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Updated: 11-10-13 06:17 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:11-10-13 06:17 PM
Created:unknown
Downloads:549,157
Favorites:1,063
MD5:
5.4
Minimap Button Frame  Popular! (More than 5000 hits)
Version: 3.1.10c
by: Bachlott [More]
This little addon will gather up all of your addon minimap buttons and put them into a movable frame.

Features

- Minimap Button Skinning (Square Minimap Buttons)
- Add or Remove almost any minimap button
- Multiple Sorting Options - Including Custom!
- Collection of Blizzard Buttons
- Collect only the buttons you want
- Background Color can be changed from the config screen
- Hide most of the Blizzard Minimap Icons
- LDB Support
- Key Bindings
- Profile Support
- Basic Localization in English, Spanish, French, German, Korean, Russian, and Chinese (Simplified and Traditional)

Future Features

- Full LDB version of MBF

Known Issues

Metamap minimap button is incompatable due to the way it is handled in the addon.

The addon does not grab button that do not have a name currently.

Currently discovered addons that are this way are:

Enchantrix (Part of Auctioneer Advanced)
onRaid

The Blizzard buttons that only show up under certain conditions, (battleground, LFG) will only display on the Frame when they are shown normally and active scanning is enabled. Otherwise they will apprear on the minimap when they are shown.

The Add feature is a little more powerful than I originally expected. So you can accidentally grab things that you didn't expect to be able to. (Other Addons) I've tried to protect the blizzard interface features and a couple other things, but let me know if you can grab something that you don't think you should be able to. If you do accidentally add something to the bag you can always remove it.

I've added a lot to the Localization, so it's another quick and dirty, horrible translation. Thanks again for the crazyness Google. So if you can do a better translation please help me out and submit it to me so I can add it to MBF. Hopefully Google didn't make them too funny or offensive.

Note:

The ability to add minimap icons to the table can be a general or partial name of the icons. The button override table add should be the exact name of the button that you want to override and collect.

As always your feedback is more than welcome!
3.1.10b
- Update - Toc updated to 50400

3.1.10b
- Fixed - Fixed unable to move bug

3.1.10
- Update - Toc updated to 50100
- Update - Code changes to fix a conflict with another addon using MBF in it's code
- Change - Changed MBF from global to a local. Got changed by accident at some point

3.1.9
- Update - Fixed Issue with the Queue Status button not behaving like other Blizz buttons
- Update - Fixed issue with buttons not having border restored upon removal
- New - Added option to exclude the Queue Status button from being gathered

3.1.8
- Update - Added a size check to gathering
- Update - Toc updated to 50001
Archived Files (2)
File Name
Version
Size
Author
Date
3.1.10b
405kB
Bachlott
12-30-12 08:31 PM
3.1.10
405kB
Bachlott
12-28-12 12:49 PM


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Unread 10-15-08, 09:50 PM  
Bachlott
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Yeah I missed hiding the new drag bar frame when I finally got the rollup functionality working. I'll have it fixed and a new version up by friday.
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Unread 10-15-08, 04:27 PM  
Jerricka
An Aku'mai Servant
 
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Originally posted by Bachlott
I'll need more info about exactly what's happening in order to fix it. Such as what version you're using, maybe a screenshot. Do you have active scanning on?

@jgomberg

Yeah I've seen this before. It's caused by what I did to fix one of the previous bugs. It only seems to happen when one of the buttons doesn't want to cooperate for a long period of time. My fix basically waited for the buttons location to be able to be read before grabbing it, but I think I can go about it a little better way than what I did.
Latest version, active scanning on, here's a SS:
http://img.photobucket.com/albums/v4...508_151819.jpg
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Unread 10-11-08, 06:30 AM  
Bachlott
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Re: I get this error when i Leave a BG...

Yes that is what the lastest beta was supposed to fix mainly.

But I messed it up a bit. Going to post another version in a few days.
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Unread 10-11-08, 04:37 AM  
passionfly
A Deviate Faerie Dragon

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I get this error when i Leave a BG...

