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Updated: 10-21-10 12:39 PM
Updated:10-21-10 12:39 PM

Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of [email protected]
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now

Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php

Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
10-15-10 04:13 PM
10-15-10 03:19 PM
10-15-10 02:35 PM
10-14-10 06:15 PM
10-14-10 06:12 PM

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Unread 07-01-09, 06:05 AM  
A Kobold Labourer
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Feature request

Is it possible to have a spell is stealable filter/highlight option for mages?

Azcastbars has this option and I find it very helpful but I want to replace the buff frames with yours and I will sorely miss that option.

Great work on this mod.

Thanks for all your hard work and sharing your mod with the community, it is much appreciated by myself and my compilation users.

Opps just edited this because I did not take the time to read thru these post, so please ignore my feature request as it is already there.

On another note, might need to update your website howto page because it is not listed under the filters section.
Last edited by Myster : 07-01-09 at 06:22 AM.
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Unread 06-29-09, 07:39 PM  
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Just back in town after vacation. Will get 3.1.13 and replies to comments in the next day or so!
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Unread 06-28-09, 07:23 PM  
A Kobold Labourer

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Just started using your addon, and I must say I really like it - one thing I couldn'T get to work though:

when filtering auras/buffs, I'd like to show the Druid Ability "Berserk" in my buff frame, but NOT show the buff "berserk" from the weapon enchant. But tt=Berserk. throws an error, and n=Berserk&tt!~armor seems to not work either. I'm using a whitelist for my buffs so I only get the ones I want, but the Berserk thing I couldn't sort out yet

Is there an option to make the filters like tt~Berserk&tt!~armor work for the whitelist? or any other thing I missed? (The tooltip for the berserk from teh weapon enchant reads like will increase attack power but reduce armor by blabla, that's where my idea with the armor thingy came from).

Thx for your time!
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Unread 06-28-09, 03:55 PM  
A Murloc Raider

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am i blind?

I have searched and haven't stumbled on my answer yet. I like this addon but I am looking to show my buff/debuffs and my targets buff/debuffs at the same time. From what I have seen or firgured out i can only do one or the other.. Is this correct or is it like the subject says am i blind? thanks
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Unread 06-28-09, 03:41 PM  
A Defias Bandit
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Hi Satrina, big fan of your work.

I was wondering if there was a way to Whitelist spells my pet/vehicle casts?

E.g Engulfed in flames (Malygos) and Pyrite (FL).

Thanks in advanced.
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Unread 06-26-09, 08:02 AM  
A Kobold Labourer

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Yup Recluse that's exactly what I wanted - works nicely.

Now all I have to do is implement this in with SBF to only display buffs 18-x

Wonder if this code could be translated into a filter, that would make it simple to modify the displayed buffs in SBF
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Unread 06-25-09, 05:04 PM  
A Cliff Giant
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So, I know about the 'my' filter, and how to use it... But I'm curious if there is the ability to merely change the display of 'my' filtered buffs without filtering -out- buffs.

As an example, show all debuffs on the target, but make them black&white except for the buffs I have cast. Or, make mine larger than everyone elses, so on and so forth. Anything like that in SBF?

Is my only solace to make two target debuff groups, one filtered, one not?

Sorry if I'm overlooking something obvious.

Originally posted by Photekk Is there a way to determine the number of buffs through LUA? Either to return the data so that I can use it or just through a simple if/then statement
Something like this? Only advice I can offer you with it is that for me, mounting and dismounting took a second to register that the buff was gained/lost. In an addon I made for personal use, I had to create a 1 second delay to get it to properly detect that I was mounted or dismounted.

local f = CreateFrame("Frame")
f:SetScript("OnEvent", function(self, event, ...) return self[event](self, event, ...) end)

local function CountBuffs()
	local i = 1
	local buff = UnitBuff("player", i)
	while buff do
		i = i + 1
		buff = UnitBuff("player", i)
	return i - 1

function f:UNIT_AURA(...)
	-- Only if the buff change involves the player
	if select(2,...) == "player" then
		local buffCount = CountBuffs()
		if buffCount > 18 then
			-- Do something
We'd be together, but only diamonds last forever...
Last edited by Recluse : 06-25-09 at 05:42 PM.
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Unread 06-25-09, 04:20 PM  
A Kobold Labourer

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I'd figure I'd ask you this question as well seeing as you wrote the code for the best buff/debuff tracking mod.

Is there a way to determine the number of buffs through LUA? Either to return the data so that I can use it or just through a simple if/then statement, ie:

if Auras.beneficial("player") > 18
then ...

I want to create a window textured once I reach a certain number of buffs (for it to appear only after a certain number of buffs) .. is there any code you know of that returns this info?
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Unread 06-25-09, 06:34 AM  
A Murloc Raider
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Originally posted by Satrina
Banur - That's a new one. I'll see if I can reproduce it.
Hmm tried again and nothing happend. It seems that I changed something by accident but now it works as awesome as before. :\
Well that means I'm off hunting the bug.
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Unread 06-24-09, 09:14 PM  
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Banur - That's a new one. I'll see if I can reproduce it.

Vampyrate - Hm, 3.1 should set up out of the box the same way that 3.0 did. I'll tale a look.
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Unread 06-24-09, 05:31 PM  
A Murloc Raider
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There is some odd behaviour with buttonfacade. Changing the BF colours will also change the timer colours. In addition it shows the umm how do you call them? Those red squares that work as a center for the single (de)buff.
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Unread 06-24-09, 12:29 PM  
A Deviate Faerie Dragon
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Originally posted by Satrina
Dendrek - The ability for that differentiation is now there, but the filters aren't yet. I'd imagine something like that can make it into 3.1.13

Beliablue - Some people have had that problem before. I haven't been able to reproduce it to find out what's going on, but I suspect it's something funny in the saved variables. If you wouldn't mind sending me your SatrinaBuffFrame.lua file from your WTF/Account/<AccountName>/SavedVariables, it'd help to track it down I hope. You can send it to me as a PM, or by email to [email protected]. In the meantime, the only solution seems to be for you to do /sbf reset and set up the frames for that character again =(

Sorian - 3.2 will have all kinds of options like that for all you visually-oriented people

Vampyrate - The old buff handling code is incompatible with new features. I'm not sure what details of operation you're referring to, but you definitely should be able to make 3.1 work the same way as 3.0 did.
Well I meant in the sense that the older version worked right out of the box. All I did was adjust visual elements like the position, the scale, fonts, etc. The newer version looked like it had way more of a "first time" config.
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Unread 06-24-09, 07:29 AM  
A Cliff Giant
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I have show tracking checked in global options, but it doesn't seem to be showing my tracking at all. Is there something else I have to do?
I guess my brain will never work right. At least Iím pretty.
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Unread 06-23-09, 11:18 AM  
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Crowfeather - That's trivial to add, sure

Aethwyn - Adding a visibility option for that is easy like above. There's also the help and harm filters that you can use, might do what you need. I added the documentation for them on the SBF site finally.
Last edited by Satrina : 06-23-09 at 05:00 PM.
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Unread 06-23-09, 05:33 AM  
A Kobold Labourer

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Is it or could it be possible to make a buff frame appear/hide depending on whether a target is friendly or hostile?
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