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Satrina Buff Frames 3  Popular! (More than 5000 hits)
Version: 3.1.25
by: Satrina, father0fnine
SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
Version
Size
Author
Date
3.1.24
164kB
Satrina
10-15-10 04:13 PM
3.1.23
164kB
Satrina
10-15-10 03:19 PM
3.1.22
164kB
Satrina
10-15-10 02:35 PM
3.1.21
165kB
Satrina
10-14-10 06:15 PM
3.1.21
383kB
Satrina
10-14-10 06:12 PM


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Old 10-29-10, 06:28 AM  
FaulTier
A Wyrmkin Dreamwalker
 
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SlashCmdList

Hey there. I wanted to know if there is a possible script like
Code:
SlashCmdList["kgpanels"]("layout ShiningHeal")
for SBF?
Or like
Code:
/run PitBull4.db:SetProfile("Heal")
Anyway, i want to run the script when i click a panel of kgPanels, so things like
Code:
if pressed then 
SendChatMessage("/kgpanel layout ShiningHeal") 
else
SendChatMessage("/reload")
end
do NOT work, because kgPanels just adds messages to the chat and SlashCommands don't work that way.
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Old 10-28-10, 10:09 PM  
Xaveor
A Kobold Labourer

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So why can't I change the scale of the buffs? They're so tiny on the screen I can hardly tell what buff it is... And the tracking never shows up. I currently have it disabled so I can use the default one.
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Old 10-28-10, 05:24 PM  
AnrDaemon
A Flamescale Wyrmkin
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Originally posted by Lulia
Hey, Satrina. How difficult would it be to make it so that frames that aren't currently showing a buff (inactive buffs) are either hidden or not mouse enabled, and then to simply reenable the mouse or reshow them when they become updated with a new buff.
Confirming the above. I have "Enemy buffs" frame in one place, that happens to be very inconvenient when the frame does not contain any buffs. The very first cell is not visible but traps mouse clicks, preventing whatever I've been trying to do from happening.

P.S.
Anyone playing on NA servers, could you please ask the dude named Maul in this thread, who on earth would be replicating that utter crap?
Originally Posted by Maul
Addons, aside from some bugs on Blizzard's side, can fully replicate the Blizzard buff bar right now.
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Old 10-28-10, 02:40 PM  
Chamenas
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Hey, Satrina. How difficult would it be to make it so that frames that aren't currently showing a buff (inactive buffs) are either hidden or not mouse enabled, and then to simply reenable the mouse or reshow them when they become updated with a new buff.

Having delved into some AddOn stuff myself, I now realize that this is why having an empty SBF Frame in the middle of the screen often causes my mouse to not click on things when it should. Obviously if the buff is up and active there's something visible that should block the clicks (since I like being able to hover over them, etc...) but if the frame is currently empty it would be nice for it to not obstruct.
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Old 10-28-10, 07:40 AM  
Radoznali
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I know there is issues with clicking off buffs because of Blizz,but recently blizz consolidated buffs button has been starting to pop up here and there-like if i where in instance fisr it doesnt show up but if someone buffs me i get that button,then when i leave instance it disappears or on few occasion it stayed -not predictable at all when it will show up
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Old 10-28-10, 04:41 AM  
Necrophgst
A Deviate Faerie Dragon
 
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Originally posted by Estelyen
I'd like to thank you so much for staying on it although Blizzard obviously tried to scare Addon Developers off with lots of new shenanigans

And a great timing on Blizzards side too, right before Hallow's End where people keep stuffing stupid pumpkins on each others heads or suddenly turning random people into Wisps/Leper Gnomes/etc. and keep them from casting in that "shapeshifting" state and those with addons aren't even able to do something about it unless they reload their interface... Way to go Blizz
I don't mean to go off topic with SBF (BTW thanks for the fixes here Satrina it's much appreciated!). But there's no need to load/reload your interface to remove a simple buff (ie: one you don't have to do too much hunting for). Just type /cancelaura exact-aura-name. For example: /cancelaura Bat Costume or /cancelaura Jack-O'-lantered! I don't believe capitalization matters.

For crap like the Hallow's end you can create a simple macro with a bunch of /cancelaura commands to get rid of every potential annoyance during the holiday festivities.
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Old 10-27-10, 02:40 AM  
Estelyen
A Kobold Labourer

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Originally posted by Satrina
SBF and Clicking off Buffs
I'd like to thank you so much for staying on it although Blizzard obviously tried to scare Addon Developers off with lots of new shenanigans

And a great timing on Blizzards side too, right before Hallow's End where people keep stuffing stupid pumpkins on each others heads or suddenly turning random people into Wisps/Leper Gnomes/etc. and keep them from casting in that "shapeshifting" state and those with addons aren't even able to do something about it unless they reload their interface... Way to go Blizz
Last edited by Estelyen : 10-27-10 at 02:42 AM.
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Old 10-26-10, 08:50 PM  
Somaru
A Defias Bandit

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I have an issue

Hello! I love your addon a lot.

