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Updated: | 10-21-10 12:39 PM |
Created: | unknown |
Downloads: | 260,224 |
Favorites: | 1,163 |
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SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years
SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
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Phanx |
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08-05-10, 10:37 PM | |
A Kobold Labourer
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Bug
I have my buff icons set up like this.
self unit frame self unit frame . enemy unit frame enemy unit frame (pitbull) Buffs buffs buffs buffs buffs ... enemy buffs enemy buffs enemy buffs Debuffs debuffs debuffs ........ enemy debuffs enemy debuffs enemy debuffs These are all icons, growing right. Anyways, the problem is that, where the anchors are to move each frame, I cant click there, or in the area surrounding it. So, I have two dead boxes on my screen, below my unit frame, and my target unit frame. These are two very small areas, but it can be very annoying when I try to turn and it fails. Is there any way to fix this, without resetting my WTF folder? it took me a while to get everything in place. |
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Ryan7395 |
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08-03-10, 06:20 PM | ||
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AnrDaemon |
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08-02-10, 06:13 PM | |
A Murloc Raider
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I was wondering if there was a way to set up a certain set of buffs that would only appear when I was in vehicle mode. Also, is there a way to hide a set of buffs when in vehicle mode?
Thanks |
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Hautch |
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08-02-10, 04:31 PM | |
A Kobold Labourer
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I wouldn't have thought any different if the bar didn't already pop up with DnD on it, making me think that the buff frame was just malfunctioning. And like Jib said, it does show up as a debuff on mobs that are afflicted with it.
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Rathi04 |
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08-02-10, 02:28 PM | ||
A Kobold Labourer
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actually its a debuff on all targets effected, the reason it doesnt show a timer is because there isnt one. its a default ui issue not this addon. |
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Jibroni57 |
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08-02-10, 01:25 PM | ||
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Last edited by Elegant : 08-02-10 at 01:29 PM.
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Elegant |
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08-02-10, 10:45 AM | |
A Kobold Labourer
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Does anyone know how to make the Death Knight spell, "Death and Decay" show up properly? I can't quite figure it out. My diseases work fine, but DnD just has the bar pop up with no timer.
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Rathi04 |
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07-31-10, 09:58 AM | |
A Murloc Raider
Forum posts: 5
File comments: 3
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I am trying to make Satrina show above a Bazooka bar, but I cannot figure out how. I have bazooka set to its lowest possible frame strata via its in-game GUI, but I can't find anything similar to bump up Satrina via its options. Any help would be appreciated. I love this addon and have used it since I downloaded my first set of addons, through a million UIs, and I've never had this problem. Feel free to tell me if you think this is a Bazooka problem, though I'm not sure because Bazooka sits fine below all other frames besides this one.
Thank you so much! |
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HeySookie |
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07-28-10, 10:54 AM | |
A Fallenroot Satyr
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Satrina, your work is MOST appreciated as for some of us your addon is simply a must have irreplaceable tool!
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Annekynn |
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07-28-10, 08:19 AM | |
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Hi people, so sorry for the long silence. Summer has turned into a very long chain of away-for-work and away-for-play. I have been home in my own bed for not very many nights in the past two months!
The bad news is that on Monday I am leaving for two weeks. The good news is that once I am back from that (mid-August), I am not going anywhere out of town for a long while. I'll have a nice stretch of time to work on 3.2 at that point. I will *try* to get an update for 3.1 out before I leave on Monday. No promises, but I certainly will try.
Last edited by Satrina : 07-28-10 at 08:19 AM.
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Satrina |
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07-24-10, 11:45 PM | |
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SBF not working with purge
Hi.. I made a new SBF frame, put on target, chose whitelist, and put in the "ha" filter... and I get absolutely nothing to show up on my targets. Any recommendations?
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pircio |
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07-23-10, 07:53 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
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tt filter not working
im trying to get sbf to not show any buff when im mounted, so i figured i'd use the tt option to say tt=increases mount speed by 100%.
i've set it to black list, the buff frame is showing, i've tried various different ways of typing it, but nothing is working, all i get is: SBF: Invalid filter "tt:increases speed by 100%" SBF: Not adding filter "tt:increases speed by 100%" for frame Buffs in the chat frame. any ideas? thanks you
Last edited by ldene : 07-23-10 at 08:13 AM.
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ldene |
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07-22-10, 11:29 PM | |
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index
I've never seen this error before. Anyway, it happened in Heroic Occulus, upon mounting green drake for the first time that run.
Code:
2x SatrinaBuffFrame-3.1\SBFUtil.lua:15: attempt to index local 'v' (a boolean value) SatrinaBuffFrame-3.1\SBFBuff.lua:162: in function <SatrinaBuffFrame\SBFBuff.lua:156> SatrinaBuffFrame-3.1\SBFBuff.lua:315: in function `IterateAuras' SatrinaBuffFrame-3.1\SBFBuff.lua:202: in function `UpdateUnitAuras' SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:399: in function `Update' SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:392: in function `ForceGet' SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:372: in function `?' CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4> <in C code>: ? <string>:"safecall Dispatcher[2]":13: in function `?' CallbackHandler-1.0-5 (Ace3):92: in function `Fire' AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119> --- |
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myrroddin |
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07-21-10, 01:38 AM | ||
A Kobold Labourer
Forum posts: 1
File comments: 51
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Jibroni57 |
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