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Satrina Buff Frames 3  Popular! (More than 5000 hits)
Version: 3.1.25
by: Satrina, father0fnine
SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Archived Files (5)
File Name
Version
Size
Author
Date
3.1.24
164kB
Satrina
10-15-10 04:13 PM
3.1.23
164kB
Satrina
10-15-10 03:19 PM
3.1.22
164kB
Satrina
10-15-10 02:35 PM
3.1.21
165kB
Satrina
10-14-10 06:15 PM
3.1.21
383kB
Satrina
10-14-10 06:12 PM


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Unread 03-28-10, 05:00 PM  
duhwhat
A Cyclonian

Forum posts: 40
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Just wanted to point out that the "thick black border" problem can -usually- be resolved by starting a new profile from scratch... however I dont think this is really an option most of us want to hear.
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Unread 03-29-10, 11:18 AM  
Ledneh
A Kobold Labourer

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Originally posted by hampig
I've been trying a new set-up with SBF, and have found that if I filter by time remaining (eg. R<10 to whitelist effects under 10min remaining) then sorting becomes pretty buggy and doesn't follow any of the sorting rules.

I'm not sure if this is new with 3.3.3 or an existing problem since I only tried it since 3.3.3. Does anyone know of a way to fix or get around this?
I'm having this same issue with r filter (r>300 and r<300 for two different blacklist frames). Sorting options don't seem to have any effect while these filters are active, the ordering just goes funky and buffs reorder themselves at the drop of a hat.

d and D seem to be okay, just r and R are broken.

(edit) I'm also having a different issue with ButtonFacade Caith: my debuff borders don't seem to want to color themselves based on type anymore no matter what SBF options I have set. Anyone have a solution? I already did the SBFButtonFacade fix.
Last edited by Ledneh : 03-29-10 at 11:30 AM.
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Unread 03-31-10, 08:25 AM  
Annekynn
A Fallenroot Satyr

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Any way to fix rogue poison buffs showing up as 0 time when logging into the game sometimes, even though there may be like 40 minutes left?

And is there any word on when we might see a new version?
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Unread 04-02-10, 11:08 AM  
Satrina
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File comments: 639
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Hi people!

As always, March is an avalanche of work for me and nobody hears from me for those four weeks. Sorry for not giving warning beforehand! I will be finishing up stuff for a week or two, so I will not be around much to answer questions for a bit just yet. Many thanks to the experienced SBF users who answer people's questions when I am not around. It's much appreciated!

I will try my best to get an update for SBF 3.1 for the current problems (BF, etc.), but it's unlikely that I will get a chance to do any work on it until next weekend. Sorry for the delay!

I'll be starting coding on SBF 3.2 later this month!
Last edited by Satrina : 04-02-10 at 11:09 AM.
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Unread 04-03-10, 09:05 PM  
Alcotraz
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I'll be starting coding on SBF 3.2 later this month!
Sweet, can't wait for the Alpha/Beta Version
Last edited by Alcotraz : 04-03-10 at 11:26 PM.
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Unread 04-06-10, 03:38 PM  
Raaze
A Kobold Labourer

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I'm not sure if I've missed the option somewhere but is there anyway to change the anchor of the tooltip when mousing over the buff frames? Currently It appears it is set to appear above the buff but if the buff frame is located at the top of the screen then the tooltip often obscures the buff being moused over.
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Unread 04-06-10, 04:33 PM  
Grai
A Defias Bandit

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Ok, somewhat long, somewhat involved, wholly understandable issue. And it might not even be an issue, might just be a flat out feature request :P

Here's what I'm trying to do.

I play multiple toons in multiple roles. Paladin (Prot / ret / holy), Druid (feral tank / feral dps / resto), Priest (Shadow / Disc / Holy), Rogue, and Mage. As complicated as it sounds, what I'm trying to do it make one universal profile to fit all of the above. I'm aware that it may seem a bit bloated and somewhat unreasonable. All that said and done, my specific question is a little more down to earth.

What I'm trying to do is write a filter for a specific class or pair of classes. However, with buffs and debuffs being provided for and by multiple classes, this gets tricky. For example, Mangle + Trauma. Now, for my druid, at the moment, I've written the following filter:

Code:
n=Mangle&c
Not very involved. So basically, when I'm on my druid, it'll show mangles on my target. However, it won't show trauma. So, then I write the following filter:

Code:
n=Trauma
Yaaaaay. It works, right? Not so much. Since mangle and trauma are mutually exclusive, it will show me them on my druid. But, lets say I'm on my paladin. I don't care whether or not mangle or trauma are up, and i definitely don't want them in that specific frame. Mangle doesn't show up, because it's restricted by class. However, Trauma ISN'T restricted by class, so it still shows up.

Basically, what I'm asking is, is there any way to restrict which buffs/debuffs show up within a given frame by either 1) writing something into the filters so that they only show up for a specific class OR 2) designate specific buffs/debuffs to only apply to a specific character/class?

