Category: Unit Mods
Addon Information
Works with 3.2
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Author:
Version:
1.54
Date:
09-28-2009 11:52 AM
Size:
176.47 Kb
Downloads:
7,519
Favorites:
55
MD5:
Pictures
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UFE on player, party, target, and target of target
Trav's Unit Frame Extensions   Popular! (More than 5000 hits)
Tired of hovering over your target or your party members to see what their class is? Well, Trav's Unit Frame Extensions adds class icons to the Blizzard Unit Frames so you can see their class at a glance! It also adds level information to party member frames, can make health bars colored, can hide or show the resting and in-combat indicators, and do more! Check the README for full info.

You can configure which frames will be modified by clicking the class icon added to the player frame, or by using the command "/tufe".
  Change Log - Trav's Unit Frame Extensions
- fixed error on startup with WoW 3.0.3
- fixed code for updating options for older versions
  Optional Files - Trav's Unit Frame Extensions
Sorry, there are currently no optional files available.
  Archived Versions - Trav's Unit Frame Extensions
File Name
Version
Size
Author
Date
1.53
175kB
efindel
08-07-2009 03:25 PM
1.52
176kB
efindel
01-17-2009 12:52 PM
1.51
176kB
efindel
10-19-2008 07:29 PM
  Comments - Trav's Unit Frame Extensions
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Old 12-12-2007, 12:38 PM  
efindel
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 13
Uploads: 2
Thumbs down Re: Re: TargetofTarget frame

Version 1.1 is now up, with the target of target issue fixed.
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Old 12-12-2007, 12:04 PM  
efindel
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 13
Uploads: 2
Re: TargetofTarget frame

Break19: Thanks for the report! I guess I'll have to either remove the target-of-target functionality, or find another way to do it...

I'm thinking that in the short run, I'll remove it, and start looking at ways to do it. I know it can be done by using an update handler, but I'd rather avoid the potential for performance hit that gives.

Update: Well, a quick trip to WoWwiki informed me of hooksecurefunc(), which is meant for doing just this sort of thing when taint is an issue. I'll switch to using that. I should get out an update to fix the issue today. Adding options will have to wait, probably until next week, due to family issues.

Last edited by efindel : 12-12-2007 at 12:09 PM.
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Old 12-11-2007, 08:16 PM  
break19
A Theradrim Guardian
Interface Author - Click to view interfaces

Forum posts: 64
File comments: 82
Uploads: 3
TargetofTarget frame

This addon causes problems with the TargetofTarget frame (the blizzard default one) if my target has no target when I enter combat, I dont see a TargetofTarget frame once the combat begins (the frame wont show during combat unless it's already showing..)

According to the taint log, this is because of taint...
Code:
12/11 19:06:26.518  Global variable TargetofTarget_Update tainted by UFE - Interface\AddOns\UFE\UFE.lua:190
12/11 19:06:26.518  Execution tainted by UFE while reading TargetofTarget_Update - Interface\FrameXML\TargetFrame.lua:64 TargetFrame_Update()
12/11 19:06:26.518      Interface\FrameXML\TargetFrame.lua:89 TargetFrame_OnEvent()
12/11 19:06:26.518      TargetFrame:OnEvent()
12/11 19:06:26.518      TurnOrActionStop()
12/11 19:06:26.518      TURNORACTION:4
12/11 19:06:26.518  An action was blocked in combat because of taint from UFE - TargetofTargetFrame:Show()
12/11 19:06:26.518      Interface\FrameXML\TargetFrame.lua:657 OldTargetofTarget_Update()
12/11 19:06:26.518      Interface\AddOns\UFE\UFE.lua:185 TargetofTarget_Update()
12/11 19:06:26.518      Interface\FrameXML\TargetFrame.lua:64 TargetFrame_Update()
12/11 19:06:26.518      Interface\FrameXML\TargetFrame.lua:89 TargetFrame_OnEvent()
12/11 19:06:26.518      TargetFrame:OnEvent()
12/11 19:06:26.518      TurnOrActionStop()
12/11 19:06:26.518      TURNORACTION:4
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Old 12-09-2007, 09:34 PM  
efindel
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 13
Uploads: 2
Quote:
Originally posted by woowoowoo
Would it be possible to remove the class icon over yourself? i think in its current position it covers the masterloot icon(not completely certain).
It doesn't cover it, but does overlap it. My plan was to use the player's icon as the place to click to bring up the options dialog, but I'll set it up to allow removing it as well -- you'd just have to use a slash command to get to the options then.

In other words, sure, in the next version. :-)
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Old 12-09-2007, 06:28 PM  
woowoowoo
A Kobold Labourer

Forum posts: 0
File comments: 27
Uploads: 1
Would it be possible to remove the class icon over yourself? i think in its current position it covers the masterloot icon(not completely certain).

Last edited by woowoowoo : 12-09-2007 at 06:28 PM.
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