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Compatibility:
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:12-08-12 10:15 AM
Created:unknown
Downloads:13,776
Favorites:198
MD5:
FarmIt  Popular! (More than 5000 hits)
Version: 2.29
by: CHiLLZ [More]
FarmIt helps WoW players to actively monitor how much they have of ANY ITEM. This is especially helpful when you want to keep an eye on items that cannot be placed on the standard action bars. For example: I use FarmIt while mining, so I always know exactly how much ore I have, without having to dig through my bags and count them.

This addon has been written to be as light and fast as possible. FarmIt employs optimized item count methods via effective use of the World of Warcraft API, this allows for many powerful and convenient features while remaining a small and simple addon.

General feedback is welcome here: http://www.curse.com/addons/wow/farm-it
Please submit feature requests or bug reports as tickets on CurseForge: http://wow.curseforge.com/addons/farm-it/


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Features
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FarmIt offers "set it and forget it" farming objectives.

Current item count is displayed in the bottom-right corner of each slot, and your goal amount in the top-left corner. Optionally, you will be notified each time you loot an item that you are tracking. When you reach your farming objective for a given item, the goal amount turns green and you will receive an "objective completed" notification. You can hide some or all parts of FarmIt and your farming items will still be monitored.

FarmIt is able to include your current bank inventory in real-time, without needing to visit the bank!

Bar orientation can be switched between vertical and horizontal. The direction the bar "grows" (up, down, left, right) can also be changed, and bar length can be adjusted. Bar visibility can be toggled individually, or all at once.

You can save a set of items from any FarmIt bar as a "farming template" for use again later. FarmIt includes some built-in templates for each of the standard gathering professions.


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User Guide
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For in game help, type: /farmit
Complete command-line documentation can be found at: http://wow.curseforge.com/addons/farm-it/pages/commands/

Due to the nature of FarmIt's purpose, most settings are saved on a per-character basis since different characters will have different professions, etc. Statistical data and item related information such as farming templates (saved sets of items) are shared between all characters.


[ Item Buttons ]

Place any item from your inventory into one of FarmIt's bar slots to keep track of how many you have. Click on an occupied slot to select its contents and move them to another slot. If the destination slot has an item in it already, the items will trade places.

Shift+Click the slot to have it include your bank inventory in that item count. You do *not* need to be at the bank for this to work! When 'include bank' is enabled, a four-point gold border will appear around the item button. The "bank included" state is also visible by mousing over the item slot.

Right-Click a slot to "use" the item. (For combining motes into primals, etc.)

Shift+Right-Click a slot to clear it.

Ctrl+Click a slot to set a farming objective for that item. This works similar to WoW quest tracking. FarmIt will notify you each time you progress toward your objective, and upon reaching your goal. The goal number will turn green once it has been reached.

Ctrl+Right-Click any bar slot to manually type in a numeric "Item ID". This works great with addons like iTip which add extra information to all item tooltips.


[ Bars ]

To move a bar, click and drag the anchor (numbered tab) at the end of the bar. To lock it in place, Shift-click the bar anchor. To lock all bars at once, type: "/farmit lock"

Right-Click the bar anchor to open FarmIt's help/configuration panel.

Shift+Right-Click the bar anchor to go directly to the command reference page.

To grow/shrink the number of *visible* slots on a bar, click the 'quick size' buttons (-/+). To permanently add or remove bar slots, see the "group size" documentation on the "Commands" help page.

FarmIt bars can be scaled, made transparent, or hidden completely. See the "Commands" page of FarmIt's in-game help for more information.


[ Templates ]

You can save all the items on a FarmIt bar as a "farming template" to easily track those items again later. Saved farming templates can be loaded onto any FarmIt bar. If there is a difference between the amount of items in the template, and the size of the bar, the bar will automatically adjust to accommodate the template.

For details on how to save/load your own templates, please refer to the "Commands" page of FarmIt's in-game help.


[ Currency Tracking ]

When you use WoW's built-in "Show on Backpack" feature to watch a currency, FarmIt will automatically track the selected currencies and (optionally) display a "Currency HUD" on screen. You can use this currency bar to set farming objectives and monitor your progress. Use the command "/farmit currency hud" to toggle display of the on-screen currency bar, or just "/farmit currency" to turn currency tracking on/off entirely.

