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Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
Version
Size
Author
Date
3.1.24
164kB
Satrina
10-15-10 04:13 PM
3.1.23
164kB
Satrina
10-15-10 03:19 PM
3.1.22
164kB
Satrina
10-15-10 02:35 PM
3.1.21
165kB
Satrina
10-14-10 06:15 PM
3.1.21
383kB
Satrina
10-14-10 06:12 PM


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Unread 09-12-09, 09:00 AM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
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The 's' filter aswell seems to be bugged as it lists buffs that cannot be stolen.
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Unread 09-12-09, 08:11 AM  
Alekc
A Defias Bandit

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Is the 'c' filter broken?
On my lvl 46 priest it shows my Inner Fire but not any other buffs like PW: Fortitude or Shadow Protection.

On lvl80 mage it works normal. But i've configured all on mage and then copied my profile to priest.
Last edited by Alekc : 09-12-09 at 08:15 AM.
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Unread 09-11-09, 10:15 PM  
Katae
A Cobalt Mageweaver
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This has been happening to me for quite awhile, ButtonFacade border colors have a weird tendency to change its shade on reload and when configuring it. As the color slider is changed in BF, the color flickers to the right color, but immediately to a dark shade.

I have even disabled everything but BF, SBF, and the skin, and edited the config vars manually, but the color seems to toggle itself between the correct color and the dark shade on UI reload.

I've tested with both Caith and Apathy skins.
Last edited by Katae : 09-11-09 at 10:16 PM.
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Unread 09-11-09, 04:00 PM  
Satrina
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I apparently need to level a rogue to get poisons since nothing untoward happens when I use a sharpening stone to test with warrior. Will do that tomorrow.
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Unread 09-10-09, 02:25 PM  
Spiraea
A Kobold Labourer

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Absolutely love your buff frames as they provide some serious needed screen real estate for me. I have run across something that's a bit of an annoyance but nothing mod breaking and I thought I'd just let you know. When using the Dignified Headmaster's Charge heirloom weapon http://www.wowhead.com/?item=42947 on my shaman.. when I have Flametongue, Earthliving Weapon, ect. on it, the icon flashes constantly as if it's expiring and goes back and forth from 0:00 to whatever the actual time left on the weapon is. As Dignified Headmaster's Charge already has a rock? animation on it, my weapon animation don't show so I rely on seeing the buff to know when I have it and when I don't.

Again, not a big deal as it's not really a shaman weapon but I'd thought I'd let you know. Thanks again for a great mod
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Unread 09-10-09, 01:18 PM  
Vashar
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Bar textures saved variables aren't being loaded properly and it reverts back to Blizzard bar texture. It loads correctly the instant the options frame is brought up though.
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Unread 09-10-09, 10:05 AM  
Annekynn
A Fallenroot Satyr

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When I right click on a bar, regardless if right clicking is enabled or disabled, I get the following error (these are buff bars btw):

Message: Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:849: attempt to index local 'elementVar' (a nil value)
Time: 09/10/09 12:01:04
Count: 4
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:849: in function <Interface\AddOns\SatrinaBuffFrame\SBFElements.lua:843>
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Unread 09-09-09, 09:17 AM  
Annekynn
A Fallenroot Satyr

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Any way to change the color of timers? I click on timer text color, make a choice, click ok, and it gets discarded and defaults back to yellow.
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Unread 09-08-09, 08:25 PM  
AudreyChandler
A Kobold Labourer

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Boing ...
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Unread 09-08-09, 12:10 PM  
Satrina
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Star/Nebula - Thanks for the great error reports. This is a problem with SBF when you have Parrot installed. I should be able to get a fix out later today.

Re: poisons/temp weapon enchants - it may be that the changes I made to fix those did not get checked in before I packaged 3.1.18 for release. Will check when I can!

Everyone else - My life is basically owned by work until Thursday afternoon. I'll be back!
Last edited by Satrina : 09-08-09 at 12:12 PM.
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Unread 09-08-09, 09:30 AM  
Star1814
A Defias Bandit

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Finally LUA errors!

"Using SatrinaBuffFrames v 3.1.18 (also tested v 3.1.17) together with Parrot v1.9.1-34-g4817f4f [latest release as of today (5 days ago), Sep 8th 5PM CET].

I expect to be able to see SBF's config window on the command '/sbf options' as well as get the config window to open from the interface panel. This works perfectly fine using only SBF, but together with Parrot it does not show up.

