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Updated: 01-13-08 06:42 AM
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Updated:01-13-08 06:42 AM
Created:unknown
Downloads:7,376
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SLCore  Popular! (More than 5000 hits)
Version: 1.02
by: Taffu [More]
No Longer Supported/Updated
If you are still interested in the SL text-based plugins, please download SLDataText which is the current supported AddOn.
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Unread 03-19-08, 03:31 PM  
Syngian
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Re: Re: Re: Not saving info

Originally posted by Taffu
Have I mentioned I <3 the Ace3 Configuration GUI? Preview!
:O

wtb beta version
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Unread 03-19-08, 04:42 AM  
Taffu
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Re: Re: Not saving info

Originally posted by Phanx
@Taffu
Why are you listing localization and utility files in the embeds.xml files? The intended use of an embeds.xml file is to list embedded libraries -- i.e. files that will not be present if the user is running the required libraries as standalone and deletes the embedded copies. It's not intended to list files that will still be present if the user removes the embedded library files. References to such files should either remain in the .toc directly, or be placed in their own .xml files (such as referencing all localization files from a localizations.xml).
This is something I never go around to tweaking before I started working on the Ace3 upgrades. I just rushed and packed everything into the embed from the original development and never separated them. This won't be the case with the new version, I separated everything from the start so I wouldn't forget to do it later. Oh well /facepalm

Have I mentioned I <3 the Ace3 Configuration GUI? Preview!

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Unread 03-18-08, 11:08 PM  
Phanx
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Re: Not saving info

@Taffu
Why are you listing localization and utility files in the embeds.xml files? The intended use of an embeds.xml file is to list embedded libraries -- i.e. files that will not be present if the user is running the required libraries as standalone and deletes the embedded copies. It's not intended to list files that will still be present if the user removes the embedded library files. References to such files should either remain in the .toc directly, or be placed in their own .xml files (such as referencing all localization files from a localizations.xml).

Originally posted by Syngian
So I recently downgraded from SharedMedia-2.0 to SharedMedia, yey for compatibility issues...
Just add SharedMedia to the OptionalDeps field in the .toc file (or change SharedMedia-2.0 to SharedMedia). It's not really a downgrade... SharedMedia was upgraded to support all versions of the Surface and SharedMedia libraries, which is what should have happened in the first place rather than creating a duplicate *-2.0 addon.
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Unread 03-18-08, 07:22 AM  
Syngian
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Well...condition (singular) to start. There will be a global option to have all plugins hide when In Combat and show when Out of Combat. This will be nice for Uber-minimalistic UI builders. I'll work on some additional conditions post-release. Ideas?
!!! <3

You have me drooling again Taffu! I hope the release is soon ^_^
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Unread 03-16-08, 05:10 AM  
Taffu
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Re: WoW Ace Updater

Originally posted by Stabler
First I want to say.. great job on your mods.

Do you have plans to put your code into WoW Ace SVN?

I only ask because getting updates via the WoWAceUpdater tool has made keep mods up to date a lot easier.
I have an answer to this in my Portal's FAQ: See Here
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Unread 03-15-08, 07:19 PM  
Tymesink
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WoW Ace Updater

First I want to say.. great job on your mods.

Do you have plans to put your code into WoW Ace SVN?

I only ask because getting updates via the WoWAceUpdater tool has made keep mods up to date a lot easier.
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Unread 03-08-08, 10:22 AM  
Taffu
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Originally posted by dietbarqs
Hi forgive my noobishness, but I need help with my SL Clock. It's picking up my computer's time instead of server time. While this isn;t really that big a deal, I'd really like to see server time displayed please.

Thanks
It's designed to display your local time over server time, I haven't implemented the server time option, however that option will be available in the next release.
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Unread 03-08-08, 08:43 AM  
dietbarqs
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Hi forgive my noobishness, but I need help with my SL Clock. It's picking up my computer's time instead of server time. While this isn;t really that big a deal, I'd really like to see server time displayed please.

Thanks
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Unread 03-06-08, 04:42 PM  
Syngian
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Not saving info

So I recently downgraded from SharedMedia-2.0 to SharedMedia, yey for compatibility issues... But upon doing so somehow broke SLFriends + SLGuild, it no longer remembers the master font- even though every other module does. I've removed all configuration files and tried again, and still, those two modules break :/

Any advice/fix?

BTW, how much longer until we can get our mitts on the new fixes for the anchoring issues?
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Unread 02-23-08, 11:54 AM  
Badious
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Originally posted by Taffu
It could be your SavedVariables, to tell you the truth. At one point when SLCore was updated, some of the color names were changed (it was a while ago though, so I don't know when you've last updated the core). Because of this, certain colors will cause the text to not show due to the SavedVariable trying to load a color name that isn't there. Try a wipe of the Core's SavedVariables (if you're using MasterColors) or the Clocks SavedVariables (if you're using the Clocks colors independently) to see if it fixes the issue.
I can do that, I just installed SLCore for the first time about two days ago, but I am willing to try it since the clock just will not work right and I quite like it.
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Unread 02-22-08, 07:20 AM  
Taffu
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Originally posted by Badious
Forgive me if this was asked previously.


I have SLCore with SLClock SLArmor SLFrameRate SLLatency and SLMemory

when I logon all the addons show fine for SL except the clock. I have to open SLCore and change the color of the font or really modify any setting and then the clock shows up. Is there any way around this? Thanks!
It could be your SavedVariables, to tell you the truth. At one point when SLCore was updated, some of the color names were changed (it was a while ago though, so I don't know when you've last updated the core). Because of this, certain colors will cause the text to not show due to the SavedVariable trying to load a color name that isn't there. Try a wipe of the Core's SavedVariables (if you're using MasterColors) or the Clocks SavedVariables (if you're using the Clocks colors independently) to see if it fixes the issue.
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Unread 02-22-08, 06:59 AM  
Badious
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Forgive me if this was asked previously.


I have SLCore with SLClock SLArmor SLFrameRate SLLatency and SLMemory

when I logon all the addons show fine for SL except the clock. I have to open SLCore and change the color of the font or really modify any setting and then the clock shows up. Is there any way around this? Thanks!
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Unread 02-14-08, 08:16 AM  
Taffu
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Originally posted by Izadore
Some screenshots of the modules in-game would be nice.
The individual modules all have screenshots.
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Unread 02-14-08, 07:35 AM  
ChaosInc
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Some screenshots of the modules in-game would be nice.
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Originally posted by Mirrikat45
so says the 1/2 million downloads per week.......
Impossible statistics = FAIL!! But don't point this out, or your post will be deleted!
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Unread 02-09-08, 07:23 AM  
digmouse
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Some interesting advises...

Seems the modules can do more better things, such as an auto-repair feature for Armor, memory list tooltip for Memory, suitable leveling zone info for ZoneText, these would be fantasic.

And FriendList and GuildList does not work on my zhCN client
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