To set a farming goal for a currency, simply right-click the currency amount on FarmIt's currency bar (or at the bottom of your backpack). Once a currency objective has been set, the goal amount will appear in the currency bar tooltips, and the currency tooltips at the bottom of your backpack.

Currency objectives follow the same color scheme as regular item objectives, ie: the objective turns green when the goal has been reached.

To move the currency bar, hold the Shift key and then drag the bar where you want it.

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Credits
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Designed and developed by CHiLLZ (aka: Somnifer of Icecrown). Copyright 2006-2013, Chillz Media. ALL RIGHTS RESERVED.
FarmIt has evolved a lot over the years through great feedback from its users. Thanks everyone!
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FarmIt - Change Log
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v2.29
* Updated for the 5.1 content patch. (WoW 50100)

* Currency tooltips have been improved. The "Currency" section of FarmIt's in-game help has also
been updated.

* Cleaned up some of the currency tracking code a bit and fixed a couple minor bugs.

* New Feature: Localization support. FarmIt related information in item tooltips has been translated
into 9 languages. Please submit translation feedback as a ticket on CurseForge:
http://wow.curseforge.com/addons/farm-it/

----------------------------------------------------------------------------------------------------

v2.28
* Fix: Sanity check on the "previous version number" saved variable, added to FI_Init().

* Code cleanup: Generic Lua "helper" functions I've written while developing FarmIt have been moved
into a separate file 'Libs\LibGLHF.lua'.

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v2.27
* TOC update for patch 5.0.5: Mists of Pandaria. (WoW 50001)

----------------------------------------------------------------------------------------------------

v2.26
* Fix: Corrected a bug in the "currency update" event trigger.

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v2.25
* Fix: The missing FI_SV_CONFIG error being caused by FI_DB.rebuild() on first run for new installs
has been resolved. (Thanks for the error logs!) Sorry I missed actually nailing this one, it only
occurs if you are running FarmIt for the first time on that machine so it wasn't happening to me.

* Enhancement: If you enter a bogus item id using the manual item entry method (ctrl+right-click),
that slot's tooltip now indicates the result of the server query more clearly.

* Enhancement: The 'currency' command now has more options, please see the in game "Commands" help.

----------------------------------------------------------------------------------------------------

v2.24
* New Feature: Manual item input! You can now set an item button to any item, even if you don't
actually have it. (Yay, we can finally cross this one off the feature request list. hehe)
Ctrl+Right-Click any slot on an item bar and type any numeric item ID you want. This works great
with any addon that shows you the numeric "Item ID" of items.

NOTE: I have written an item tooltip addon called "iTip" which adds these Item ID's to all item
tooltips! iTip is available for download at: http://www.curse.com/addons/wow/itip

* New: A bunch more built-in item bar templates have been added, thanks to community input on
CurseForge. (Nice work tednik!) Let me know if you spot anything that needs fixing/updating.

* Removed: The numbers attached to the bottom of the backpack for showing currency goals have been
replaced by the new Currency Bar, which can be positoned anywhere on the screen.

* Enhancement: Finally wrote a function to handle new/missing config vars properly. From now on, new
config values will get added to the player's saved variables without affecting other types of data.

* Fix: Corrected the "missing FI_SV_CONFIG" login error people have been reporting. Config variables
will now be initialized properly (see above) when updating from an older version of FarmIt, or
during a new install.

* Fix: Loading an item template on a bar with existing items now empties the target bar first,
instead of partially overwriting it.

* Misc code cleanup.

* Confession: Regretably, I rushed the last couple builds of FarmIt, and consequently they have not
been up to my normal standards for quality control. I apologize about the errors people have been
experiencing, and I want to thank everyone for your patience while I got caught up on testing. This
build looks good on my end, so hopefully it works well for everyone else now too. -CHiLLZ

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v2.23
* Enhancement: The Currency HUD has been upgraded to be more of a full-featured FarmIt bar.
To move the currency bar: Shift-Click anywhere on the Currency HUD and drag it.

* Enhancement: You can now set farming objectives using the currency bar. To set a goal amount:
Right-Click a currency on the currency HUD, and type an objective amount into the edit box that
appears below. The objective will then appear at the bottom of the currency tooltips.

* Fix: Reverted the extra "missing config" detection implemented in v2.22. Sorry, it actually caused
more problems than it solved.

* Fix: Added some missing variables to the function that applies visual style rules to the bars. Also,
changing the style using the "/farmit style" command now includes a UI reload.