I logged into the game with the exact versions of these addons I mentioned previously to copy paste the LUA errors I got before, but now I don't get this error anymore -- I am now getting another error instead.

I am now not able to view Parrot's config window (not with *only* Parrot enabled nor both together). (NOTE: I did *not* try getting the Parrot config window to show when SBF's wouldn't, so I cannot comment on the status of Parrot prior to that error.) It's not in the interface panel menu, nor can I reach it with the command '/parrot'. The only error I get *occasionally* (I tested logging in and out a couple of times to see if anything would pop up) is this:

"Interface/Addons/Parrot/Data/CombatStatus.lua:5: attempt to index locale 'Parrot' (a nil value)"

These two errors seem to be related to one another. "

EDIT: SBF/Parrot/Ace3 combo - is causing it. Massive LUA errors. Mailed it to you.
Last edited by Star1814 : 09-08-09 at 10:33 AM.
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Unread 09-08-09, 09:18 AM  
Tinuviel
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Weapon buffs/others not showing up

I'm still having issues with Weapon Buffs, and sometimes with the Wintergrasp buff showing up.

For reference, I'm not setting filters or anything, just having the frames show buffs/debuffs normally.

Sometimes when fishing, then swapping to my weapons on my rogue (which have poisons on the weapons) the weapon won't show up, it'll still show the fishing pole with the temporary fishing enchant on it.

And sometimes, I'll apply a weapon buff and the icon will flash at O seconds, then to 60 minutes, then to 0 seconds, etc.

Sometimes when we get or lose wintergrasp, the icon shows or doesn't show.

Reloading the UI sometimes helps this, but not always.

And last point...the TOC isn't updated for 3.2.
Last edited by Tinuviel : 09-08-09 at 09:18 AM.
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Unread 09-08-09, 07:56 AM  
Star1814
A Defias Bandit

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Originally posted by Graubart
That's actually not true, if you check out StrongArms on curse you'll see that it does exactly do that.

Lacking pretty much any LUA or actually programming knowledge at all i browsed through the lua of StrongArms a bit and i might be mistaken but i think that might be the code for it:

if UnitPower("player") > 75 and self.db.char.enabled.PriorityFrame3
if IsCurrentSpell(SPELLS["Heroic Strike"]) ~= 1 then
StrongArms.PriorityFrame3:Show()
else
StrongArms.PriorityFrame3:Hide()
end


and thanks anyone for answering
Ah, my mistake. Sorry, mate. Still can't help you though. :<

As for the config frame not showing up, could the latest addition of 'The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name' have anything to do with it? Because as of now that button only says '/sbf options' on mine. What's it say on others'?

EDIT: Never mind, I reverted back to 3.1.17 and it didn't help. Will go through all other addons today and figure out what's causing it.
Last edited by Star1814 : 09-08-09 at 08:02 AM.
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Unread 09-08-09, 03:20 AM  
Graubart
A Kobold Labourer

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Originally posted by Star1814
I don't think any macros/addons of any kind can display what to use when depending on how much resources (mana/rage/energy/runic power/fuel) you have.
That's actually not true, if you check out StrongArms on curse you'll see that it does exactly do that.

Lacking pretty much any LUA or actually programming knowledge at all i browsed through the lua of StrongArms a bit and i might be mistaken but i think that might be the code for it:

if UnitPower("player") > 75 and self.db.char.enabled.PriorityFrame3
if IsCurrentSpell(SPELLS["Heroic Strike"]) ~= 1 then
StrongArms.PriorityFrame3:Show()
else
StrongArms.PriorityFrame3:Hide()
end


and thanks anyone for answering
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Unread 09-07-09, 03:58 PM  
AudreyChandler
A Kobold Labourer

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Originally posted by Graubart
2. any chance to set up a filter in way that an icon for heroic strike pops up when i am >70 rage? or do filters necessarily have to be connected to any buffs/debuffs being present?
This is not currently doable in SBF, you are correct that it all revolves around buffs and debuffs. I suggest checking out the SBF webpage listed on the addon's front page here, as it has a rather robust "user manual" including a list of all functioning filters.

Note that future versions of SBF are planning a rather significant overhaul of the filter system, so in time you may be able to get what you want.

Until then, I can suggest the addon "Digits" for your problem (also from Satrina), which would at least let you place your current Rage total in a big, fat, easy-to-see location.
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