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Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
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Unread 04-21-09, 01:39 PM  
sindalee
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Originally posted by Satrina
Correct. You can also always just create the filter yourself: n=brain freeze. You do not need to wait for it to appear in the spells list.

The click menu will be back in 3.2!
tyvm!
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Unread 04-21-09, 01:28 PM  
SFJake
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I think the addon broke in 3.1.1. No idea why, but its not loading.
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Unread 04-21-09, 11:10 AM  
Satrina
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Correct. You can also always just create the filter yourself: n=brain freeze. You do not need to wait for it to appear in the spells list.

The click menu will be back in 3.2!
Last edited by Satrina : 04-21-09 at 11:27 AM.
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Unread 04-21-09, 10:01 AM  
sindalee
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mage Brain Freeze isn't in the spell list =O

note my mage is an alt that hasn't left dal since the patch,
but i did notice on my priest with the new version that i couldn't
filter in a buff off of my buffs into my proc window (like the old shift+click)
which i figured i could get around the brain freeze issue with.

is it just a buff my window hasn't picked up yet, and will add itself in there once it procs?
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Unread 04-21-09, 08:52 AM  
Satrina
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In 3.2 I will be streamlining the timer code, allowing people to plug in their own modules with their own timer formats if they so choose, and probably adding such colouring options to the default timers since it is a reasonably common request.

Koyah - magic filters are a bid dodgy, yes, and ha definitely works better for curse/disease/poison. There's no real easy way to fix it. I should put the thing I wrote up about them on the SBF site.

pexcer - will look into it. Probably something to do with flowing two different units together - not something I expected people to do!
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Unread 04-21-09, 06:52 AM  
berrybear
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Originally posted by Desik™
Is there a way to remove the shadow behind the text ( timers )? and an option to color the s, m would be really nice

something like 12m
You can have that right now:

1 Exit WoW and comment out line ~685 in SBFFrame.lua:
"-- slot.timer.text:SetVertexColor(colour.r, colour.g, colour.b)"

2 Paste this into your settings addon, if you have one, or another addon that you know will get loaded with WoW:
Code:
  SHORT_ONELETTER_ABBR  = "|cFFFF2500%d|r"
  SECOND_ONELETTER_ABBR = "|cFFFF9900%d|r"
  MINUTE_ONELETTER_ABBR = "|cFFFFD200%d|cFFFFFFFFm|r"
  HOUR_ONELETTER_ABBR   = "|cFFFFD200%d|cFFFFFFFFh|r"
  DAY_ONELETTER_ABBR    = "|cFFFFD200%d|cFFFFFFFFd|r"
If you want the timers to look like OmniCC, paste this too:
Code:
  SecondsToTimeAbbrev = function(s)
	if (s >= 86400) then
		return DAY_ONELETTER_ABBR, ceil(s/86400)
	end
	if (s >= 3600) then
		return HOUR_ONELETTER_ABBR, ceil(s/3600)
	end
	if (s >= 60) then
		return MINUTE_ONELETTER_ABBR, ceil(s/60)
	end
   	if (s >= 5) then
		return SECOND_ONELETTER_ABBR, s
	end
	return SHORT_ONELETTER_ABBR, s
  end
3 Start WoW and select "Blizzard style" under the timer tab in SBF, your timers should get coloured similar to how you described.

I know it's a hack but it's the least intrusive way I could think of.

*This will probably break colouring timers by debuff type.
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Unread 04-20-09, 06:40 PM  
pexcer
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Re: buff flowing error referencing self a nil value

Originally posted by pexcer
I've setup a frame (frame 3) for player unit, whitelisted for buffs. I put a couple short duration proc buffs in it which work fine.

I have icons off, bars on, and name and duration on.

I created another frame (frame 4) for target unit, whitelisted for debuffs. Then setup buff flow with frame 3 the parent and frame 4 the child. It works fine, shows the debuff in frame 3 but when the debuff runs out I get an error message. If I turn off names I don't get the error.
Experimented some more. As far as I can tell it only happens when you are flowing from a Target buff frame to a Player buff frame, and only when using bars (actually I need to double check if it only happens when using bars, pretty sure but it was like 2am last night)

There seems to be another bug with using bars, when the duration of the buff expires the bar flashes to double it's full length for a split second before disappearing.

Thanks for the hard work, I love the flexibility
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Unread 04-20-09, 05:31 PM  
Koyah
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I can't get the filters magic or buffs/debuffs I can dispell to work. If I set it to blacklist it will show everything including magic or buffs/debuffs I can dispell. Any idea what the problem is?
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Unread 04-20-09, 11:57 AM  
Satrina
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That's fixed for 3.1.5. It's a problem where when your vehicle is dismissed, SBF doesn't do an update of frames that are assigned to the vehicle unit to clear them.
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Unread 04-20-09, 11:20 AM  
pelf
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Back when I was hacking "vehicle" into the unit ids list, I just lived with this, but now that you put it in there...

When I'm doing (for example) the Hodir daily Thrusting Hodir's Spear, and I'm engaged with the wyrm, both the vehicle-designated (de)buff frame and my target's buffs contain the Fight Wyrm debuff. When I complete the fight, and my player frame returns to its normal spot, that debuff is still stuck showing. Mousing over it shows nothing, so it appears the icon is just still there -- no duration or stack count number visible. Loading the options and then closing them removes it. This has happened with a few other vehicles and one time the frame assigned to "vehicle" actually seemed to get an array of the test buff icons that are shown with the configuration dialog up. I can't give you instructions to reproduce this latter example though.
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Unread 04-20-09, 08:25 AM  
Satrina
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Kaaosa - I was just itching for a chance to use that I should do a mention on profiles in the setup questions as it's somewhat commonly asked

pexcer - will look into it, thanks!
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Unread 04-19-09, 11:20 PM  
pexcer
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buff flowing error referencing self a nil value

I've setup a frame (frame 3) for player unit, whitelisted for buffs. I put a couple short duration proc buffs in it which work fine.

I have icons off, bars on, and name and duration on.

I created another frame (frame 4) for target unit, whitelisted for debuffs. Then setup buff flow with frame 3 the parent and frame 4 the child. It works fine, shows the debuff in frame 3 but when the debuff runs out I get an error message. If I turn off names I don't get the error.
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Unread 04-19-09, 10:26 PM  
Kaaosa
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Sorry, I did check the website. Must have missed it. Thank you.
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Unread 04-19-09, 08:06 PM  
Desik™
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Is there a way to remove the shadow behind the text ( timers )? and an option to color the s, m would be really nice

something like 12m
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Unread 04-19-09, 04:46 PM  
Satrina
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