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Updated:09-01-12 11:23 AM
Created:unknown
Downloads:56,129
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Butsu  Popular! (More than 5000 hits)

Version: 2.1.1
by: haste [More]

Butsu is a small replacement for the default loot frame. It supports showing more than four items, and has a slick look.

You can move the frame by holding down <Alt> and clicking on the title.

Note: Unstable versions located at: here.

Changes from 2.1.0
- Bump TOC version to 5.0.4.
- Update to work correctly on 5.0.4.

Changes from 2.0.2
- Bump TOC version to 4.3.
- Display the quest bang for items that start a new quest.
- Color the background and text yellow for quest items.

Changes from 2.0.1
- Improved the UI to look slightly less bad on 4.2.
- Bumped TOC version to 4.2.
- Don't attempt to display slot information before the server has finished sending us all the information.
- Prevent the frame from having excessive width.

Changes from 2.0
- Master loot drop-down now appears at the correct position.

Changes from 1.10
- Empty frames are no collapsed.
- Some minor options added for font size and frame scale.
- License changed to MIIT (was NewBSD, so pretty much no difference except wording).
- Frame position will no longer reset if you log in with the add-on disabled.

Changes from 1.9
- Master loot works yet again.

Changes from 1.8
- Fix CursorUpdate errors.

Changes from 1.7
- Master loot should work properly again.

Changes from 1.6
- Now works with WoTLK.

Changes from 1.5
- Fixed a typo which possibly prevented master looting from working.

Changes from 1.4
- Snap to mouse updated to work in 2.4
- TOC bumped to 2.4.

Changes from 1.3
- <Esc> now has the same behavior as the default loot frame. This fixes the issue with containers acting oddly.

Changes from 1.2
- Changed frame strata to HIGH and enabled toplevel. Should prevent it from hiding behind every other frame.

Changes from 1.1
- Fixed display of empty corpses.

Changes from 1.0
- Fixed the snap to mouse code. It will no longer float far above the mouse.
- Item name now inherits the GameFontWhite instead of using STANDARD_TEXT_FONT locked to 10 in size.
- Moved locales into loot.lua.
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
2.1.0
7kB
haste
01-14-12 03:18 PM
2.0.2
7kB
haste
08-01-11 11:28 AM
2.0.1
7kB
haste
06-06-10 10:02 AM
2.0
7kB
haste
06-05-10 06:02 PM
1.10
4kB
haste
12-10-08 07:03 AM


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Unread 04-29-11, 03:46 AM  
Cuer
A Kobold Labourer

Forum posts: 0
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Butsu is great, thanks for it!

Here's an error that comes up sporadically when trying to loot a corpse:

Error occured in: Global
Message: ..\AddOns\Butsu\butsu.lua line 49:
attempt to compare number with nil
Debug:
[C]: ?
Butsu\butsu.lua:49: ?()
Butsu\butsu.lua:6:
Butsu\butsu.lua:5
[C]: TurnOrActionStop()
[string "TURNORACTION"]:4:
[string "TURNORACTION"]:1
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Unread 02-10-11, 12:40 PM  
grazc
A Deviate Faerie Dragon

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Originally posted by haste
I'm sorry, but I'm unable to re-create any errors with Butsu and 4.0.6. Could you please post a error message, or a way for me to reproduce it?
Seems blizz may have fixed it in the hotfix they recently did, what was happening was quality and quantity was returning nill on looting

- One problem still persists though, not addon specific. Is it'll show "Empty Slot" randomly on looting mobs, and not close until a mob with loot is, looted. Is their any fix for that? thanks.
Last edited by grazc : 02-10-11 at 01:05 PM.
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Unread 02-10-11, 10:33 AM  
haste
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I'm sorry, but I'm unable to re-create any errors with Butsu and 4.0.6. Could you please post a error message, or a way for me to reproduce it?
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Unread 02-09-11, 08:56 PM  
grazc
A Deviate Faerie Dragon

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Until a proper fix is out i've managed to botch myself the addon to work without errors;

Amend butsu.lua line #49 to #68
Code:
			--if(quantity > 1) then
					slot.count:SetText(quantity)
					slot.count:Show()
			--	else
			--		slot.count:Hide()
			--	end
				
			--if(quality > 1) then
			--	slot.drop:SetVertexColor(color.r, color.g, color.b)
			--	slot.drop:Show()
			--else
			--	slot.drop:Hide()
			--end

			slot.quality = quality
			slot.name:SetText(item)
			--slot.name:SetTextColor(color.r, color.g, color.b)
			slot.icon:SetTexture(texture)

			-- m = math.max(m, quality)
Hope this helps
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Unread 11-18-10, 04:56 PM  
Narghul
A Kobold Labourer
AddOn Compiler - Click to view compilations

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Would it be possible to have the frame hide when autoloot is on, and only appear when there is an item above a set quality or your bagpack is full?
Last edited by Narghul : 11-18-10 at 04:57 PM.
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Unread 09-09-10, 05:23 AM  
stormkeep
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The loot frame doesn't have a close button and, when used in combination with the filtered auto-loot feature of Broker_Garbage the loot window never closes. Literally never, I can fly 3 zones from where I looted and the frame will stay open.

