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Satrina Buff Frames 3  Popular! (More than 5000 hits)
Version: 3.1.25
by: Satrina, father0fnine
SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
Version
Size
Author
Date
3.1.24
164kB
Satrina
10-15-10 04:13 PM
3.1.23
164kB
Satrina
10-15-10 03:19 PM
3.1.22
164kB
Satrina
10-15-10 02:35 PM
3.1.21
165kB
Satrina
10-14-10 06:15 PM
3.1.21
383kB
Satrina
10-14-10 06:12 PM


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Unread 01-09-10, 02:49 AM  
mrfit
A Kobold Labourer

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its normal that the buff duration in the tooltip doesnt update when i mouseover a buff/debuff?
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Unread 01-08-10, 07:45 PM  
AnrDaemon
A Flamescale Wyrmkin
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Originally posted by Satrina
Nice idea on the frame level filters.
I actually have a more deeper view about it from a perfomance point of view.
However, I haven't digged code and not saw how you are managing buff sorting internally, and it may be just what you did yourself...

Let's say, we have a table of filters, and other table as cache.
filterTable = { frame1 = { filter1, ... }, ... }
cacheTable = { spellName = frameName, ... }
Now, every new buff/debuff would be first checked against cache, and then passed to filters.
if nil == cacheTable[spellName] then
...loop though filters...
else
...just put spell into right place

At least, it would speed up the name filters.
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Unread 01-08-10, 04:27 PM  
Satrina
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Copy layout is on the list for 3.2 - I may have forgot to include it on the dev list though

Nice idea on the frame level filters.
Last edited by Satrina : 01-08-10 at 04:29 PM.
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Unread 01-08-10, 07:54 AM  
AnrDaemon
A Flamescale Wyrmkin
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May I suggest an enchancement that would be very helpful in setting up the addon?
Can you please add one more "copy" option? Namely, "copy layout from".
I'm using same layout for all my characters, but being different classes, they are using different buffs to monitor in diferent frames.

Also, it would be helpful, if we could be able to exclude auras went to some other frame. Without chaining, just something like
Frame1: buff1, buff2
Frame2: buff3, buff4
Frame3: ~Frame1, ~Frame2

But not
Frame1: buff1, buff2
Frame2: ~Frame1
Frame3: ~Frame2
(That would be a bad headache to code and prevent possible circular references)
Last edited by AnrDaemon : 01-08-10 at 07:54 AM.
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Unread 01-07-10, 09:56 PM  
Satrina
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Hm, possibly. SBF currently monitors the combat log for ENCHANT_APPLIED and ENCHANT_REMOVED events, which you would think should cover it. Since SBF already monitors UNIT_INVENTORY_CHANGED for other reasons, it's definitely worth looking at for sure, thanks!
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Unread 01-07-10, 11:52 AM  
Talyrius
A Frostmaul Preserver
 
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Originally Posted by gagou
You can catch weapon enchant change by registering to event UNIT_INVENTORY_CHANGED, this is working but time until expiration is not yet available at this time so if you need it you have to add a small delay between UNIT_INVENTORY_CHANGED fire and call to GetWeaponEnchantInfo()
http://forums.wowace.com/showpost.ph...&postcount=169

Could this fix the weapon buffs?
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Unread 01-07-10, 07:24 AM  
Myster
A Kobold Labourer
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Bug Report

Get this on my Undead Warrior....

1x SatrinaBuffFrame-3.1\SBFUtil.lua:15: attempt to index local 'v' (a boolean value)
SatrinaBuffFrame-3.1\SBFBuff.lua:162: in function <SatrinaBuffFrame\SBFBuff.lua:156>
SatrinaBuffFrame-3.1\SBFBuff.lua:315: in function `IterateAuras'
SatrinaBuffFrame-3.1\SBFBuff.lua:202: in function `UpdateUnitAuras'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:399: in function `Update'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:392: in function `ForceGet'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:299: in function `CombatTimer'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:259: in function <...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:246>

