(165 Kb)
Updated: 10-21-10 12:39 PM
Updated:10-21-10 12:39 PM

Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of [email protected]
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now

Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php

Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
10-15-10 04:13 PM
10-15-10 03:19 PM
10-15-10 02:35 PM
10-14-10 06:15 PM
10-14-10 06:12 PM

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Unread 01-30-10, 05:15 AM  
A Flamescale Wyrmkin
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Forum posts: 148
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Noticed a slight problem.
I have a dedicated frame for "Important things", like Righteous Fury/Frost Presence/Trinket procs/other short but essential afflictions.
Then, problem is:
I have Horn of Winter sorted into this frame.
If I use it OOC, it properly place in right frame and start counting down.
If I use it in combat, it is nowhere to be found.
Strange thing is, all other designated buffs seems to get placed properly, Blade Barrier for example, on the same character.
Anyone else noticed such issue?
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Unread 01-28-10, 07:42 PM  
A Murloc Raider
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Greetings, and thanks for a very handy mod!

I've run into an unusual problem. It seems SBF doesn't like it if you uncheck both buffs and debuffs for a frame. It will default that frame to Buffs when you log in.

Recently, I decided to revamp my UI, and part of that involved playing around with where and how buffs are placed. I made several frames, of which three are relevant: One for auras, one for short-term buffs (under 60 seconds), and one for all other buffs. I then unchecked both Buffs and Debuffs in the default "Buffs" frame, and set the frame to Blacklist. Finally, I set the three custom buff frames to flow into the empty "Buffs" frame. This works very well.

However, when I log out then log back in, the Buffs frame has its Buffs setting checked. This causes buffs to double-display. I worked around it by setting the frame to Whitelist instead, but the Buffs check box keeps getting re-checked every time I log in.
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Unread 01-28-10, 03:23 PM  
A Kobold Labourer

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oh one more thing, it seems you can only set the default two bars (buffs and debuffs) to switch to vehicle buffs/debuffs and not any newly created bars. At one point you use to be able to, back when it was only buffs and not debuffs that you could set up for vehicles. The option is greyed out to me for my new bars.
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Unread 01-28-10, 07:18 AM  
A Kobold Labourer

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Skining the Buffs/Debuffs

Looking for some help for skinning my buffs/debuffs using the RactionButton skin i have installed. im a total "noob" at LUA, could you possibly explain how i can do this?
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Unread 01-27-10, 11:04 PM  
A Defias Bandit
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3.3 Bug

Your posted fix doesn't do it for me :s

My problem is that I can never see my buffs, but I can see debuffs.

I don't get errors, my buffs just don't show up :s
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Unread 01-27-10, 06:35 PM  
Premium Member
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It's probably SBF I've been meaning to get some quality time to fix that and a couple of other nagging but small annoyances as the last maintenance release of version 3.1, but have been constantly crazy busy lately. Hopefully (hopefully) I will get that time this weekend.

Profile switching is actually close to done in my personal copy of SBF. I'll try to get it finished for that last maintenance release of 3.1. (Switching the profile in use is easy; making SBF reset all its settings once the profile switch happens takes a bit more work)

One thing people can maybe help with. I've gotten a few reports here, and a few other by other means, of SBF seeming to randomly decide to blow away people's saved settings, leaving these people with an empty saved variables file. It's never happened to me, or to many many people who use SBF. However, if I can figure out why it happens even super rarely to people, I'd like to do so. To that end, if this has happened or happens to you, shoot me an email ([email protected]) with as much detail as you can regarding other addons you have installed, what you were doing (logged out and logged back in and boom, settings gone?) and whatever else may seem relevant. Thanks!
Last edited by Satrina : 01-27-10 at 06:40 PM.
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Unread 01-25-10, 12:23 AM  
A Kobold Labourer

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I really truly love this mod, Its one mod i couldn't live without, which makes me put up with one tiny thing it does every so often when i log in or reload my UI sometimes.

every so often (quite often in fact) is that the gloss from button facade will stop working or the colored borders will not show up for debuffs. Happens all the time. I'm not sure if its SBF or Button Facade.
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Unread 01-23-10, 09:16 PM  
A Flamescale Wyrmkin
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Re: Disappointed Beyond Belief

