in C code>: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:3073: in function <Interface\FrameXML\ChatFrame.lua:3072>:
<in C code>: in function `ChatEdit_OnEnterPressed'
<string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>

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Unread 07-05-09, 01:31 PM  
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3.1.13 is up!

Main highlights:

The stack count bug with vehicles is fixed, but you now need to have some frame that shows your vehicle's buffs since they will not be (erroneously) mixed in with your own buffs. You could always do that by making a frame that is set to the vehicle unit. You can now have any frame that is a player frame that is showing buffs and is a blacklist show your vehicle's buffs instead of your own with the vehicle checkbox on the General tab.

The new vehicle (v) filter will mostly be useful with target frames.

Bunch of new visibility options, and a few new miscellaneous filters.

Your name and tooltip filters should work with !~ now.

Spellsteal filter (s) works correctly now. As a hint, remember that you can only steal buffs from your enemies.
Last edited by Satrina : 07-05-09 at 01:58 PM.
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Unread 07-05-09, 10:02 AM  
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Sounds like someone needs some quality time on the SBF site!
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Unread 07-04-09, 06:20 PM  
A Kobold Labourer

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Ah ok. What is an r or R filter? blacklist/whitelist?

As for the other addons... my guess is TankPoints recalculates on every new event. I don't know wth ItemRack or ArkInventory is trying to do. ArkInventory freezes me for a second or two when I open it or click refresh to reorganize everything, but that really doesn't account for all that background cpu time. *shrug*

A question about SBF: How does 'Buff Flowing' work? If I have two frames, Frame1 limited to 2 buffs, Frame2 to 40, how can I get the extra stuff from Frame1 to go to Frame2 without Frame2 also duplicating those buffs?
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Unread 07-04-09, 04:45 PM  
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I can't speak for anyone else's buff addon, but yes you will always find SBF near the top of your CPU usage lists, particularly in instances. There are a few reasons for this:

- SBF updates every 0.2 seconds in combat by default. You can change this with /sbf throttle, but I'm betting that you would find that it refreshes "too slowly" when slowing the throttle value

- People like to make a lot of frames. More frames = more things to update in a cycle = more time

- As soon as you put in an r or R filter, you are immediately increasing the amount of CPU time used since SBF now has to check every effect available to the frame(s) that have those filters to make effects appear or not appear correctly and in a timely manner (about every half second)

- Update cycles for frames with bars happen on every OnUpdate (that is, if you have 100FPS, the bars update 100 times/sec)

- Update cycles for timers happen every half second, (but can be toggled to tenths of a second for warlocks who need to see that DoT end precisely - but again this costs you cpu time)

I do spend a great deal of time profiling the code to make it as fast as possible when updating, but I doubt it will never be out of your top 5. I have some things in mind to help out, and am always looking at the code for more optimisations. For example, I plan to at some point adjust bar refresh with framerate since it's probably overkill to update them 100/sec. Also, tying bar refresh to effect duration as well: I can afford to skip 3 or 4 or 5 updates of the bar length for a flask, whereas a 12 second thing needs to be updated much more often so the bar doesn't go clunkclunkclunk as it counts down.

Personally, I'd be more inclined to wonder why an inventory addon or TankPoints is taking up nearly as much CPU time as something you can visibly see updating all the time!
Last edited by Satrina : 07-04-09 at 05:02 PM.
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Unread 07-04-09, 03:33 PM  
A Kobold Labourer

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cpu time

Hi Satrina,

Love this addon. I've been trying to make my UI more cpu efficient, and recently ran Addon Profiler during a dungeon run. I was surprised to find SBF at the top of the list for CPU time. Is this expected of an aura tracker?

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Unread 07-04-09, 02:37 PM  
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Menkt - 3.1.13 will be a lot friendlier for vehicle and pet effects

Teksha - make more frames

wurzelpete - Blizzard has a bad habit of occasionally duplicating effect names. I'll take a look at the tt filter, since it should work for you that way.

NarusegawaNaru - if (buff.auraType == self.ENCHANT) then ...