Locals:
buff = <table> {
casterClass = "PALADIN"
index = 4
stealable = false
duration = 0
unit = "player"
castableBy = "PALADIN"
debuffType = "none"
timeLeft = 0
texture = "Interface\Icons\Spell_Holy_DevotionAura"
castable = false
auraType = 20
caster = "party1"
expiryTime = 0
untilCancelled = true
name = "Devotion Aura"
filterName = "devotion aura"
hadCount = false
count = 0
filter = "HELPFUL"
start = 0
casterIsPlayer = true
warned = <table> {}
rank = 10
}
sbf = <table> {
sounds = <table> {}
CancelTimer = <function> @ Ace3\AceTimer-3.0\AceTimer-3.0.lua:311:
UnitGUID = <function> @ SatrinaBuffFrame\SBFCombatLog.lua:14:
StopTimers = <function> @ SatrinaBuffFrame\SatrinaBuffFrame.lua:281:
debug = 0
CopyTable = <function> @ SatrinaBuffFrame\SBFResources.lua:48:
GetTimer = <function> @ SatrinaBuffFrame\SBFElements.lua:323:
versionStr = "3.1.20"
ScheduleTimer = <function> @ Ace3\AceTimer-3.0\AceTimer-3.0.lua:276:
RemoveTrackingBuff = <function> @ SatrinaBuffFrame\SBFTracking.lua:24:
enchantID = <table> {}
GetBuffFrame = <function> @ SatrinaBuffFrame\SBFFrame.lua:81:
FrameLevels = <function> @ SatrinaBuffFrame\SBFElements.lua:66:
db = <table> {}
OpenOptions = <function> @ SatrinaBuffFrame\SatrinaBuffFrame.lua:501:
ValueIn = <function> @ SatrinaBuffFrame\SBFUtil.lua:12:
SetEnabledState = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:438:
DISEASE = "Disease"
alpha = 0.35226058711608
AddTrackingBuff = <function> @ SatrinaBuffFrame\SBFTracking.lua:12:
strings = <table> {}
FrameExists = <function> @ SatrinaBuffFrame\SBFUtil.lua:317:
getAuras = <table> {}
PutAnchor = <function> @ SatrinaBuffFrame\SBFElements.lua:673:
NewModule = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:255:
PutSlot = <function> @ SatrinaBuffFrame\SBFFrame.lua:636:
PutName = <function> @ SatrinaBuffFrame\SBFElements.lua:432:
PopulateSlot = <function> @ SatrinaBuffFrame\SBFFrame.lua:611:
DescendingDurationSort = <function> @ SatrinaBuffFrame\SBFUtil.lua:257:
revision = 129
SetupEnchants = <function> @ SatrinaBuffFrame\SBFEnchant.lua:34:
UntilCancelled = <function> @ SatrinaBuffFrame\SBFBuff.lua:492:
DoFlow = <function> @ SatrinaBuffFrame\SBFBuff.lua:457:
name = "SBF"
SetBarColour = <function> @ SatrinaBuffFrame\SBFElements.lua:268:
GetAnchor = <function> @ SatrinaBuffFrame\SBFElements.lua:663:
NONE = "none"
Dispellable = <function> @ SatrinaBuffFrame\SBFUtil.lua:92:
sbfoVersion = 3.1
lastUpdate = <table> {}
Print = <function> @ Ace3\AceConsole-3.0\AceConsole-3.0.lua:54:
RefreshBuffs = <function> @ SatrinaBuffFrame\SatrinaBuffFrame.lua:412:
timerFormat2 = "%02d:%02d"
frameAdjustments = 0
Castable = <function> @ SatrinaBuffFrame\SBFUtil.lua:79:
flashTime = 0.055993486195803
ChatCommand = <function> @ SatrinaBuffFrame\SatrinaBuffFrame.lua:436:
durationIncrement = 1
UnitVehicle = <function> @ SatrinaBuffFrame\SatrinaBuffFrame.lua:320:
CombatLog = <function> @ SatrinaBuffFrame\SBFCombatLog.lua:28:
GetCount = <function> @ SatrinaBuffFrame\SBFElements.lua:634:
CombatTimer = <function> @ SatrinaBuffFrame\SatrinaBuffFrame.lua:296:
SetDefaultModuleLibraries = <function> @ Ace3\AceAddon-3.0\AceAddon-3.0.lua:381:
CreateFrames = <function> @ SatrinaBuffFrame\SBFFrame.lua:27:
E
---
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Unread 01-07-10, 03:24 AM  
FeanorJK
A Kobold Labourer

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Hi. Well, I'm having some minor issues with this lovely addon.

