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Satrina's Portal Bug Reports Feature Requests
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Version:
2..2.0
Date:
10-22-2008 01:39 PM
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68.22 Kb
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Status Window 2   Popular! (More than 5000 hits)
Version 2.2.0 - 22 October 2008

I've had reports that the SetHeight error may still lurking. I am looking into it. Let me know if you get it.

Note that due to the stopwatch slash command, StatusWindow no longer uses /sw. Use /statuswindow. Yes, that's a pain in the butt =)

Version 2.2.0
- You should not get errors opening the backpack anymore
- Some small tweaks and additions (alpha for backdrops and borders works correctly now!)

To Do:
* Sorting of guild/friend lists
* Option for disabling click-to-open for guild/bag/friend

StatusWindow allows you to build any number of StatusWindows. A StatusWindow holds up to 10 frames. Each StatusWindow can be moved to wherever you wish on screen, just hold down the Alt key and drag. Each frame in a StatusWindow has a pane and a module attached to it. The module creates something to display, such as a clock, latency meter, FPS meter, durability monitor, health regen monitor, mana regen monitor, and so on. The pane is what displays the output of module.

Known Bugs
* None at the moment

What you can do:
* Test it, break it! Then write me a nice description of what you did to break it.
* Feedback! What could be improved or added?

Modules included with basic StatusWindow are:

* Time
* Latency
* Framerate
* Health Regeneration
* Mana Regeneration
* Durability
* Experience
* Position (coordinates)
* Item Count
* Money
* Bag Slots
* PVP honour for this session
* UI memory
* Friends online
* Guild online

To open the StatusWindow options window: /statuswindow or /sw

Condfiguring StatusWindow
(Hint: Shift+Clicking a StatusWindow while the options frame is open will change the window selection to that window)

* Select the StatusWindow to configure using the top left dropdown in the configuration window. A list of the frames in that window will appear in the left side panel, along with the current window configuration in the dropdowns, buttons, and sliders in the left pane.

* Clicking a frame in the list opens its configuration options in the right side panel. Select the module to attach to the frame, and its width. If the module has any specific configuration items, they will appear at the bottom of the panel.

* Everything else should be reasonably self evident (I hope)

Configurable labels
Most modules have configurable labels now. Individual variables that are available are represented like $1, $2, etc. There is a ? button beside the label edit field that will tell you what is available for modules. I finally got around to making it so that hitting enter in the label edit box will also apply the current label in it.

For example, setting the clock module label to $1:$3 will give you the time in 24-hour format (23:30), while the default label of $2:$3 $4 will give the standard AM/PM format (11:30 PM).

For modules that have icons available, putting $i at the beginning of the label will display it. In the bag slot module, $i $2/$3 will display the bag icon with the number of unused bag slots and the total bag slots. The only valid place for $i is at the beginning of a label (at least for now). The help tooltip will show $i as an available variable if the module has an icon.

Label text justify
There is now a slider to set each module's text justifiication (left/centre/right). Modules with icons look dumb with anything but left justify.

Text colour
There is now a colour button for setting a window's text colour. Also a checkbox to override the colour settings of modules that have their own colour schemes (latency, durability, etc.)

Frames in row
The Frames in row slider replaces the horizontal checkbox. Set it to 1 for a vertical stack, to the number of frames in the window for a horizontal row, or anywhere in between to make multiple rows.
  Change Log - Status Window 2
Version 2.2.0
- You should not get errors opening the backpack anymore
- Some small tweaks and additions (alpha for backdrops and borders works correctly now!)
  Optional Files - Status Window 2
File Name
Version
Size
Author
Date
Type
1.0
1kB
01-02-2009 10:14 PM
Patch
1.0
2kB
02-10-2008 08:17 PM
Addon
1.0
2kB
02-10-2008 08:15 PM
Addon
  Comments - Status Window 2
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Old 08-19-2008, 03:10 AM  
kellewic
A Defias Bandit
 
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Interface Author - Click to view interfaces

Forum posts: 2
File comments: 110
Uploads: 2
Quote:
Originally posted by Vorsim
Maybe I missing something that I need to check / uncheck but is there away to adjust the colour, opacity etc of the windows background? I see options to select the border's and background's colour and texture but they are greyed out and cant be adjusted
In the options window I have there is a "Transparency" slider for the whole window. This is the only thing I know of that is available to change the opacity, but this will also change it for the window text. They can't be adjusted independantly as far as I know.

To make the background completely transparent and keep the text readable, I set the window background to None. Not ideal, but it works.
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Old 08-11-2008, 08:20 PM  
Vorsim
A Kobold Labourer

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Maybe I missing something that I need to check / uncheck but is there away to adjust the colour, opacity etc of the windows background? I see options to select the border's and background's colour and texture but they are greyed out and cant be adjusted
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Old 06-01-2008, 08:06 AM  
kellewic
A Defias Bandit
 
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File comments: 110
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Mana Regen Frame

The Mana Regen module won't take $2 or $3 as valid. I keep getting the error, "StatusWindow Error: element '$2' does not exist for module Mana Regen"

The Health Regen one worked no problem.