* Fix: Corrected some errors in the "minimal" visual style.

----------------------------------------------------------------------------------------------------

v2.22
* New Feature: FarmIt now provides a "Currencies HUD", making it more convenient to actively monitor
the currencies you are tracking on your backpack. This HUD (Heads Up Display) frame lets you see
how many points you have at a glance, without having to open your backpack and look. To turn this
frame on/off at any time, just type: /farmit currency hud

* Fix: Some users were getting Lua errors caused by missing config values. This is usually caused by
WoW lagging during the loading screen and failing to actually load saved variables. I added a check
that will do a silent config rebuild if necessary, instead of the user having to.

* Fix: Attempting to load a user created template no longer generates a Lua error.

* Fix: Item counts should now update properly when going from a positive number to zero.

* Fix: Corrected some broken code in the rebuild command.

----------------------------------------------------------------------------------------------------

v2.21
* Enhancement: Shift-clicking the anchor area of a bar will now lock/unlock it for moving. The current
state of a bar's lock setting is now shown in it's tooltip.

* Fix: Corrected a bug introduced v2.2, where moving an item to a different slot made a copy of it
instead of moving it.

* Fix: Individual bars should now stay hidden like they are supposed to.

* Code cleanup.

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v2.2
* Updated for the 4.3 content patch. (WoW 40300)

* New Feature: FarmIt now tracks reward currencies! When you use WoW's built-in "Show on Backpack" feature,
FarmIt will automatically begin tracking your "watched" currencies. To set a currency farming goal, simply
right-click on the currency amount shown at the bottom of your backpack. Once a currency goal has been set,
the objective amount will appear at the bottom of your backpack, right beneath the corresponding currency.
Currency objective indicators follow the same color scheme as regular item objectives.

* New Feature: All notifications have been standardized and are managed through the new "alerts" command.
Available options are: chat, screen, sound. For example, typing "/farmit alerts screen" will toggle
on-screen notifications on/off. To see the current state of all alerts settings, simply type "/farmit alerts"
with no option specified.

* Enhancement: Progress messages now include both the running total, and a color coded incremental amount.

* Enhancement: The color of some item icons was making the buttons difficult to read at times, so
FarmIt's item tooltips now contain all the information displayed on the actual item slot. Also,
the way some things are displayed on the item buttons has been improved. If you set a button to
include your bank inventory, the item count no longer turns yellow; instead a
four-point gold border shows up on the corners of the button to indicate "bank = true".

* Enhancement: While I was implementing the new currency tracking feature, the code related to objective
progress tracking has undergone significant optimization. Also, the objective amount on item
buttons starts out gold colored (instead of red) to more closely match the behavior of WoW quest tracking.
Objective amounts still turn green when the goal has been reached.

* Enchancement: You no longer have to specify a bar number when removing a group. You still can, but
it is no longer required. If no bar number is specified, FarmIt will remove the last bar that was
created (the highest number). This allows for easier use of macros to add and remove bars, etc.

* Enhancement: Visual themes are now more useful/integrated than before. If you feel like making your
own skin for FarmIt, you now have a greater degree of control. Look in "FarmIt2_Style.lua" for
example "skins". See the "style" command description for more information on how to apply your style.

* Enhancment: To show a list of all available bar ID's, you can now type: /farmit group list
This is particularly useful when you have mutiple bars and some of them have been hidden individually.

* Fix: The output of "/farmit tpl list" has been cleaned up, and will no longer cause a lua error if
there are no user created bar templates.

* Fix: User templates are no longer wiped out when performing a "/farmit reset". (Sorry about that!)

* Fix: Added a check to prevent causing a Lua error by attempting to toggle a bar that doesn't exist.

* Fix: Updated documentation, replacing references to {bar#} with simply {#} to avoid confusion
regarding proper command syntax. Refer to the in-game documentation itself for further explanation.

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v2.19
* Enhancement: Now checks to see if my item tooltip addon "iTip" is running and lets iTip handle
adding extra item related information to FarmIt's item tooltips.

----------------------------------------------------------------------------------------------------

v2.18
* Updated for the 4.2 content patch. (WoW 40200)

* Fix: Corrected a visual glitch caused by swapping places between two items, when one of them has
an objective. The objective indicator on the button with no objective now gets cleared properly.

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v2.17
* Some minor bug fixes and code optimization/cleanup.

