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Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Post A Reply Comment Options
Unread 02-10-10, 02:31 AM  
Toeler
A Fallenroot Satyr
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I have my UF set up near the bottom center of my screen, and grid is in the very bottom center of my screen, so there is only room of 1 row to buffs on my target on the left side, but many more on the right side. How can I go about creating a blank frame that others can flow into. All I've managed to do is create 2 frames which both have the same buffs in them
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Unread 02-09-10, 03:26 AM  
AnrDaemon
A Chromatic Dragonspawn
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Re: Problem

Originally posted by ive
H i there, love the UI and its actually my first time posting mostly cause I wanted to see if anyone could help me with a small problem I seem to be having.

Up till today I have had no problems with the addon and when I logged on my priest today I got this error:


and my profile was reset (thats not a mistake or it being cut off thats what the error was). Then I logged onto my warrior and I got a different error:



Just to add, I was on my hunter for about 2 hours before I logged on my priest and everything there was fine. Any help would be appreciated

*Edit*: just wanted to point out, I got the second error when I made a third frame and was going to whitelist some spells. The spell completion thing did not work and currently only shows "Argent Champion" as a buff to whitelist
Your settings file got corrupted, it seems.
Restore it from backup.
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Unread 02-08-10, 09:38 PM  
ive
A Kobold Labourer

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Problem

H i there, love the UI and its actually my first time posting mostly cause I wanted to see if anyone could help me with a small problem I seem to be having.

Up till today I have had no problems with the addon and when I logged on my priest today I got this error:
Error occured in: Global
Count: 1
Message: WTF\Account\[took out account name]\SavedVariables\SatrinaBuffFrame.lua line 2198:
']' expected near '<eof>'
Debug:
[C]: ?
and my profile was reset (thats not a mistake or it being cut off thats what the error was). Then I logged onto my warrior and I got a different error:

Error occured in: Global
Count: 1
Message: ..\AddOns\SBFOptions\SpellTab.lua line 196:
bad argument #2 to 'SetFormattedText' (string expected, got nil)
Debug:
[C]: ?
[C]: SetFormattedText()
SBFOptions\SpellTab.lua:196: SelectSpell()
[string "*:OnMouseDown"]:1:
[string "*:OnMouseDown"]:1
Just to add, I was on my hunter for about 2 hours before I logged on my priest and everything there was fine. Any help would be appreciated

*Edit*: just wanted to point out, I got the second error when I made a third frame and was going to whitelist some spells. The spell completion thing did not work and currently only shows "Argent Champion" as a buff to whitelist
Last edited by ive : 02-08-10 at 09:39 PM.
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Unread 02-08-10, 09:08 AM  
FlawedByDesign
A Kobold Labourer

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Re: Re: Re: Re: Tracking buff

Originally posted by AnrDaemon
Enter the name of buff by hands, then?
I dont c a field to enter spell names, only the search field. How would I go about manually adding a buff?
Last edited by FlawedByDesign : 02-08-10 at 09:36 AM.
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Unread 02-08-10, 08:19 AM  
AnrDaemon
A Chromatic Dragonspawn
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Re: Re: Re: Tracking buff

Originally posted by FlawedByDesign
Yup ne kind of mob tracking hunters have.
It shows up as a buff so y wouldnt it count as 1?
Enter the name of buff by hands, then?
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Unread 02-07-10, 09:02 PM  
FlawedByDesign
A Kobold Labourer

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Re: Re: Tracking buff

Originally posted by AnrDaemon
Did you mean "Track Beasts"? Then it's not a buff, it's ability.
Yup ne kind of mob tracking hunters have.
It shows up as a buff so y wouldnt it count as 1?
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Unread 02-07-10, 04:22 PM  
AnrDaemon
A Chromatic Dragonspawn
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Re: Tracking buff

Originally posted by FlawedByDesign
I cant seem to find the tracking buff (the 1 hunters cast) in the spell list even after being cast. Can ne1 help?
Did you mean "Track Beasts"? Then it's not a buff, it's ability.
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Unread 02-07-10, 01:47 PM  
FlawedByDesign
A Kobold Labourer

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Tracking buff

I cant seem to find the tracking buff (the 1 hunters cast) in the spell list even after being cast. Can ne1 help?
Last edited by FlawedByDesign : 02-07-10 at 01:47 PM.
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Unread 02-04-10, 06:57 PM  
AnrDaemon
A Chromatic Dragonspawn
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Re: Re: Re: Buff frames to appear on mouse hover

Originally posted by Ninhalem
Now I just have to fix the lag when the buffs show when I hover over someone.
Not possible, information for MO units retrieved with ~500ms hover delay.
It's made on purpose, to not shot down server when your mouse just passing by.

EDIT Should made it clear: It's done by Blizzard and nothing you or any addon author can do about it.
Last edited by AnrDaemon : 02-04-10 at 06:58 PM.
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Unread 02-04-10, 06:09 PM  
Ninhalem
A Kobold Labourer

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Re: Re: Buff frames to appear on mouse hover

Originally posted by AnrDaemon
Make sure you don't have mentioned frame set to "Whitelist".
Whitelist = only filtered spells shown.
Blacklist = filtered spells excluded.
By default, all new frames created as Whitelist.
Alright I did have whitelist checked and switched over to blacklist for Target Buffs. I also figured out that I had to make the target frame under general to be mouseover and the frame visibility under layout to be always. Now I just have to fix the lag when the buffs show when I hover over someone.
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Unread 02-03-10, 06:37 PM  
AnrDaemon
A Chromatic Dragonspawn
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Re: Buff frames to appear on mouse hover