Any ideas?

Thanks.

I'm hoping to replace most of my Fubar mods with this one; it's a lot lighter weight and I can move stuff where I want

This is with v2.0 beta 9 btw.

Last edited by kellewic : 06-01-2008 at 08:07 AM.
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Old 03-07-2008, 06:17 PM  
woowoowoo
A Kobold Labourer

Forum posts: 0
File comments: 27
Uploads: 1
Would it possible to add the ability to move the bar off-screen.
Atm i have the bar as far up as it can go, but it partially covers my unit frames.
I need to move it just a little higher, so the top of the bar is off-screen.

Last edited by woowoowoo : 03-07-2008 at 06:22 PM.
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Old 03-04-2008, 10:12 AM  
erica647
A Cobalt Mageweaver
 
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Forum posts: 208
File comments: 246
Uploads: 4
Quote:
Originally posted by Satrina
Have not abandoned you all, I'm just working hard on CombatMonitor 2 now that the PTR is up. There are some things coming in 2.4 that will benefit this addon as well, so I am playing with them on the PTR as well. Once 2.4 goes, this will get a new release with some new toys.
Hey Satrina! Looking forward to those new toys :P
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Silvermoon/The Jesters Guild
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Old 03-03-2008, 11:41 AM  
Satrina
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File comments: 531
Uploads: 24
Have not abandoned you all, I'm just working hard on CombatMonitor 2 now that the PTR is up. There are some things coming in 2.4 that will benefit this addon as well, so I am playing with them on the PTR as well. Once 2.4 goes, this will get a new release with some new toys.

Last edited by Satrina : 03-03-2008 at 11:41 AM.
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Old 02-27-2008, 02:02 AM  
Tenson
A Fallenroot Satyr

Forum posts: 26
File comments: 88
Uploads: 0
Just getting props

Hey,

I haven't seen updates in a while, but still enjoys using it, so I just want to give props and looking forward for any new features that you'll provide.

Keep up the good work!
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Old 02-13-2008, 02:49 PM  
Satrina
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Forum posts: 46
File comments: 531
Uploads: 24
I don't see any value at all in naming windows. You can always say "this one" by shift+leftclick on the window you want to configure.

Tenson and Erica, definitely doable. Question is getting the time to do them! Well, actual background textures may wait until 2.1, we'll see.
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Old 02-13-2008, 09:53 AM  
Tenson
A Fallenroot Satyr

Forum posts: 26
File comments: 88
Uploads: 0
Configured the way I like and love it.

Is it possible (or already in place) to name the windows? It seems odd to call "window1", "window2"...

And, side request: (1) bonus honor weekend (Av,Ab,Wsg,Eots) (2) durability cost estimate (3) bar/panel background texture
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Old 02-10-2008, 07:11 PM  
erica647
A Cobalt Mageweaver
 
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Forum posts: 208
File comments: 246
Uploads: 4
Is it possible to get a location module... physical location name in addition to the coordinates?
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Level 70 Night Elf Hunter
Silvermoon/The Jesters Guild
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Old 02-05-2008, 06:38 PM  
Satrina
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Uploads: 24
Yep, that's the "Yeah, I broke profile copies again" a few posts down Got that fixed.

Alberto: Hold down Alt and drag the windows to move them.
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Old 02-05-2008, 05:16 PM  
VincentSDSH
A Flamescale Wyrmkin
 
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Forum posts: 122
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Uploads: 5
Before you put out the next beta...
I get the below when trying to copy a profile:

[2008/02/05 16:14:41-2843-x1]: StatusWindow-2\StatusWindowOptions.lua:187: attempt to call method 'FinishWindows' (a nil value)
StatusWindow-2\StatusWindowOptions.lua:163: in function `callback'
...ibScrollingDropDown-1.0\LibScrollingDropDown-1.0.lua:305: in function <...ibScrollingDropDown-1.0\LibScrollingDropDown-1.0.lua:296>

---
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Old 02-04-2008, 11:16 PM  
Alberto
A Kobold Labourer

Forum posts: 0
File comments: 1
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Moving

I want to know how i can move the window's that i create...i have a friend that's tell is pressing the middle button by the corners but it doenst work...can someone help i will like to use this addon.

PS: srry for my bad english is not my natural language
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Old 02-04-2008, 07:34 PM  
erica647
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File comments: 246
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Kinda off topic but just wanted to add that this looks really nice when using skinner too... didn't realize it would skin and look so nice since I didn't see a module written for it.
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Level 70 Night Elf Hunter
Silvermoon/The Jesters Guild
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Old 02-04-2008, 06:37 PM  
Satrina
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Forum posts: 46
File comments: 531
Uploads: 24
News: I've separated out the config frame into its own addon. Regression testing, etc. and I'll put it up as beta 9. Having the options as a separate addon reduces the memory footprint by about 100k so far, leaving SW2 itself resident at about 190k (for me, will vary by the number of modules you have active)

Tenson: I've never looked at CML, but certainly SW2 has modules for time, memory, latency.
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