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v2.16
* Fix: Added a check to the objective completion code to make sure anytime the quantity is greater
than the objective, the objective is always flagged as complete in the database.

----------------------------------------------------------------------------------------------------

v2.15
* Enhancement: The "objective abandoned" message now responds differently depending on whether the
objective has been completed.

* Fix: Added a check to prevent FarmIt from incorrectly telling you it is "using" an item if you
don't currently have that item in your inventory, or if the item has no "use" action.

* Fix: Fixed a bug that was causing item counts to not get updated under some circumstances.

* Fix: Corrected an error in the item count routine regarding the comparison of the old quantity
and the new quantity. This was preventing other features (such as on-screen notifications) from
being triggered.

* Fix: Objective success notifications now trigger correctly upon item count being equal to the
objective amount.

* Fix: Moving an item to a slot that was already occupied was causing both buttons to contain the
selected item (instead of trading places). The item being moved no longer commandeers both
buttons.

* Fix: The inclusion of Blizzard's secure button templates (for "use item" functionality) appears
to be preventing item buttons from being hidden/shown while in combat. Consequently, If you use
the quick-size buttons during combat, the change will be applied once you are out of combat.

* Fix: FarmIt now remembers custom alpha settings like it should.

----------------------------------------------------------------------------------------------------

v2.14
* Updated for the 4.1 content patch. (WoW 40100)

* Placed an announcement in the config panel regarding feedback on the v2.13 "missing icons" fix.

* Enhancement: Added a command alias. Now either "/farmit options" or "/farmit config" both work.

----------------------------------------------------------------------------------------------------

v2.13
* New: Skinning templates added!

* Fix: Missing item icons... still! (What the flux?!)

First of all let me say- the way FarmIt loads the item icons is simple, uses the WoW API as it
should, and works 100% of the time in my testing. Yes, I know... famous last words, heh.
But seriously, the problem lies with the Blizzard functions that are supposed to return the image
path, randomly failing to return *anything*. This seems to happen most during the initial login
process. As far as I can tell, this is most likely caused by one (or both) of the following
conditions:

1) The user has a large number of addons enabled, so "player entering world" time (which is
historically notorious for being painfully laggy anyway) chokes and causes that first pass
of item icon queries to "time out".

2) As WoW players, we all know some servers are more reliable than others. Client/server issues
are a part of life in networked gaming, and if condition #1 is present, excessive server lag
will only make things worse. In fact- due to those kinds of circumstancial factors, I
purposely test my code on 2 different servers.

Hmm, this is really long for a change log entry, lol. Anyway, here's the bottom line:
Rather than make sweeping changes to the way FarmIt works just because the WoW API isn't doing its
job reliably, I added some simple logic to police for missing item icons and attempt to restore
them while you are playing. This code was inserted into the function that is responsible for
updating the item counts every time your inventory changes, so this should go a long way toward
helping those who are experiencing this problem regularly.

* Enhancement: Since the update function had some work added to it, I went back over it and made
sure it is being smart about only doing what it needs to do each time it runs.

* Some code cleanup and a few minor bug fixes.

----------------------------------------------------------------------------------------------------

v2.12
* New Feature: Right-Click performs "use" action on actual inventory item.

Since the last update was (imo) the first really stable build of FarmIt2, I finally felt like I
had time to do some R&D. So I went straight to work on what has easily been the most popular
outstanding feature request: Right-Click "uses" the actual item. Many people (including myself)
have wanted this feature for a long time, so I am VERY happy to add it to the list of handy
things that FarmIt helps us do!

* Enhancement: Added "Button ID" to tooltips to correlate with the "bank = true/false" messages.

----------------------------------------------------------------------------------------------------

v2.11
* Fix: Resolved an issue where adding a new bar was causing the objective numbers on existing bars
to turn white.

* Enhancement: New command- '/farmit alpha {#} {bar#}'
Adjusts the opacity of the whole addon, or a single bar if bar number is included.

----------------------------------------------------------------------------------------------------

v2.1
* This build has looked pretty solid in testing, so I am going to go ahead and graduate FarmIt2
from beta status so more people will receive the update. Please post any high priority fixes and
enhancements so I can finish the GUI config panel.
Post general feedback at: http://wow.curse.com/downloads/wow-addons/details/farm-it.aspx
Submit bugs and feature requests on CurseForge: http://wow.curseforge.com/addons/farm-it/

* Re-factor: Finally sat down and wrote a data abstraction layer. It's not all-inclusive, but it's
a good start. This greatly enhances the stability of the current feature set, and paves the way
for data dependent features such as saved item sets, session statistics, etc.