Originally posted by Tarja
I tried the SBF Fix command and it did nothing. The only thing I could do was reset everything, lose hours of work and start completely from scratch. No Thanks! I won't be touching this addon ever again and completely wasting my time when it randomly decides to make me start over
Please don't come again to post how you like it, once you realize it was an addon conflict.
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Unread 01-23-10, 05:36 AM  
A Kobold Labourer

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switch profile via /run

i'd like to know if it is possible to switch between different profiles with a macro (via /run maybe?). i tried /run SBF.db:SetProfile("profileName") but all i got was an error.
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Unread 01-23-10, 02:48 AM  
A Kobold Labourer

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Disappointed Beyond Belief

So I just spent several hours figuring out how to use this addon and was REALLY liking how I got everything set up, only to find that when I relogged for another addon, SBF suddenly decided to stop showing any buffs whatsoever for no apparent reason. If I try to open SBF options to tweak settings, then all of the "test buffs" continue to show all over my screen even if I close the Options menu.

I tried the SBF Fix command and it did nothing. The only thing I could do was reset everything, lose hours of work and start completely from scratch. No Thanks! I won't be touching this addon ever again and completely wasting my time when it randomly decides to make me start over
Last edited by Tarja : 02-18-10 at 01:30 PM.
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Unread 01-22-10, 04:05 PM  
A Warpwood Thunder Caller
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Re: Re: Re: /sbf options tossing errors

Originally posted by cormanthor
It is enabled. I've even gone down to just SBF + SBF Options. No dice on getting options to open up. It complains again about the TimerTab.lua.
I found my solution was to delete my existing saved variables and start from scratch. Something in there must not have been in agreement with the timer module. It is now working as intended.
Some days it's just not worth chewing through the restraints...
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Unread 01-13-10, 01:49 PM  
An Aku'mai Servant
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Originally posted by roman
I tried search for this, but I had no luck.

I have my target buffs & debuffs in a flow, however I'd like the debuffs to start on a new row. Is this possible?
This sort of functionality is on the table for the new version of SBF. I asked the same thing before, about 6 pages ago, and Satrina answered that this would be possible in the new version. So for the moment, just have to wait!
There is absolutely no evidence to support the theory that life is serious.
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Unread 01-12-10, 08:36 PM  
A Defias Bandit

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Is it possible to change the colors used when "Color timer by dispel type" is turned on?
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Unread 01-12-10, 06:14 PM  
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Re: Out of date?

Originally posted by Tonykunn
im using the latest one (3.1.20) but i cant get it to work with 3.3. In my addon folder it says its out of date cant figure out why.
"Out of date" simply means that the addon hasn't had a new version released since the last WoW patch. In the vast majority of cases (including this one) it does not mean the addon doesn't work. At the top of the addon list there is a checkbox labeled "Load out of date addons". Check it. Blizzard put it there for a reason -- so that addon authors don't have to waste everyone's time and bandwidth posting frivolous "updates" just to tell WoW that the addon does not require any changes to work in the latest patch.
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Unread 01-12-10, 05:58 PM  
A Defias Bandit
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Re: Out of date?

I'm thinking SBF has problems with vehicles.

I got this error on my DK, but I'm noticing errors for SBF whenever I'm in vehicles. I have the "show buff options" for vehicles enabled, if that helps. Although this particular vehicle didn't have any buffs to show, but whatever.

1x SatrinaBuffFrame-3.1\SBFUtil.lua:15: attempt to index local 'v' (a boolean value)
SatrinaBuffFrame-3.1\SBFBuff.lua:162: in function <SatrinaBuffFrame\SBFBuff.lua:156>
SatrinaBuffFrame-3.1\SBFBuff.lua:315: in function `IterateAuras'
SatrinaBuffFrame-3.1\SBFBuff.lua:202: in function `UpdateUnitAuras'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:399: in function `Update'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:392: in function `ForceGet'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:372: in function `?'
CallbackHandler-1.0-5:146: in function <...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-5:91: in function `Fire'
AceEvent-3.0-3 (Bartender4):120: in function <...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

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