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Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Post A Reply Comment Options
Unread 11-29-10, 12:26 PM  
Lily.Petal
A Molten Giant
 
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Problem

Upon trying to remove a frame, I would be disconnected. Not sure if this is something that's been brought up, but wanted to bring it to attention.
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Unread 11-24-10, 02:08 PM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
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With current release version, when creating a new character:

SBFFrame.lua:512: attempt to compare number with nil
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Unread 11-23-10, 05:51 PM  
N10do
A Murloc Raider

Forum posts: 8
File comments: 50
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I am using a UI compilation with your mod set with Reflux and I am unable to move the frames from where they were when I installed it. Should i disable reflux and try again?
__________________
Its not the fall from a flying mount that hurts you, its the sudden stop at the bottom.
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Unread 11-23-10, 02:46 PM  
Cylide
A Kobold Labourer

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I did a small workaround for the rightclicking/buffcancel issue because I was tired to always type "/cancelaura ...":
I created a macro named "cancel" and added the following lines in SBFElements.lua after line 747 ("-- CancelUnitBuff(self. (...)" etc.)

Code:
local name = self._buff.name
EditMacro("cancel", "cancel", 6, "/cancelaura " .. name, 1, 1)

By rightclicking the buff and using the "cancel" macro I am now able to cancel the buff.

It's a hack, but meh.. Just FYI.
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Unread 11-22-10, 10:29 AM  
Satrina
A Cyclonian
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Forum posts: 47
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SBF 3.2 News!
I am biting the bullet and doing the re-work of how SBF's buff buttons are created now (this was meant to happen in SBF 4.0.) for SBF 3.2. It'll take me a little bit to get that changeover completed and tested. When it's done, you'll get to try it out here. I am hoping to get that done for the end of this week. Again, SBF 3.2 is here until I get that all done: http://www.wowinterface.com/download...BF3.2Beta.html, at which point it will be merged back into the main SBF project page.
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Unread 11-22-10, 10:22 AM  
Satrina
A Cyclonian
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d/D filters (recalculated every time your buffs are updated, like most other filters) are not nearly as bad as r/R filters (recalculated every second). tt filters can also be fairly intensive since they have to scan the tooltip text on every buff.

(A section on the relative costs of various filters sounds like a great thing for the SBF website)
Last edited by Satrina : 11-22-10 at 10:24 AM.
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Unread 11-22-10, 01:58 AM  
AnrDaemon
A Chromatic Dragonspawn
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Re: Performance Issues (UPDATED)

Originally posted by maxkohne
I have been playing around with SBF, and I noticed that if I take all filters out, while keeping my same layout, I maintain my 50 fps. I can have as many buff frames as I want but I have to take out all of my filters.

It seems like adding MANY filters (I have around 60 whitelisted filters using n, tt, and d<or> and using '&' conditionals) drops my fps to 15. Maybe there is a bug in the tt,n, etc. codes? Maybe in the whitelist code?

As always, you are the best!
Quite obvious, the "d" filter is the one most CPU-hungry.
Drop it and see for your performance. Use other means to watch for expiring buffs (OmniCC finishing effects, for example).
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Unread 11-21-10, 08:57 PM  
maxkohne
A Kobold Labourer

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Performance Issues (UPDATED)

I have been playing around with SBF, and I noticed that if I take all filters out, while keeping my same layout, I maintain my 50 fps. I can have as many buff frames as I want but I have to take out all of my filters.

It seems like adding MANY filters (I have around 60 whitelisted filters using n, tt, and d<or> and using '&' conditionals) drops my fps to 15. Maybe there is a bug in the tt,n, etc. codes? Maybe in the whitelist code?

As always, you are the best!
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Unread 11-21-10, 08:18 PM  
Mishii
A Murloc Raider

Forum posts: 9
File comments: 7
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SBF and Button Facade.

Not sure if this is a SBF problem, or a BF problem, or both.

I can't get ButtonFacade to work right with SBF. I go into the BF panel in the Interface options, and I can select my NotCaith setup, but it applies it to ALL slots in my buff bar, even if they are empty, and for buffs that are currently active, it appears that the Blizzard skin is sitting on top.