Since patch 4.01 I have had an issue. When I mouseover a buff I often can not read the tooltip unless I hit a "sweet" spot. I played around and this is because of the name portion of the buff. I have my names on the icon, so when I mouseover the icon any place where the name label thing is, the tooltip doesn't pop up.

I tried clicking "activate" mouse but the problem is that the name field is much, much larger than the words and the icon itself. With activate mouse on I can hover anywhere around the icon and pick up the tooltip, even if I'm many pixels away from the icon or name text.

Also if I un-enable something like text, all my setting go away when I re-enable it. I think that one is mentioned on your site though.

Thanks for the addon!
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Old 10-26-10, 03:50 PM  
Satrina
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SBF and Clicking off Buffs
Read what I am working on: http://evilempireguild.org/SBF. All updates to what's happening will appear there.


brknsoul: Not easily, no. In any case, trying to show/hide a SecureAuraHeader frame in combat via a click from an addon would give you taint errors.
Last edited by Satrina : 10-26-10 at 03:50 PM.
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Old 10-26-10, 01:17 PM  
brknsoul
A Deviate Faerie Dragon
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Is it possible to have the default buff frame showable without reloading, and if so, perhaps we could have it toggle hidden/shown via right clicking an SBF buff, with a small message.
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Old 10-26-10, 08:24 AM  
Velran
A Murloc Raider
 
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Originally posted by AnrDaemon
I don't have any kind of such coloring myself. >.>
"[x] Do not show SBF icon border" ?
I can tick both that and do not colour ButtonFacade borders to get everthing the same colour, but having the debuffs flowing into the buff frame, they take the same coloured border as that frame, so if I did that both buffs and debuffs would have the same colour. It's a problem D:
Last edited by Velran : 10-26-10 at 08:24 AM.
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Old 10-26-10, 08:05 AM  
AnrDaemon
A Flamescale Wyrmkin
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Originally posted by Velran
Sorry, I wasn't being very clear. I was wanting to colour the debuff borders. At the moment they are coloured by their type (e.g. magic debuffs are blue), I was wondering if I could set them all to the same colour.
I don't have any kind of such coloring myself. >.>
"[x] Do not show SBF icon border" ?
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Old 10-26-10, 06:44 AM  
Velran
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Originally posted by AnrDaemon
Sorry, what? If you mean names coloring, then go ahead and do it.
Sorry, I wasn't being very clear. I was wanting to colour the debuff borders. At the moment they are coloured by their type (e.g. magic debuffs are blue), I was wondering if I could set them all to the same colour.

Set buffs and debuffs to separate frames, and flow debuffs to buffs. Could as well set debuffs frame to never be shown.
Thanks works perfectly
Last edited by Velran : 10-26-10 at 06:45 AM.
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Old 10-25-10, 05:37 PM  
AnrDaemon
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Originally posted by Velran
There's two things i'm wanting to do at the moment (if they're possible). The first is to colour all debuffs the same colour, regardless of their type.
Sorry, what? If you mean names coloring, then go ahead and do it.
The second is to be able to sort a frame, where both buffs and debuffs are active, so that buffs always appear at the start of the frame (the anchor point) and debuffs are pushed further down the frame.
Set buffs and debuffs to separate frames, and flow debuffs to buffs. Could as well set debuffs frame to never be shown.

In meantime: copying layouts between profiles.
lua Code:
  1. function sbfLinkLayout(srcProfile, dstProfile)
  2.    local frameName;
  3.    if (nil ~= SBFDB["profiles"][srcProfile]) and (nil ~= SBFDB["profiles"][dstProfile])
  4.    then
  5.       for i, src in pairs(SBFDB["profiles"][srcProfile]["frames"]) do
  6.          for j, dst in pairs(SBFDB["profiles"][dstProfile]["frames"]) do
  7.             if (dst["general"]["frameName"] == src["general"]["frameName"]) then
  8.                print("Frame found: " .. src["general"]["frameName"] .. ", trying to copy positioning data...");
  9.                SBFDB["profiles"][dstProfile]["frames"][j]["layout"] = src["layout"];
  10.                SBFDB["profiles"][dstProfile]["frames"][j]["icon"] = src["icon"];
  11.                break;
  12.             end;
  13.          end;
  14.       end;
  15.    end;
  16. end;

Warning: It's VERY CRUDE. Not that I've forgotten the fool-check completely, but...
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Old 10-25-10, 05:25 PM  
Velran
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Hi, first of all thanks for a great addon.

There's two things i'm wanting to do at the moment (if they're possible). The first is to colour all debuffs the same colour, regardless of their type. The second is to be able to sort a frame, where both buffs and debuffs are active, so that buffs always appear at the start of the frame (the anchor point) and debuffs are pushed further down the frame.

Thanks in advance for any help you can give me.
Last edited by Velran : 10-25-10 at 05:27 PM.
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