* New Feature: Farming Templates (Saved Item Sets)
Now you can save all the items on a FarmIt bar as a "farming template" to easily use again later.
Templates can be loaded onto any FarmIt bar; if there is a difference in size between the amount
of items in the template, and the size of the bar- the bar slots will automatically adjust to
accommodate the template. For details on template related commands, please refer to the "Commands"
page of FarmIt's in-game help (under '/farmit tpl').
Note: I plan to provide pre-made templates for all relevant professions. This release has built-in
templates for mining and herbalism. I will add more in future updates.

* New Feature: Button tooltips have been significantly improved. Item buttons now display the
standard game tooltip for an item, including monetary values inserted by addons like Auctioneer,
Enchantrix, Auctionator, etc.

* New Feature: The help and configuration windows have been consolidated into one central control
panel located in the built-in game settings area: Game Menu > Interface > Addons > FarmIt

* Enhancement: Progress notifications now reflect their associated objective, if set.

* Fix: This update should resolve the "missing item icons" issue. (Thanks Cheezel)

* Fix: Adding and removing bars is now working as intended.

* Fix: Moving an item from one bar to another works properly now.

* Deprecated: The item names that sit out beside the buttons have been removed.

* Lots of code cleanup along the way.

----------------------------------------------------------------------------------------------------

v2.0 beta
* Updated for the 4.0 content patch, and the Cataclysm expansion. (WoW v4.0.3a)

* FarmIt2 is a complete rewrite from the ground up. Things may look pretty similar to the naked eye,
but many, many hours have been put into laying a new foundation for FarmIt2. Knowing that I would
be rewriting most of the code from scratch, I made a concerted effort to employ the latest WoW API
and Lua code standards.

* NOTE: All configuration is done through the command line in this release. Type '/farmit' for help.
A graphical options panel will follow in a 2.x update. While rewriting the entire mod, trying to
do a brand new configuration window at the same time would have slowed down development
drastically and I really wanted to get this 2.0 beta release out there for people to start using
and get some feedback on it.

* New Feature: Yes folks, it's true... *multiple item bars* has finally arrived! /dance
Each item bar or "button group" is numbered. Many of FarmIt's features are now per-group settings
via the bar number. To try out this new functionality, use:
/farmit group add
When removing a group, include the bar number:
/farmit group remove 2

* New Feature: FarmIt now has two visual styles to choose from:
"default" - Traditional style that matches the stock WoW interface.
"minimal" - A minimalistic look that goes better with addons like Bartender.
I've had requests for ButtonFacade compatibility, which I honestly haven't had the time to tackle.
A choice of skins should be better than nothing for now, and I will probably revisit this later.

* Item count routines are now up to 12 times faster than before.

* Many other internal improvements in the way FarmIt does what it does, too numerous to list.

----------------------------------------------------------------------------------------------------

v1.7
* Updated for the 3.0 content patch and the Wrath of the Lich King expansion. (WoW v3.0.3)

* New Feature: The options panel now offers the ability to display on-screen progress messages
which notify you each time you loot an item that is being tracked.

----------------------------------------------------------------------------------------------------

v1.61
* Fixed bar anchor and tooltip offering an unavailable feature.

* Cleaned up a display issue with having the help window and options panel open at the same time.

----------------------------------------------------------------------------------------------------

v1.6
* Updated for 2.4.0 WoW patch.

* New Feature: FarmIt now has an options panel for easier customization!

* Due to the new options interface, the text commands have been simplified.
To see the current list of commands, type: /farmit

* Saved variable data structure and related functions have been significantly improved.

* Minimum number of slots changed to zero.

* New Option: Mod position may now be locked/unlocked to prevent accidentally moving it.

* New Option: You can now adjust the scale of the item slots. (50-150%)

* New Option: Spacing between the slots can now be adjusted.

* New Option: Transparency of item slot elements are now adjustable.

----------------------------------------------------------------------------------------------------

v1.5
* Updated for 2.3.0 WoW patch.

* New Feature: You can now click on a slot to pickup an item and move it to another slot.
The entire slot will glow yellow when selected (picked up). Just click the destination slot to move it.
If the destination slot already has an item in it, they will trade places.