I'm using the 2.0 beta version the 2nd to the latest one since the latest one is EXTREMELy buggy for me and i get this error allt eh time and have to do a reloadui after each BG...

Date: 2008-10-11 06:33:53
ID: 53
Error occured in: Global
Count: 1
Message: ...ace\AddOns\MinimapButtonFrame\MinimapButtonFrame.lua line 909:
Usage: MiniMapBattlefieldFrame:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Debug:
[C]: ?
[C]: SetPoint()
...ace\AddOns\MinimapButtonFrame\MinimapButtonFrame.lua:909: restoreButtonSettings()
...ace\AddOns\MinimapButtonFrame\MinimapButtonFrame.lua:984: removeInvisible()
...ace\AddOns\MinimapButtonFrame\MinimapButtonFrame.lua:1052:
...ace\AddOns\MinimapButtonFrame\MinimapButtonFrame.lua:1037
...ace\AddOns\MinimapButtonFrame\MinimapButtonFrame.lua:1106: updatePositions()
...ace\AddOns\MinimapButtonFrame\MinimapButtonFrame.lua:1172: MBF_Scan()
...ace\AddOns\MinimapButtonFrame\MinimapButtonFrame.lua:134: MBF_OnUpdate()
[string "*:OnUpdate"]:1:
[string "*:OnUpdate"]:1

btw, I love this mod =)
Last edited by passionfly : 10-11-08 at 04:39 AM.
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Unread 10-10-08, 08:24 AM  
Bachlott
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Okay I have MBF working in WOTLK. But the button skinning isn't working correctly atm. Everything else is ready to go. Hopefully I'll have that last little bit worked out before the 3.0.2 patch goes live.
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Unread 10-08-08, 04:33 PM  
Nihlo
A Murloc Raider

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Originally posted by Bachlott
Okay so you have another addon that has assigned Ctrl-R, so you'll have to put the cursor over the gametime icon and type /mbf remove. Right now you're pulling the icon off of MBF without actually removing it from MBF. Once it's truly off of MBF it will behave like you expect.
hehe no^^ "Only frames from mbf can be removed bla etc"^^ doesn't matter,too much mods using the frames here...
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Unread 10-08-08, 06:46 AM  
Bachlott
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Originally posted by Nihlo
hmm both things didn't work. ctrl+r shows the fps and a reload doesn't change anything then. I move the gametime icon with MoveAnything and simpleMinimap to this location so they grab the frame. If I change the optic to blizzard the icon gets another smaler round sun-symbol^^
Okay so you have another addon that has assigned Ctrl-R, so you'll have to put the cursor over the gametime icon and type /mbf remove. Right now you're pulling the icon off of MBF without actually removing it from MBF. Once it's truly off of MBF it will behave like you expect.
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Unread 10-07-08, 09:05 AM  
Nihlo
A Murloc Raider

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Originally posted by Bachlott
Okay looking a little closer at the screenshot you put on imageshack. It looks like you're using a custom UI that is grabbing the gametimeframe after it's been put onto mbf. So it looks like a slight incompatibility. I think what you need to do to fix that would be to do a remove on the GameTimeFrame, put the cursor over it and press ctrl-r, then reload your UI. That will probably fix it.

Why the reload UI? Because right now MBF won't restore the frame border on removal. I haven't finished that part yet. I guess you could also change the border to the default, remove the button the set it back to what you want.
hmm both things didn't work. ctrl+r shows the fps and a reload doesn't change anything then. I move the gametime icon with MoveAnything and simpleMinimap to this location so they grab the frame. If I change the optic to blizzard the icon gets another smaler round sun-symbol^^
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Unread 10-06-08, 05:57 AM  
Bachlott
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Originally posted by Jerricka
Latest version has 'empty' button space between the usual buttons..plz fix.
I'll need more info about exactly what's happening in order to fix it. Such as what version you're using, maybe a screenshot. Do you have active scanning on?