Currently I have to hit escape to close it because of the lack of the little "X" in the corner for closing.
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Unread 08-15-10, 02:20 AM  
haste
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Originally posted by vithos
1x <event>ADDON_ACTION_BLOCKED:AddOn 'Butsu' tried to call the protected function 'LootSlot()'.
<in C code>: in function `LootSlot'
Butsu-2.0.1\slots.lua:43: in function <Butsu\slots.lua:32>

---
Same error. Happened when I reloaded UI out of combat, but was in combat before the loading screen completed.
It's a Blizzard issue, I can reduce how often it happens slightly by coding around it, but it won't go away with just that.
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Unread 08-14-10, 11:03 PM  
vithos
A Kobold Labourer

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1x <event>ADDON_ACTION_BLOCKED:AddOn 'Butsu' tried to call the protected function 'LootSlot()'.
<in C code>: in function `LootSlot'
Butsu-2.0.1\slots.lua:43: in function <Butsu\slots.lua:32>

---
Same error. Happened when I reloaded UI out of combat, but was in combat before the loading screen completed.
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Unread 07-21-10, 06:29 PM  
haste
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I haven't been able to recreate that one. Why LootSlot suddenly acts secure I don't know.
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Unread 07-20-10, 06:20 PM  
strickland
A Deviate Faerie Dragon

Forum posts: 16
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ive got an error, I think its the same

Code:
Butsu blocked from using LootSlot()
Count: 1

Call Stack:
[C]: in function `LootSlot'
Interface\AddOns\Butsu\slots.lua:43: in function <Interface\AddOns\Butsu\slots.lua:32>
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Unread 07-08-10, 02:39 PM  
Skylinee
A Murloc Raider

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1x <event>ADDON_ACTION_BLOCKED:AddOn 'Butsu' tried to call the protected function 'LootSlot()'.
<in C code>: in function `LootSlot'
Butsu-2.0.1\slots.lua:43: in function <Butsu\slots.lua:32>

---
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Unread 06-24-10, 06:47 PM  
Everdreamer
A Kobold Labourer

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sharing my mod (kinda feature requests :p)

I'm used to the "icon left, name right" layout, so I modify some lines:
slots.lua, line 77
Code:
< iconFrame:SetPoint("RIGHT", frame)
> iconFrame:SetPoint("LEFT", frame)
slots.lua, line 97-98
Code:
< name:SetPoint("LEFT", frame)
< name:SetPoint("RIGHT", iconFrame, "LEFT")
> name:SetPoint("RIGHT", frame)
> name:SetPoint("LEFT", iconFrame, "RIGHT", 5, 0)
If the icon moves to the left, the left of name text will be too close to the icon, so I add the "5, 0" xoffset.


In addition, I turn on Blizzard loot under cursor and autoloot options. That means if I right-click a corpse the default behavior is to loot all, and if I use modifier + right-click a static Butsu window will pop under cursor.
The thing is, when I want to take a close look on the loots (modifier click), I want to avoid mis-clicks that accidently loot the item under cursor, so I have this modification at butsu.lua, line 34:
Code:
< self:SetPoint("TOPLEFT", nil, "BOTTOMLEFT", x-40, y+20)
> self:SetPoint("TOPLEFT", nil, "BOTTOMLEFT", x+10, y+20)
This sounds odd that I choose to loot under cursor but I make the loot window shift away from cursor. My point here is, if I want to loot quickly I can just click and loot all no matter where the loot window pops.


BTW, slots.lua, line 88
Code:
count:SetPoint("BOTTOMRIGHT", iconFrame, 2, 2)
I think it should be -2, 2 ?
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Unread 06-08-10, 07:51 PM  
Squiddy0
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I had the previous posters problem too so I'll grab the new one if it's fixed, thanks much
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Unread 06-06-10, 10:03 AM  
haste
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Originally posted by DamonDK
Thanks for a nice addon.

I do however find that when I have ML on, the "ML frame" (the one with groups) appears at the topleft corner of the screen, instead of @ the cursor

Hope that you can fix it.
Solved with 2.0.1.
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Unread 06-06-10, 09:45 AM  
DamonDK
A Deviate Faerie Dragon
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Thanks for a nice addon.

I do however find that when I have ML on, the "ML frame" (the one with groups) appears at the topleft corner of the screen, instead of @ the cursor

Hope that you can fix it.
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