* New Feature: When you reach your farming objective for a given slot, you will now receive an
on-screen notification just like the Blizzard quest objective notification.

* Moving an item into an already occupied slot will now cause the items to trade places
instead of overwriting the destination slot.

* Moved help information from chat message to its own popup window.

* Various fixes and optimizations from version 1.4 beta testing.

v1.4 beta
* Improved Feature: FarmIt is now able to include your bank inventory without needing to be at the bank!
Shift-click an item slot to toggle between local count (bags) and the combined total (bags + bank).
This feature can be enabled/disabled individually for each item slot.
The item count will turn yellow to indicate when bank search is enabled for that item slot.

* New Feature: You can now change the bar orientation!
Ctrl-click the base of the bar to toggle between vertical and horizontal orientation.
When in horizontal mode, the item text labels are automatically hidden.
Item text is automatically re-enabled when you switch back to vertical mode.
The alignment of which direction the slots grow out can be changed via the the same method used to
set the alignment of the item text labels. (Shift-click the base of the bar)

* New Feature: Set farming objectives for each item you are tracking.
Ctrl-click an item slot to enter a target quantity for that item.
Current item counts are displayed in the top-left corner of each slot now, and your objective in the bottom-right corner.
The objective indicator turns green when your target quantity has been met.

* Optimized item count method via Blizzard API.

----------------------------------------------------------------------------------------------------

v1.3
* New Feature: FarmIt now searches the keyring.
* New Feature: FarmIt will now search your bank space if you are at the bank.

----------------------------------------------------------------------------------------------------

v1.2
* Bugfix: Mod was still failing to stay hidden after a player logs off/on.

----------------------------------------------------------------------------------------------------

v1.1
* New Feature: You can now customize how many item slots there are. (Up to 12)
* Major XML changes-- now uses dynamic frame creation.
* Item slots retain what item they were tracking, regardless of how many slots are visible.
* Many Lua code improvements.

----------------------------------------------------------------------------------------------------

v1.0
* Fixed a bug where the mod was failing to stay hidden after a player logs off/on.

----------------------------------------------------------------------------------------------------

v0.9
* New Feature: Slash command interface.
FarmIt now supports the following slash commands:
/farmit help -- Shows a help message.
/farmit reset -- Resets the mod to default settings.
/farmit -- Hide/Show the entire mod.

* Mouse interactivity has been simplified due to the new slash commands.
* Fixed a bug that was causing the new item slots not to update their counts.
* Improved the mod "reset" function.
* Fixed a minor xml issue.

----------------------------------------------------------------------------------------------------

v0.8
* Updated for 2.1.0 WoW patch.
* New Feature: Shift-Click now toggles display of item text.
* New Feature: Ctrl-click now toggles item text alignment between the left/right side of the mod.
* Alt-click now resets the mod.
* By popular demand, increased the number of item slots.

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v0.7
* Got rid of the little drag anchor at the bottom and made the mod border draggable instead.

----------------------------------------------------------------------------------------------------

v0.6
* First official release to the public!

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v0.5 beta
* New Feature: Now saves (per character) what items you were tracking.
* Ctrl-click on the drag anchor area now resets the mod.
* Improved itemID matching.
* Sound feedback on click events.

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v0.4 beta
* Fixed a "partial match" bug in the search/count method.
* Added manual "refresh" function to click-zone at bottom of mod.
* Automatic re-count now triggers correctly when looting.

----------------------------------------------------------------------------------------------------