@jgomberg

Yeah I've seen this before. It's caused by what I did to fix one of the previous bugs. It only seems to happen when one of the buttons doesn't want to cooperate for a long period of time. My fix basically waited for the buttons location to be able to be read before grabbing it, but I think I can go about it a little better way than what I did.
Last edited by Bachlott : 10-07-08 at 08:07 AM.
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Unread 10-06-08, 12:04 AM  
jgomberg
A Kobold Labourer

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MinimapButtonFrame.lua:772:stack overflow

(also posted on Curse) :

Getting the following error which has only occurred recently:

...\MinimapButtonFrame\MinimapButtonFrame.lua:772:stack overflow

MBF then fails to work and minimap buttons return back to the minimap from the MBF.

Additional details:

local version = "2.0";
MBF_DRAGTITLE = "MBF 2.0"

but the readme notes suggest that this is version 2.0b2 installed on or around October 2.

Code extract starting from line 772:

function saveOldData(button)

oldPoint, oldRelativeTo, oldRelativePoint, oldXofs, oldYofs = button:GetPoint();
if (oldPoint ~= nil) then
oldName = button:GetName();
oldParentName = button:GetParent():GetName();
oldFrameLevel = button:GetFrameLevel();
oldOnDragStart = button:GetScript('OnDragStart');
oldOnDragStop = button:GetScript('OnDragStop');
oldOnEvent = button:GetScript('OnEvent');
oldWidth = button:GetWidth();
oldHeight = button:GetHeight();
oldScale = button:GetScale();
oldLevel = button:GetFrameLevel();
oldStrata = button:GetFrameStrata();

MBF_ButtonInfoStorage[button:GetName()] = { oldName, oldParentName, oldFrameLevel, oldPoint, oldRelativeTo, oldRelativePoint, oldXofs, oldYofs, oldOnDragStart, oldOnDragStop, oldOnEvent, oldWidth, oldHeight, oldScale, oldLevel, oldStrata };
else
saveOldData(button)
end

end

Also does not occur when playing on my other toon so I am now suspecting another addin conflict.
Last edited by jgomberg : 10-06-08 at 12:52 AM.
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Unread 10-05-08, 03:31 PM  
Jerricka
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Latest version has 'empty' button space between the usual buttons..plz fix.
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Unread 10-05-08, 06:25 AM  
timberbear60
A Murloc Raider

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Thumbs up Thanks

Thanks for the quick response. As you said I have seen that happen on occasion with other mods and was curious as to why. Keep up the good work. Awesome mod for cleaning up the clutter on your map!
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Unread 10-05-08, 06:22 AM  
Bachlott
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Re: odd behavior

Originally posted by timberbear60
When I try to right click on the MBF button to drag it, it oddly jumps to the left.I can still drag the button but as I do the distance between mu cursor and the button stretches, consequently I cannot get the button on the edge of my minimap, . This is only happening on my warrior,all my other characters are fine. Everything else works as it should, just can't get the button where I want it. Any suggestions?
Yeah that seems to be a bug with WoW. Sometimes things get screwy with the cursor and dragging. It's not just MBF that does it. I've had issues with it even from the WoW Raid interface as well. The only thing that seems to fix it sometimes is deleting the layout cache from the saved Variables folder.
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Unread 10-05-08, 05:53 AM  
timberbear60
A Murloc Raider

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Thumbs up odd behavior

When I try to right click on the MBF button to drag it, it oddly jumps to the left.I can still drag the button but as I do the distance between mu cursor and the button stretches, consequently I cannot get the button on the edge of my minimap, . This is only happening on my warrior,all my other characters are fine. Everything else works as it should, just can't get the button where I want it. Any suggestions?
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Unread 10-03-08, 04:56 PM  
Bachlott
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Originally posted by PlayfullyEvil
I recieved this error on game load. I'm not sure what may be conflicting with it, but I am using a lot of mods.

[2008/10/03 13:24:51-2265-x1]: MinimapButtonFrame-1.9a\MinimapButtonFrame.lua:249: Usage: MBFRestoreButton:SetAlpha(alpha 0 to 1)
MinimapButtonFrame-1.9a\MinimapButtonFrame.lua:249: in function `MBF_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
Looks like your settings got messed up somehow. If it will let you. Reset you setting to default from the config screen or you'll have to go to your saved variables and delete the MinimapButtonFrame.lua
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