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Updated: 12-19-07 04:55 AM
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Updated:12-19-07 04:55 AM
Created:unknown
Downloads:3,083
Favorites:9
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SL Beta Bundle
Version: 0.02 Beta
by: Taffu [More]
No Longer Supported/Updated
If you are still interested in the SL text-based plugins, please download SLDataText which is the current supported AddOn.
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Old 12-17-07, 01:07 PM  
Taffu
A Flamescale Wyrmkin
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Forum posts: 149
File comments: 418
Uploads: 33
Originally posted by septor
I would like to see an option to set the color to the current class color you're playing. I understand you can do this with profiles, but I hate setting options for 10 different characters everytime I want to move my UI around (which is a lot).
That's a pretty simple addition I hadn't thought of. I'll definately impliment that into the Core for next Beta update. Thanks for that idea!
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Old 12-17-07, 12:37 PM  
septor
A Flamescale Wyrmkin

Forum posts: 130
File comments: 92
Uploads: 0
Works pretty solid so far. I'm waiting for the other modules (mail, exp, etc) before I make the full conversion over from the customized version of CML that I'm using.

I dig the coloring options a lot. The ability to colorize the (example) time one color and the am/pm a different color is something I really like.

I would like to see an option to set the color to the current class color you're playing. I understand you can do this with profiles, but I hate setting options for 10 different characters everytime I want to move my UI around (which is a lot).
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Old 12-17-07, 10:39 AM  
Taffu
A Flamescale Wyrmkin
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Forum posts: 149
File comments: 418
Uploads: 33
Originally posted by septor
I'm downloading this to try it. I stopped using the other bits because the movement/locking was as twitchy as a crackhead experiencing withdraws.
Absolutely understandable. Those problems have been fixed, the library handles a coord translation that fixes the crazy bumping around it used to do. The movement options this time around are even more solid, especially since you can anchor it anywhere & to anything you want.

Also - To everyone who gives this one a go...I'd love to get some feedback on the coloring features. I was hesitant to use the hex-color codes, but it's just so easy with adding special colors and not having to mess with a color wheel...it guarantees uniformity throughout all the modules based on a consistant hex-code rather than spot-guessing on colorwheels.
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Old 12-17-07, 09:32 AM  
septor
A Flamescale Wyrmkin

Forum posts: 130
File comments: 92
Uploads: 0
I'm downloading this to try it. I stopped using the other bits because the movement/locking was as twitchy as a crackhead experiencing withdraws.
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