Originally posted by Ninhalem
I have a particular way I would like the buff frame to appear for target buffs. I would like the buffs to appear when I mouse over a target, but each time I try to set the particular frame to "mouseover" in the layout tab (under Frame Visibility), I can't get the frames to appear when I mouse over myself when I know I have buffs active. I have the frame setup over the tool tip button for characters (managed by Cowtip) on the right side of my screen.
Make sure you don't have mentioned frame set to "Whitelist".
Whitelist = only filtered spells shown.
Blacklist = filtered spells excluded.
By default, all new frames created as Whitelist.
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Unread 02-03-10, 05:09 PM  
Ninhalem
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Buff frames to appear on mouse hover

I would read the entire comment section if there was a search bar, but as seeing there is about 85 pages worth of comments I thought it faster to post up at the top instead.

I have a particular way I would like the buff frame to appear for target buffs. I would like the buffs to appear when I mouse over a target, but each time I try to set the particular frame to "mouseover" in the layout tab (under Frame Visibility), I can't get the frames to appear when I mouse over myself when I know I have buffs active. I have the frame setup over the tool tip button for characters (managed by Cowtip) on the right side of my screen.

Is there something that I am doing wrong and do I need to supply a screenshot or some type of report with this post? I am currently at work so unable to do anything till I can get back home. Any help would be greatly appreciated.

Thanks.
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Unread 02-02-10, 08:16 PM  
Eyrika
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Re: switch profile via /run

Originally posted by Scheinheilig
i'd like to know if it is possible to switch between different profiles with a macro (via /run maybe?). i tried /run SBF.db:SetProfile("profileName") but all i got was an error.
You can switch SBF profiles through the mod SetTheory, which I use to switch my UI between Shadow and Disc setups... However, when it switches SBF, I get an error. After I reload my UI, the error goes away and it seems fine... The profile does switch successfully and it seems like it's working without problems, but it still gives an error message.

EDIT: I was going to post the error message that I get, but I actually get several errors relating to different mods it appears... But it only happens when I try to switch my SBF profile with SetTheory.

Here's the last error that shows up:
Date: 2010-02-02 18:19:43
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\SatrinaBuffFrame\SBFTracking.lua line 20:
bad argument #1 to 'tinsert' (table expected, got nil)
Debug:
(tail call): ?
[C]: ?
SatrinaBuffFrame\SBFTracking.lua:20: ?()
SatrinaBuffFrame\SBFBuff.lua:206: UpdateUnitAuras()
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:399: Update()
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:392: ForceGet()
...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:381: ForceAll()
...nterface\AddOns\SatrinaBuffFrame\SBFButtonFacade.lua:23: callback()
...ade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:89:
...ade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:84
...ade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:719: Skin()
...nterface\AddOns\SatrinaBuffFrame\SBFButtonFacade.lua:47: SetupGroup()
SatrinaBuffFrame\SBFFrame.lua:302: SetupFrame()
SatrinaBuffFrame\SBFFrame.lua:158: SetupFrames()
SatrinaBuffFrame\SBFSavedVar.lua:408: ?()
...oft\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145:
...oft\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145
[string "safecall Dispatcher[3]"]:4:
[string "safecall Dispatcher[3]"]:4
[C]: ?
[string "safecall Dispatcher[3]"]:13: ?()
...oft\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...erface\AddOns\AtlasLoot\Libs\AceDB-3.0\AceDB-3.0.lua:441: SetProfile()
SetTheory\actions\AceProfile.lua:24: set()
SetTheory\core.lua:195:
SetTheory\core.lua:195
[C]: pcall()
SetTheory\core.lua:195:
SetTheory\core.lua:157
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...e\AddOns\PitBull4\libs\AceTimer-3.0\AceTimer-3.0.lua:164:
...e\AddOns\PitBull4\libs\AceTimer-3.0\AceTimer-3.0.lua:138
AddOns: .....
Last edited by Eyrika : 02-02-10 at 08:21 PM.
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Unread 02-01-10, 05:30 PM  
AnrDaemon
A Chromatic Dragonspawn
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Re: CPU usage.

Originally posted by Enkidu
Hey Satrina, this mod has really grown a lot since I last had the CPU cycles to use it, amazing progress with it.


What do you feel about the current CPU usage of SBF?
Granted I have 9 frames all with their own filters, but using the addon Interface Usage SBF seems to be using up three times as much cpu time as even Grid, and up to 10 times of most "average" addons (measured over the course of an ICC25 raid).

Is this because I've splurged on way too many frames and filters?
If i'm allowed to guess, it mostly depends on your filters complexity.
Also, for me, I didn't noticed any significant CPU waste.

Some screenshots from my past experimenting:

First is about 10 min random killing in Crystalsong. Second is from about 3-5 min fight with Heroic Dummy in Stromwind. Was used five frames. One for player buffs/debuffs, four for single specific target debuff each.
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Unread 02-01-10, 12:07 PM  
Enkidu
A Kobold Labourer

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CPU usage.

Hey Satrina, this mod has really grown a lot since I last had the CPU cycles to use it, amazing progress with it.


What do you feel about the current CPU usage of SBF?
Granted I have 9 frames all with their own filters, but using the addon Interface Usage SBF seems to be using up three times as much cpu time as even Grid, and up to 10 times of most "average" addons (measured over the course of an ICC25 raid).

Is this because I've splurged on way too many frames and filters?
Last edited by Enkidu : 02-01-10 at 12:08 PM.
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