(tldr): Can i make it so mangle/trauma only show up on my druid without using profiles? There's multiple buffs like this, just wondering how to filter them properly.
Last edited by Grai : 04-06-10 at 04:35 PM.
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Unread 04-08-10, 09:37 AM  
Sueisfine
A Defias Bandit

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ButtonFacade issue

Hey there and first of all thanks for writing this awesome add-on.

I'm using SBF with ButtonFacade and the skin "Elegance: Dark" (http://www.wowinterface.com/download...eElegance.html). The problem is, my debuffs are not getting their borders colored.

I have checked the option "Don't show SBF icon borders" (and left "Don't color ButtonFacade borders" unchecked of course) like suggested somewhere around the comments here but still no luck. I also checked that the ButtonFacade skin i'm using actually provides a "normal" layer .tga (like suggested on SBF official site) but also no luck

Can you give me any help/clue about what might be causing this problem?

Thanks very much in advance!

/cheers
Last edited by Sueisfine : 04-08-10 at 09:37 AM.
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Unread 04-08-10, 01:52 PM  
Limb0
A Cobalt Mageweaver
 
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Looking forward to v3.2 and wondering if it's possible to assign custom colors to bars for specific buffs/debuffs for self and target.

..longtime user and fan, thank you
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Unread 04-09-10, 01:56 AM  
Wisprunner
A Defias Bandit

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Looking forward to 3.2 version. I dropped this to use Unit frame auras, but it just doesn't compare. I'm considering picking this back up and tweaking with it.
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Unread 04-11-10, 12:13 PM  
angel100780
A Murloc Raider
 
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Hi have following bug and no buffs or debuffs apeare at my interface anymore:

1x SatrinaBuffFrame-3.1\SBFUtil.lua:97: attempt to compare nil with number
SatrinaBuffFrame-3.1\SBFEnchant.lua:148: in function `UpdateEnchants'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:349: in function `Update'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:344: in function `ForceGet'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:334: in function `ForceAll'
SatrinaBuffFrame-3.1\SBFButtonFacade.lua:43: in function `callback'
LibButtonFacade-1.0-?:89: in function <...ade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:84>
LibButtonFacade-1.0-?:719: in function `Skin'
SatrinaBuffFrame-3.1\SBFButtonFacade.lua:75: in function `SetupGroup'
SatrinaBuffFrame-3.1\SBFFrame.lua:277: in function `SetupFrame'
SatrinaBuffFrame-3.1\SBFFrame.lua:175: in function `SetupFrames'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:174: in function <...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:148>
(tail call): ?:
...:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5:539: in function `EnableAddon'
AceAddon-3.0-5:629: in function <...s\Broker_Cashflow\Libs\AceAddon-3.0\AceAddon-3.0.lua:615>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:235: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:258: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:482: in function <Interface\FrameXML\UIParent.lua:454>:

---



2x SBFOptions-3.1\SpellTab.lua:113: attempt to compare number with nil
SBFOptions-3.1\SpellTab.lua:104: in function `SetSpellList'
SBFOptions-3.1\SpellTab.lua:33: in function `SpellTabSelectFrame'
SBFOptions-3.1\SatrinaBuffFrameOptions.lua:183: in function `SelectFrame'
SBFOptions-3.1\SatrinaBuffFrameOptions.lua:220: in function `ShowOptions'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:436: in function `OpenOptions'
SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:384: in function `?'
AceConsole-3.0-7:94: in function `?'
Interface\FrameXML\ChatFrame.lua:3556: in function `ChatEdit_ParseText':
Interface\FrameXML\ChatFrame.lua:3222: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:3246: in function `ChatEdit_OnEnterPressed':
<string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>

