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Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
Version
Size
Author
Date
3.1.24
164kB
Satrina
10-15-10 04:13 PM
3.1.23
164kB
Satrina
10-15-10 03:19 PM
3.1.22
164kB
Satrina
10-15-10 02:35 PM
3.1.21
165kB
Satrina
10-14-10 06:15 PM
3.1.21
383kB
Satrina
10-14-10 06:12 PM


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Unread 05-18-09, 07:02 PM  
Satrina
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Gromleugh - Yes, that's an error in the game client that I have reported. WoW tells me that Recently Bandaged is dispellable for my warrior!

EllisDee - Could be a bug, will check into it, thanks! (edit: Is a bug, fixed on next release)
Last edited by Satrina : 05-18-09 at 07:05 PM.
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Unread 05-18-09, 09:10 PM  
snidersa
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The cooldown sweep on icons feature is grayed out and I can't figure out why. What am I missing?
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Unread 05-19-09, 02:12 AM  
H0PE
A Fallenroot Satyr
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Thanks for the quick fixin'. Seems working now, though didnt Try to really add too many changes. I'll check when I get a little time. Cheers Satrina!
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Unread 05-19-09, 06:57 PM  
nnkt
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"my" filter hasn't been working properly for me in 3.1.11 (whitelisted to show target debuffs)

when i'm targetting something it will show every debuff from everyone, then will trim down to about 1-2 debuffs per class (ex. i play lock, and it will show vindication from a ret pally but not judgement or righteous vengeance)

anyone have info on this?

update: it's actually not causing problems in a raid, but it's a little weird everywhere else.
Last edited by nnkt : 05-20-09 at 01:53 AM.
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Unread 05-20-09, 04:25 AM  
Vishido
A Kobold Labourer

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Hi Satrina,

I've been using SBF for a while now and wanted to tell you that it's an amazing add-on and that I enjoy using it. Today I decided to clean out my a addons and get a fresh start with everything, so I deleted my Interface folder as well as my WTF folder. Re-d/l'd everything that I wanted with their latest iterations and installed them all. I toyed around with everything till I was satisfied, then went out and did some dailies. Finished a few of them and opened up SBF and created a new frame to display my procs. Got that all set up and so went to the "Spell" tab in order to select which items to whitelist, but what I found was that no spells had been recorded in there at all. I checked both the buff and debuff boxes as well as both buff and debuff frames but there was nothing there. I went through the Troubleshooting guide on your site as well as deleting and re-d/ling SBF from here. Any insight into what I might do differently? Thanks!

Edit: Here's a link to YouTube showing you what's going on, or rather, what's not.

Need SBF Help Please

And hopefully I'm not making a terribly n00b mistake... that'd be embarassing
Last edited by Vishido : 05-20-09 at 05:48 AM.
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Unread 05-20-09, 06:26 AM  
Jotain
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Seems like you frogot to set max duration to auras when "auras have max time" is enabled. If i sort by duration auras end up last but when i sort by time auras are first
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Unread 05-20-09, 08:12 AM  
Satrina
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nnkt - weird, it's been working fine for me. I'll poke around.

Vishido - In the time it took you to make and upload that video, you could have probably read the entire SBF site top to bottom and possibly even noticed the sections cleverly labelled Spells Tab and Filters and the Spells Tab in the side menu. They just might have some of that insight you were looking for.

