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Mists of Pandaria (5.0.4)
Updated:09-01-12 11:23 AM
Created:unknown
Downloads:54,064
Favorites:648
MD5:
Butsu  Popular! (More than 5000 hits)
Version: 2.1.1
by: haste [More]
Butsu is a small replacement for the default loot frame. It supports showing more than four items, and has a slick look.

You can move the frame by holding down <Alt> and clicking on the title.

Note: Unstable versions located at: here.
Changes from 2.1.0
- Bump TOC version to 5.0.4.
- Update to work correctly on 5.0.4.

Changes from 2.0.2
- Bump TOC version to 4.3.
- Display the quest bang for items that start a new quest.
- Color the background and text yellow for quest items.

Changes from 2.0.1
- Improved the UI to look slightly less bad on 4.2.
- Bumped TOC version to 4.2.
- Don't attempt to display slot information before the server has finished sending us all the information.
- Prevent the frame from having excessive width.

Changes from 2.0
- Master loot drop-down now appears at the correct position.

Changes from 1.10
- Empty frames are no collapsed.
- Some minor options added for font size and frame scale.
- License changed to MIIT (was NewBSD, so pretty much no difference except wording).
- Frame position will no longer reset if you log in with the add-on disabled.

Changes from 1.9
- Master loot works yet again.

Changes from 1.8
- Fix CursorUpdate errors.

Changes from 1.7
- Master loot should work properly again.

Changes from 1.6
- Now works with WoTLK.

Changes from 1.5
- Fixed a typo which possibly prevented master looting from working.

Changes from 1.4
- Snap to mouse updated to work in 2.4
- TOC bumped to 2.4.

Changes from 1.3
- <Esc> now has the same behavior as the default loot frame. This fixes the issue with containers acting oddly.

Changes from 1.2
- Changed frame strata to HIGH and enabled toplevel. Should prevent it from hiding behind every other frame.

Changes from 1.1
- Fixed display of empty corpses.

Changes from 1.0
- Fixed the snap to mouse code. It will no longer float far above the mouse.
- Item name now inherits the GameFontWhite instead of using STANDARD_TEXT_FONT locked to 10 in size.
- Moved locales into loot.lua.
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
2.1.0
7kB
haste
01-14-12 03:18 PM
2.0.2
7kB
haste
08-01-11 11:28 AM
2.0.1
7kB
haste
06-06-10 10:02 AM
2.0
7kB
haste
06-05-10 06:02 PM
1.10
4kB
haste
12-10-08 07:03 AM


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Unread 12-11-07, 02:16 PM  
haste
Featured Artist
 
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Forum posts: 979
File comments: 387
Uploads: 26
Originally posted by Pusikas
OMG! Finally! I used the SVN version for some time, but that was not something I could recommend to my friends. Thanks for bringing it to wowi.

Any chance of Maneki, Fane or oChat coming to wowi anytime soon?
Maneki - As soon as I finish rewriting it from ****.
Fane - I'll post it later today. (update: posted now)
oChat - Possibly never. There are already tons of small chat-mods out there. (the same goes for oMinimap).

Originally posted by Caldar
I like it as well, but it sits about an inch above my cursor instead of under it, it doesn't shift to retain focus on the next item (you have to move the mouse down the stationary list) and the font is pretty small.

I"m assuming the positioning and font size are related to me using .64 scale.

Pointers to adjust it?
Font size should be better in 1.1. I also cleaned up the positioning code. God knows how I didn't notice it (let's blame that one on alcohol).

Originally posted by kevinthegenius
Looks nice!

Any ability to change the scale?
Depends on if the font issue people had is fixed now or not.
Last edited by haste : 12-11-07 at 03:02 PM.
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Unread 12-11-07, 12:11 PM  
Pusikas
A Murloc Raider

Forum posts: 4
File comments: 131
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OMG! Finally! I used the SVN version for some time, but that was not something I could recommend to my friends. Thanks for bringing it to wowi.

Any chance of Maneki, Fane or oChat coming to wowi anytime soon?
Last edited by Pusikas : 12-11-07 at 12:13 PM.
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Unread 12-11-07, 02:27 AM  
Quokka
A Chromatic Dragonspawn
 
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Forum posts: 196
File comments: 248
Uploads: 16
I changed in loot.lua

Code:
		if (items > 0) then
			posX = x - 40
			posY = y + 55
			posY = posY + 40
to

Code:
		if (items > 0) then
			posX = x - 40
			posY = y + 55
			posY = posY - 25
Mow it works fine.
For a bigger font you can change

Code:
name:SetFont(STANDARD_TEXT_FONT, 10)
Not tested the font settings yet
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Unread 12-11-07, 02:15 AM  
Sparr
A Deviate Faerie Dragon

Forum posts: 10
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Originally posted by Caldar
I"m assuming the positioning and font size are related to me using .64 scale.

Pointers to adjust it?
No, I don't think it has anything to do with the scale. I'm using a scale of 1, and I'm experiencing the same things.
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Unread 12-10-07, 11:46 PM  
Caldar
A Defias Bandit
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Forum posts: 3
File comments: 47
Uploads: 4
I like it as well, but it sits about an inch above my cursor instead of under it, it doesn't shift to retain focus on the next item (you have to move the mouse down the stationary list) and the font is pretty small.

I"m assuming the positioning and font size are related to me using .64 scale.

Pointers to adjust it?
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Unread 12-10-07, 09:56 PM  
kevinthegenius
A Kobold Labourer

Forum posts: 0
File comments: 5
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Question Scale

Looks nice!

Any ability to change the scale?
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Unread 12-10-07, 03:29 PM  
haste
Featured Artist
 
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Forum posts: 979
File comments: 387
Uploads: 26
Originally posted by septor
I have the default options; snap to the mouse and automatically loot unless I'm holding shift set.

Will everything work as it has been?
AddOns aren't able to override the behavior of automatic looting, so this will work like it should regardless of what the add-ons attempts to do.

Snap to mouse will also work.
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Unread 12-10-07, 03:21 PM  
septor
A Flamescale Wyrmkin

Forum posts: 130
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I have the default options; snap to the mouse and automatically loot unless I'm holding shift set.

Will everything work as it has been?
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