Locals:
self = <table> {
FlowTabSelectFrame = <function> @ SBFOptions\FlowTab.lua:22:
SpellTabSelectFrame = <function> @ SBFOptions\SpellTab.lua:29:
iconCount = 20
Blacklist = <function> @ SBFOptions\GeneralTab.lua:101:
modules = <table> {}
CancelTimer = <function> @ Broker_Group\libs\AceTimer-3.0\AceTimer-3.0.lua:305:
SetSpellList = <function> @ SBFOptions\SpellTab.lua:95:
NameOutline = <function> @ SBFOptions\NameTab.lua:91:
UpdateUnitList = <function> @ SBFOptions\UnitsTab.lua:35:
NameTabSelectFrame = <function> @ SBFOptions\NameTab.lua:25:
FrameName = <function> @ SBFOptions\GeneralTab.lua:114:
CopyTable = <function> @ SBFOptions\SatrinaBuffFrameOptions.lua:414:
icons = <table> {}
HideParty = <function> @ SBFOptions\GlobalTab.lua:219:
ColourPicker = <function> @ SBFOptions\SatrinaBuffFrameOptions.lua:381:
TimerJustifySliderChanged = <function> @ SBFOptions\TimerTab.lua:70:
ScheduleTimer = <function> @ Broker_Group\libs\AceTimer-3.0\AceTimer-3.0.lua:270:
BuffFrameDropDown_Initialise = <function> @ SBFOptions\SatrinaBuffFrameOptions.lua:358:
firstBuff = <table> {}
curTab = 1
FlowTabInitialise = <function> @ SBFOptions\FlowTab.lua:9:
EnableCounts = <function> @ SBFOptions\CountTab.lua:46:
NewFrame = <function> @ SBFOptions\SatrinaBuffFrameOptions.lua:335:
CountFontSizeSliderChanged = <function> @ SBFOptions\CountTab.lua:93:
CopyProfileDropDown_Initialise = <function> @ SBFOptions\GlobalTab.lua:132:
CopyFromDropDown_OnClick = <function> @ SBFOptions\GeneralTab.lua:46:
strings = <table> {}
NameFontSizeSliderChanged = <function> @ SBFOptions\NameTab.lua:135:
UnitBuffFrameDropDown_Initialise = <function> @ SBFOptions\UnitsTab.lua:163:
UnregisterAllEvents = <function> @ AnkhUp\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202:
NameDropDown_Initialise = <function> @ SBFOptions\NameTab.lua:116:
AnchorSliderChanged = <function> @ SBFOptions\LayoutTab.lua:225:
GetChildFrames = <function> @ SBFOptions\FlowTab.lua:86:
FrameLevelSliderChanged = <function> @ SBFOptions\SatrinaBuffFrameOptions.lua:622:
GetName = <function> @ Broker_Cashflow\Libs\AceAddon-3.0\AceAddon-3.0.lua:298:
dirty = false
name = "SBFOptions"
IconTabSelectFrame = <function> @ SBFOptions\IconTab.lua:32:
GlobalTabInitialise = <function> @ SBFOptions\GlobalTab.lua:3:
Disable = <function> @ Broker_Cashflow\Libs\AceAddon-3.0\AceAddon-3.0.lua:328:
ShowTracking = <function> @ SBFOptions\GlobalTab.lua:196:
SoundWarningDropDown_OnClick = <function> @ SBFOptions\ExpiryTab.lua:173:
Print = <function> @ Broker_Wintergrasper\Libs\AceConsole-3.0\AceConsole-3.0.lua:54:
ShowDragTabs = <function> @ SBFOptions\SatrinaBuffFrameOptions.lua:298:
CountTabInitialise = <function> @ SBFOptions\CountTab.lua:5:
LayoutScaleSliderChanged = <function> @ SBFOptions\LayoutTab.lua:186:
InitScrollingDropDowns = <function> @ SBFOptions\SatrinaBuffFrameOptions.lua:201:
SetFrameNames = <function> @ SBFOptions\SatrinaBuffFrameOptions.lua:286:
EnableCheckbox = <function> @ SBFOptions\SatrinaBuffFrameOptions.lua:425:
AttachElementForMove = <function> @ SBFOptions\SatrinaBuffFrameOptions.lua:560:
Colou
---
Last edited by angel100780 : 04-11-10 at 12:20 PM.
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Unread 04-14-10, 11:02 PM  
duhwhat
A Cyclonian

Forum posts: 40
File comments: 220
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About the "black borders" issue with SBF and BF...

It seems that SBF is interpreting the "brightness" of the normal color setting from within BF in a different manner than other addons such as Dominos and OPie. You get the same color visual effect on the addons themselves, but achieve this by using different settings. Im not familiar with the terms, so I'll just post an SS of what I was adjusting.

http://i44.tinypic.com/15g2ki9.jpg the slider circled in red is what i had to adjust to get the BF borders looking normal on SBF, whereas this is not needed with Dominos/Opie.


While this does restore the prior look, it still does not adress why creating a fresh SBF profile from scratch does not have this problem.
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Unread 04-15-10, 05:47 AM  
Sueisfine
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Originally posted by duhwhat
While this does restore the prior look, it still does not adress why creating a fresh SBF profile from scratch does not have this problem.
I already tried several times creating fresh SBF profiles and I always keep seeing this problem. Only way to make SBF color the debuff borders is to go into BF options and change the color of the "normal" layer of the BF skin to full white and alpha. But of course, this changes the BF skin itself from black to white, which is not intended... It's supposed to be a black skin :P

I read somewhere that newer versions of BF seem to fix the API used by others add-ons to color a skin's borders (apparently fixes some blend issues which might be what is causing the problem with black bordered skins like the one i'm using).

Can we expect an update of the SBF code to use this new API ?

Thanks a lot again for your time and work!
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Unread 04-16-10, 02:35 AM  
laerbeejo
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:S

I can't figure out what's wrong. I read the entire SBF site and all the comments from the date of the last update but could find only one other person who reported this issue. He commented here once and never said anything again.

I am unable to use right click to dismiss buffs. I don't have any of the "disable right click" boxes checked and I have checked the "activate mouse" box for the Names tab. I've tried just loading SBF and the options to see if there was a conflict with another mod but nothing seems to work. Anyone have any suggestions?

In other news, I can type /cancelaura Fill-In-The-Blank in record time.
Last edited by laerbeejo : 04-16-10 at 02:43 AM.
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Unread 04-16-10, 10:52 AM  
Tinuviel
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For those having Button Facade issues, I've found that I have to go into button facade itself and select a different border, then go back to the one I was using, for it to take effect.
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