Jotain - that could be, will check (amazing how long it takes for some combinations to actually be used!)
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Unread 05-20-09, 12:29 PM  
Vishido
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Originally posted by Satrina
Vishido - In the time it took you to make and upload that video, you could have probably read the entire SBF site top to bottom and possibly even noticed the sections cleverly labelled Spells Tab and Filters and the Spells Tab in the side menu. They just might have some of that insight you were looking for.
Satrina - I did read both of those sections as well as the entire site from start to finish, including the troubleshooting section, the 3.0-3.1 survival guide, and the known issues page (btw, the Counts page doesn't show the table of contents), as well as about 3 pages of this comment section looking for anyone with a similar concern before posting. The reason for posting was to find out why I wasn't getting any spells in my spell tab despite casting them, as demonstrated in the video. I've made filters to show what I needed on my proc frame, but I'd still like to get SBF to populate the spell tab. Like I said before, I may be just making a terribly n00b mistake, but as of right now I still can't figure out what that mistake is. Thanks again for your time!
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Unread 05-20-09, 12:42 PM  
Satrina
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Since I totally missed the point of your video and can reproduce this myself on new settings, I do believe I owe you an apology Looking into it. Apologies again!

Edit: Yep, I introduced a bug on that in 3.1.11. Bah!
Last edited by Satrina : 05-20-09 at 12:52 PM.
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Unread 05-20-09, 12:59 PM  
Vishido
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No worries, I'm Canadian too

lol, And yes, I really did read everything so I was prepared for the worst XD
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Unread 05-20-09, 01:03 PM  
Satrina
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Yeah, but it's no fun to be all snarky and then realise you were wrong!
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Unread 05-20-09, 01:21 PM  
evonder
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Not sure if this has been covered, or if it is covered by your recent bug discovery but I am having an issue with filters...maybe its just the lack of sleep.

I have two frames for buffs. Frame1 is the stock buff frame set as blacklist. Frame2 is for my players/class buffs set as the whitelist. I had been doing n=X for all the buffs I wanted split off to Frame2 but when I made a new char I figured that using my&c would do the same thing for me without having to type out every spell that me or my class would cast.

The question is shouldn't this work?

Ex.
Code:
Priest
Filters
Frame1                      Frame2
Filter: my&c                Filter: my&c
Results:
Frame1                      Frame2
Fortitude                   Shadow Protection
                              Divine Spirit
                              Inner Fire
                              Shadowform
                              Champion of the X
Now I can set a filter to force Fortitude to show in Frame2 but why is it not obeying the initial filter? Also why is Champion of the X tabard buff showing as a buff that I or my class cast?
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Unread 05-20-09, 01:42 PM  
Satrina
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First off, my&c is redundant. c will always include the ones that you did cast, and my can only include the ones that you can cast.

Your problem with Fortitude is likely related to the bug described below, yes.

Champion of the X, flasks, elixirs, Essence of Wintergrasp and all kinds of other buffs are reported by the game client to be cast by you. In the case of flasks and elixirs it makes a certain amount of sense since you drank the flask, but it's not what you wanted. I have no idea why Essence of Wintergrasp is reported as being cast by you. I've asked the UI guys if they would fix that up, so we'll see.

In the meantime, I actually just finished making a code change where when SBF has a current record for an effect (from you, your target, or any unit you are monitoring), it will look at what it has stored as the casting class for that effect and compares it to the casting class for current record of the effect. If the classes don't agree, it sets the casting class to "anyone". For example, if you drink a Flask of the Frost Wyrm as a mage, and then SBF sees that same effect on a warlock, it'll set the caster to "anyone". Over time, that will clean up the problem, though I'd like to have things like Essence of Wintergrasp described as cast by the environment so I can make a filter for that. I can at least make a filter for "anyone" buffs now.
Last edited by Satrina : 05-20-09 at 01:44 PM.
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Unread 05-20-09, 04:32 PM  
Xodiv
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it will look at what it has stored as the casting class for that effect and compares it to the casting class for current record of the effect. If the classes don't agree, it sets the casting class to "anyone".
Does this mean that trinket use effects and procs from items will no longer match "my"?
Last edited by Xodiv : 05-20-09 at 04:36 PM.
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Unread 05-20-09, 09:02 PM  
Vyral
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There used to be a tracking(Find mineral fish thing) on the old SBF setup I have. Since I DLed this new one.. my profile got resetted.. Mind telling me how to get that back up?
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