EllissDee - Yeah, the game client also tells my mage that I can remove Recently Bandaged. There's some funny bugs in the client that way. Not much I can do about it. Hopefully they'll fix that at some point.

Naboo9 - You're running up against limitations imposed by the game client. Some auras from the environment such as Wintergrasp are attributed to the player as the caster. That doesn't make any sense to me either. I've submitted a request for that to get changed, we'll see if it happens. There may be a bug with negating the n filter based on what you're saying, so I'll check that. Also, in 3.1.13 you may find that some environment effect can be filtered correctly.

Anferny8 - If you're a shaman, use the to filter. If you're receiving the totems, right now you'd have to use the tt filter which seems to have a bug that needs fixing.
Last edited by Satrina : 07-04-09 at 04:37 PM.
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Unread 07-04-09, 01:46 AM  
A Kobold Labourer

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First off wanted to say I love your buff frame mod.

I hate to bug you, and I'm sure you get this often. I was wondering how I would go about having a buff bar show only totems? I tried c and tt!~totem, also tried a and c. Still couldn't figure it out :*(
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Unread 07-03-09, 06:45 PM  
A Kobold Labourer

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issue with auras

Thanks for the effort you have this mod. I've been using it for a couple weeks now, and it's been a challenge learning how to use it, but it's really improved my ability to monitor what's going on with my buffs in a raid.

Here's the situation as it relates to my question below:

I'm trying to split up my auras into 2 bars. One that shows my own auras (things like mounts, druid forms, etc) along with my personal buffs, and a second that shows auras from other classes and the environment (retribution aura, essence of wintergrasp, cozy fire, etc). I have been doing it the hard way, by setting both bars to whitelist and defining each spell. This of course is time consuming, occasionally inaccurate (as I wait for the list to be populated), and not a very friendly system to copy the settings to an alt.

I have just spent the last couple hours looking on your website and trying to figure out how to make this easier, and am still a bit stumped. I attempted on the second bar to use a whitelist filter, and then specifed "a&!my", thinking that it would show all auras but the ones that I cast. However, what this also does is remove all the "environmental auras" that I want to display on this bar. I then tried a series of filters for this bar, including "a" + the auras I didn't want to see, by using the "!" notation - such as n!=moonkin form. This not only doesn't work, but when I include just these 2 filters in the bar, it still shows the moonkin form aura, and also then shows my MoTW and Thorns buffs, even though they are not auras.

Some additional guidance on if/how I can accomplish this type of customization would be much appreciated. If you can answer this question, I can likely figure out the answers to some of my others, lol. Thanks for your time.
Last edited by Naboo9 : 07-03-09 at 06:49 PM.
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Unread 07-02-09, 07:20 PM  
A Kobold Labourer

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ha filter

The ha filter on my shaman seems to be showing me magic debuffs, however we cannot cleanse magic debuffs. Am I doing something wrong?
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Unread 07-02-09, 03:44 PM  
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I've changed some code in my copy around line 775 in SBFFrame.lua to be this instead

        if slot.icon then
          if self.bfModule then
            if (buff.duration > 0) then
	            lbf:SetNormalVertexColor(slot.icon, 0, 1, 1, 1) -- buff
	            lbf:SetNormalVertexColor(slot.icon, 0, 1, 0, 1) -- aura
            if (buff.duration > 0) then
	            slot.icon.border:SetVertexColor(0, 1, 1, 1) -- buff
	    	    slot.icon.border:SetVertexColor(0, 1, 0, 1) -- aura
Just so I could have borders for buffs in one color, and aura's (like on mount, essence of wintergrasp etc etc) in a different colour. I'm trying to work out though, how I can check if a buff is an item buff so I can set to a 3rd colour.

Any pointers?
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Unread 07-01-09, 03:04 PM  
A Murloc Raider
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very impressive work! i have been looking for a buff/debuff bar/s mod for awhile. nothing has given me the freedom of choices your mod has made possible.


joking aside i can't thank you enough for your work.

kudos and thank you again.
let me start by saying nothing...
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