First, my target's target's debuff sometime does not dissapear when I deselect the target. Meaning that my target's target frame is gone, but no it's debuff's frame (not using buffs for that frame).

Second, a weird thing that happened me a few days ago (actual version os SBF and wow 3.3), is that the player's Buff frame was showing buffs and debuff together (was configured to only show buffs) and the player's debuff frame did not show anything. Those were configured almost at default, changed only the rows. And those cannot be deleted because are the default frames, so I have to change them to show buffs and debuffs for the 40 raid member, so they won't appear anytime soon.

As I said, those are just minor issues, I really love this addon
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Unread 01-05-10, 01:35 AM  
Sangull
A Murloc Raider

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I've noticed some hiccups in the timers for totems. They seem to happen randomly. The best way I can describe it is that the timer will drop from say 6 down to 5 then jump back up to 6 again (numbers chosen arbitrarily, it seems to happen with any totems with <1 minute remaining). I notice it most when there are multiple totems under one minute remaining but have noticed it with only magma totem displaying in seconds. I've witnessed it both in and out of combat, solo and in groups/raids. I'm not really sure what causes it, but it only occurs with totem timers. Standard buff/debuff displays are normal.

I'm using Blizzard Style II with 'Show 1/10 seconds' checked. SBF version 3.1.20
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Unread 01-02-10, 03:46 AM  
Satrina
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Happy new year, folks! I should now (really!) be sleeping in my own bed for more than 2-3 nights at a time for at least a few months

I'll check into that BF setting, thanks!
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Unread 01-01-10, 12:15 PM  
duhwhat
A Cyclonian

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Originally posted by Silentbob_dk
I also seem to have this problem. Entering SBF options, my icons look the way they are suppose to. However exiting SBF options, they resort to some black borders.
Im having this problem too now, pretty infuriating. I can force the skin by going into button facade and applying it, but as stated, a logout resets it to these thick black borders.

edit: i should add that doing a ui reload occasionally fixes this. very inconsistent, however

furthermore, if you watch closely, upon login the correct skin will apply briefly, then revert quickly to this thick black border. opie and dominos are behaving as usual with BF.
Last edited by duhwhat : 01-01-10 at 12:40 PM.
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Unread 12-28-09, 10:52 AM  
Vo3Dyx
A Kobold Labourer

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Is there any ideas to make temporary buffs like auras be visible always at the bottom of the list?
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Unread 12-26-09, 03:01 PM  
Silentbob_dk
A Kobold Labourer

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Originally posted by kappe
i've updated my post, can you tell me please if you can use the option 'dont color button facade borders' ? checkbox cant be saved, if i change option frame to config (example, i'm editing the buff frame and go to the debuff frame) the option i picked is not saved. closing and opening again sbf options still not save the checkbox.
The same happens to me. SBF will not save if I check "Donīt color button facade borders". Like in your case it resets from switching frame and from exiting/entering SBF config.
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Unread 12-26-09, 02:37 PM  
kappe
A Deviate Faerie Dragon

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Originally posted by Silentbob_dk
I also seem to have this problem. Entering SBF options, my icons look the way they are suppose to. However exiting SBF options, they resort to some black borders.
i've updated my post, can you tell me please if you can use the option 'dont color button facade borders' ? checkbox cant be saved, if i change option frame to config (example, i'm editing the buff frame and go to the debuff frame) the option i picked is not saved. closing and opening again sbf options still not save the checkbox.
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Unread 12-26-09, 02:30 PM  
Silentbob_dk
A Kobold Labourer

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Originally posted by kappe
ok, after a switch back from racrionbuttonstyler to buttonfacade, i finally see skinned icons. but i see odd big black squared borders, and those are not in the skin i'm using. pulling out config using /sbf options seems to load skins properly, but a logout or a simple reloadui puts back odd borders.

any suggestion? seems i cant find a clue also reading the issue tracker
I also seem to have this problem. Entering SBF options, my icons look the way they are suppose to. However exiting SBF options, they resort to some black borders.
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