v0.4 alpha
* First working version.
Archived Files (22)
File Name
Version
Size
Author
Date
2.28
59kB
CHiLLZ
12-03-12 01:00 AM
2.27
58kB
CHiLLZ
11-23-12 12:57 AM
2.26
58kB
CHiLLZ
03-16-12 04:59 PM
2.25
58kB
CHiLLZ
01-14-12 04:00 PM
2.24
58kB
CHiLLZ
01-13-12 09:04 PM
2.23
55kB
CHiLLZ
01-05-12 10:00 PM
2.22
53kB
CHiLLZ
01-01-12 07:37 PM
2.21
52kB
CHiLLZ
12-01-11 11:27 PM
2.2
51kB
CHiLLZ
11-30-11 10:09 PM
2.19
40kB
CHiLLZ
07-01-11 10:23 AM
2.18
40kB
CHiLLZ
06-28-11 01:41 PM
2.17
40kB
CHiLLZ
06-17-11 05:50 PM
2.16
40kB
CHiLLZ
05-26-11 06:09 PM
2.15
39kB
CHiLLZ
05-02-11 11:08 AM
2.15
39kB
CHiLLZ
05-02-11 07:03 AM
2.14
38kB
CHiLLZ
04-27-11 08:23 AM
2.13
38kB
CHiLLZ
04-13-11 04:23 PM
2.12
37kB
CHiLLZ
04-10-11 09:49 PM
2.11
37kB
CHiLLZ
04-09-11 05:06 PM
2.1
37kB
CHiLLZ
04-09-11 11:52 AM
2.0 beta
20kB
CHiLLZ
12-14-10 12:17 PM
1.61
15kB
CHiLLZ
03-26-08 02:15 PM


Post A Reply Comment Options
Old 05-21-09, 02:57 PM  
drsmartazze
A Kobold Labourer

Forum posts: 0
File comments: 18
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please add more slots and update, this add on rules


Edit - never mind on buttons i just need to read lol
Last edited by drsmartazze : 05-21-09 at 02:58 PM.
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Old 06-15-09, 03:28 PM  
contramundi
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howdy,

been looking for this addon for ages, forgot the name after a hard disk failure a long time ago.

but suddenly it struck me it had this name and now i'm seeing its not updated anymore?

could anyone please pick up this addon for updates?

Greetz,

CM
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Old 06-17-09, 10:40 AM  
Sandcrab
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Okay then.... Maybe not

The files have been deleted.

Oh well.
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Old 02-10-10, 12:21 AM  
drsmartazze
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Exclamation re:

someone really needs to update this or we need a similar add on entirely -_- i love this add on, there i said it
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Old 12-14-10, 12:53 PM  
CHiLLZ
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Official FarmIt 2.0 update!

Hey folks, original author here. Just thought I'd post in the comments...
The official release of FarmIt 2.0 is available for download at:

* The official FarmIt webpage on Curse.com (preferred)

* Here on WoW Interface

Please post feedback or trouble tickets on Curse, I do not check this site often enough to respond to comments and bug reports in a timely manner. Thanks!
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Old 12-14-10, 09:08 PM  
kaltoran
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the slash command /farmit, lags out the interface and doesnt open any sort of config window up at all for me, even when installed on my modtest backup (IE clean) of wow...
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Old 12-27-10, 10:37 AM  
Jason
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Empty boxes

Farmit, the most recent version as of 12/27/2010, forgets the images in the boxes, but the tooltips still show up correctly.

any ideas to teach farmit not to forget the images?
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Old 01-07-11, 03:59 PM  
Chamenas
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Re: Empty boxes

Originally posted by Jason
Farmit, the most recent version as of 12/27/2010, forgets the images in the boxes, but the tooltips still show up correctly.

any ideas to teach farmit not to forget the images?
I can confirm that it does this as well.

Also, I know you're still in Beta and trying to get it back to its usual old self, but:

Feature Request:
** Gather Points
- This option would allow you to set specific gather goals for tracked items. The goals would be shown both on the FarmIt bar and in the Fontstring displayed when an item that is being tracked is gathered, in a curr/goal format.

For instance, if you wanted to farm 32 Cinderbloom, you would first track Cinderbloom and then, using this specific option you would set the "gather point" to 32. Your Cinderbloom would display on your bar so that if you had 10 cinderbloom currently it would show: 10/32

If you gathered 2 cinderbloom the text on the screen would display:
Farming Progress: [Cinderbloom] x12 (of 32)
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Old 01-22-11, 10:41 AM  
CHiLLZ
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Re: Re: Empty boxes

Originally posted by Lulia
I can confirm that it does this as well.

Also, I know you're still in Beta and trying to get it back to its usual old self, but:

Feature Request:
** Gather Points
- This option would allow you to set specific gather goals for tracked items. The goals would be shown both on the FarmIt bar and in the Fontstring displayed when an item that is being tracked is gathered, in a curr/goal format.