Not sure if I'm doing something wrong, or if there's an issue going on or what. Thanks. ^^
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Unread 11-21-10, 11:37 AM  
Satrina
A Cyclonian
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z-order: Yeah, I had that slider in a while back (it's still there, just hidden) but it didn't work for crap in WoW 3.x. I just need to take the time to take advantage of the new ordering stuff available in WoW 4.0.

performance: Thanks for the feedback! SBF has a *lot* of code, absolutely. Not all of it gets used all the time (for example, frame layouts only happen at login/reloadui) and the stuff that updates buffs is a section of code that I am always trying to streamline for efficiency. I will definitely do some new profiling on that section since a reasonable amount of change has happened to get SBF working with WoW 4.0, so something may have crept in that is causing that. Will check into it for sure!

count filter: Often requested, so I will add it in the next update

(If I didn't reply directly to your comment, I did definitely read it!)
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Unread 11-20-10, 04:47 AM  
maxkohne
A Kobold Labourer

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Performance Issues

Issue

Firstly, I would like to say that I always keep my addons updated. Secondly, when in combat, my fps drops from 50 --> 15 when I have SBF enabled, along with other addons (mainly Auctioneer, Mapster, and Forte Xorcist). Without SBF enabled and my usual 140 other addons enabled, my fps stays at 50. With SBF enabled but those other listed addons (plus a few others) disabled, I maintain my 50 fps. But when all of those addons are enabled together, my fps drops dramatically. If I have all of my addons disabled except SBF, my fps is totally fine during and out of combat. So it seems like its a compatibility issue.

Description

http://i485.photobucket.com/albums/r...2at64805PM.png

Pay attention to the bars above my player health frame. I also have bars set up above my target frame that are currently not shown in the picture. Both buff frames have 'whitelist' checked and I set up many filters that would excel in PvP (ie tt~slow, tt~stun, etc.).

My Theory

My guess is that SBF is having a hard time filtering so many buffs/debuffs that it slows down my fps. Or the other mods use some type of old code that horrendously collaborate with the SBF code. I am not a programmer, so I am just spouting out stuff. Just trying to help.

My Attempts to Fix the Issue

I have tried setting the /sbf throttle to 0.5, 0.7, and even 1. I have tried /sbf fix. I reinstalled WoW and did NOT copy over my old WTF folder. I redid my whole entire UI from scratch. I tried out the new SBF beta (deleted my previous .lua files before using the new beta).

My System

I am not sure if this will help at all but its worth a shot. I am currently running on a Macbook Pro. Mac OS 10.6.5. 8GB Ram. 3.06 GHz Intel Core 2 Duo processor. Nvidia Geforce 9600M GT.

Gratitude

I do not mean to overwhelm you at all, I just wanted to let you know of this possible bug (could be my fault? who knows). I tried to provide you with as much info as possible. Anyway, I LOVE your addon. Thanks so much for spending time on such a lovely product. Keep it up! The WoW community and I really appreciate it.
Last edited by maxkohne : 11-20-10 at 01:50 PM.
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Unread 11-19-10, 06:29 PM  
imperial2332
A Kobold Labourer

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Originally posted by Satrina
This won't show Battle Shout for you if someone else refreshes/overwrites your own. I'd leave out the my filter. It should otherwise work fine.
Ok, thank you I will give it shot. I wasn't too worried if it was other people's would overwrite it. I just wanted to see it and/or commanding shout falling off if it was mine casted so I that I could refresh it appropriately.
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Unread 11-19-10, 04:20 PM  
Apellosine
A Kobold Labourer

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reposting an unanswered frame order question

I am trying to raise the z-order of some basic buff/debuff frames to show over the top of other unit frames I have made but cannot find the slider anywhere in the setup menus.

I followed the guide at your website in setting them up but the z-order sliders do not appear anywhere to change it and force them to draw on top of my other unit frames. Did you remove this functionality? I've tried the 3.1.25 and 3.2.1 versions both to no avail. Am I missing something like another addon that provides these bars?
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Unread 11-19-10, 02:47 PM  
AnrDaemon
A Chromatic Dragonspawn
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Originally posted by Satrina
This won't show Battle Shout for you if someone else refreshes/overwrites your own. I'd leave out the my filter. It should otherwise work fine.
I know, but it's closest to what OP was need. Indeed you can't catch it if someone else refresh the duration, but it's hardly imaginable situation in solo tests
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Unread 11-19-10, 10:13 AM  
Satrina
A Cyclonian
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n=Battle Shout&my&d<20
This won't show Battle Shout for you if someone else refreshes/overwrites your own. I'd leave out the my filter. It should otherwise work fine.
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