For instance, if you wanted to farm 32 Cinderbloom, you would first track Cinderbloom and then, using this specific option you would set the "gather point" to 32. Your Cinderbloom would display on your bar so that if you had 10 cinderbloom currently it would show: 10/32

If you gathered 2 cinderbloom the text on the screen would display:
Farming Progress: [Cinderbloom] x12 (of 32)
FarmIt has had target amounts since Burning Crusade days iirc. Please read the "Feature Summary" section of the addon's description page. I do like the idea of showing the objective as part of the on-screen notification, if one is set. Ill see about adding that.
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Old 01-22-11, 10:43 AM  
CHiLLZ
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Re: Empty boxes

Originally posted by Jason
Farmit, the most recent version as of 12/27/2010, forgets the images in the boxes, but the tooltips still show up correctly.

any ideas to teach farmit not to forget the images?
Yeah this is a known issue that has been fixed in the next update.
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Old 01-22-11, 10:46 AM  
CHiLLZ
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Originally posted by kaltoran
the slash command /farmit, lags out the interface and doesnt open any sort of config window up at all for me, even when installed on my modtest backup (IE clean) of wow...
This is a beta, and as such it was noted that there is no config interface present in this version. All configuration is done through the command line until the config window returns for the "production" release.
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Old 02-08-11, 11:17 AM  
Mechrior
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got this error log after logging in after today's patch!

1x FarmIt2\FarmIt2_Core.lua:308: attempt to index field '?' (a nil value)
FarmIt2\FarmIt2_Core.lua:53: in function `FI_Init'
FarmIt2\FarmIt2.lua:78: in function `FI_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

Locals:
self = nil
FI_InitMsg = " loaded."

---
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Old 03-10-11, 06:27 PM  
Jason
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Question Permanently Broken?

Are there more up to date version of "Farmit" that I should be using, or is this project dead?

While the addon *basically* works, things like vanishing icons make it painful to use.

If i knew anything about coding addons I'd take it on as a project since it's so useful to me, but alas, I dont.
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Old 04-09-11, 12:13 PM  
CHiLLZ
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Re: Permanently Broken?

Originally posted by Jason
Are there more up to date version of "Farmit" that I should be using, or is this project dead?

While the addon *basically* works, things like vanishing icons make it painful to use.

If i knew anything about coding addons I'd take it on as a project since it's so useful to me, but alas, I dont.
Just uploaded v2.1 today.


PS- Going a couple months without an update on hobbyist projects like WoW addons hardly qualifies them as "dead". Also, this is not the official download location of FarmIt. I officially maintain this addon at Curse.com. You will always find the most current information there.
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Old 04-09-11, 12:15 PM  
CHiLLZ
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FarmIt2 v2.1 is live!

v2.1
* This build has looked pretty solid in testing, so I am going to go ahead and graduate FarmIt2
from beta status so more people will receive the update. Please post any high priority fixes and
enhancements so I can finish the GUI config panel.
Post general feedback at: http://wow.curse.com/downloads/wow-a...s/farm-it.aspx
Submit bugs and feature requests on CurseForge: http://wow.curseforge.com/addons/farm-it/

* Re-factor: Finally sat down and wrote a data abstraction layer. It's not all-inclusive, but it's
a good start. This greatly enhances the stability of the current feature set, and paves the way
for data dependent features such as saved item sets, session statistics, etc.

* New Feature: Farming Templates (Saved Item Sets)
Now you can save all the items on a FarmIt bar as a "farming template" to easily use again later.
Templates can be loaded onto any FarmIt bar; if there is a difference in size between the amount
of items in the template, and the size of the bar- the bar slots will automatically adjust to
accommodate the template. For details on template related commands, please refer to the "Commands"
page of FarmIt's in-game help (under '/farmit tpl').
Note: I plan to provide pre-made templates for all relevant professions. This release has built-in
templates for mining and herbalism. I will add more in future updates.

* New Feature: Button tooltips have been significantly improved. Item buttons now display the
standard game tooltip for an item, including monetary values inserted by addons like Auctioneer,
Enchantrix, Auctionator, etc.

* New Feature: The help and configuration windows have been consolidated into one central control
panel located in the built-in game settings area: Game Menu > Interface > Addons > FarmIt

* Enhancement: Progress notifications now reflect their associated objective, if set.

* Fix: This update should resolve the "missing item icons" issue. (Thanks Cheezel)

* Fix: Adding and removing bars is now working as intended.

* Fix: Moving an item from one bar to another works properly now.

* Deprecated: The item names that sit out beside the buttons have been removed.

* Lots of code cleanup along the way.
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